Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
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Blandat (26 recensioner) - 69% av de 26 användarrecensionerna från de senaste 30 dagarna är positiva.
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Mest positivt (1,612 recensioner) - 70% av 1,612 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: maj 2013

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Folk Tale will be completed in 2017.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

Hur är det nuvarande läget i versionen med Early Access?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“It's likely that the final price on completion will be higher.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
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17 februari

Experimental (0.5.2.2)



EXPERIMENTAL BUILD (0.5.2.2)

The primary changes in this patch include villagers no longer needing to travel to fulfil their needs, the addition of the watchtower military building, and numerous improvements to the garrison system.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Villagers now consume food / clothing / mead on the spot without having to walk to a building
Player: Military units now consume food / clothing / mead (more mouths to feed than before)
Player: Added watchtower (garrison for Arbalists)
Player: Gatehouses can now be placed right up against palisade (making replacing destroyed gatehouses easier)
Player: Destroying garrison buildings now moves units to the rally points to prevent them floating down slowly
Player: Hunters can now be garrisoned in gatehouses and watchtowers
Player: Bears, boars, spiders and wolves can now attack palisades
Player: Bow ranges are now consistent with crossbow ranges



Bug Fixes
Fix: Sending one already garrisoned unit to a second gatehouse didn’t free up the original garrison slot
Fix: Palisades didn’t cut into the navmesh on sloped terrains such as beaches
Fix: Palisades were too high when restoring saved games
Fix: Cotton fields weren’t showing the cotton plants (visual glitch)
Fix: Gatehouse door state wasn’t updating the navmesh correctly when loading saved games

Known Issues
With consumption now happening without travel, worker productivity has increased. This will lead to faster stockpiling of resources. In the next patch we’ll probably reduce this.
Towers need to ignore obstructions and behave like the gatehouse does.
Selecting units garrisoned in the watchtower and attacking an enemy can result in some units falling out of the tower.
The tower and gatehouse character colliders need disabling during construction otherwise units that walk over them can end up rising into the air.

Developer Comments
Only save games and workshop items saved with 0.5.2.x versions are valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.

Enjoying The Updates?
Don't forget to leave a review on the store page. It's one of the best ways to support the game and helps grow the community.

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15 februari

Experimental (0.5.2.1)



EXPERIMENTAL BUILD (0.5.2.1)

This is a micro patch containing fixes for bugs introduced in yesterday’s 0.5.2.0 release, as well as adding in palisade gates.

ONLY SAVE GAMES CREATED WITH VERSION 0.5.2.x WILL SHOW IN THE LOAD SAVED GAME DIALOG. SEE DEVELOPER NOTES BELOW FOR MORE INFO.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Added palisade gatehouse
Player: Added support for garrison-type buildings; used by the palisade gatehouse

Bug Fixes
Fix: Pink objects on some buildings
Fix: Engineer turrets are placeable again

Known Issues
Please see the patch notes for 0.5.2.0
With gatehouses, connecting one to existing palisade doesn’t really work
With gatehouses, sending one already garrisoned unit to a second gatehouse doesn’t free up the garrison slot. To resolve this, use the exit all context button after selecting the gatehouse.

Developer Comments
Only save games and workshop items saved with 0.5.2.x versions are valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.

The palisade gates use a newly implemented garrison system so that arbalists (crossbowmen) can stand guard on top. This system will be used in watch towers in a future patch. We’ll be experimenting further with the palisade gatehouse to address the listed known issues.

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Recensioner

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

Om detta spel

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing elements of gameplay with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG. Nor is it an RTS game (although some of the controls are similar).

Features


For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Manage villager needs and happiness

Train a garrison of Spearmen, Crossbowmen, City Watch and Cavalry

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of sandbox fun with random events

ARPG - no pausing means pressing battles

Free-building - no fixed plots

Boss Battles

Difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

Get The Latest Dev News And Progress


Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:
http://gaming.youtube.com/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide/



Systemkrav

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
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