Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
Recenzje użytkowników:
Najnowsze:
Mieszane (25) - 56% z 25 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
W większości pozytywne (1,428) - 70% z 1,428 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: Maj 2013

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Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Dlaczego wczesny dostęp?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“Folk Tale will be completed in 2017.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“It's likely that the final price on completion will be higher.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
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Kup Folk Tale

 

Najnowsze aktualizacje Wyświetl wszystkie (100)

13 sierpnia

Folk Tale Alpha 28



https://www.youtube.com/watch?v=_-nXCg8AXOM

Overview


We’ve implemented a cool visual effects system to seriously beef up boss battles. Mossclaw and Bonefinger are now formidable opponents. Heroes have been made more responsive to commands.


Hero abilities now have a degree of skill involved, further improving the feel of combat. Targeting is now supported for AOE and forward arc abilities.


As the player party expands, levels up, and equips more loot, we now automatically ramp up the challenge level. It's designed to lag somewhat, so players feel the immediate benefit of a new epic sword, or a new armor set, but without giving them a long term edge over opponents. This keeps battles challenging and interesting throughout for all players.


When it comes to adventuring, world map travel is now available from any portal. Players can either choose to travel directly to where a portal leads, or open the world map to choose an alternative destination, including specific portals that they have discovered. Sandbox maps are now interconnected, with players able to travel between locations and start multiple villages.


Key bindings are now configurable via settings, so if you are left-handed or have a non-English layout keyboard the game should now support your needs better.


Work is wrapping up on Act I, with just the faction leader boss battles left to implement. Work is progressing well on Act II where we meet the unscrupulous Grublins and glorious Toadkin empire in the Bountiful Bog region.


Workbench gains 11 new nodes for level designers, while the editor receives several new kits including the glacian ice palace and a dock front.

Patch Notes

This public build incorporates experimental patches 0.3.23.0 through 0.3.28.0. The patch notes are too long to fit in a Steam announcement. Please visit our website for detailed patch notes.

Komentarzy: 17 Więcej

11 sierpnia

Experimental (0.3.28.0)



EXPERIMENTAL BUILD (0.3.28.0)

The primary changes are predominantly bug fixes in preparation for Alpha 28.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Idle voice sounds have been enabled
Player: If all heroes die in a non-dungeon map, they now all revive in the center of town
Player: Characters are now invulnerable for a few seconds after having revived
Player: Added an icon above buildings when a resource they use is not available
Audio: Combat impact sounds can now be heard from further away (when zoomed out)
Audio: Updated Quixl’s ability sounds
Editor: Workbench: Added CharacterExperienceAdd node
Fix: Heroes would sometimes freeze when reviving off-screen and become stuck
Fix: Buildings weren’t able to receive buffs (causing research not to apply the bonus)
Fix: Characters sometimes lost health when being trained as specialists
Fix: WaveSpawnPoint could spawn characters below the ground and thus fall off the map
Fix: Wandering behaviour no longer immediately triggered on arrival (deer were maniacal)
Fix: Some cases where asset preloading didn't work (passive abilities and sometimes when reloading maps)
Fix: Defeated player heroes could still take actions
Fix: Campaign: Betraying Lilith prevented you from progressing due to not being able to speak with Nara
Fix: Campaign: When confronting the protesters, the Spriggans could run towards heroes just before the cutscene
Fix: Campaign: Minimap markers are now showing again for ‘The Rotwold Fens’
Fix: Sandbox: Drunken Hog: Cleanup up Quixl’s quest so it can be completed; will be improved in later patches
Fix: Sandbox: Cold Peak: Travelling merchant portrait was white
Fix: Tutorial: Ser Gregory wouldn’t always level up after the first kobold attack
Fix: AIs could sometimes use abilities on dead or defeated characters
Fix: Health bars with over 50 divisions that would appear as solid black no longer show divisions
Fix: Villagers can now be commanded to repair/construct buildings
Balancing: Spider Queens should now present a more reasonable challenge
Balancing: Heroes now only lose 25% of xp following death on normal difficulty, 50% on hard, and 100% on very hard

Known Issues
  • Brom, Lilith and Nara are all too easy
  • The Butcher protecting the Everbloom Antidote is too easy

Developer Comments
All being well with this patch, Alpha 28 will be the next release.

Komentarzy: 4 Więcej
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Recenzje

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

O tej grze

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Manage villager needs and happiness

Train a garrison of Spearmen, Crossbowmen, City Watch and Cavalry*

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of sandbox fun with random events

ARPG - no pausing means pressing battles

Free-building - no fixed plots

Boss Battles

Difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

Get The Latest Dev News And Progress


* Spearman and Cavalry will be available in the next experimental build

Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:
http://gaming.youtube.com/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide/





Wymagania systemowe

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Mieszane (25)
Ogółem:
W większości pozytywne (1,428)
Niedawno opublikowane
Dziku
7.2 hrs
Recenzja wczesnego dostępu
Zamieszczono: 27 lipca
Fajna giera z przyjemnym tutorialem i interesującą fabułą. Przyjemny gameplay odciąga od drobnych braków. Nie dajcie się zwieść mieszanym opiniom!
Przydatne? Tak Nie Zabawna
Sir.Malin
19.2 hrs
Recenzja wczesnego dostępu
Zamieszczono: 23 czerwca
Really good game
Przydatne? Tak Nie Zabawna
M@RKER
9.9 hrs
Recenzja wczesnego dostępu
Zamieszczono: 19 marca, 2015
Used to be able to play over a year ago( bought the game in very early early access), now for the pass three months I can't even play the damn game cause some error pops up when I try to turn it on. Keep reading about all the changes and can't try the game at all. Tried every possible given solution so far, nothing helps(including changing a computer I run it on). Which is a bummer cause the game looked cool back then. Will happily change to a thumbs up If You at least let me play the freakin game -_-
Przydatne? Tak Nie Zabawna
TreJn
0.9 hrs
Recenzja wczesnego dostępu
Zamieszczono: 4 lutego, 2015
Zdecydowanie mogę polecić tą grę - ale jednak po niższej cenie

Deweloperzy sa naprawdę uprzejmi i mili - słuchają sugestii graczy i wdrażają wiele ich pomysłów
Informują nas graczy na bieżąco każdego miesiąca co u nich słychać i jak wyglada praca - nawet po dodatniu na steama pierwsze co zrobili to dali ankiete w ktorej to gracze mogli zdecydować w jakim kierunku mają isc - okazało sie ze wszyscy chcieli sandbox.Odpowiadają na większość tematów na forum,pełen profesjonalizm - są największym plusem tej gry.

Na temat samego gameplaya napisze kiedy gra sie sklaruje i będzie wiadomo na czym stoimy.
Jak narazie podoba mi sie - tak jak i kierunek w którym to wszystko idzie
[★[★[★[★[★[★[★[☆[☆[☆]
Przydatne? Tak Nie Zabawna
Daniel_Zabojca
21.1 hrs
Recenzja wczesnego dostępu
Zamieszczono: 14 lipca, 2014
Well the developers are working on the game, so I am working on a review.

Game: well the gameplay is fun and they are expanding it every update, with more bug fixes each time, so it is almost bug free.

7/10

Audio:
Great music, gives the immersion that you actually are building without time limit in sandbox mode.
9/10

Gameplay: well, RPG and RTS in one, F*ck me, what do you want to know more?!
Well if you want to know more: you can mine and chop wood, sell it for profit, make barracks and train soldiers, smash ♥♥♥♥♥♥♥ orcs in the face with your 12 inch wooden sword and take his stuff like it was always yours. (It was yours, stop telling yourself it was theirs :D )
You can give armor to citizens RPG style.
Great 7/10
You can build and upgrade buildings using upgrade points.
7/10
You can make items like chairs or other things in your buildings, and punish or reward your workers.
8/10 (I want to see them punished! :D)
You will be able to look in your buildings later, so that will be 10/10 but now because the buildings look nice a 6/10
Now they should give more items and more building types and items to make and/or loot and it would make the game better. Also more citizen’s type and immersion would kick it up more!
They also should make a mod support and they should focus on single player and sandbox mode and story mode (although they already made a short tutorial they should make a campaign and more maps for sandbox!) and not focus on multiplayer at the moment, or else this game would take a turn downward from its way to becoming a good game.

Have a Nice Day,
Daniel_Zabojca
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
7.2 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 27 lipca
Fajna giera z przyjemnym tutorialem i interesującą fabułą. Przyjemny gameplay odciąga od drobnych braków. Nie dajcie się zwieść mieszanym opiniom!
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
14 z 18 osób (78%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Polecane
0.9 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 4 lutego, 2015
Zdecydowanie mogę polecić tą grę - ale jednak po niższej cenie

Deweloperzy sa naprawdę uprzejmi i mili - słuchają sugestii graczy i wdrażają wiele ich pomysłów
Informują nas graczy na bieżąco każdego miesiąca co u nich słychać i jak wyglada praca - nawet po dodatniu na steama pierwsze co zrobili to dali ankiete w ktorej to gracze mogli zdecydować w jakim kierunku mają isc - okazało sie ze wszyscy chcieli sandbox.Odpowiadają na większość tematów na forum,pełen profesjonalizm - są największym plusem tej gry.

Na temat samego gameplaya napisze kiedy gra sie sklaruje i będzie wiadomo na czym stoimy.
Jak narazie podoba mi sie - tak jak i kierunek w którym to wszystko idzie
[★[★[★[★[★[★[★[☆[☆[☆]
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
21.1 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 14 lipca, 2014
Well the developers are working on the game, so I am working on a review.

Game: well the gameplay is fun and they are expanding it every update, with more bug fixes each time, so it is almost bug free.

7/10

Audio:
Great music, gives the immersion that you actually are building without time limit in sandbox mode.
9/10

Gameplay: well, RPG and RTS in one, F*ck me, what do you want to know more?!
Well if you want to know more: you can mine and chop wood, sell it for profit, make barracks and train soldiers, smash ♥♥♥♥♥♥♥ orcs in the face with your 12 inch wooden sword and take his stuff like it was always yours. (It was yours, stop telling yourself it was theirs :D )
You can give armor to citizens RPG style.
Great 7/10
You can build and upgrade buildings using upgrade points.
7/10
You can make items like chairs or other things in your buildings, and punish or reward your workers.
8/10 (I want to see them punished! :D)
You will be able to look in your buildings later, so that will be 10/10 but now because the buildings look nice a 6/10
Now they should give more items and more building types and items to make and/or loot and it would make the game better. Also more citizen’s type and immersion would kick it up more!
They also should make a mod support and they should focus on single player and sandbox mode and story mode (although they already made a short tutorial they should make a campaign and more maps for sandbox!) and not focus on multiplayer at the moment, or else this game would take a turn downward from its way to becoming a good game.

Have a Nice Day,
Daniel_Zabojca
Czy ta recenzja była pomocna? Tak Nie Zabawna
Niepolecane
9.9 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 19 marca, 2015
Used to be able to play over a year ago( bought the game in very early early access), now for the pass three months I can't even play the damn game cause some error pops up when I try to turn it on. Keep reading about all the changes and can't try the game at all. Tried every possible given solution so far, nothing helps(including changing a computer I run it on). Which is a bummer cause the game looked cool back then. Will happily change to a thumbs up If You at least let me play the freakin game -_-
Czy ta recenzja była pomocna? Tak Nie Zabawna
Polecane
19.2 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 23 czerwca
Really good game
Czy ta recenzja była pomocna? Tak Nie Zabawna