Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
Recenzii utilizatori: Echilibrat (606 recenzii)
Data lansării: 30 mai, 2013

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Ce au de spus producătorii:

De ce Acces Timpuriu ?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Aproximativ cât timp se va afla acest joc în Acces Timpuriu?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

Ce diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

Care este starea actuală a versiunii aflate în Acces Timpuriu?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different maps (Grassland, Swamp and Snow) with varying degrees of difficulty. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

Cum doreşti să implici comunitatea în procesul tău de dezvoltare?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangouts live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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19 martie

Folk Tale Dev Blog 33

Workbench, the node-based visual scripting environment in Folk Tale promising to democratize modding.

For larger clickable images, please visit:

Campaign Feel, But In Sandbox

With the village building, economy and RTS controls maturing into a very playable state, and Load/Save added a few patches ago, team effort is firmly focused on delivering assets and systems to support the RPG side of Folk Tale. That means storyline, questing, heroes and factions. It's the juicy campaign goodness often missing from sandbox that provides context, purpose and flavor.

Campaign and sandbox are not mutually exclusive; campaign can sit comfortably within a sandbox framework and players can dip in and out of both as they please. Having developed the sandbox framework to drive world mechanics, I'm pleased to be revealing Workbench, our visual modding tool for Folk Tale. We've removed the need for writing lines of complex programming code, democratizing modding by lowering the barriers to entry.

Workbench is a node-based visual scripting environment similar to those found in game development engines as an alternative to programming. It's an easy to grasp visual environment that's great for level designers who don't have technical skills, but whom still require fine control and power over their environment.

Nodes provide access to objects, events, and commands within the game. For example, you might want the player to meet an NPC, fire off a branching quest dialogue, remove ingredients from the player's inventory, walk to a crafting anvil and forge an epic weapon, before returning to give the player their reward. Or perhaps a helpless traveller needing an escort through bandit territory to safety? That's all possible with just a few clicks, no programming required.

By investing heavily in framework and editor tools, we're building in replayability, longevity and value from the ground up. Had Folk Tale development continued as a linear campaign game, players would have played through the game a couple of times, before relegating it to the virtual shelf to collect dust. By empowering players to create worlds, the community can enjoy new experiences by downloading new maps and worlds.

I'm genuinely stoked about the possibilities Workbench brings to Folk Tale. It's the modern day equivalent of sitting down as a Dungeon Master with a pencil and graph paper, planning out environments and encounters for players to enjoy.

Workbench will be available in a patch update at the end of April.

RPG Content: Factions

Of course, we need content to deliver a superb RPG experience. So today we're also taking a first look at factions. In Folk Tale, each biome (grassland, swamp, snow etc.) has two opposing factions, each with fleshed out storyline, quests and heroes for players to unlock and add to their adventuring party. We're working on the first two factions that reside in and around the grassland biome, namely the Withering Dead, and the Gladefolk.

Spoiler alert. You may not want to read beyond this point if you want some of the storyline to remain a surprise. Please note that storyline may be subject to change.

Withering Dead

The Withering Dead are a necromantic faction residing in the dank, dark recesses of the world where the dead are laid to rest. Mordich, gatekeeper to the Plane Of Shadows, is raising a legion of undead to work in his cheap sandals factory in an attempt to pay the bills. With people living longer following the publication of the bestselling Tome Of Healthy Living, times have become hard, and moonlighting from his regular job of reaping seems like a great option.

After suffering the loss of her husband Brom at the hands of bandits, Lilith sealed a deal with Mordich that saw her summon him to the Physical Plane. In return Mordich would teach her the ways of Necromancy so that she could summon Brom's spirit and return him to life. As months turned to years, the shadow magic corrupted Lilith's soul, and her good natured spirit was replaced by something much more sinister.

Having arrived in the Physical Plane, Mordich summoned the spirit of Bonefinger, an ancient dragon from the Plane Of Shadows, binding it to the corpse of a recently dead and rotting dragon. From the primeval era, Bonefinger is a truly grueomsome behemoth capable of spewing acid breath, causing terror with it's roar, and slaming down opponents en masse with its powerful wings.

While Mordich's sandal factory is filled with an army of animated skeleton workers, Mordich also controls zombie harvesting gangs that raid the Gladefolk's Everbloom Pastures in search of the magic flowers that contain the energy he needs to power his factory.


Over in the Glade, Nara, Earth Mother, is enraged by Mordich's raids, and is pushing back against the rot and decay that the zombie harvesting gangs leave in their wake.

With the help of her daughter, Willow, Nara plots to put Mordich out of business and banish him back to the Plane Of Shadows.

Summoning the behemoth Mossclaw to defend the Everbloom Pastures, Nara sends Willow on an epic journey into the underworld, where she'll resist the corruption of her soul and discover the Bone Phylactery that channels Mordich's life force between planes.

It's up to players to choose their moral stand point and help whichever side they please. Help the Withering Dead, and Mordich will lavish players with otherworldly items of immense power while corrupting the natural world. Help the Gladefolk, and you'll have Nara's thanks and Willow's restorative magic. It's never black and white in Folk Tale.


Not all heroes the players meet will be aligned to a faction. Some pursue their own agenda, and players can unlock them by helping neutral heroes on quests. Ser Gregory, a heavily armored tank, will be the first hero to be added to the game.

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12 martie

Folk Tale Dev Blog 32

Folk Tale Patch 0.2.14 and 0.2.15 add Sandbox Load/Save, sickness, balancing, bug fixes, and a host of improvements.

Due to limits on the size of Steam announcements, the blog is continued at:


By far the most frequently requested feature in recent months has been Load/Save. We've had a working save system in the console for some time for testing, which we're now happy its in a stable state. When you're in a game, simply press escape and hit save. When save is successful you'll hear a bright sparkle sound, and an error dialog will show if there was a fault. In time we'll add a text confirmation to the screen as well. Having saved a game, next time you start Folk Tale, the continue menu option will be enabled in white.

Start Screen

Speaking of the continue button, an overhaul of the start screen was long overdue. The new background is a place holder and in time we hope to replace it with a living village scene. Hopefully the refresh brings much needed modernization. We've yet to add background music, which I'll come onto next. We also took the opportunity to add a quit to desktop option, which had been missing for quite a while. No more forced quitting!

Retiring The Old Tutorial

The old tutorial has long become tired and irrelevant, having deliberately not been updated since launch. Sandbox village building, economy and RTS controls passed it a long time ago. It was only the storyline campaign feel that differed. Now that the team is moving across to develop the RPG side of the game - the main delivery mechanism for storyline and questing - it's time to look to the future.

For months the Tutorial has been a dead weight on our shoulders. Firstly, early buyers of the game would often boot into the game, and fire up the old tutorial only to discover nothing had changed, since all the work was going into sandbox of which there was little awareness. It no doubt contributed to negative reviews. Secondly, every time we prepared a release candidate, the tutorial would require a complete play through to make sure we hadn't broken anything. That added several hours to each release cycle, and my threshold finally broke in February. Finally, we've had to write a lot of duplicated classes with similar names so as not to break the Tutorial. From a project structure point of view, it was getting silly. Retiring the old tutorial will enable us to clean up the project, and streamline some of the scene loading process.

For players still wanting to play the old tutorial, it remains available via an opt-in build on Steam.


Sickness provides another layer of depth to village life. Sickness can arise because of poor hygiene or diet, and depending on the rate of infection, can rapidly spread through your village. There are 3 types of sickness identified by mild sneezing, coughing, and projectile vomiting. Each type can be cured respectively by producing lesser medicine, medicine, and greater medicine manufactured at a Herbalists.

UI Improvements

In the Workers tab of the building options, previously there was no feedback when you selected a Peasant for training. Now their portrait get added to the vacancy slot in the left column, and in the right column 'on his/her way' gets added until they arrive to take up their new profession. In time I think we'll remove assigned Peasants from the right column altogether, but for now it's a welcomed improvement.

Throughout the UI we've added more tooltips with helpful advice on how things work, and this work will continue in future patches.

Watching community YouTube videos and streams, and from our own play testing, we noticed it was too easy to accidentally destroy buildings. To address this we've added a Yes/No confirmation dialog to prevent this from happening.

For players on retina and 5K monitors, and laptop players on small screens, the addition of UI scaling should be a useful addition. Being careful with finances, I went into an Apple Store and persuaded them to let me run the game on a 5K iMac (thank you Apple store staff!). Needless to say the fixed-size UI was minuscule, so later that week we implemented it without having to shell out thousands of dollars. Still, it's a beautiful piece of kit and in a few years when they give the GPU more power, I'd love to get my hands on one.

Over in the settings menu, we'd had community reports of frustration in the carousel behaviour of some settings - for example the UI scaling - whereby players would be wanting to max out the scale, but repeated clicking would cause the setting to loop back around so the UI would snap between maximum and minimum scale. On a 5K monitor, that's incredibly small, making it a little more difficult to recover back to the setting you wanted. So now options are clamped at their min/max and don't wrap around.

General Improvements

On OSX we'd received numerous reports of problems, and I'm pleased that we now have a fix for the crashing that was preventing some Mac players from enjoying the game.

A widely requested feature has been a way to find Peasants, usually when your village is larger and Peasants are a minority. We've always intended this to be available via the Civics dialog, but as an interim step the 'F' key shortcut now cycles the camera between Peasants. We've made it more functional than that however, and if you have a profession such as a Woodcutter selected, pressing F will cycle you to the next Woodcutter. Pressing SHIFT+F will expand your current selection to also select the next profession.

Characters are now easier to see at night and in dungeons, as we added in day/night emissive values to the Ambience system. This allows us to adjust the emissive values of characters per biome. In bright outdoor locations, we can pull this right back, whereas in dark dungeons we can ramp it up.

Anyone with a gaming PC constrained by their CPU (aka CPU bound) should experience an improvement in frame rate of up to 18% in Patch 0.2.15 after we moved the distance culling code to it's own thread.

The Tavern can now sell Mead, clearing the way for enabling the need for Entertainment. Several members of the community had reported issues of being inundated with moaning peasants, and finding it difficult to get past that stage. To improve pacing, we've tied several events to your village's culture value. For example, the need for Basic Clothing now kicks in when culture passes 150. Sneezing sickness doesn't start until 200, with more serious sickness at 300 and 400. This provides for great pacing as new players can learn the ropes and won't get overrun too early, while experienced players can rapidly expand and hit the challenges far sooner.

Due to limits on the size of Steam announcements, the blog is continued at:


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Ce spun criticii

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer


Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

Despre acest joc

Folk Tale is a sandbox fantasy village-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features

Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including raiding dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Supports different styles of play, from fast-paced war-mongering to slower city management.

A Brief History Of Development

June-Dec following launch we focused exclusively on Sandbox Tech; very little work was done on the original tutorial because in time it will be scrapped and migrated to sandbox. Dec '13 we released 0.2.0 which included the Sandbox Editor, which has continued to improve in each of the 13 monthly patches since. Sandbox Player arrived at the end of Q1 '14, allowing players to play maps both we and the community had designed. While that was going on the Art Team were busy creating nearly all the buildings including 3 upgrade tiers, nearly all the human professions in both male and female forms, interesting monsters, hundreds of detailed icons, the UI, and 3 complete biomes including grasslands, snow and swamp. Our musician was busy composing a huge part of the soundtrack. Right now we're adding lots of gameplay mechanics and the game is becoming a lot more playable, before moving on to add more content to support the RPG side of the game.

Where to catch up on development:

Join in the weekly dev hangout live streams for gameplay coverage and Editor tutorials:

Learn more about buildings, professions, and items in the website Game Guide:

Some players are disappointed either because they felt we launched in Early Access too early, or because they expect the game to be developed at a faster pace, and that has lead to mixed reviews. Ultimately we were set back a year by developing sandbox tech aimed at delivering a better game that the majority wanted, rather than pushing out playable content, and that upset some players who perceived it as no progress being made. Other folks thank us for not rushing and instead focusing on quality, not slashing features and slapping 1.0 on it, and not mis-managing our funding so badly that development has to fold. Early Access has been a learning process for all devs. We've made some mistakes along the way. We've also learned a lot. But we're still here, communicating more than ever, and still driving development forward and working towards the goal of delivering on the game's amazing potential.

Cerinţe de sistem

Mac OS X
    • OS:64-bit Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:64-bit Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Recenzii utile ale clienților
20 din 26 oameni (77%) consideră această recenzie folositoare
105.9 ore înregistrate
Postat: 9 martie
Recenzie Early Access
I come back to this game more often then any other game- I really like it, and it keeps getting better and better- many updates- Dev's have stayed with costumer's the whole time' and they even emailed me when I failed to read the update information- which is really nice- it was my fault cause I didn't know I could chop my own wood, eat berries it pays to read instructions- I think this is my favorite game and I remodled and played hours in the editor, making roads and deleting roads its simple to use. I have changed bridges from flat to bridges with rails, I remade all my peoples with firey red hair,
I put berries around the water fences rockeries.
I wish sandbox army training was similar to the game, I believe this will be coming soon. I have enjoyed this game so much, I love the cute little houses- the artwork is beautiful designed. The Dev's are helpful and with the game always- this really shows that they are always completing more and more- its a village of adorable little peoples and can design and place things anywhere I want- in the sandbox mode. I am looking forward to a new Ice world, and I love this sunny world the very most. I have had many games in early access and none have been so involved as Folk Tales or updated as often. This game is loved and cared about and alot of passion and time has been given to this game.
A fost această recenzie folositoare? Da Nu Amuzant
19 din 27 oameni (70%) consideră această recenzie folositoare
o persoană a găsit amuzantă această recenzie
6.8 ore înregistrate
Postat: 4 martie
Recenzie Early Access
This game is a hallmark of what gaming should be.
Not because the game is beautiful (which it is), or funny (which it is), or has engaging gameplay, depth and charme (which it does). The true strength of this title, that sets it apart of the rest, is the developer.

I have never (and might never again) spend money on an unfinished title, but this time I had to do it, simply because the developer is in constant, open, honest and fair contact with everyone who wishes to engage them. They treat people like humans, not wallets. Every week, the boss himself (whom we all who usually tune in just call Simon) streams for hours, talking with viewers about the game, taking suggestions and criticism, offering insight in their vision, or just chatting about kinds of toast.

As you can tell, I WANT this title to succeed. It's an ambitious, inspired work by ambitious, likeable people.
If you don't believe me, do yourself a favor and come by the streams or write in the forums sometime, and see for yourself.

As for the actual content ingame, it has grown tremendously in the last months. I won't go into too much detail as the game is A. still in Early Acces and stuff will evolve and B. because you can read all about that on their homepage anyway.
As jaded and critical as I am, I believe in the end product of Folk Tale.

TLDR: The negative reviews on here are outdated and misguided, the game is alot of fun and has an awesome, unique charme, and the developer is absolutely worth supporting.
A fost această recenzie folositoare? Da Nu Amuzant
15 din 20 oameni (75%) consideră această recenzie folositoare
12.7 ore înregistrate
Postat: 8 martie
Recenzie Early Access
This game is not done, this needs to be very clear and still very early in the development.

The developers have been pretty transparent and they do seem to regard all feedback that comes from the STEAM site. I posted my own observations and ideas, and got a response from developers in less than a day. Buying this game means you can help shape final product which is nice.

However, if you are looking for a game you can play through or beat, this is not the game for you.

Overall I think the game is very unique and will end up a wonderful product in the end.
A fost această recenzie folositoare? Da Nu Amuzant
10 din 13 oameni (77%) consideră această recenzie folositoare
2.6 ore înregistrate
Postat: 22 martie
Recenzie Early Access
I've had this game on wishlist for over a year. Back then, I was reading overall negative comments.

But also taking in consideration the huge potential and the fact it was in Alpha, I kept it on wishlist.

A while ago, there was a discount. I bough it since comments were taking a more positive turn. Game was..... hum.... unclear. Clearly unfinished. Could barelly figure out... anything ! But looked and felt smooth and "in-line" to something GREAT.

Triied it again, recently. And the development is moving forward greatly and the game is taking shape.

Up to this point, it really feels like it is in the good direction to reach its full potential. The game is currently playable, but clearly lacks a lot of features and has almost no "tooltip/hints/help" yet. This is not negative. It's just a side-effect of "not being ready". Things could still change so why make a full help/guide just yet, right ? So if you "try" this game while in beta, keep in mind it's not completed...

As of right now, I am really excited with what I have seen and with the way developpers do their work (their web site gives a lot of infos).

Can't wait to see the final result.
A fost această recenzie folositoare? Da Nu Amuzant
12 din 18 oameni (67%) consideră această recenzie folositoare
6.8 ore înregistrate
Postat: 8 martie
Recenzie Early Access
This game is actually really fun and has improved a lot since the early acess. The game is much less annoying and more strategic and exciting. I'm not good with reviews so I do not know how to express how I feel that well but watch this video if you're still not convinced to buy this game! LINK:
A fost această recenzie folositoare? Da Nu Amuzant
10 din 15 oameni (67%) consideră această recenzie folositoare
1.5 ore înregistrate
Postat: 10 martie
Recenzie Early Access
It looks good and it's improving, this is a game that tries to use Early Access to get players involved in development and to help pay for development, unfortunately a lot of reviews don't seem to appreciate this fact and just bash the game for not being a finished product. I've seen it improve drastically since they first announced it, they're constantly working on it and making updates, a lot of the negative reviews aren't even accurate anymore.
A fost această recenzie folositoare? Da Nu Amuzant
8 din 13 oameni (62%) consideră această recenzie folositoare
34.9 ore înregistrate
Postat: 16 martie
Recenzie Early Access
I have been with early access from the very beginning, and this game has ALWAYS shown such great promise. Yes the game is still in development, but it’s to the point now where it’s fun and challenging. The hard maps are hard, frustrating, and extremely addicting to play. The updates are more-or-less pretty regular and new content is being added all the time.

I think what makes this so endearing to me is that the developers really listen to feedback from players and try hard to add suggestions that make sense and increase playability. So much has gone into this game that came in from community suggestions that it’s completely different from when it was orininally launched. When I initially downloaded it, sure it was fun… but after about 2 hours I had seen and done it all. But now that Sandbox is here and stable… I can’t get enough. Great Job guys.

On a side note; I kinda feel sorry for the new people coming into game at this point. They will have missed the early “Tutorial” game and all the humor it held. But I feel certain it will be back soon, as there are still silly little things tucked away here and there in the game which promise copious amounts of jocularity to come.

I highly suggest that if you join early access, you join the Dev Hang-outs and give feedback. You never know, your suggestion could turn a great game into something Legendary!
A fost această recenzie folositoare? Da Nu Amuzant
4 din 6 oameni (67%) consideră această recenzie folositoare
2.1 ore înregistrate
Postat: 25 martie
Recenzie Early Access
Game started out amazing with tutorial. Soon the company went quite for a bit but now it is amazing they have developed a well optimized and ground floor for this game, it has so many cool features and its really a amazing rpg simulation strategy city builder, all you need to do is give it a chance, the game is great and deserves to be recogonized more.
A fost această recenzie folositoare? Da Nu Amuzant
6 din 10 oameni (60%) consideră această recenzie folositoare
3.0 ore înregistrate
Postat: 8 martie
Recenzie Early Access
Give it a chance, it has great opportunity to be something completely fresh and unique.
A fost această recenzie folositoare? Da Nu Amuzant
6 din 10 oameni (60%) consideră această recenzie folositoare
7.7 ore înregistrate
Postat: 8 martie
Recenzie Early Access
I bought this game when it first launched on steam on early access and i can say it deffintily has come along way and looks way better then it did when it first came out. I havent been playing it latly because it would crash alot and they have fixed that problem quite nicely and the game looks even better then i though. I love city building and the villager managing as the next guy when i say I LOVE BOSSING PEOPLE AROUND. 10/10 would boss around again infact just did :D
A fost această recenzie folositoare? Da Nu Amuzant
4 din 7 oameni (57%) consideră această recenzie folositoare
3.4 ore înregistrate
Postat: 2 martie
Recenzie Early Access
This is a game with huge potential that i steadily moving towards fulfilling it. At the moment, it is a basic strategy game with some RPG elements, witha humorous tinge to the characters that makes it an extremely rewarding game. I can never wait patiently till more content is released, which is a regular occurence! I definitely recommend buying it.
A fost această recenzie folositoare? Da Nu Amuzant
6 din 11 oameni (55%) consideră această recenzie folositoare
5.2 ore înregistrate
Postat: 9 martie
Recenzie Early Access
Good Game
Just give it time and chance
Liking it so Far
A fost această recenzie folositoare? Da Nu Amuzant
2 din 4 oameni (50%) consideră această recenzie folositoare
6.8 ore înregistrate
Postat: 7 martie
Recenzie Early Access
Still very unpolished but what I have seen so far is completely worth the price. Nice little cuty builder with a lot of personality.
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Recenzie Early Access
A bumpy start but I believe they are on the right track. Still a ways to go. If you like The Settlers or the feel of Knights and Merchants you will like this. Has potential to become the best of its genre.

Grab it on sale and hope the devs complete their dreams.
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Recenzie Early Access
This is my first review, spurred on by a relatively, and unfairly negative "mixed" review result. If you love town builders and fantasy, Folk Tales is shaping up to be truly awesome. The developers are professional and keep the gamer/investor apprised of developments on an almost weekly basis. They keep to their promises and the updates have been great. It is addictively fun even in its current state. This is one of those games I'm not just "gambling" on as an early access purchase. I'm proud to help support it.
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Postat: 20 martie
Recenzie Early Access
I've been watching this game for a long while and finally decided to puchase for play. Nice demo vid, but most things don't work/exist. impementing any kind of army with descent stats not capable, no defensive buildings, which is okay so far as the enemy A.I. is too low to matter, but predators will decimate your population just as well. tough keeping the people happy once the town is large enough, because like the army a lot of things don't work. It would be key to be able to upgrade significant structures...
All in all it looks good but fails to perform. It doesn't seem to be going anywhere, and this is too bad. the game is much like a modern version of warcraft with a differant face on it, more plesant and wider in scope, if it ever gets out of second gear (of a five speed), i'm not holding my breath at this stage...
Maybe i could recommend the game if i saw some major improvement, but not yet...
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Postat: 12 ianuarie
Recenzie Early Access
Early Access Review (12/01/2015).

I wouldn't usually do any sort of review for a game but, due to the many negative reviews this game has received in it's earliest days, I've decided to write this brief early access review to help balance the books.

Do not be put off by the earlier reviews as there is a real gem in development here. It has all the standard Strategy, City Builder, Civ and management type elements in the game with the added RPG factor where your villagers can level up and wear found loot items etc. The RPG side of the game is currently being developed alongside the more conventional elements of the genre and I am quite excited at the prospect of the final product.

It has a well developed economy and mechanics system that is still being developed and enhanced. The visuals are very pleasing and conducive to an immersive and relaxing gaming experience. Especially useful when you've had enough of shooting zombies in the face. There is a real cuteness about the game and the characters, the animations and the art style are all very well done.

The game is still early access so it's still a little limited in terms of how many hours you will get out of it in it's current state. This will change quite soon judging by the developers roadmap. Once upgradable buildings etc are implemented (which is soon) the play time will be increased further. That said once you've played whats already there you will like me, no doubt be very excited about what is coming. There is a development roadmap and the planned features will make this a well rounded and very polished game. Probably the best in the genre(s).

On to the developers themselves. They are very active devs with regular roadmap live streams showing what is being worked on at any given time. They are very active in the community section inside steam and listen to and act on feedback received from it's early access players. They have stated that they have the required funding to finish the game and have a 9 man team in place to do so. This is not some fly by night early access project. These guys are passionate about their game and that shows itself in the game.

If you like this style or genre(s) of game then I would recommed keeping a very close eye on this one. It's a game I expect to be playing for a long time to come and is a real credit to the devs.

I will update this review as the game evolves and go into greater detail as the game changes. If you are unsure whether or not this is worth a purchase, at least add it to your wishlist to follow the games progress. I believe that any gamer who likes this genre, will see this product for the quality it is and consider it a worthwhile purchase.
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Postat: 29 decembrie, 2014
Recenzie Early Access
I would definitely suggest this game. The developers are polite, kind, and really seem to listen to feeback. They update us as to what is going on every month, and they even redid a massive overhaul of their game almost immediately after hitting early access because they released a poll for the people who bought the game and found out we mostly wanted a sandbox type game. Everytime I visit the forums I see the devs responding to most threads, and they are incrediably professional, even when the posters get a bit aggressive. These are definitely the kind of devs I like to support, and this is definitely a game I cant wait to se in it's finished state!
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Postat: 14 noiembrie, 2014
Recenzie Early Access
Stunning game, no other way to say it. I first fell in love with it while watching the Early Access Trailer: the fact that you could build your own village and follow your peasants' lives was too much for me to resist. If you like sandbox and citybuilding games with fantasy elements, this is the game for you.

How will it work?
The way it's planned to be played is simple, but very deep at the same time: there will be different zones, the Grassland, the Swamp and the Snow zone are already in the game. Desert and Lava zones are also planned. Each zone will have two opposing races driven by the AI, the Swamp has Goblins and Toads, for example. You'll be able to build your village, explore the world (yes, there won't be just a map, but multiple maps with different zones connected to each other like in RPGs) and choose to ally with one of the two races to try and plot against the other. All of this while you try to build a solid economy (the game has countless resources and multiple economy chains, like wheat -> flour -> bread/cakes). You can also explore dungeons, where you can find loot of differents rarities to equip your units with. It's a sandbox game, but it will also have campaign elements thanks to the Encounters System: different characters will give you quests to complete, that could be necessary to ally with a race, which will contribute to building your own folk tale (this feature is not yet in, though). What's even better is that you will be able to download and play maps that have been created by the players, using the Game Editor (which already contains almost 1000 pieces to create anything you want) and there are already a bunch of them! The hand-painted objects and textures give a tale-like look to each of those maps.
As you may have noticed, Folk Tale is not meant to be a war simulator, instead it focuses more on the lives of your paesants (but don't tell this to those goblins trying to climb your walls). Indeed, the first-person view allows you to walk your village's streets and go inside the buildings where your peasants live or work (you can already do this in the tutorial, but interiors are pretty limited; once they're added in sandbox, they'll be much larger).
To make a summary: this game will be HUGE.

What can I do right now?
At the current stage you can:
  • Play the tutorial: it's extremely old as it's not been updated (so you need to opt-in to a different build to play it), since all the effort has gone on building sandbox mode. It will be updated in the future to bring it up to date with the sandbox engine. That doesn't mean it's not exquisitely fun. "Innit" you'll learn the fundamentals, from managing resources to fighting. It's a story-driven tutorial, sort of a mini-campaign where you'll soon discover the humour that makes this game truly unique. Overall, it is just a glimpse of what you can expect when the game is complete, but some people might find it a bit more enjoyable than sandbox mode, as it is finished and complete.
  • Play sandbox mode: there are enough buildings, professions and resources to build your own village and manage its economy. After the addition of needs in patch 0.2.11, the game has become a lot more playable, as it is approaching the official release of sandbox mode. I had a blast playing the Snow Tundra map: while I was trying to make sure my peasants had enough food (both proteins and carbohydrates) and cloths I also had to deal with the constant waves of wolves in search for food trying to kill all my citizens. After an hour of playing (and struggling), I realized I still had to start exploring the map, especially that massive monastery up ahead; they say it's full of monks... There are 3 maps (plus a WIP dungeon) made by the devs ready to be played, each one shows a different biome (Grassland, Swamp, Snow) and they're filled with enemies and locations which will keep you entertained for some hours. When you're done, you should definetely check the other maps created by the players that have been put in the game by the devs (they had to remove them right now, but will be back in the next patch).
  • Create your own map: before going full steam ahead on developing sandbox mode, the devs took the time to develop the game's editor, which is available right now and with whom you can create your own map like many players have already done. There are tons of objects and terrain tiles, but it can be a bit rough and hard to use, so you need to get used to it. Fortunately, the devs have already stated that they aim to improve it in the future, possibly adding a terrain paint feature.

Why does the game have mixed reviews?
This is a hard question and to answer it I'll need to talk about the negative reviews that this game has received. A ton of them are about the game's early stages, when you could only play the Tutorial, and they have been written by people who sadly have no idea what Early Access is. Many have decided to post a negative review to tell people that Folk Tale is not yet ready or playable, but what they did is just quoting what's already in the Early Access Game box. If you don't want to play something which is not yet complete but want to wait for it to be at least playable, put it in your wishlist and wait for patch 0.3 coming early 2015, when Sandbox will officially be available (it actually is, but some important mechanics are missing). Some reviewers have said they've been disappointed by the switch (from campaign to sandbox) the game -apparently- had after launch, as they felt lied to by the developers. This is false. From the first day it came out Folk Tale has been advertised as a sandbox game, as requested by the community after a poll happened in 2012, when we had the chance to choose between sandbox, campaign and multiplayer. Campaign placed second, so they decided to introduce the Encounters system (the final decision was taken in January 2013, four months before launch). Another point that reviewers have made is about the game progress being too slow. Folk Tale launched in May 2013 and, in a year and a half, the devs have released 21 patches (fixing bugs first, building sandbox mode later), 28 dev blogs, have replied to every single question in the forums (just open the Community Hub) and have recently started streaming a 2-hours Dev Hangout in which they show the latest dev build and constantly answer questions in the chat (can one be more transparent?). I don't think that's slow and you can be sure they prefer quality over quantity, something that everyone should support.

Finally, I want to point out that Games Foundry is made up of experienced people who know what they're doing and you can be sure they'll make Folk Tale the best fantasy sandbox citybuilding RPG (yes, it'll be all of these) game ever. You can read all their devblogs (they post one a month) on their blog, where they've also compiled a Roadmap which shows what they're currently working on. This game is totally worth the money right now and, considering all the content that will be in when the game is released, it will be worth 50$ without any doubt.
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Postat: 18 februarie
Recenzie Early Access
>>EDIT: The game has seen two patches in the last week or so. The review has been editted heavily to reflect that and will be pretty long. Additionally, it was only a matter of time before the white knights started showing up to try to silence the truth... but notice how none of them, including the developer, say that anything written here is either incorrect or based on unreasonable expectations.<< - End of edit

Right off the bat, I didn't thumb this game down because it's not good. That isn't necessarily the case, but because of the state the game is in after two years of early access development, the level of confidence this state instills in me that the end product is going to be worth the investment and it's cost. The idea is good. What actually exists of the game has the beginnings of being good. The level of actual progress being made and the chaotic direction it seems to be going in is disappointing and unfortunate.

This thing is so rough.... I find it very odd that for a game that's been in early access for around two years, there's no way to keep track of your citizens efficiently. Hell, there's not even an inefficient way to do it. Well, okay, there is but it is over-the-top inefficient. This is bad because in Folk Tale you can control each citizen as an individual, not like, say, Banished where you only have some limited control of groups.... and even Banished gives you a very efficient way to keep track of everybody.

I get it. It's early access. The game is not finished, nevertheless, it's going on two years in early access and this one incredibly important feature is still absent.

So, let the text wall begin! I wonder if text walls are spider-proof....

*** The obsolete, buggy "Old Tutorial" has been removed. It hasn't been replaced with a proper one, just removed entirely. There is a link to the website for game help but, well, it used to have a tutorial.... that you could play. Not so much a problem as it is a shame that content was actually taken out of the game instead of brought up to date, giving you now LESS content for your $25 than before.

*** A save feature has finally been added, after close to two years. Prior to this your only option was console saving that may or not have worked. Two years it took to get a save feature implemented into the game.

*** New settlers pour into your village much faster than you can provide for just the ones you already have.

>>EDIT: To clarify, it isn't that you're unable to provide for them, it's that you're still trying to figure out how to do so. I'm sure it's entirely possible to grow too fast and be unable to feed them and that's fair enough.<< - End of edit

Think you can build a couple houses for your four little people and accomplish something? Forget it. As soon as you do more settlers show up. More and more and more and more, every time you build a house, and you're still trying to figure out why you can't assign a farmer to that field you just made.

>>EDIT - As the developer says in the comments below, this is how you grow your village. I understand this is how it works but where's the sense in it? How did these people even know I built a cottage? And who said they could come here? And how did they make it thru all the spiders? Moreover, it's like instant villagers on demand. Need more villagers? Throw up a house and "voila!" five more villagers appear out of thin air... like it or not, almost instantly.

What it feels like is a chaotic, cobbled together mechanic that I truly hope is not intended to be permanent, and herein lies one of the glaring issues with this game - Such a basic and fundamental part of the game, after almost two years, seems just tossed in there because they needed some way to get villagers and it doesn't make any sense.<< - End of edit

*** Don't get too close to your villagers. Not only are they weak, they're painfully stupid. A lone hunter has zero problems killing deer all day with his bow but one single spider (half the size of the deer) will kill him in a matter of seconds and he doesn't even have enough brains to run away from it. None of them do, no matter how outnumbered they may be. Dumb is one thing, but a reckless disregard for even their own lives is unacceptable. The dismally slow camera doesn't help matter much either. And no, you can't adjust the speed in the settings.

>>EDIT - This issue has largely been fixed in the last two patches. Oh, your villagers are still dumb as a bag of hammers. They'll still walk right up to a spider like it was a child's teddy bear and slap at it while it tears their guts out but the spider nests have been moved back and the point in the game when they're scripted to spawn has been delayed. Still though, your villagers are just as absent-minded as they ever were and I think the whole scripted spider bit needs to be completely done away with anyway. The spiders are cool, the way they work not so much. << - End of edit

*** Day/Night cycles are so short that they may as well not even exist. Your villagers don't care anyway. They never go home. They never stop working. They never stop suiciding into packs of spiders.

*** Some of the stuff in the game is just too silly. For example, when one of your villagers goes to the supply cart to get something to eat you're given a text notice, but the text doesn't say something like "So-and-so is buying rations because he/she is hungry", no, you're given ~"So-and-so is buying rations to om nom nom". Om nom nom? Really? I can get behind silly and comical, but "om nom nom" is neither. It's just juvenile. It's something you say to your six year old to make sitting at the supper table sound like fun.

Well, it has some good stuff too:

*** It's pretty.

*** Your hunters actually hunt. They don't just wander around in the woods magically producing deer meat, like in Banished. Same with the fisherman.

*** The RTS element might be nice once every homeless Tom, ♥♥♥♥ and Harry on the continent stops trying to move into your village... and some sort of decent way to manage your population and resources is implemented. As it is now, prepare to hear a neverending loop of this:

"Building complete", "New settlers have arrived", "Your villagers need firewood", "New Settlers have arrived", "Your villagers need food", "New settlers have arrived", "New settlers have arrived", "Building complete", "New settlers have arrived", "Your villagers are freezing", "New settlers have arrived", etc., etc., etc.

It'll make you want to scream. It really will.

>> EDIT - This, too, has been improved in one or the other of the last two patches. It's still going to happen but not as much since some of the villagers needs and consumption rates were tweaked.<< - End of edit

*** All the makings of a great game are here and I'm sure the developers are committed to it. It's just that for going on two years in early access and a $25 price tag, there's almost nothing to show for either. If you were to play this game today, for the first time, you'd swear to God it just hit early access yesterday. I buy a lot of early access games and I have paid less and gotten substantially more from almost every one of them in terms of both content and playability and I'm talking about at the time of their release, never mind two years later!

But, you know, I'm going to keep playing it and looking forward to what the updates offer. I like the game, not because it's good but because it CAN be good. To be more specific, because it WANTS to be good. For $25, though? UNTIL PROGRESS AND DIRECTION IMPROVES over the long term I do not recommend the game with a $25 price tag.
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