Folk Tale is a fantasy village builder RPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.
Évaluations des utilisateurs : Variable (1,002 évaluation(s))
Date de parution: 30 mai 2013

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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Combien de temps environ ce jeu sera-t-il en Accès anticipé ?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

Comment sera la version finale de la version en Accès anticipé ?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

Quel est l'état actuel de la version en Accès anticipé ?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different maps (Grassland, Swamp and Snow) with varying degrees of difficulty. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangouts live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Acheter Folk Tale

 

Recommandé par les curateurs

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight Game to date."
Lire la critique complète ici.

Mises à jour récentes Tout voir (63)

21 juillet

Folk Tale Dev Blog 36



Building equipment stores, a performance boost, and an editor overhaul.

Reducing Micromanagement With Building Equipment Stores

Community feedback is an important part of the Early Access process and a common theme is reducing any micromanagement burden. As your population grows, managing the gear on every unit can be tiresome. In the pre-release of Alpha 22 that is no longer the case.

Opening the new Equipment tab on a production or military building now enables players to drag and drop gear from the village inventory and assign it for use by the building's workers. Workers will automatically equip gear based on ordered priority. For now, equipment further to the top left is given higher priority. In time, we hope to implement an internal gear rating stat to help us compare items to determine which is better.



Each item shown in a building's Equipment tab stacks and shows how many have been allocated. Darkened icons may show 0/2, indicating there are 2 of that item in stock, but workers aren't currently using that item. As one becomes equipped (1/2), the icon fills up until to half way with normal brightness, and when all are equipped (2/2), it becomes full.

Items can be dragged directly out of a building's equipment tab back into the village inventory, and will be removed from any worker who has it equipped. The worker will then try to equip another item into that slot should one exist in the building Equipment stores based on the priority rule.

Performance Boost / Engine Migration

June saw a challenging engine migration from Unity 4.6 to 5.1. Major code changes were required to the way we manage assets, shaders, and third party products. While that has limited the time we had available to work on other areas of the game, one of the key benefits is a performance boost of 25-37% depending on machine architecture. Players should now enjoy improved frame rates across the board, and may be able to increase their settings.

There is however a known issue preventing the game from running on Snow Leopard. We've filed a bug report with Unity (the engine developer) so hopefully we'll have a fix in the coming weeks.

Editor Overhaul

The Editor was running a legacy UI framework (NGUI) to drive the toolbar and a number of the dialog boxes. As part of the engine migration, it was time to purge NGUI from the project, and while re-implementing the dialog boxes, add some extra touches.



The Kits and Kit Pieces dialogs are now merged into one. A kits popup organizes kits into categories for quicker selection, while the addition of search enables level designers to search for pieces across all kits.

The new favourites tab lists kit pieces added by toggling the star in the inspector dialog, and the recently used tab does as you would expect.

We've also fixed the horizontal scaling of the toolbar, which would have affected players running at high resolutions.

One of the headline features we are launching in Alpha 22 is the terrain generator tool. Since it's first reveal in Dev Blog 35, we've added more options including support for the new volcanic biome.

The final Editor improvement is marquee selection. Being able to select objects by dragging a selection rectangle (aka marquee) is a huge time saver. Previously, you had to hold down left shift and click each item. The addition saves time, and will become the primary method for selecting objects, before grouping them and eventually saving them off as a prefab. At least that's what Alan is moving on to now that the terrain generator is all but finished.

Volcanic And Dwarf City Kits

Both have benefited from improvements, and are included in Alpha 22. We're working on an exterior location to test the pieces, and will be streaming level design sessions on Twitch.



And Finally...

A little teaser of something we're working on...

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15 juillet

Alpha 22 Pre-Release

Hi Folks,

OSX SNOW LEOPARD USERS, PLEASE DO NOT OPT IN UNTIL FURTHER NOTICE.

I'm pleased to provide community members with access to a new opt-in experimental beta. This is a pre-release of Alpha 22.

We are taking this step due to risk associated with upgrading the game engine to Unity 5.1. While we've performed internal tests, running a test among active community members allows us to capture any remaining issues prior to a public release.

I am especially keen to hear about any crashes from game sessions exceeding 30 minutes.

Patch Notes:
http://www.gamesfoundry.com/patches/#patch032

Accessing the Experimental Build
1. In your Steam Library, right click on ‘Folk Tale’ and select Properties
2. Click the fourth tab labelled ‘Betas’
3. In the dropdown list, select experimental and click close
4. Wait for Steam to auto-update
5. If the update fails to download, quit and restart the Steam Client

Best wishes,
Simon

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Articles

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

À propos de ce jeu

Folk Tale is a fantasy village builder RPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and a dynamic story, Folk Tale really is a game of endless possibilities..

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including raiding dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Supports different styles of play, from fast-paced war-mongering to slower city management.

Get The Latest Dev News And Progress


Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the weekly dev hangout live streams for gameplay coverage and Editor tutorials:
http://twitch.tv/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide.aspx





Configuration requise

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Évaluations intéressantes des utilisateurs
37 personne(s) sur 54 (69%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.1 heures en tout
Posté le : 18 juillet
Avis donné pendant l'accès anticipé
Purchsed 2 years ago, still less than 1 hour of playable content.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 51 (57%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.2 heures en tout
Posté le : 18 juillet
Avis donné pendant l'accès anticipé
What a rip off, paid for this over a year ago and they have made MINIMAL progress! Dont waste your time or money!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 20 (60%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 19 juillet
Avis donné pendant l'accès anticipé
Recommend: Yes, but wait. This game has immense potential.

Graphics/Environment: 4/5
Content (atm): 1/5
Content (potential): 5/5
Interface: 4/5

I've been following this game for two years. Shows great potential. Slowly developing into a fantastic sandbox, RPG type game. I would wait a few more months at least, but I would definitely keep it on your radar.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
29.7 heures en tout
Posté le : 2 août
Avis donné pendant l'accès anticipé
Was excited to see what the Devs and artists had done for this game so got myself a early access release.
Bugs are minor, and the community seems to be giving feedback as and when issues occur.
While the game mode is still largely unplayable at the time of writing (in that there's not a hell of a lot to do or any clear goals), I've enjoyed the tutorial levels and little bit of messing around I've done so far.
Art style and storytelling is incredibly charming and gives one a sense of nostalgia for world builders of old. So far the difficulty curve seems rather steep, but I don't think its fair to make any comments on actual game play until this game is complete - which looks to be a long way off.
Looking forward to playing this once the scenerios and game is complete and would recommend people giving it a play.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 28 juillet
Avis donné pendant l'accès anticipé
I bought this game because I loved what it showed and I am impressed so far. It keeps impressing me with its wit and its mechanics. While some things still need to be implimented and improved since I bought it I have seen updates that have made it better. Early access is true but the game isn't like other titles where it is broken and buggy, it has yet to crash or freak out on me, it is more stable then some full games. I would reccomend it, if you like games like Tropico and Age of Empires or any RTS city builder then I would give this game a try. 8.5/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante