Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
用户评测:
最新:
多半好评 (20 篇评测) - 过去 30 天内的 20 篇用户评测中有 70% 为好评。
总体:
多半好评 (1,427 篇评测) - 1,427 篇用户的游戏评测中有 70% 为好评。
发行日期: 2013年5月

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

这款游戏的抢先体验状态大约持续多久?

“Folk Tale will be completed in 2017.”

计划中的完整版本和抢先体验版本到底有多少不同?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

抢先体验版本的现状如何?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“It's likely that the final price on completion will be higher.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
了解更多
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

购买 Folk Tale

 

最近更新 查看所有(100)

8月13日

Folk Tale Alpha 28



https://www.youtube.com/watch?v=_-nXCg8AXOM

Overview


We’ve implemented a cool visual effects system to seriously beef up boss battles. Mossclaw and Bonefinger are now formidable opponents. Heroes have been made more responsive to commands.


Hero abilities now have a degree of skill involved, further improving the feel of combat. Targeting is now supported for AOE and forward arc abilities.


As the player party expands, levels up, and equips more loot, we now automatically ramp up the challenge level. It's designed to lag somewhat, so players feel the immediate benefit of a new epic sword, or a new armor set, but without giving them a long term edge over opponents. This keeps battles challenging and interesting throughout for all players.


When it comes to adventuring, world map travel is now available from any portal. Players can either choose to travel directly to where a portal leads, or open the world map to choose an alternative destination, including specific portals that they have discovered. Sandbox maps are now interconnected, with players able to travel between locations and start multiple villages.


Key bindings are now configurable via settings, so if you are left-handed or have a non-English layout keyboard the game should now support your needs better.


Work is wrapping up on Act I, with just the faction leader boss battles left to implement. Work is progressing well on Act II where we meet the unscrupulous Grublins and glorious Toadkin empire in the Bountiful Bog region.


Workbench gains 11 new nodes for level designers, while the editor receives several new kits including the glacian ice palace and a dock front.

Patch Notes

This public build incorporates experimental patches 0.3.23.0 through 0.3.28.0. The patch notes are too long to fit in a Steam announcement. Please visit our website for detailed patch notes.

17 条留言 了解更多

8月11日

Experimental (0.3.28.0)



EXPERIMENTAL BUILD (0.3.28.0)

The primary changes are predominantly bug fixes in preparation for Alpha 28.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Idle voice sounds have been enabled
Player: If all heroes die in a non-dungeon map, they now all revive in the center of town
Player: Characters are now invulnerable for a few seconds after having revived
Player: Added an icon above buildings when a resource they use is not available
Audio: Combat impact sounds can now be heard from further away (when zoomed out)
Audio: Updated Quixl’s ability sounds
Editor: Workbench: Added CharacterExperienceAdd node
Fix: Heroes would sometimes freeze when reviving off-screen and become stuck
Fix: Buildings weren’t able to receive buffs (causing research not to apply the bonus)
Fix: Characters sometimes lost health when being trained as specialists
Fix: WaveSpawnPoint could spawn characters below the ground and thus fall off the map
Fix: Wandering behaviour no longer immediately triggered on arrival (deer were maniacal)
Fix: Some cases where asset preloading didn't work (passive abilities and sometimes when reloading maps)
Fix: Defeated player heroes could still take actions
Fix: Campaign: Betraying Lilith prevented you from progressing due to not being able to speak with Nara
Fix: Campaign: When confronting the protesters, the Spriggans could run towards heroes just before the cutscene
Fix: Campaign: Minimap markers are now showing again for ‘The Rotwold Fens’
Fix: Sandbox: Drunken Hog: Cleanup up Quixl’s quest so it can be completed; will be improved in later patches
Fix: Sandbox: Cold Peak: Travelling merchant portrait was white
Fix: Tutorial: Ser Gregory wouldn’t always level up after the first kobold attack
Fix: AIs could sometimes use abilities on dead or defeated characters
Fix: Health bars with over 50 divisions that would appear as solid black no longer show divisions
Fix: Villagers can now be commanded to repair/construct buildings
Balancing: Spider Queens should now present a more reasonable challenge
Balancing: Heroes now only lose 25% of xp following death on normal difficulty, 50% on hard, and 100% on very hard

Known Issues
  • Brom, Lilith and Nara are all too easy
  • The Butcher protecting the Everbloom Antidote is too easy

Developer Comments
All being well with this patch, Alpha 28 will be the next release.

4 条留言 了解更多
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

关于这款游戏

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Manage villager needs and happiness

Train a garrison of Spearmen, Crossbowmen, City Watch and Cavalry*

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of sandbox fun with random events

ARPG - no pausing means pressing battles

Free-building - no fixed plots

Boss Battles

Difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

Get The Latest Dev News And Progress


* Spearman and Cavalry will be available in the next experimental build

Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:
http://gaming.youtube.com/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide/





系统需求

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
消费者评测
消费者评测系统更新!了解更多
最新:
多半好评 (20 篇评测)
总体:
多半好评 (1,427 篇评测)
最近发布
2458580245
3.5 hrs
抢先体验版本评测
发布于:6月3日
一点也不好玩,完全不知道该干什么,莫名其妙村子就没人了
是否有价值? 欢乐
Warthion
3.3 hrs
抢先体验版本评测
发布于:2015年6月19日
乘着打折买这款游戏,玩了一下,好后悔,这个游戏还在开发阶段,建筑很少,兵种就2个,地图得自己设计,元素太单调
是否有价值? 欢乐
ZackZZ
15.4 hrs
抢先体验版本评测
发布于:2015年5月9日
I love this game so so much. And, i played it for several weeks. But, i think it can be better if the maps become richful like Hero of Might & Magic maps. And also, i think this fantastic game needs story modes, custom modes. Because for each map now, i cant find the purpose to win the game
是否有价值? 欢乐
[A-team]Atelas
13.1 hrs
抢先体验版本评测
发布于:2015年1月8日
经过一年多开发,这游戏也算有点样子了。

这游戏基调是类似纪元1703这种策略经营,但同时又为个体村民添加了rpg元素,可以通过打怪升级捡装备,还借鉴了行会系列的工坊制造系统。总的来说就是博采众长,目前来看整体发展趋势还不错,内容比较丰富,喜欢行会2的朋友应该也会喜欢。

正如制作组所说,他们花了一年时间构建核心系统,现在才开始逐步添加游戏可玩性内容。根据目前游戏核心的完善程度,可以预见,游戏将在最近几个月爆发式的扩张游戏体验。

就目前趋势看,这游戏正式版估计也达不到神作,不过整体制作还算精良,当小品游戏玩一玩还是可以的,毕竟这种类型的游戏十分少见,特别喜欢行会2的朋友可以考虑试试。
是否有价值? 欢乐
[HAN]ThePigKing
1.0 hrs
抢先体验版本评测
发布于:2014年10月18日
这可能是第一篇中文评论?不错的游戏,不错的思路,不错的想法,可惜制作时间漫长无比,至今完成度也不足以让我持续玩一个小时,每次更新也就看一下更新日志,除了刚剁手的时候玩了半小时,几乎没再碰过。

不过如果你像我一样喜欢独立游戏而且愿意出并不是很多的钱来支持更多的人做出来更好的游戏,那么购买它是一个不错的选择。

游戏本身就像是王权幻想王国与工人物语结合的产物,唯一可惜的是市民可以直接控制,如果像王权一样都是完全不可控就好了。

总体上来说,值这个价钱。

买买买,不买还是人?233333,开个玩笑。
是否有价值? 欢乐
zhouweilowd
20.5 hrs
抢先体验版本评测
发布于:2014年5月18日
开发进度太慢
是否有价值? 欢乐
最有价值的评测  总体
3 人中有 2 人(67%)觉得这篇评测有价值
不推荐
20.5 小时(记录在案的)
抢先体验版本评测
发布于:2014年5月18日
开发进度太慢
这篇评测是否有价值? 欢乐
1 人中有 0 人(0%)觉得这篇评测有价值
推荐
13.1 小时(记录在案的)
抢先体验版本评测
发布于:2015年1月8日
经过一年多开发,这游戏也算有点样子了。

这游戏基调是类似纪元1703这种策略经营,但同时又为个体村民添加了rpg元素,可以通过打怪升级捡装备,还借鉴了行会系列的工坊制造系统。总的来说就是博采众长,目前来看整体发展趋势还不错,内容比较丰富,喜欢行会2的朋友应该也会喜欢。

正如制作组所说,他们花了一年时间构建核心系统,现在才开始逐步添加游戏可玩性内容。根据目前游戏核心的完善程度,可以预见,游戏将在最近几个月爆发式的扩张游戏体验。

就目前趋势看,这游戏正式版估计也达不到神作,不过整体制作还算精良,当小品游戏玩一玩还是可以的,毕竟这种类型的游戏十分少见,特别喜欢行会2的朋友可以考虑试试。
这篇评测是否有价值? 欢乐
推荐
1.0 小时(记录在案的)
抢先体验版本评测
发布于:2014年10月18日
这可能是第一篇中文评论?不错的游戏,不错的思路,不错的想法,可惜制作时间漫长无比,至今完成度也不足以让我持续玩一个小时,每次更新也就看一下更新日志,除了刚剁手的时候玩了半小时,几乎没再碰过。

不过如果你像我一样喜欢独立游戏而且愿意出并不是很多的钱来支持更多的人做出来更好的游戏,那么购买它是一个不错的选择。

游戏本身就像是王权幻想王国与工人物语结合的产物,唯一可惜的是市民可以直接控制,如果像王权一样都是完全不可控就好了。

总体上来说,值这个价钱。

买买买,不买还是人?233333,开个玩笑。
这篇评测是否有价值? 欢乐
推荐
15.4 小时(记录在案的)
抢先体验版本评测
发布于:2015年5月9日
I love this game so so much. And, i played it for several weeks. But, i think it can be better if the maps become richful like Hero of Might & Magic maps. And also, i think this fantastic game needs story modes, custom modes. Because for each map now, i cant find the purpose to win the game
这篇评测是否有价值? 欢乐
不推荐
3.3 小时(记录在案的)
抢先体验版本评测
发布于:2015年6月19日
乘着打折买这款游戏,玩了一下,好后悔,这个游戏还在开发阶段,建筑很少,兵种就2个,地图得自己设计,元素太单调
这篇评测是否有价值? 欢乐
不推荐
3.5 小时(记录在案的)
抢先体验版本评测
发布于:6月3日
一点也不好玩,完全不知道该干什么,莫名其妙村子就没人了
这篇评测是否有价值? 欢乐