Mostro, il miglior amico di Quico, è un bestione enorme dai denti affilati come lame, ma Quico non ha timore di giocare con lui. Detto questo, Mostro ha un problema davvero pericoloso: è ossessionato dalle rane velenose.
Valutazione degli utenti:
Recenti:
Molto positiva (20 recensioni) - 100% delle 20 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (1,970 recensioni) - 1,970 recensioni degli utenti (94%) per questo gioco sono positive.
Data di rilascio: 18 apr 2013

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Acquista Papo & Yo

Acquista Papo & Yo + Soundtrack Bundle

Includes Papo & Yo and the original soundtrack!

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14 gennaio

Papo & Yo - Mac and Linux ports now available!

Dear Steam Community,

Since we first ported Papo & Yo to Mac and Linux on Humble Bundle, fans on Steam have been waiting patiently for it as well.

We’d like to thank you for being such passionate fans of this game. You constantly inspire us with your stories and art about what it means to you, and we’re so happy to finally have it available for Mac and Linux on Steam!

We've been working hard on our next game, Time Machine VR, so we’re very sorry for how long it’s taken us to bring Papo to you on these other platforms. Major shout-outs go out to Paul Di Marco, our programmer extraordinaire who took this on and got it done for you. :)

So please, enjoy playing Papo & Yo on Mac and Linux, and be sure to contact us at support@weareminority.com if you have any issues.

Thank you! <3

25 commenti Altre informazioni

Recensioni

“… one of the best games to come out this year.”
Kotaku

“One of the top ten games of 2012”

4.5/5 -TIME Magazine

“Papo & Yo, a lyrical tale of a boy and a monster, has set a new and altogether different standard in gaming for representing the world as it is.”
New York Times

Informazioni sul gioco

Mostro, il miglior amico di Quico, è un bestione enorme dai denti affilati come lame, ma Quico non ha timore di giocare con lui. Detto questo, Mostro ha un problema davvero pericoloso: è ossessionato dalle rane velenose. Appena ne vede una saltare, la divora ed entra in uno stato di ira indotto dalla rana da cui nessuno, neppure Quico, è al sicuro. Eppure, Quico vuole bene al suo Mostro e lo vuole salvare.
Nei panni di Quico, i giocatori consolideranno la loro amicizia con Mostro risolvendo insieme i rompicapo e avventurandosi in un mondo magico e surreale. I giocatori dovranno imparare ad usare a loro vantaggio le emozioni di Mostro, sia quelle buone che quelle cattive, per poter completare la loro ricerca di una cura e salvare il loro amico.

Caratteristiche Principali


  • Relazioni reali: con una combinazione esclusiva di dinamiche di gioco e una narrativa interattiva, i giocatori esplorano le complesse relazioni tra Quico, Mostro, Lula e Alejandra
  • Un mondo magico: una bella favela sudamericana basata su un realismo fantasioso che mette in evidenza dei veri lavori artistici realizzati da graffitisti famosi
  • Una colonna sonora originale e accattivante: una sonorità piena di sentimento realizzata dal compositore venezuelano Brian D’Oliveira e La Hacienda Creative
  • Rompicapo basato sull’ambiente circostante: esplora e interagisci con un mondo pieno di sorprese bizzarre per avanzare nel tuo viaggio
  • Una storia personale: ispirata alla tumultuosa infanzia del direttore creativo Vander Caballero

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Recommended:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Minimum:
    • OS:Mac OSX 10.6 or better
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Mac OSX 10.6 or better
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Minimum:
    • OS:Any linux distribution since 2010
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Any linux distribution since 2010
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Molto positiva (20 recensioni)
Complessivamente:
Molto positiva (1,970 recensioni)
Pubblicate di recente
Stori_10
( 12.5 ore in totale )
Pubblicata: 23 giugno
Product received for free
Beautiful story. Interesting challenges. I had fun playing this despite the slightly depressing topic.
Wryn
( 3.6 ore in totale )
Pubblicata: 16 giugno
Finally got around to finishing this game; it is absolutely wonderful. The puzzles are challenging, but even though I got stuck on one of them for a while, they never felt impossible, and once I got a hang of the mechanics (which was my problem), I really enjoyed trying to solve the puzzles.
But the biggest thing this game has going for it is the story; the game tackles some heavy themes, and the story it tells is very personal to the Creative Director, Vander Caballero, and that really comes across very strong. It does a very excellent job of exploring complicated inter-personal relationships.
And while I had no problem picking up on the metaphors for addiction, abuse, and the other themes, the game still explains itself at the end, and I really really loved that.
It gets emotional; I ended up crying. The only downside to it is that I don't see a lot of replayability, since the game is so very story driven.
But all in all, a wonderful game that is both beautiful, personal, and fun and engaging to play.
crecente
( 8.4 ore in totale )
Pubblicata: 16 giugno
A beautiful game in every meaning of the word.

Aesthetically Papo & Yo is so beautifully designed and rendered that it almost needs nothing else to recommend it. But then it brings so much more to the experience.

This is a game that has me writing - and erasing - and re-considering - and re-writing. This game is simply that powerful.

At GDC2015 I spoke about the power of games to engage - and change - minds and Papo & Yo is one of the games that I used as an example. The relatively simple narrative is transformed when combined with the game mechanics into something very powerful: Papo & Yo reveals the ability of games to be something much more.

This is not to say that the narrative and associated emotions will necessarily speak to everybody, but if they do then: watch out.

Although I've finished the game, I only have around half of the achievements and don't plan on returning to the game. As beautiful and engaging as it is - the emotional impact is something that, although I am glad I experienced it, cannot go through again.

(If you ever hear an art / movie / book critic scoff about "games as art" ask them to play this game. The interactive nature of digital games offer an emotional experience like no other medium.)
quakergio [IT]
( 9.2 ore in totale )
Pubblicata: 12 giugno
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
陳先生
( 6.7 ore in totale )
Pubblicata: 11 giugno
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
Badass Pig
( 2.9 ore in totale )
Pubblicata: 11 giugno
When i bought this game i did not expect that much of it. But after finishing it i have
to say it has a superb atmosphere and great story!
Kestovaari
( 3.3 ore in totale )
Pubblicata: 9 giugno
this game is really beautiful, i recommend this to everyone who likes puzzles and interesting story in my opinion. i really loved the soundtrack, level design, art, puzzles, story. unfortunatly this game was short since "i played this through in 3 hours" but it was 3 hours of quality time for sure. if this game support 3d this game will look epic. when you know the truth about frogs and monster its disturbing and shocking but its reality for some , i feel so sorry for them who have to experience the same.
Princess Blue Smoothykins
( 2.1 ore in totale )
Pubblicata: 1 giugno
Short, but incredibly well done and very emotional - loved it!
LonM
( 3.4 ore in totale )
Pubblicata: 31 maggio
From the standpoint of the story, it's OK. Showing a kid's imagination when dealing with an abusive parent, with metaphors of a monster. That's not bad. The music is pretty good, and the art too.

From the perspective of the game, the puzzles seemed a bit bland or repetitive to me. It was, for the most part, see the very obvious white glowy thing, and interact with it.

For me, this isn't my favourite type of game, but you can see that a lot of effort has been put into making it.
Wacko Prophet
( 4.7 ore in totale )
Pubblicata: 24 maggio
Weird af but fun and deep.

I didn't relate much to the story of this game but it was a worthy project undertaken by the developer and shows much vulnerability. It's open-ended but also goes well as a feels trip for those who relate to having abusive childhoods. Get it even just to support the developer and experience a beautiful work of art in the form of an indie game.
Recensioni più utili  Negli scorsi 30 giorni
4 persone su 4 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
9.2 ore in totale
Pubblicata: 12 giugno
A pleasant journey in a surreal world. As I was playing together with my kids, the story behind the game in the end made me feel very sad and somehow upset. I didn't expect it to be that profound and realistic and even though it's a tragedy, the road the main character follows is paved with hope and good feelings all around. Sometimes the world feels empty and lonely, there are a total of 4 characters in the game.

I can totally recommend it if you like third person puzzle platformers with few text lines to read and a lot of platforms. And jumping, and platforms to jump to. And when you need to run, oh God, run without looking back or your kids will start screaming at the screen and kick you to run faster.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
6.7 ore in totale
Pubblicata: 11 giugno
Overview

Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.

Papo & Yo is also tagged as story rich, but it isn’t shown on the steam page and I truly believe that is the greatest asset of the game. Papo & Yo is not only about escaping the big bad monster and rescuing the femme fatale, but also contains lots of metaphors and symbolism.


The Good

One of Papo & Yo’s bestselling points is the amount of visuals. I’m not only talking about graphics options and textures, but also about the backdrop and wall art. Throughout the game there are some amazing looking graffiti art, which I can only guess is a digital rendition of something that already exists in the real world. Each piece of art is not only eye candy, but also contributes to the game experience because the art follows the progression of the story. If one takes the time to look at the graffiti, while making connections to the game, the game as a whole becomes much more pleasant and enjoyable upon completion.

The game is also linked and joined together really well. There are no ‘fade to black’ scenes and the whole game seems to be made on a single map. The goal of the game is simple enough, with level progression usually locked away by a metal gate, out of reach, or just requires the weight of the monster on a pressure plate. Camera work is superb when it takes over control from the user, and it really does the map justice with its long pan-overs and high angle shots. This is also an extremely important step because it allows the player to quickly look at the layout of the map since there in no in-game mini-map.

In terms of audio, the accompanying composition features 2 main soundtracks. One with the slower ‘wild’ music that plays when monster is calm which really fits in with the Brazilian favela setting and the rushed rapid drumming music when the monster is poisoned by the frogs. In particular, the latter sound piece is composed in such a way that actually promotes urgency. The quick fade between the first piece and this other composition, along with the rapid change in colour scheme of the map when the monster becomes enraged really feels like something out of Pompeii.

The voice acting was great and you could really sense the great sense of urgency in the tone of the voices between Aljandra and Quico. I personally think going with subtitled text was the much better option in terms of localization rather than a voiceover since there are often certain vocal ticks that can’t be transferred from one language to another. That is why I always prefer spoken dialogue in its original intended language even if I don’t understand what they’re saying.

However, Papo & Yo’s greatest selling point is the story. It’s definitely not a story everyone can relate to, but it definitely shines a lot more light on some real life situations that are still happening in this day and age. If you hadn’t guessed what the story and the metaphoric actions meant throughout playing the game, you will find out at the end as the story crosses between the two realities that it exists in.


The Bad

Since the game is story-driven, and it tells you pretty much everything in the last chapter, the game loses out on replayability value, even if the option is given in the menu to start from every single checkpoint save.

Another thing I really disliked about this game was the puzzle aspect of this game. This game had nearly no puzzle aspect. It wasn’t like the Talos Principle or the Portal series, but more like a point and click game. You just had to trial and error to find the next gear or pressure plate that allowed you to advance to the next stage of the game. Ultimately, the game was more of a walking simulator mixed into a movie for me. I would have finished it much faster if there weren’t a lot of forced ‘walking back and forth’.


Overall Score

I give Papo & Yo a score of 9/10. I truly enjoyed this game because I am a huge fan of strong story based games that make you think and make connections to real life scenarios. Apart from mediocre puzzle and some useless features a la the ability to walk in the game, this is one of the best games I’ve ever played and is definitely worth a buy just to play if not just for the art and music.

For similar Steamified Reviews and Giveaways please visit Steamified . You’re also welcome to join in the fun in our Steamified Group
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
10 persone su 10 (100%) hanno trovato questa recensione utile
Consigliato
11.0 ore in totale
Pubblicata: 15 novembre 2014
Papo & Yo è uno di quei giochi che ti lascia tante emozioni e che scavalca le aspettative iniziali,sorprendendoti con una storia dietro molto drammatica e pronfonda.

Pur avendo alcuni diffetti come la scarsa longevità e la difficoltà un po' troppo semplificata,vi ritroverete in un mondo con scenari coloratissimi,puzzle molto originali e soundtrack molto belle.

Il tutto accompagnato da una storia davvero commovente che pian piano vi coinvolgerà sempre di più.

Provatelo e non ve ne pentirete
Questa recensione ti è stata utile? No Divertente
12 persone su 14 (86%) hanno trovato questa recensione utile
Consigliato
3.6 ore in totale
Pubblicata: 30 dicembre 2014
Preso a pochi spicci parecchio tempo fa, vediamo se ancora oggi vale l'acquisto.

COMPRALO PERCHE:
-Graficamente ancora oggi si difende bene mostrando un livello artistico molto curato, i personaggi principali son davvero ben curati ed anche il mostro ha un suo perchè....purtroppo son da notare alcune movenze parecchio meccaniche ed un ia non troppo brillante, ma nel complesso un comparto da promuovere
-Le musiche son davvero caratterizzanti ed anche la parlata dai personaggi ha un suo perchè, aiutando l'utente ad immergersi ancora di più nell'ambientazione a sfondo brasiliana
-La Storia è una grande Metafora, che rende astratto ciò che è reale...è da comprendere, ma non è molto complessa ed in generale scorre via molto bene sino alla sua conclusione

LASCIALO A STEAM PERCHE
-Gameplay Fin troppo Semplice ma Immediato...purtroppo la presenza di parecchie lacune e di una monotonia che pervade dopo pochi minuti di gioco rendono questo comparto il più carente, un vero peccato, perchè alcuni enigmi, nella loro semplicità, erano geniali. Gestione della Telecamera parecchio da rivedere.
-Purtroppo anche la longevità è un aspetta negativo se è pur vero che dura, quanto deve durare, è questo durare che è davvero troppo poco e se noi ci aggiungiamo un livello di sfida così basso, capite bene che non ci siamo proprio. Capiamoci, ben che vi vada, vi dura 4 ore

In definitiva, è un gioco da avere? Diciamo Ni, se da un lato la poesia che emana la favela nel raccontare la storia dei due protagonisti vi sapra catturare dall'altro, la semplicità con cui porterete a termini le varie sfide dell'avventura, vi lasceranno un porzione di amaro in bocca.
Ad un prezzo scontato è un acquisto da fare (non ad occhi chiusi, sia chiaro), a prezzo intero, lo sconsiglio altamente.

VOTO 60/100
Questa recensione ti è stata utile? No Divertente
7 persone su 7 (100%) hanno trovato questa recensione utile
Consigliato
4.4 ore in totale
Pubblicata: 5 gennaio
Più che un semplice videogioco, Papo & Yo è un'opera videoludica. Il perchè è presto detto: siamo alle prese con un gioco il cui tutto quello che ci viene posto davanti è una metafora dell'adolescenza, abbastanza difficile aggiungiamo, del game designer Vander Caballera (qui sotto le spoglie del protagonista, un ragazzino di colore di nome Quico). La nostra avventura vedrà muoverci presso le favelas, ma con un tocco magico: vedremo infatti palazzi spostarsi, piccole case che prendono il volo, rimanendo sospese nel vuoto e ingranaggi e chiavi immaginarie con cui interagire. Per tutto il gioco avremo a che fare con Mostro, una enorme bestia apparentemente innocua ma in grado di diventare furiosa una volta ingerite delle rane. Papo & Yo è essenzialmente un platform con enigmi abbastanza semplici da portare a termine ma che, nella sua scarsa longevità che si attesta sulle 3 ore, tenta di raccontare una storia difficile (il padre alcolizzato di Quico) e che lascia dei postumi anche una volta raggiunta l'età adulta, con dei fantasmi interiori ancora da esorcizzare.
Questa recensione ti è stata utile? No Divertente
6 persone su 6 (100%) hanno trovato questa recensione utile
Consigliato
4.2 ore in totale
Pubblicata: 7 gennaio 2014
I videogiochi sono l'ottava arte. Questo ormai è evidente a tutti gli appassionati. Papo & Yo è una storia, breve, ma raccontata con empatia e arricchita da un tocco delicato di espressionismo astratto. A differenza di molti altri "art games", la narrazione è ben mescolata alla parte di "gioco" che ci si aspetta di vedere. Certo, il giocatore medio resterà deluso dalla brevità e dalla relativa semplicità dei puzzle; tutti gli altri potranno godersi con calma la genialità del level design e lasciarsi coinvolgere da una trama, già vista forse, ma mai prima d'ora vissuta da questo punto di vista inedito e proiettata in modo tanto magico su schermo.

Voto: ★★★★
Questa recensione ti è stata utile? No Divertente
6 persone su 6 (100%) hanno trovato questa recensione utile
Consigliato
3.6 ore in totale
Pubblicata: 10 agosto 2015
Un platform/puzzle game dove la trama non è altro che la metafora della vita di questo ragazzino.
Enigmi molto carini e particolari ma mai frustranti.
Atmosfera surreale e grafica valida per un gioco breve ma intenso.

Consigliato :D
Questa recensione ti è stata utile? No Divertente
5 persone su 5 (100%) hanno trovato questa recensione utile
Consigliato
1.4 ore in totale
Pubblicata: 21 giugno 2014
Veramente un bel gioco , trascende il confine tra videogioco e arte!! un indie davvero godibile , sia nelle meccaniche che nella storia , davvero un gran bel gioco!! Ho anche avuto l'occasione di "Conoscere" di persona Di Vander , il creatore del gioco ed è davvero un gran bella persona , in quanto il videogioco parla di lui , della sua vita , della sua vita passata con un padre alcolizzato!!....SCOPPIATEVI QUESTO GIOCO RAGAZZI 8.5\10
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
Consigliato
2.8 ore in totale
Pubblicata: 11 ottobre 2014
Bel gioco, trama carina e grafica buona. Peccato che duri poco, solo 2 ore e mezza, se si vuole completare il gioco al 100% al massimo si può completare in 5-6 ore scarse.

Ottimo titolo da prendere solo se è scontato!

VOTO: 8/10
Questa recensione ti è stata utile? No Divertente
5 persone su 6 (83%) hanno trovato questa recensione utile
Consigliato
9.0 ore in totale
Pubblicata: 14 gennaio 2014
Davvero un gran bel gioco. Il gameplay è innovativo e gli effetti sono spettacolari. Il modo in cui viene narrata la storia è geniale.

Peccato che l'opzione di Correzione Gamma non funzioni. Ho provato a cambiare ma sono comunque rimasto un bambino nero.

(Just kidding, era troppo facile.)
Questa recensione ti è stata utile? No Divertente