Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Folk Tale will be completed in 2017.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

Hur är det nuvarande läget i versionen med Early Access?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“It's likely that the final price on completion will be higher.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
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31 mars

Folk Tale Alpha 30

Overview

Folk Tale Alpha 30 rolls ten patches from the experimental build into the main stable version on Steam. Please see the incremental patch links at the bottom of this post for more info.


Players can now optionally pause gameplay by pressing spacebar to toggle tactical mode. The camera can still be moved, and hero commands issued including targeting abilities. Less nimble players now have time to think.


Build defensive wooden walls (palisade) in an overhaul of the walls system. Control passage with the gatehouse, and add additional fortification with watchtowers. Both gatehouses and watchtowers can be garrisoned with Hunters and Arbalists by selecting units and then clicking with the secondary mouse button. The Barracks has been redesigned to occupy less space.


Previously, workers would spend an increasing amount of time walking to various service points to consume food / clothes / mead causing productivity to drop. So we’ve changed how economy works to improve gameplay. Needs are now met without the need to travel. Not only does this mean workers now do more of what you want them to do - work - military units now also consume food, and hunters can be garrisoned as early military ranged units. We’ve received very positive feedback so far and the change helps a great deal with balancing.


We’re adding lore books, journals and crafting recipes to encourage dungeon delving. We’re in the early stages as part of an overhaul of crafting, but the new lore book UI adds to immersion and world flavour, as well as better connecting the village and adventuring aspects of gameplay.


Building fires can now break out accidentally or through arson. The behavior of wells has been automated, and placement is now important as fires can spread. Unhappy villagers now start to rebel after a while (depending on difficulty setting), resorting to theft and arson.


Did you know that regular updates are made to the experimental build? The public version on Steam is the stable version, and is only updated every few months to allow youtubers and more casual players more time to finish their video series and save games. But if you'd like more patches, please visit the link above. Accessing experimental builds takes 5 seconds, and is part of the Steam ecosystem.


--------------- EXPERIMENTAL PATCHES INCLUDED IN ALPHA 30 -----------------

http://steamcommunity.com/games/224440/announcements/detail/269487408436438357
http://steamcommunity.com/games/224440/announcements/detail/266110976578525737
http://steamcommunity.com/games/224440/announcements/detail/266110976591354479
http://steamcommunity.com/games/224440/announcements/detail/254854385810666701
http://steamcommunity.com/games/224440/announcements/detail/254854514729682534
http://steamcommunity.com/games/224440/announcements/detail/254854514736627592
http://steamcommunity.com/games/224440/announcements/detail/254855783328601168
http://steamcommunity.com/games/224440/announcements/detail/254856417452910436
http://steamcommunity.com/games/224440/announcements/detail/244724582852182685
http://steamcommunity.com/games/224440/announcements/detail/244725215411715086
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31 mars

Experimental (0.5.3.4)



EXPERIMENTAL BUILD (0.5.3.4)

The primary changes in this patch are memory/loading time optimizations and bug fixes.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Optimization: Memory footprint size reduced by 50%
Optimization: Map loading times improved
Audio: Added bandit cutscene lines for “The Sacking Of Shirebrook”
Audio: Added a small taster of Quixl one-liners (selection/command/death)

Bug Fixes
Fix: Questing: Rotwold Antidote: Player could lock themselves out of the Treasury
Fix: Reinstated PCF3x3 for softer shadow edges
Fix: Drastically reduced shader compilations leading to faster load times and less memory consumption
Fix: Woodcutters were planting the wrong types of trees in the snow and swamp biomes
Fix: SSAO has been disabled due to a glitch
Fix: Building fire cooldown timer was starting when the fire started and not when it was extinguished

Level Designers
Core Tiles: Cliff Straight Full 03 - the steps texture is now set dynamically depending on the biome
Core Tiles: Waterfall tile pieces updated

Known Issues
Crime needs more visual indications of what has been stolen
Tooltip text can run vertically
Loot drops are now too rare, and most party loot seems to be for Ser Gregory

Developer Comments
Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.
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Recensioner

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

Om detta spel

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing elements of gameplay with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG. Nor is it an RTS game (although some of the controls are similar).

Features


For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Defend your village with palisade, gatehouses and watchtowers *

Train a small army of Spearmen, Crossbowmen, City Watch and Cavalry

Manage villager needs and happiness

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons and boss battles

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of fun with random events including crime, building fires *

Free-building - no fixed plots

Customizable difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

* these features are currently available in the experimental build

Updates


Folk Tale is in active development and is regularly updated, most frequently with patches to the easy to opt-in to experimental build. Please visit the news section to view the patch notes.

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    Macbook Pros/Airs with integrated Intel graphics cards are below the minimum spec required to run Folk Tale.
    Minimum:
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space

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