Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
Recenzje użytkowników: Mieszana (377)
Data wydania: 30 Maj, 2013

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Od twórców:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at blog.gamesfoundry.com.

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”
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13 listopada

Live Dev Stream



Did you know we stream level design and dev hangouts?

Want to know what we're working on this week? Got a question you'd like answered by one of the dev team? Maybe you're interested in how games get made?

All this week we're live streaming level design using the Sandbox Editor from the game. We're using the latest dev build often with new content that will be in the next patch.

Every Sunday we also stream a two-hour Dev Hangout session, sharing the very latest dev build, and answer questions asked in chat live on air.

Take me there...
http://twitch.tv/gamesfoundry

Where can I watch previous Dev Hangouts?
http://www.youtube.com/gamesfoundry (under the Dev Hangouts section)

Where can I watch all the Level Design streams?
With 15 hours and counting you may want to skip through. It starts with the latest video and works back in time.
https://www.youtube.com/watch?v=av13kzX003o&index=1&list=PLfbRgg_s65Xd14vRyHu4h6_4gexHBRBPH

Komentarzy: 1 Więcej

26 października

Folk Tale Dev Blog 28



Welcome to Folk Tale Dev Blog 28, and our first look at the new Toadkin race. As inhabitants of the swamp lands, Toadkin are the natural opponents to the Goblin race. Once we add the quest designer, we’ll be pitting these two enemies against each other, and the decision of which to befriend will be up to you. As a sentient speaking race, it’s going to be an interesting task for the script writer, voice actor and the sound designer to deliver their dialogue.



Toadkin society is patriarchal, with the King protected by the Warriors, overseeing the smaller workers that do most of the labour.



Toadkin are inspired by ancient Mayan culture, and this is reflected throughout, including architecture, armor and weapons, and the loot items that they’ll drop. Here are just a few of the loot items that you can expect to gain from your encounters with Toadkin.



Earlier this month we released patch 0.2.10, including two new swamp kits which you can see in the images throughout this blog. We’ll be continuing to add to the swamp kits with the inclusion of the Goblin Architecture Kit in a future patch.



The soundtrack accompanying the blog video features tracks from the Swamp biome. All of the tracks for all biomes are now complete, and we’ll be releasing the ultra high quality Official Soundtrack as DLC at the same time as Patch 0.3. We hope to expand the soundtrack as more tracks are composed to accompany the cinematics that will go into production next year.

One of the significant additions in Patch 0.2.10 was the ranged Arbalist profession, which you can train at the Barracks along with the City Watch. Using control groups which we’ve added for the next patch, you can now quickly select and command your melee units into combat while keeping your ranged units at the rear.



Using the new console we can add one of every item to my global inventory to demonstrate gear attributes. Using the inventory filters I can show only the items I’m interested in. Equipping armor now modifies unit armor ratings, increasing the damage reduction effect when they take physical damage. Armor effectiveness varies by type and rarity, and in Folk Tale we’ll have Cloth, Leather, Chainmail, Scale mail and Plate.



In Patch 0.2.10 we also added the prototype of the special abilities system. While special abilities will be used by heroes, for testing we’ve added some of the early prototype effects to the staffs. The Cursed Staff has Fire Shield, a passive aura that inflicts fire damage on any opponent caught within the area of effect. The Amber Staff has a mass heal spell which is activated by clicking on the button on the character portrait wheel. The Emerald Staff has a passive heal over time aura that replenishes the health of nearby friendly units. And finally the Staff Of The Dead has the targeted Firestorm spell, Life Steal, and Electrocute. We’ll be improving the look of these abilities in time, but for now they are fun addition to play with.



While we’re on the subject of the character portrait wheel, in Patch 0.2.10 we enabled the Auto-AI toggle. When Auto-AI is active, characters will go about their daily work routines. For the Hunter, this was problematic in previous patches when you wanted to use them as a ranged scouting unit. By turning off Auto-AI, you can now do that, and the Hunter won’t return to work duties until you tell them to.

For the next patch, we’ve added Guard Mode, very useful when you want military units to guard key locations such as your city walls and gatehouses. When Guard Mode is activated, characters will diligently guard that spot, only attacking units that come within range.

The Swamp Ruins kit included in the last patch is specifically designed for creating Toadkin habitat. While we were testing the kit, we decided to indulge level designer creativity by providing props for creating interiors. While future Dungeon Kits will specifically cater for interior locations, we’re interested in experimenting with the help of the community to understand how such kits might be used.



Jumping into the Editor, level designers will hopefully be pleased with the addition of the new swamp kits mentioned earlier, and also the Colliders Kit which includes invisible camera colliders and navmesh cuts. Camera colliders prevent the camera from entering areas or passing through walls, while navmesh cuts prevent characters from walking through certain objects such as sign posts. While most props already include colliders and navmesh cuts, there are special cases where level designers will benefit from being able to place these manually.



If you’re interested in keeping up with the latest developments, as well as sharing your ideas with other friendly community members, the Sunday Dev Hangouts are well worth dropping in to. For more information, please visit http://twitch.tv/gamesfoundry and follow to the channel. The broadcast times can be found towards the bottom of the channel. Hopefully I’ll get to chat with you soon.

As with all of our dev blogs, I’d like to finish by thanking everyone in the community who continue to support development during Early Access. Until next time, bye for now.

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Recenzje

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

Notice

Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

O tej grze

Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features


Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.






Wymagania systemowe

Windows
Mac OS X
    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1252 MB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1252 MB HD space
Pomocne recenzje klientów
30 z 35 osób (86%) uważa, że ta recenzja jest pomocna
71.6 godz. łącznie
Zamieszczono: 14 listopada
Recenzja Wczesnego Dostępu
Stunning game, no other way to say it. I first fell in love with it while watching the Early Access Trailer: the fact that you could build your own village and follow your peasants' lives was too much for me to resist. If you like sandbox and citybuilding games with fantasy elements, this is the game you're searching for. The way it's planned to work is simple, but very deep at the same time: there will be different zones, the Grassland and the Swamp are already in, while the Snow zone is currently being worked on (it looks great!). Desert and Lava zones are also planned. Each zone will have two opposing races, the Swamp has Goblins and Toads, for example. You will be able to build your village, explore the world (yes, there won't be just a map, but multiple maps with different zones connected to each other) and choose to ally with one of the two factions to try and plot against the other. All of this while you try to build a solid economy (the game has countless resources and multiple economy chains: for example, wheat is harvested from the Farmer's Field by farmers and brought to the Windmill to be milled into flour, which then gets mixed with water in the Bakery by bakers to produce bread and cakes, which your paesants love buying, but this is just one). You can also explore dungeons, where you can find loot of differents rarities to equip your units with. It's a sandbox game, but it will also have campaign elements thanks to the Encounters System: different characters will give you quests to complete, which will contribute to building your own folk tale (this feature is not yet in, though). The great part is that you will be able to download and play maps created by players using the Game Editor (which already has lots of content) and there are already a bunch of them! The hand-painted objects and textures give a tale-like look to each of those maps.
Finally, regarding the game's development, I want to talk about the negative reviews that this game has received. A ton of them are about the game's early stages, when you could only play the Tutorial, and they have been written by people who sadly have no idea what Early Access is. Many have decided to post a negative review to tell people that Folk Tale is not yet ready or playable, but what they did is just quoting what's already in the Early Access Game box. If you don't want to play something which is not yet completed but want to wait for it to be at least playable, put it in your wishlist and wait for patch 0.3 coming around January 2015, when Sandbox will officially be available (it actually is, but some important mechanics are missing). Another point that reviewers have made is about the game progress being too slow. Now, Folk Tale launched in May 2013 and, in a bit more then a year, the devs have released 20 patches (fixing bugs first, building sandbox mode later), 28 dev blogs (have a look at them, they're so informative), have replied to every single question in the forums (just open the Community Hub) and have recently started streaming a 2-hours Dev Hangout in which they show the latest dev build and constantly answer questions in the chat. I don't think that's slow and they've also been extremely transparent. Games Foundry is made up of experienced people who know what they're doing and you can be sure they'll make Folk Tale the best fantasy sandbox citybuilding RPG (yes, it'll be all of these) game ever. You can read all their devblogs (they post one a month) in their site, where they've also compiled a Roadmap which shows what they're currently working on. This game is totally worth the money right now and, considering all the content that will be in when the game is released, it will be worth 50$ without any doubt.
Czy ta recenzja była pomocna? Tak Nie
21 z 24 osób (88%) uważa, że ta recenzja jest pomocna
2.6 godz. łącznie
Zamieszczono: 14 listopada
Recenzja Wczesnego Dostępu
This game is great in many ways

Let me explain!

If you love games like "Settlers", "Knight and Merchants", "Majesty" and "Age of Empires" you will love Folks Tale even more:

Regarding city life:
- It has a detailed city to grow and expand with people that you can custom their items and fulfill their needs.
- Many decorative parts
- city defences that come near to Stronghold and work much better than the crap in "Settlers 6"
- Citizen will take you part of their private life

Regarding fights:
- you will need to explore the map with your troops or heroes in order to fight monster.
- monster will also attack the city
- monster drop loot which you can give your people. It uses a similar system than most RPG, for example like World of Warcraft.

Regarding exploring:
- Folks Tale has a game breaking new feature:
Your map is actually just a part of a whole world. You can take your heroes, all with special skillable abilities to other places.
- There are desserts, dungeons, swamps, boss fights, snow lands.
- Each map has allies or enemies, you can choose to smelt alliances.

Why did this game stay in early access for a long time?
- Well the development team changed their plans aprox. 1 year ago from campain to sandbox. Since then the progress on sandbox has been enourmous and continued.

How is development doing at the moment:
- The dev team is really hardworking. Everything they have on their dev roadmap is coming along well.
- The dev team has a very clear strategy since they changed to sandbox
- They even respond to the community in the forum within hours
- They have Sunday Life streams where they present in over 2 hours !!! what they developed in the last 7 days. Progress each time is astonishing. And it is on sunday, their freetime...
- They have once in a month a big patch update and once in a month a big blog update.

If you like to know what is still to come:
Check the dev roadmap:
http://www.gamesfoundry.com/roadmap.aspx

I personally have never seen such a transparent and clear formatted roadmap, see what already has been established!!!

This game is definitely worth to buy. Either now to support them, or later.
Czy ta recenzja była pomocna? Tak Nie
15 z 19 osób (79%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 14 listopada
Recenzja Wczesnego Dostępu
Starting to make fantastic progress! Great potential in this game!
Czy ta recenzja była pomocna? Tak Nie
11 z 12 osób (92%) uważa, że ta recenzja jest pomocna
35.8 godz. łącznie
Zamieszczono: 14 listopada
Recenzja Wczesnego Dostępu
This game in early access is without any doubt in my mind absolutely brilliant.

Ok, now that's out of the way, the tutorial that comes with the game is fully playable and very good, but it's not what the games about. It's about a lot, lot more than that.

It is now a sandbox game, we have an editor to design our own levels to share with the community and eventually portals to join them together to make complete worlds, we already have Grasslands, swamps , snow zone and more on the way, the models, animations and artwork are amazing.

I could go on at length (but I won't ) If you have a little patience then buying it will be worthwhile or wait a couple of months and look at it again, but to me it's alread worth the price tag.

They are only a small team producing outstanding work, given the time (and the support), they will produce a brilliant piece of software.
Czy ta recenzja była pomocna? Tak Nie
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
5.9 godz. łącznie
Zamieszczono: 17 listopada
Recenzja Wczesnego Dostępu
This is an EA game that has great potential. A huge sandbox style world with multiple maps and some good features. The devs are active in the community and listen to feedback. So much so, they rewrote the base code to allow for free form placing of buildings instead of a grid style placement. This set them back a few months and once that part was finished the game has gotten much better.

3 thumbs up from me.

Curious where the 3rd thumb came from lol.
Czy ta recenzja była pomocna? Tak Nie
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
11.1 godz. łącznie
Zamieszczono: 15 listopada
Recenzja Wczesnego Dostępu
I enjoy playing the the city development games such at "Dawn of Discovery", "Civilization", "Sim City" and Others. I stumbled on "Folk Tale" and have enjoyed playing what's been developed thus far. The graphics is unique and characterization fun. It's nice to see develoopers try something new and different. I look forward to seeing what's planned for the future. Good job development team.
Czy ta recenzja była pomocna? Tak Nie
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
124.8 godz. łącznie
Zamieszczono: 16 listopada
Recenzja Wczesnego Dostępu
The game is Brill. Recently the patches have been full of much more playable content, and i'd advise anyone who was put off previously because the lack of content, to have another look. Watch the Dev Blogs/Hangouts to get up to date with the game progress. Alternatively, check out the road map on the official website.

http://www.gamesfoundry.com/roadmap.aspx
Czy ta recenzja była pomocna? Tak Nie
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
2.6 godz. łącznie
Zamieszczono: 16 listopada
Recenzja Wczesnego Dostępu
This is my opinion. I have been playing games all of my life, I have played games across all consoles and of different genres (AT LEAST 700+ titles). Folk Tale, it brings me back to the times of Stronghold and Tzar. They throw in a fair about of RPG mechanics to tune it and make it their own. A great hybrid. This is just the start too. Most of their effort IS IN SANDBOX. The tutorial is not what the game is, it is what it was. This is now. It is shaping up to be big, it broke out from greenlight and is now growing fast and with only 9 people working on it. They have monthly patches that brings both fixes AND content. My opinion, this is the game of games. Support them, they are good people making a great and strong game. This is gaming art.

-Zi Prophet
Czy ta recenzja była pomocna? Tak Nie
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
2.7 godz. łącznie
Zamieszczono: 14 listopada
Recenzja Wczesnego Dostępu
Honestly my review would be negative if the dev's werent as open and communicative as they are. They appear to be making progess towards what could be a fun game.
Czy ta recenzja była pomocna? Tak Nie
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
8.8 godz. łącznie
Zamieszczono: 16 listopada
Recenzja Wczesnego Dostępu
Even though Folk Tale is in Early Access, It shows a lot of promise. Combining three genres, City building, RTS and RPG, placed in a medieval/fantasy setting, there is something for everyone. Content is always added to improve gameplay through patches, so that players always have something to do. Again this is not the finished game yet so the game will improve.
Czy ta recenzja była pomocna? Tak Nie
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
27.1 godz. łącznie
Zamieszczono: 14 listopada
Recenzja Wczesnego Dostępu
A game in a class on its own. It combines city building and rpg and provides the oppurtunity for players to create their own worlds to share with the community. Although still in development when completed this game will have something for everyone.
Czy ta recenzja była pomocna? Tak Nie
9 z 11 osób (82%) uważa, że ta recenzja jest pomocna
204.2 godz. łącznie
Zamieszczono: 15 listopada
Recenzja Wczesnego Dostępu
Been playing the game for over a year and I still love the game, can't even begin to tell you all the diverse game features that are so fun and interesting since there are too many to list. So glad that I bought it.
Czy ta recenzja była pomocna? Tak Nie
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
6.7 godz. łącznie
Zamieszczono: 13 listopada
Recenzja Wczesnego Dostępu
At the current moment, THIS GAME IS NOWHERE NEAR READY!!

But I will say this; its a great idea and concept. But, the developers need more employees. This has been out for about a year and a half (At the time of this review). With the amount of time this game has been given, this game should have a bit more features and a TON less bugs.

I would recommend this once its in Beta, but at the moment its not the best idea to buy this for the sake of wanting to play a new game. I would buy this only if you're curious at what this game is at the current moment.
Czy ta recenzja była pomocna? Tak Nie
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
3.7 godz. łącznie
Zamieszczono: 18 listopada
Recenzja Wczesnego Dostępu
Its a game that is going places with great active Devs. Its a new idea to the game market a true sandbox with rpg mixed in.
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
21.8 godz. łącznie
Zamieszczono: 21 listopada
Recenzja Wczesnego Dostępu
If you've gotten this far you know this game is still developing. That being said, Folk Tale, is freaking hilarious in it's story line. The characters, humor and some parts of game play remind me of those found in Fable with the added twist of city building, the biggest thing I wished Fable did more of. The tutorial if fantastic and gives you a good sense of where the game is going and it's potential. Of course, there are things that can be optimized to reduce clicking and a few bugs needing to be worked out but that will come in time, I'm sure. I recommend this game to anyone who has ever wanted to mix Settlers with a Fable and other strategy/RPG types of game play. Keep up the good work team, you've definately got a winner in your hands!
Czy ta recenzja była pomocna? Tak Nie
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
6.0 godz. łącznie
Zamieszczono: 17 listopada
Recenzja Wczesnego Dostępu
This game is early access and far from completed so bear that in mind when deciding to buy it.

However it has a lot of potential, mixing RPG elements with RTS gameplay. The tutorial is very fun but hasn't been updated in ages, all the work has gone into sandbox mode where one finds the latest updates to the game content and gameplay wise. Visually it looks stunning.

The game isn't really playable right now from my point of view, you can do most stuff you'd expect but there is no way to win sandbox maps for instance as enemies simply respawn.

What works: building stuff, putting villagers to work, combat, equiping units, some economic chains, crafting

Not done yet: saving the game, unit stats, food consumption, disease, balance


I don't regret my purchase, the game is promising, visually stunning and the devs keep us up to date on the progress being made on a weekly basis.

Buying this game right now however is more about supporting the development of the game then getting a game you can already properly play and enjoy early. So keep that in mind when deciding to purchase :)


You can also check their weekly updates about the game on youtube:

https://www.youtube.com/channel/UCa7W66RPP2X-BKPhhH1a4nw
Czy ta recenzja była pomocna? Tak Nie
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
10.8 godz. łącznie
Zamieszczono: 17 listopada
Recenzja Wczesnego Dostępu
This game has a lot of potential in the way of sorytelling, visual theme, and developer interaction. Unfortunately, it is still very far from obtaining the gem they wish to create, and could possibly take too long. From what I've gathered, the focus of the game is currently being shifted toward a less scripted sandbox mechanic as proposed by overwhelming popular majority(I think). Also, the amount of features required to give this game any replayability is quite daunting for a team of this size, and as a result they will be facing a very long roadmap. In any case, I always have support for dedicated developers, and I hope they will continue to hold costumer feedback in the highest regards. For these reasons I have personally invested in their vision, and will be an active contributor if development continues. I would expect others to understand that you will not be paying for a very long period of play, but it could possibly become an engaging and extensive game in a couple painstaking years. If you don't want to throw money at the situation like i have, then at least keep an eye on it for a sale of some kind, or an update that really seals this economy pinch they're in.
-Thanks for reading!
Czy ta recenzja była pomocna? Tak Nie
10 z 18 osób (56%) uważa, że ta recenzja jest pomocna
9.1 godz. łącznie
Zamieszczono: 7 listopada
Recenzja Wczesnego Dostępu
Beofre I could recomend this to anybody, you would need to make the barracks a place that a large amount of people can work. At the moment, it's only four. I'd want the action to remove or add trees from an area, This way I can build thing with in a more secluded area. Path ways would be nice and stronger units would help a lot since one swords man couldn't take on a wolf. I never know when I am been attacked, so a notifaction would be nice. The one major thing that need to happen in the next update, would be to make a save. It's needed if someone is going to enjoy this game.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
3.2 godz. łącznie
Zamieszczono: 20 listopada
Recenzja Wczesnego Dostępu
The tutorial is really good, although the sandbox version with maps lacks objective. pretty much have no idea what youre doing after long...no real clear direction of what to build first etc. i like the fact that i can place buildings wherever i want in the sandbox version.
I want a Cultures/settlers type game and this looks promising, hopefully they dont screw it up or ill have to change my review
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
32.4 godz. łącznie
Zamieszczono: 22 listopada
Recenzja Wczesnego Dostępu
Before starting this review, I think I might need to make it clear what it is, I am actually reviewing.
Folk tale is very much a work in progress. The early access that allows you to play the game is in
fact very much as early access as you could possibly imagine. It is not a PR stunt, where the
game is only merely missing a few balance changes before being released. No, the game is as
basic as you could possibly imagine. With features such as saving the game, changing keybinds
etc not in the game you can imagine what stage of development it is in. Half the developer
options are even still turned on, such as controlling enemy npcs, speed up speed, and no such
thing as unhappiness or other negative effects turned on.
The only thing you are getting, buying the early access is pretty much a very easy city builder and
a preview of some of the system and mechanics being shipped in the main game. Well you also
get the chance to participate in the development in the game, which I guess is a plus in some
very dedicated players books. The developers are even borderline begging for community
feedback and participation in their videos and streams, so I guess that if there is anywhere to
leave your mark this would be the game to do it in.
Despite only getting a third of the things that are on the list of features, it should be somehow
possible to predict what kind of game it is, or rather what it is going to be. And I do believe it is
going to be the game that they say it is going to be. A mix of rts, rpg and city building. I would not
personally give it the rts category, but if games like league of legends is a rts, then this sure is as
well. Obviously having this huge scope one is tempted to say that it is not going to master any of
them, but instead provide a more watered down experience of all the three categories. I do believe
that this also true for folk tale, but despite not mastering the categories, then I will admit, that the
blending of the three could most likely not be done in better way, no matter who tried it. It is
definitely a jack of all trades, although not mastering any one of the categories individually.
The city building definitely seems to be the strongest side currently, and bear in mind that this is
with all systems implemented, not the present version, where you just build with no
consequences and with no goal what so ever. It does provide you with plenty of customization of
your little medieval society. You can decide Who works where, should you whip or or bribe the
workers for increased activity. You can even look at the individual peasents stats and features,
and decide in what profession that peasent would be most suitable, but that is really only if you
are an micro masochist. On the flip side, you can be as casual and as macro oriented as you
want, you place down a production facility, say a mine, windmill, or a tavern,, the peasents will
automaticly build it and you can put it on auto recruit and forget everything about, maybe only
returning once in a while to upgrade the shop to another tier. So there is definitely something for
all the city builders out there. The graphics have a certain aesthetic quality, which provide your
small town with a sense of cozyness and innocent lovability no matter how horrid you are at city
building. So it is always a pleasure to return to your village, and make sure life goes on as it
should be. But as I stayed earlier, it is not a master city builder, it is not a sim city simulation, but
something closer to titles such as stronghold, although quite a bit more advanced, but it is
definitely leaning more towards that category.
When it comes to the rpg aspect, the game does quite a good job with that as well, especially
when it comes to costumizing your units with gear, stats and abilities. All enemies drop loot, with
different rarities, stats and requirements. And seeing as all the hundred people in your village got
inventory and levels you definitely have your work cut out for you. If you really have a lot of time
to spare, and love to makes things just the way you like it, you will definitely love it.. See it as a
normal rpg, but you grab loot for an entire city, although once again not required. Furthermore it
even does have crafting, where you create crafting faculties such as the blacksmith and then use
the resources collected in your mines and field, combining them with loot that drops from
monsters to make equipment and potions. That aspect of rpg is definitely being taken care of, but
when it comes to the lovely characters and humorous personalities, the game does have a long
way to go, and I consider it quite unrealistic to hope for anything major coming up in that
apartment. They are going to implement heroes and words from the grapevine are telling me that
they are going to have a bit more personality that city watch nr 32. However in this game format I
doubt you will find yourself making any real connection with any of the characters, at least not
more than say a hero from dota or league of legends or a character from the star wars prequels.
So the gearing, progressing aspect is taken care of, but when it comes to the characters, I do not
doubt, that that is the place it falls very short of traditional rpgs.
The rts side seems the weakest to me. It is not that it does not have potential, but the current
state is rather clumsy and leaves much to be desired. For any kind of micro when it comes to
control, requires and obsessive amount of camera twisting, turned and panning. The camera that
does give you pretty much completely control, is also somewhat clunky and impossible to control
precisely due to control delay and smoothing. Furthermore much of the information you really
want is very hard to come by. Such as health bars on individual units only showing if you have
them selected, making any kind of micro of your units a complete pain, especially adding the fact
that there is no collision and they just randomly clump up on each other. In fact there is quite
many things that is really not speaking to me as a rts player. Luckily though many of these things
seems easily fixable, such as simply always enabling health bars, removing camera smoothing
etc. So although the rts is one of my biggest quarrels, many of the things seems easily fixable,
but it obviously depends on design decisions moving into the future. So while the current version
shipped is somewhat lack luster, I will not rule out the possibility that the end product could
actually be on pair with the other aspects of the game, but currently there is just a vast many tiny
things, that simply stands in the way of it being a positive experience. I am by no means asking
for starcraft 2 quality control, but at least something that gives more options than simply sending
in your fighters and simply hoping for them to get out on top. As I mentioned earlier, the combat
and the entire game is sped up considerably comparing to the actually release, and a slow down
in the game play mechanics would definitely alleviate the clunky camera and controls, although
not exactly making it nearby perfect.
Overall I must admit that the game speaks to me, not in the current version, but the actual
release,, which seems very doable. You should take a look at the development plan, and consider
the current game play with the future features in mind.. To me it looks like a solid product,
although I am understanding the many mixed reviews with the current content in the game. I will
not lie, but folk tale is hardly the first priority for me when logging on to my computer in its
current state, but looking into the future I definitely see myself playing it and having fun with it.
One of the crucial parts is definitely going to be the editor, allowing for user created content. It is
definitely going to be the one thing that the game has going for it. The current editor is pretty
much a 3d editor and a wide array of lego blocks, which I find very simple
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