Quico 的好朋友 Monster 是一只有着一口剃刀般锋利的牙齿的巨大怪兽,但 Quico 并不害怕他,反而和他玩得很好。然而 Monster 有一个很危险的习惯:嗜吃毒蛙。只要看到有毒蛙跳过,他就会冲过去吃掉它,然后变得异常暴躁。每当这个时候,他身边的所有人都会受到威胁,包括 Quico。不过 Quico 很喜欢 Monster 这位朋友,总是在想方设法拯救他。 在游戏中,玩家扮演的 Quico 将与 Monster 一起在超现实的魔幻世界中游历冒险,并齐心协力破解迷宫,以此建立并巩固彼此之间的友谊。要想找到治愈并拯救 Monster 的方法,玩家需要学习对 Monster 的各种情绪善加利用,包括温和以及暴躁的情绪。
用户评测:
最新:
特别好评 (16 篇评测) - 过去 30 天内的 16 篇用户评测中有 100% 为好评。
总体:
特别好评 (1,972 篇评测) - 1,972 篇用户的游戏评测中有 94% 为好评。
发行日期: 2013年4月18日

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1月14日

Papo & Yo - Mac and Linux ports now available!

Dear Steam Community,

Since we first ported Papo & Yo to Mac and Linux on Humble Bundle, fans on Steam have been waiting patiently for it as well.

We’d like to thank you for being such passionate fans of this game. You constantly inspire us with your stories and art about what it means to you, and we’re so happy to finally have it available for Mac and Linux on Steam!

We've been working hard on our next game, Time Machine VR, so we’re very sorry for how long it’s taken us to bring Papo to you on these other platforms. Major shout-outs go out to Paul Di Marco, our programmer extraordinaire who took this on and got it done for you. :)

So please, enjoy playing Papo & Yo on Mac and Linux, and be sure to contact us at support@weareminority.com if you have any issues.

Thank you! <3

25 条留言 了解更多

评测

“… one of the best games to come out this year.”
Kotaku

“One of the top ten games of 2012”

4.5/5 -TIME Magazine

“Papo & Yo, a lyrical tale of a boy and a monster, has set a new and altogether different standard in gaming for representing the world as it is.”
New York Times

关于这款游戏

Quico 的好朋友 Monster 是一只有着一口剃刀般锋利的牙齿的巨大怪兽,但 Quico 并不害怕他,反而和他玩得很好。然而 Monster 有一个很危险的习惯:嗜吃毒蛙。只要看到有毒蛙跳过,他就会冲过去吃掉它,然后变得异常暴躁。每当这个时候,他身边的所有人都会受到威胁,包括 Quico。不过 Quico 很喜欢 Monster 这位朋友,总是在想方设法拯救他。
在游戏中,玩家扮演的 Quico 将与 Monster 一起在超现实的魔幻世界中游历冒险,并齐心协力破解迷宫,以此建立并巩固彼此之间的友谊。要想找到治愈并拯救 Monster 的方法,玩家需要学习对 Monster 的各种情绪善加利用,包括温和以及暴躁的情绪。

主要特点


  • 现实关系 - 玩家通过玩游戏以及参与故事情节,以独特的方式探索 Quico、Monster、Lula 以及 Alejandra 之间的复杂关系
  • 魔幻世界 - 根据幻想现实主义描绘的南美贫民窟游戏地图,其中穿插着多位著名涂鸦艺术家的作品图片
  • 迷人的原创音乐 - 游戏音乐动人心魄,系由委内瑞拉作曲家 Brian D’Oliveira 以及其音乐工作室 La Hacienda Creative 原创
  • 根据环境创建的迷宫 - 在冒险过程中探索令人惊讶的游戏世界,领略其中的奇思妙想
  • 人物故事 - 根据创意总监 Vander Caballero 喧闹的童年往事改编

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Recommended:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Minimum:
    • OS:Mac OSX 10.6 or better
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Mac OSX 10.6 or better
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Minimum:
    • OS:Any linux distribution since 2010
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Any linux distribution since 2010
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (16 篇评测)
总体:
特别好评 (1,972 篇评测)
最近发布
Winter Fluffybottom
( 4.2 小时(记录在案的) )
发布于:6月25日
Truely an emotional rollercoaster filled with metaphors and imagery. By far my favorite therapudic adventure.
是否有价值? 欢乐
Stori_10
( 12.5 小时(记录在案的) )
发布于:6月23日
免费获取的产品
Beautiful story. Interesting challenges. I had fun playing this despite the slightly depressing topic.
是否有价值? 欢乐
Wryn
( 3.6 小时(记录在案的) )
发布于:6月16日
Finally got around to finishing this game; it is absolutely wonderful. The puzzles are challenging, but even though I got stuck on one of them for a while, they never felt impossible, and once I got a hang of the mechanics (which was my problem), I really enjoyed trying to solve the puzzles.
But the biggest thing this game has going for it is the story; the game tackles some heavy themes, and the story it tells is very personal to the Creative Director, Vander Caballero, and that really comes across very strong. It does a very excellent job of exploring complicated inter-personal relationships.
And while I had no problem picking up on the metaphors for addiction, abuse, and the other themes, the game still explains itself at the end, and I really really loved that.
It gets emotional; I ended up crying. The only downside to it is that I don't see a lot of replayability, since the game is so very story driven.
But all in all, a wonderful game that is both beautiful, personal, and fun and engaging to play.
是否有价值? 欢乐
crecente
( 8.4 小时(记录在案的) )
发布于:6月16日
A beautiful game in every meaning of the word.

Aesthetically Papo & Yo is so beautifully designed and rendered that it almost needs nothing else to recommend it. But then it brings so much more to the experience.

This is a game that has me writing - and erasing - and re-considering - and re-writing. This game is simply that powerful.

At GDC2015 I spoke about the power of games to engage - and change - minds and Papo & Yo is one of the games that I used as an example. The relatively simple narrative is transformed when combined with the game mechanics into something very powerful: Papo & Yo reveals the ability of games to be something much more.

This is not to say that the narrative and associated emotions will necessarily speak to everybody, but if they do then: watch out.

Although I've finished the game, I only have around half of the achievements and don't plan on returning to the game. As beautiful and engaging as it is - the emotional impact is something that, although I am glad I experienced it, cannot go through again.

(If you ever hear an art / movie / book critic scoff about "games as art" ask them to play this game. The interactive nature of digital games offer an emotional experience like no other medium.)
是否有价值? 欢乐
quakergio [IT]
( 9.2 小时(记录在案的) )
发布于:6月12日
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
是否有价值? 欢乐
陳先生
( 6.7 小时(记录在案的) )
发布于:6月11日
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
是否有价值? 欢乐
Badass Pig
( 2.9 小时(记录在案的) )
发布于:6月11日
When i bought this game i did not expect that much of it. But after finishing it i have
to say it has a superb atmosphere and great story!
是否有价值? 欢乐
Kestovaari
( 3.3 小时(记录在案的) )
发布于:6月9日
this game is really beautiful, i recommend this to everyone who likes puzzles and interesting story in my opinion. i really loved the soundtrack, level design, art, puzzles, story. unfortunatly this game was short since "i played this through in 3 hours" but it was 3 hours of quality time for sure. if this game support 3d this game will look epic. when you know the truth about frogs and monster its disturbing and shocking but its reality for some , i feel so sorry for them who have to experience the same.
是否有价值? 欢乐
Princess Blue Smoothykins
( 2.1 小时(记录在案的) )
发布于:6月1日
Short, but incredibly well done and very emotional - loved it!
是否有价值? 欢乐
LonM
( 3.4 小时(记录在案的) )
发布于:5月31日
From the standpoint of the story, it's OK. Showing a kid's imagination when dealing with an abusive parent, with metaphors of a monster. That's not bad. The music is pretty good, and the art too.

From the perspective of the game, the puzzles seemed a bit bland or repetitive to me. It was, for the most part, see the very obvious white glowy thing, and interact with it.

For me, this isn't my favourite type of game, but you can see that a lot of effort has been put into making it.
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
9.2 小时(记录在案的)
发布于:6月12日
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
推荐
6.7 小时(记录在案的)
发布于:6月11日
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
这篇评测是否有价值? 欢乐
最有价值的评测  总体
22 人中有 22 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
14.9 小时(记录在案的)
发布于:2月26日
这个独立小游戏的背景是发生在南美洲的一个贫民窟,主要是讲贫民窟里的小男孩和他的伙伴与怪兽之间相爱相杀的故事。游戏的解密要素还是很简单的,解密的方式也是很独特有趣的,比较新颖,手柄操作也很流畅,闪躲跳一些关卡也不是很难。本来这个游戏是可以在3—4个左右的时间通关,但是我觉得一个2013年做的游戏,把南美风情景色做的惟妙惟肖,画质也不差,着实让我有点边看风景边玩的心态,并没有急着通关。

玩着玩着你会觉得这个游戏是有一定的深意的,为什么怪兽吃了雨蛙以后会变的暴躁,开始攻击小男孩,为什么感觉怪兽吃了就睡睡了就吃,说实话,怪兽并没有主动做任何事,全靠小男孩拿食物拿足球来引导,这些食物足球雨蛙又象征着什么呢,小男孩的伙伴们为什么会说那些话呢。。当你玩到最后一章,快结束的时候,玩家仿佛终于明白了什么。

明白了什么呢,怪兽是爸爸,雨蛙是酒精,小男孩的小伙伴就是他最珍爱的玩具和他的妈妈,食物和足球是玩乐。你再回过头看,原来就是一个喝醉了酒的爸爸,回家后肆意家暴妻子和孩子的一个故事。小男孩内心里觉得爸爸就是一头野兽,不管喝酒还是没喝酒。没喝酒的清醒时刻,还可以陪小男孩一起玩。喝完酒后,完全就是黑化的一个狂野暴怒的怪物,任何人都无法接近,接近的人都将被野兽的袭击,并受到伤害。

纵观结尾,小男孩是讨厌他的爸爸的,甚至是想杀死他爸爸的,最后也的确杀死了爸爸。因为在小男孩的在内心深处是希望家里没有这样的一个爸爸的,这样的爸爸让人不安和恐惧,带给小男孩的只有无尽的伤痛和悲伤。这样的一个想法,说实话,是不该出现在一个将近10岁孩子身上的,可是再回归游戏的背景和地区,你不得不说有些特殊现象在某些特定的区域是属于普遍现象,他们习以为常,甚至引以为傲。就像鲁迅说的那样“哀其不幸,怒其不争”。

游戏制作方也是希望不管世界上哪个国家的儿童和妇女,都能生活在一个正常健康和谐的家庭环境中,批判和声讨家暴对于一个孩子一个家庭乃至一个地区的恶劣影响。就像结尾中,当孩子将怪兽推入无底深渊的时候,阳光也照进了他灰蒙已久的心。但是,相对来说,他解决了怪兽,本身也是一件很残酷的事情,让他一辈子也走不出杀人阴影中。你说小男孩是否是真的赶走了阴霾迎来了阳光呢,那个阳光又是小男孩真正需要的阳光吗?都是值得让人深思的。

好啦,现在跳出游戏的故事,让我想到最近玩的几款独立小游戏,虽然都不是什么大制作大经费的大厂商做的游戏,但都是很有诚意的,引发并同玩家一起对社会乃至世界上存在的一些社会人文宗教伦理等矛盾问题思考,让玩家在玩的过程中不止是玩游戏的本身,而玩的是一种文化,让自身价值观得到扩展和并引发思考。这是一件很棒的事情。

最后,虽然结局比较致郁,但是仍不失为一部剧情画质都很棒的游戏,游戏里面的壁画各种房屋错落的细节将当地人的生活形态表现的很到位。真的很推荐这款游戏,你值得拥有。


This game takes place in the background of a slum in South America, is mainly about the slums of the little boy and his story of the love between the partners and Monster killing. Decrypt the element of the game is very simple, decryption is also very unique and interesting, new, handle operation is very smooth, Dodge jumping some hurdles is not difficult. This game is available in about 3-4 clearance, but I think a 2013 game, vivid style scenery in South America, picture quality is not bad, really let me play a little watching the scenery and attitude and not rushing through customs.

Play with play with you will think this game is has must of meaning of, why Monster eat has Hyla yihou will series of tempered, began attack small boy, why feel Monster eat has on sleep sleep has on eat, said truth, Monster and no active do any thing, full by small boy took food took football to guide, these food football Hyla and symbol with what does, small boy of partners are why will said those words does.. When you're playing to the last chapter, when near the end, the players seemed to finally understand what.

See what monster is Dad, Hyla is alcohol, boy friend is his most cherished toy and his mother, food, and football is fun. You looked back, turned out to be a drunk dad, home of wanton violence after his wife and children a story. The boy felt that his father is a beast inside, whether drink or a drink. Didn't drink the sober moments, you can also play with the little boy. Drunk drunk, is entirely a wild rage of the black monster, no one can close, close people will attacked by wild beasts, and hurt.

Look at the end, the little boy is sick of his father, and even tried to kill his father, finally did kill his father. Because of the deep hope that the little boy without a father at home, so dad makes people uneasy and fear, bring only pain and sorrow of the little boy. Such an idea, to be honest, are not supposed to appear in a nearly 10-year old children, but to return the game's backgrounds and regions, you have to say that some special phenomenon in certain regions is a common phenomenon, they take for granted, even pride. As Lu Xun said, "sad its unfortunate, anger its indisputable."

Game makers also hope that no matter which country in the world for children and women, are able to live in a normal, healthy and harmonious family environment, criticizing and condemning domestic violence for a child to a family, and one of the areas worst affected. Just like in the end, when children push the Monster into the abyss when the sun shines into the heart of his long grey. However, relatively speaking, he solved the monster itself is a very cruel thing, he'll get out of killing shadows. You said the little boy is really off the haze in the sunshine, the Sunshine Boy really do need sunlight? are worthy people to ponder.

Good's, now jumped out of game of story, let I thought recently play of several independent small game, although are not what big making big funding of big manufacturers do of game, but are is is has sincerity of, and on social and world Shang exists of some Humanities religious ethics, contradictions problem thinking, let players in play of process in the more than is play game of itself, and play of is a culture, and on values of a extended and thinking. This is a very good thing.

Finally, while the ending depression, but still a dramatic picture are great games, games, murals inside houses scattered details local life forms are in place. Really recommend this game, you're worth it.
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26 人中有 24 人(92%)觉得这篇评测有价值
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1.1 小时(记录在案的)
发布于:2014年6月16日
看到好友玩这个游戏,查了下评测 才发现没写评测,哎呦,我记得这游戏的评测我写过…又记错了? …最近是不是健忘症……怪了。

这是一款动作解谜游戏,ign给了4分的低分。但其实很多人都觉得这游戏与这个评分不符。听说是小编 被ps3上的各种bug坑残了,于是对pc版也给这么低的分。谁知道呢,反正我不太在意游戏评分。游戏对大部分玩家来说只是一个合不合口味的问题,评分高也许合大多数人口味,但对自己来说喜不喜欢终究还是要自己尝过。

游戏里面各种独特的拼凑,其实充满着象征,很多时候很值得细细斟酌。周围的涂鸦、建筑风格还有人物的故事据说融合了游戏创意总监童年的回忆,看起来貌似很眼熟的贫民窟……难道是巴西,那种依山而建密密麻麻的……?

谜题很简单,用青蛙来吸引怪物帮助你不断前进。其实游戏的谜题不是重点,展现出的各种童趣和对家暴问题的映射才是核心。

入包的游戏,很有争议的作品,大家不妨玩一下,品味一番。
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11 人中有 10 人(91%)觉得这篇评测有价值
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8.4 小时(记录在案的)
发布于:2014年8月13日
这简直就是个黑暗故事。

原话:没有治疗怪物的办法,只有让他走!
解读:没有办法让父亲不再伤害你,只有让他死!

这句话同样适用于各种类似的 类似的 类似的......
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6 人中有 6 人(100%)觉得这篇评测有价值
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10.2 小时(记录在案的)
发布于:2014年11月11日
GMG网站送的游戏,游戏里的奇幻世界令人着迷,但是游戏本身解密要素还是太过单调,也许是更加着重故事的演绎吧。故事具有一些能够值得反思的地方。最后,如果要我自己掏钱买的话,我应该是不会买的。
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6 人中有 6 人(100%)觉得这篇评测有价值
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8.9 小时(记录在案的)
发布于:2014年1月23日
按照我的标准来看这个游戏是个文艺的好游戏,似乎一切不着调的东西都在最后一刻揭开了谜底,每一件事物的出现都是有着某种寓意,虽然我没有同样的经历但是我还是被这个故事触动了。难度不算大的解迷对我这样的baka也不算难,虚幻3引擎打造,最后的风景不错。Good Game.
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4 人中有 4 人(100%)觉得这篇评测有价值
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3.0 小时(记录在案的)
发布于:2014年3月11日
剧情,操作,解密,画面全部都有,虽然不懂IGN为何如此评分。当然对FTL ISSAC也能成为神作的时代,没有什么游戏的评分不是不可能的。那么这款游戏,我真心推荐玩一下。有很不错的繁体汉化,而且剧情很感人。
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4 人中有 4 人(100%)觉得这篇评测有价值
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7.0 小时(记录在案的)
发布于:2013年12月9日
Nice game, really
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3 人中有 3 人(100%)觉得这篇评测有价值
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12.3 小时(记录在案的)
发布于:2014年8月27日
解密成分没有怎么吸引我,反倒是剧情,背景音乐,让人很舒畅,和像素2一个包里的,很好的一个独立游戏,结尾让人深思
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