Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs.
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Πολύ θετικές (16 κριτικές) - 100% από τις 16 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Πολύ θετικές (1,972 κριτικές) - Το 94% από τις 1,972 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 18 Απρ 2013

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Αγορά Papo & Yo

Αγορά Papo & Yo + Soundtrack Bundle

Includes Papo & Yo and the original soundtrack!

Περιεχόμενο προς λήψη για αυτό το παιχνίδι

 

Πρόσφατες ενημερώσεις Προβολή όλων (3)

14 Ιανουαρίου

Papo & Yo - Mac and Linux ports now available!

Dear Steam Community,

Since we first ported Papo & Yo to Mac and Linux on Humble Bundle, fans on Steam have been waiting patiently for it as well.

We’d like to thank you for being such passionate fans of this game. You constantly inspire us with your stories and art about what it means to you, and we’re so happy to finally have it available for Mac and Linux on Steam!

We've been working hard on our next game, Time Machine VR, so we’re very sorry for how long it’s taken us to bring Papo to you on these other platforms. Major shout-outs go out to Paul Di Marco, our programmer extraordinaire who took this on and got it done for you. :)

So please, enjoy playing Papo & Yo on Mac and Linux, and be sure to contact us at support@weareminority.com if you have any issues.

Thank you! <3

25 σχόλια Περισσότερα

Κριτικές

“… one of the best games to come out this year.”
Kotaku

“One of the top ten games of 2012”

4.5/5 -TIME Magazine

“Papo & Yo, a lyrical tale of a boy and a monster, has set a new and altogether different standard in gaming for representing the world as it is.”
New York Times

Σχετικά με αυτό το παιχνίδι

Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him.
As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.

Key Features


  • Real Relationships – Through a unique mix of gameplay and interactive narrative, players explore the complex relationships between Quico, Monster, Lula and Alejandra
  • A Magical World – a beautiful South American favela based in fantastical realism which highlights actual pieces by celebrity graffiti artists
  • A Captivating Original Soundtrack – a soulful sound design created entirely from scratch by Venezuelan-born composer Brian D’Oliveira and La Hacienda Creative
  • Environment-based Puzzle – explore and interact with a world full of whimsical surprises to progress in your journey
  • A Personal Story – inspired by Creative Director Vander Caballero’s tumultuous childhood

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Recommended:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Minimum:
    • OS:Mac OSX 10.6 or better
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Mac OSX 10.6 or better
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Minimum:
    • OS:Any linux distribution since 2010
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Any linux distribution since 2010
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
Κριτικές πελατών
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Πρόσφατα αναρτημένες
Winter Fluffybottom
( 4.2 ώρες στο μητρώο )
Αναρτήθηκε: 25 Ιουνίου
Truely an emotional rollercoaster filled with metaphors and imagery. By far my favorite therapudic adventure.
Stori_10
( 12.5 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουνίου
Έλαβε το προϊόν δωρεάν
Beautiful story. Interesting challenges. I had fun playing this despite the slightly depressing topic.
Wryn
( 3.6 ώρες στο μητρώο )
Αναρτήθηκε: 16 Ιουνίου
Finally got around to finishing this game; it is absolutely wonderful. The puzzles are challenging, but even though I got stuck on one of them for a while, they never felt impossible, and once I got a hang of the mechanics (which was my problem), I really enjoyed trying to solve the puzzles.
But the biggest thing this game has going for it is the story; the game tackles some heavy themes, and the story it tells is very personal to the Creative Director, Vander Caballero, and that really comes across very strong. It does a very excellent job of exploring complicated inter-personal relationships.
And while I had no problem picking up on the metaphors for addiction, abuse, and the other themes, the game still explains itself at the end, and I really really loved that.
It gets emotional; I ended up crying. The only downside to it is that I don't see a lot of replayability, since the game is so very story driven.
But all in all, a wonderful game that is both beautiful, personal, and fun and engaging to play.
crecente
( 8.4 ώρες στο μητρώο )
Αναρτήθηκε: 16 Ιουνίου
A beautiful game in every meaning of the word.

Aesthetically Papo & Yo is so beautifully designed and rendered that it almost needs nothing else to recommend it. But then it brings so much more to the experience.

This is a game that has me writing - and erasing - and re-considering - and re-writing. This game is simply that powerful.

At GDC2015 I spoke about the power of games to engage - and change - minds and Papo & Yo is one of the games that I used as an example. The relatively simple narrative is transformed when combined with the game mechanics into something very powerful: Papo & Yo reveals the ability of games to be something much more.

This is not to say that the narrative and associated emotions will necessarily speak to everybody, but if they do then: watch out.

Although I've finished the game, I only have around half of the achievements and don't plan on returning to the game. As beautiful and engaging as it is - the emotional impact is something that, although I am glad I experienced it, cannot go through again.

(If you ever hear an art / movie / book critic scoff about "games as art" ask them to play this game. The interactive nature of digital games offer an emotional experience like no other medium.)
quakergio [IT]
( 9.2 ώρες στο μητρώο )
Αναρτήθηκε: 12 Ιουνίου
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
陳先生
( 6.7 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιουνίου
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
Badass Pig
( 2.9 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιουνίου
When i bought this game i did not expect that much of it. But after finishing it i have
to say it has a superb atmosphere and great story!
Kestovaari
( 3.3 ώρες στο μητρώο )
Αναρτήθηκε: 9 Ιουνίου
this game is really beautiful, i recommend this to everyone who likes puzzles and interesting story in my opinion. i really loved the soundtrack, level design, art, puzzles, story. unfortunatly this game was short since "i played this through in 3 hours" but it was 3 hours of quality time for sure. if this game support 3d this game will look epic. when you know the truth about frogs and monster its disturbing and shocking but its reality for some , i feel so sorry for them who have to experience the same.
Princess Blue Smoothykins
( 2.1 ώρες στο μητρώο )
Αναρτήθηκε: 1 Ιουνίου
Short, but incredibly well done and very emotional - loved it!
LonM
( 3.4 ώρες στο μητρώο )
Αναρτήθηκε: 31 Μαΐου
From the standpoint of the story, it's OK. Showing a kid's imagination when dealing with an abusive parent, with metaphors of a monster. That's not bad. The music is pretty good, and the art too.

From the perspective of the game, the puzzles seemed a bit bland or repetitive to me. It was, for the most part, see the very obvious white glowy thing, and interact with it.

For me, this isn't my favourite type of game, but you can see that a lot of effort has been put into making it.
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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Προτείνεται
9.2 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουνίου
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
6.7 ώρες στο μητρώο
Αναρτήθηκε: 11 Ιουνίου
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
3.6 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιουνίου
Finally got around to finishing this game; it is absolutely wonderful. The puzzles are challenging, but even though I got stuck on one of them for a while, they never felt impossible, and once I got a hang of the mechanics (which was my problem), I really enjoyed trying to solve the puzzles.
But the biggest thing this game has going for it is the story; the game tackles some heavy themes, and the story it tells is very personal to the Creative Director, Vander Caballero, and that really comes across very strong. It does a very excellent job of exploring complicated inter-personal relationships.
And while I had no problem picking up on the metaphors for addiction, abuse, and the other themes, the game still explains itself at the end, and I really really loved that.
It gets emotional; I ended up crying. The only downside to it is that I don't see a lot of replayability, since the game is so very story driven.
But all in all, a wonderful game that is both beautiful, personal, and fun and engaging to play.
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Προτείνεται
4.2 ώρες στο μητρώο
Αναρτήθηκε: 15 Ιανουαρίου 2014
Papo & Yo is Pure Art !!!
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
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Προτείνεται
3.7 ώρες στο μητρώο
Αναρτήθηκε: 22 Απριλίου 2013
Το Papo & Yo είναι υπόθεση πολύ προσωπική. Βυθισμένο σε σουρεαλιστικά Santeria vibes, με ένα πανέμορφο, ανεπαίσθητο σχεδόν, Λατινομαερικάνικο folk soundtrack πνευστών να ακολουθεί κάθε σας βήμα και graffiti ιδιαίτερης ομορφιάς να σπάνε τη λασπωμένη μουντάδα της φαβέλλας, είναι από τα σπάνια εκείνα παιχνίδια που χτυπάνε όλες τις αισθήσεις μαζί. Μια μαγική περιπέτεια θάρρους και λύτρωσης, το Papo & Yo στέκεται ως τρανό παράδειγμα της θέσης ότι τα παιχνίδια κάλλιστα μπορούν να αποτελέσουν τέχνη, προσφέροντας ταυτόχρονα και την ψυχαγωγία της άμεσης επαφής.

Διαβάστε περισσότερα στο www.ragequit.gr
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120 από 134 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
5.1 ώρες στο μητρώο
Αναρτήθηκε: 28 Δεκεμβρίου 2013
I love this game! Pure poetry in a childish dream! It's a metaphorical game about a child and his deep fears. The more you play the more you want to know the truth about his father. It's really interesting because there's a real drama behind this poetic and sweet appearances. Plus puzzles are amazing ^^ Very good game, both fascinating and relaxing!
9/10
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95 από 100 άτομα (95%) βρήκαν αυτή την κριτική χρήσιμη
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5.0 ώρες στο μητρώο
Αναρτήθηκε: 13 Ιουλίου 2014
I don't think a game has ever made me cry so much. Coming from a family with substance abuse, this game hit down to the core. It isn't a difficult game, but it has a beautiful and powerful story to tell.
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81 από 85 άτομα (95%) βρήκαν αυτή την κριτική χρήσιμη
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Προτείνεται
5.7 ώρες στο μητρώο
Αναρτήθηκε: 27 Σεπτεμβρίου 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Papo & Yo
  • Original Release: 2013
  • Genre Tags: Adventure; Puzzle-Platformer; Atmospheric; Short
  • My Overall Grade: A
  • Estimated Playtime (Campaign): 4-7 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Game atmosphere connoisseurs; Casual gamers

REVIEW
Papo & Yo is a highly atmospheric, third-person puzzle-platformer that will embark you on an imaginative and enthralling adventure. The game is quite short; but it boasts an undeniable charm that makes every hour played, however few, rather enjoyable.

The metaphorical narrative is mostly told through the emotion in the atmosphere and the styles of the puzzles, rather than lines and lines of dialogue. The enchanting soundtrack and imaginative environments serve to create a stimulating atmosphere that tells the story through its interpretation. This approach to storytelling in video games can be hit-or-miss, but I think Papo & Yo is a good example of how it can be quite effective.

The gameplay boils down to three-dimensional, environment-based puzzles that can be solved mostly through exploration and experimentation. Due to this style of gameplay, the game is quite linear. It will usher you from one location to the next, each with its own puzzle to solve. The puzzles are mostly challenging without becoming needlessly frustrating, although some of them can be a little tricky to figure out without any hints or direction.

As I alluded to, the game is fairly short— topping out at a handful of hours, depending on how quickly you can solve the puzzles. To add a little supplemental depth, there is also a decent set of collectibles to search for (i.e.: hats) that can add a little more to the game for players who choose to pursue that. That said, I personally felt the length of the game was perfect and that it helped create a short-and-sweet appeal to the game, instead of allowing it to grow stale.

I thoroughly enjoyed my playthrough of Papo & Yo. I definitely recommend it to anyone who enjoys atmospheric games and/or puzzle-platformers in this style. Further, I feel this is a game that can also appeal to gamers who don’t normally play this type of genre, due to the fact that it is intriguing and short enough to give someone a taste of something different without overburdening them.

Follow my curation page to see more of my recommendations!
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66 από 67 άτομα (99%) βρήκαν αυτή την κριτική χρήσιμη
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3.6 ώρες στο μητρώο
Αναρτήθηκε: 9 Ιανουαρίου 2014
I am outraged that I have never seen this game before getting it in the Humble Bundle. The fact that Papo & Yo got almost no attention while Gone Home got game of the years, 10/10s, and several thousands articles written about it frustrates me to no end. Not only is Papo & Yo a good game, it does more for story telling and social commentary than any video game I can think of.

Here's the important part first. Purely as a game, it is a good game. The player is required to solve a series of platforming puzzles that gradually become more complex the further in they go. None of them were incredibly difficult. Most of the difficultly comes from figuring out how you're suppose to use a new mechanic or item and then adding it to larger problems. Using the classic system of introduce, teach, then impliment, it makes sure the player is never confused. I was only once stumped enough to restart the level, thinking I had broken the game. However, I had just not been looking hard enough at the answer staring me in the face. Other than solid platform puzzling there's nothing completely amazing. It does what it does well and is definitely worth the Humble Bundle price.


Now for extra bullox.
Papo & Yo is not 2deep4you. In fact, it states the symbolism of the monster in the first few seconds of starting the game, but everything about the game manages to be abstract enough to make the player think and form their own interpetations. It is rather light on story, focusing instead on the gameplay itself. What this game aces is the use of gameplay to tell the story. From the beginning, the player should know that the monster is an abusive parent, but nothing else is ever stated. The interaction between the boy and the monster in the form of puzzle solving mechanics reveals their relationship. There is no walking around reading notes. Very little of the story is spoon-fed. This combination of gameplay and story is what makes Papo & Yo so fantastic. It is telling a story about social issues by the means of a video game, not by a collection of text files.
And the best part is that this social commentary goes beyond first-world, white people problems. It covers problems of child abuse, alcoholism, and class issues, which I feel are much bigger problems in the world than sexuality. Quite honestly, I didn't understand the story at first because I have never been in any similar situations. Still, I was able to feel for the central characters far more than any other attempts at video game social commentary because I was involved with the basics of the relationship through gameplay.
If video games want to be taken seriously they never will , they need to bring to light world issues that don't involve the internet and Papo & Yo does that excellently.

I'm sure someone else could say this far more eloquently than I ever could. Papo & Yo is a good game and is a fantastic example of how to mix gameplay and a serious, non-action story into an enjoyable and emotional experience.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία