Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs.
Uživatelské recenze:
Nedávné:
Velmi kladné (16 recenzí) - 87% z 16 uživatelských recenzí z posledních 30 dní je kladných.
Souhrn:
Velmi kladné (1,974 recenzí) - 94% z 1,974 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 18. dub. 2013

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Nedávné aktualizace Zobrazit vše (3)

14. ledna

Papo & Yo - Mac and Linux ports now available!

Dear Steam Community,

Since we first ported Papo & Yo to Mac and Linux on Humble Bundle, fans on Steam have been waiting patiently for it as well.

We’d like to thank you for being such passionate fans of this game. You constantly inspire us with your stories and art about what it means to you, and we’re so happy to finally have it available for Mac and Linux on Steam!

We've been working hard on our next game, Time Machine VR, so we’re very sorry for how long it’s taken us to bring Papo to you on these other platforms. Major shout-outs go out to Paul Di Marco, our programmer extraordinaire who took this on and got it done for you. :)

So please, enjoy playing Papo & Yo on Mac and Linux, and be sure to contact us at support@weareminority.com if you have any issues.

Thank you! <3

26 komentářů Zjistit více

Recenze

“… one of the best games to come out this year.”
Kotaku

“One of the top ten games of 2012”

4.5/5 -TIME Magazine

“Papo & Yo, a lyrical tale of a boy and a monster, has set a new and altogether different standard in gaming for representing the world as it is.”
New York Times

Informace o hře

Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him.
As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.

Key Features


  • Real Relationships – Through a unique mix of gameplay and interactive narrative, players explore the complex relationships between Quico, Monster, Lula and Alejandra
  • A Magical World – a beautiful South American favela based in fantastical realism which highlights actual pieces by celebrity graffiti artists
  • A Captivating Original Soundtrack – a soulful sound design created entirely from scratch by Venezuelan-born composer Brian D’Oliveira and La Hacienda Creative
  • Environment-based Puzzle – explore and interact with a world full of whimsical surprises to progress in your journey
  • A Personal Story – inspired by Creative Director Vander Caballero’s tumultuous childhood

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Recommended:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Minimum:
    • OS:Mac OSX 10.6 or better
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Mac OSX 10.6 or better
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Minimum:
    • OS:Any linux distribution since 2010
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Any linux distribution since 2010
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
Uživatelské recenze
Uživatelské recenze jsou nyní ještě lepší! Více informací
Nedávné:
Velmi kladné (16 recenzí)
Souhrn:
Velmi kladné (1,974 recenzí)
Nedávno odeslané
Iron Fist
( 6.4 hodin celkem )
Přidáno: 28. června
Boring and I could barely finish it.
Užitečná? Ano Ne Vtipná
takaramono
( 1.1 hodin celkem )
Přidáno: 27. června
It tried to be a puzzle game, but the puzzle part is too eazy and far from interesting.

And the story is confused, too. Most of the time I don't know where i should go and why I should do that.



Užitečná? Ano Ne Vtipná
Winter Fluffybottom
( 4.2 hodin celkem )
Přidáno: 25. června
Truely an emotional rollercoaster filled with metaphors and imagery. By far my favorite therapudic adventure.
Užitečná? Ano Ne Vtipná
Stori_10
( 12.5 hodin celkem )
Přidáno: 23. června
Autor obdržel produkt zdarma
Beautiful story. Interesting challenges. I had fun playing this despite the slightly depressing topic.
Užitečná? Ano Ne Vtipná
Wryn
( 3.6 hodin celkem )
Přidáno: 16. června
Finally got around to finishing this game; it is absolutely wonderful. The puzzles are challenging, but even though I got stuck on one of them for a while, they never felt impossible, and once I got a hang of the mechanics (which was my problem), I really enjoyed trying to solve the puzzles.
But the biggest thing this game has going for it is the story; the game tackles some heavy themes, and the story it tells is very personal to the Creative Director, Vander Caballero, and that really comes across very strong. It does a very excellent job of exploring complicated inter-personal relationships.
And while I had no problem picking up on the metaphors for addiction, abuse, and the other themes, the game still explains itself at the end, and I really really loved that.
It gets emotional; I ended up crying. The only downside to it is that I don't see a lot of replayability, since the game is so very story driven.
But all in all, a wonderful game that is both beautiful, personal, and fun and engaging to play.
Užitečná? Ano Ne Vtipná
crecente
( 8.4 hodin celkem )
Přidáno: 16. června
A beautiful game in every meaning of the word.

Aesthetically Papo & Yo is so beautifully designed and rendered that it almost needs nothing else to recommend it. But then it brings so much more to the experience.

This is a game that has me writing - and erasing - and re-considering - and re-writing. This game is simply that powerful.

At GDC2015 I spoke about the power of games to engage - and change - minds and Papo & Yo is one of the games that I used as an example. The relatively simple narrative is transformed when combined with the game mechanics into something very powerful: Papo & Yo reveals the ability of games to be something much more.

This is not to say that the narrative and associated emotions will necessarily speak to everybody, but if they do then: watch out.

Although I've finished the game, I only have around half of the achievements and don't plan on returning to the game. As beautiful and engaging as it is - the emotional impact is something that, although I am glad I experienced it, cannot go through again.

(If you ever hear an art / movie / book critic scoff about "games as art" ask them to play this game. The interactive nature of digital games offer an emotional experience like no other medium.)
Užitečná? Ano Ne Vtipná
quakergio [IT]
( 9.2 hodin celkem )
Přidáno: 12. června
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
Užitečná? Ano Ne Vtipná
陳先生
( 6.7 hodin celkem )
Přidáno: 11. června
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
Užitečná? Ano Ne Vtipná
Badass Pig
( 2.9 hodin celkem )
Přidáno: 11. června
When i bought this game i did not expect that much of it. But after finishing it i have
to say it has a superb atmosphere and great story!
Užitečná? Ano Ne Vtipná
Kestovaari
( 3.3 hodin celkem )
Přidáno: 9. června
this game is really beautiful, i recommend this to everyone who likes puzzles and interesting story in my opinion. i really loved the soundtrack, level design, art, puzzles, story. unfortunatly this game was short since "i played this through in 3 hours" but it was 3 hours of quality time for sure. if this game support 3d this game will look epic. when you know the truth about frogs and monster its disturbing and shocking but its reality for some , i feel so sorry for them who have to experience the same.
Užitečná? Ano Ne Vtipná
Nejužitečnější recenze  Za posledních 30 dní
5 z 5 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Doporučuji
9.2 hodin celkem
Přidáno: 12. června
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
Byla tato recenze užitečná? Ano Ne Vtipná
6 z 7 osob (86%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
6.7 hodin celkem
Přidáno: 11. června
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
Byla tato recenze užitečná? Ano Ne Vtipná
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.6 hodin celkem
Přidáno: 16. června
Finally got around to finishing this game; it is absolutely wonderful. The puzzles are challenging, but even though I got stuck on one of them for a while, they never felt impossible, and once I got a hang of the mechanics (which was my problem), I really enjoyed trying to solve the puzzles.
But the biggest thing this game has going for it is the story; the game tackles some heavy themes, and the story it tells is very personal to the Creative Director, Vander Caballero, and that really comes across very strong. It does a very excellent job of exploring complicated inter-personal relationships.
And while I had no problem picking up on the metaphors for addiction, abuse, and the other themes, the game still explains itself at the end, and I really really loved that.
It gets emotional; I ended up crying. The only downside to it is that I don't see a lot of replayability, since the game is so very story driven.
But all in all, a wonderful game that is both beautiful, personal, and fun and engaging to play.
Byla tato recenze užitečná? Ano Ne Vtipná
Nejužitečnější recenze  Celkově
10 z 10 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
3.9 hodin celkem
Přidáno: 26. února 2014
„Proč jsi na mě zlý?“

Tato hra od studia Minority Media vypráví příběh o malém chlapci a velkém monstru. Hra vychází z osobních zkušeností jednoho z autorů a jeho vzpomínek na dětství, které nebylo vůbec jednoduché.

Hlavní náplní je řešení prostorových hádanek a skákání po plošinkách. Hádanky jsou celkem snadné a jejich řešení vám většinou zabere maximálně pár minut. A kdyby náhodou ne, můžete využít nápovědy v podobě papírové krabice, kterou si nasadíte na hlavu. Ano, na hlavu. Něco se vám na tom nezdá? Aha, já vám vlastně ještě nic neřekl o místě kde se hra odehrává...

Chlapec Quico žije v chudinské čtvrti jihoamerického města, v jeho očích je to ale magické místo plné malých pohyblivých domečků. Muže je posouvat pomocí koleček a klíčků, které jsou namalovány na zemi a na zdech. Jeho cílem je najít způsob, jak z jedné ulice přeskákat do další.

Není ale sám, většinu času mu bude dělat společnost obrovské monstrum. Není tak nebezpečné jak vypadá, je vlastně docela mírumilovné. Jen se prochází a žere ovoce na které narazí, nebo spí. Problémy nastávají ve chvíli, kdy najde žáby. Moc mu chutnají, ale po jejich spolknutí se z něho stane nebezpečná ohnivá stvůra.

Musím také zmínit atmosféru hry. Prostředí je tvořeno mnoha malými domečky které mají nevýrazné barvy, aby mezi nimi vynikaly zářivé čáry, sloužící jako vodítko k dalšímu postupu. Narazíte ale i na mnoho krásných pestrobarevných obrázků a malebných zákoutí. Vynikající je také klidná hudba, která neruší při řešení hádanek.

Hra trvá přibližně tři hodiny a po celou dobu mě bavila. Pokud máte náladu na něco nenáročného se zajímavým tématem, pak máte mé doporučení.

Další recenze na mé kurátorské stránce
Byla tato recenze užitečná? Ano Ne Vtipná
5 z 5 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
7.0 hodin celkem
Přidáno: 7. listopadu 2014
Fantasticky atmosférická hra, plná smutku a nostalgie a úžasných puzzlů.
Byla tato recenze užitečná? Ano Ne Vtipná
4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
Doporučuji
3.8 hodin celkem
Přidáno: 15. ledna 2015
Ve hře Papo & Yo vám hlavní designér Vander Caballero odvypráví svůj příběh. Svůj vlastní příběh, plný zla, bolesti a strachu. V jeho dětství totiž nešel otec daleko pro ránu. Ve hře ho doslova nazývá Monstrem nebo Netvorem. První co vás ve hře uvítá, je věnování jeho rodině "kteří přežili skrytého Netvora v jeho otci."

Hra začíná, když se otec vrací domů, Quico (autorovo alter ego) je schovaný ve skříni se svou plyšovou hračkou, v tom se před ním zjeví bílý portál. Quico do něj vstupuje a objevuje se v brazilských slumech (kde vyrůstal), ty jsou ve hře díky pěkné grafice a výborné stylizaci zajímavé, ovšem když autoři chtějí, prostředí nevypadá jinak než depresivně. Jinak vás do očí pálí slunce, od okolních objektů se odráží paprsky, až skoro pěkná idylka.
Ovšem záhy se objeví obrovský Netvor a malá holka, která se ve zdejším, neznámém světě vyzná. Netvor není zprvu nikterak nebezpečný, buď jí nebo chrápe. Ovšem když pozře zelenou jedovatou žábu, zachvátí ho plameny a je agresivní, svému okolí velmi nebezpečný. Naštěstí vám váš žlutý létající robot Lula slíbí, že vás před Netvorem ochrání.
Neznámá holka vám poví, že šaman ví, jak Netvora zachránit, a to nemůžete odmítnout a vydáte se proto na cestu s cílem Netvorovi pomoct.
Cestou budete řešit logické hádanky, ty nejsou nikterak těžké a to je dobře. Jakýkoliv zásek by hře jen uškodil. Plynule, za doprovodu nádherné hudby, jdete dál a dál, emoce se hromadí, finále graduje, slzy tečou...

Snad jsem dovedl popsat, že je tato hra o příběhu. Příběhu malého chlapce, který doma zažíval teror kvůli otci. A pokud někdo po konci hry neuroní slzu nebo se aspoň nezamyslí, je něco opravdu špatně a hru nepochopil.
(Dřív by to za plnou cenu nebylo, ale hledá-li někdo něco nového, nezávislého a emotivního, ve slevě je to dobrý tip).
Byla tato recenze užitečná? Ano Ne Vtipná
4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
6.1 hodin celkem
Přidáno: 25. listopadu 2013
Papo & Yo 4/5: Značně osobité brazilské vyrovnání se s otcovským komplexem; a to v podobě hlavolamové plošinovky o klukovi, který před svým alkoholem čpícím násilnickým otcem utíká do svébytného světa dětské představivosti. Přímočarost a neexistenci složitějších logických puzzlů nelze vyčítat, jelikož to není to o co tvůrcům šlo. A to o co jim šlo se daří zprostředkovávat výtečně.
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-: Případná další (ne)doporučení jsou k nalezení na mé kurátorské stránce :-
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3.5 hodin celkem
Přidáno: 15. ledna 2014
Originální zasazení této sociální sondy, originální herní mechanismy a celkový koncept činí z této hříčky kousek , který by si neměl nechat ujít hráč snažící se poznat něco nového. COD to fakt není. Zde jde o víc.
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3.9 hodin celkem
Přidáno: 19. ledna 2014
Vinikajúca hra, či už po zvukovej strane alebo grafickej. A ten príbeh, jednoduche ma chytil za srdce :P.
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4.3 hodin celkem
Přidáno: 15. června 2015
Moc pěkná dobrodružná adventura s pěkně odvaprávěným příběhem. Ve hře řešité spoustu různých logických hádanek a pokud se náhodou stane, že se zaseknete, můžete mrknout na vhodně umístěné nápovědy. Během hry jsem narazil na několik bugů, ale nebylo to nic zásádního co by odvrátilo pozornost od kvalitního a emotivního příběhu...7/10.
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