Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
Brukeranmeldelser:
Recent:
Stort sett positive (21 anmeldelser) - 71% of the 21 user reviews in the last 30 days are positive.
Overall:
Stort sett positive (1,428 anmeldelser) - 70% av 1,428 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: mai 2013

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Early Access-spill

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Merk: Dette Early Access-spillet er ikke ferdig og vil kanskje eller kanskje ikke endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente og se om spillet går videre under utvikling. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“Folk Tale will be completed in 2017.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

Hva er nåværende tilstand på Early Access-versjonen?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

Vil spillet være priset annerledes under og etter Early Access?

“It's likely that the final price on completion will be higher.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
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13. august

Folk Tale Alpha 28



https://www.youtube.com/watch?v=_-nXCg8AXOM

Overview


We’ve implemented a cool visual effects system to seriously beef up boss battles. Mossclaw and Bonefinger are now formidable opponents. Heroes have been made more responsive to commands.


Hero abilities now have a degree of skill involved, further improving the feel of combat. Targeting is now supported for AOE and forward arc abilities.


As the player party expands, levels up, and equips more loot, we now automatically ramp up the challenge level. It's designed to lag somewhat, so players feel the immediate benefit of a new epic sword, or a new armor set, but without giving them a long term edge over opponents. This keeps battles challenging and interesting throughout for all players.


When it comes to adventuring, world map travel is now available from any portal. Players can either choose to travel directly to where a portal leads, or open the world map to choose an alternative destination, including specific portals that they have discovered. Sandbox maps are now interconnected, with players able to travel between locations and start multiple villages.


Key bindings are now configurable via settings, so if you are left-handed or have a non-English layout keyboard the game should now support your needs better.


Work is wrapping up on Act I, with just the faction leader boss battles left to implement. Work is progressing well on Act II where we meet the unscrupulous Grublins and glorious Toadkin empire in the Bountiful Bog region.


Workbench gains 11 new nodes for level designers, while the editor receives several new kits including the glacian ice palace and a dock front.

Patch Notes

This public build incorporates experimental patches 0.3.23.0 through 0.3.28.0. The patch notes are too long to fit in a Steam announcement. Please visit our website for detailed patch notes.

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11. august

Experimental (0.3.28.0)



EXPERIMENTAL BUILD (0.3.28.0)

The primary changes are predominantly bug fixes in preparation for Alpha 28.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Idle voice sounds have been enabled
Player: If all heroes die in a non-dungeon map, they now all revive in the center of town
Player: Characters are now invulnerable for a few seconds after having revived
Player: Added an icon above buildings when a resource they use is not available
Audio: Combat impact sounds can now be heard from further away (when zoomed out)
Audio: Updated Quixl’s ability sounds
Editor: Workbench: Added CharacterExperienceAdd node
Fix: Heroes would sometimes freeze when reviving off-screen and become stuck
Fix: Buildings weren’t able to receive buffs (causing research not to apply the bonus)
Fix: Characters sometimes lost health when being trained as specialists
Fix: WaveSpawnPoint could spawn characters below the ground and thus fall off the map
Fix: Wandering behaviour no longer immediately triggered on arrival (deer were maniacal)
Fix: Some cases where asset preloading didn't work (passive abilities and sometimes when reloading maps)
Fix: Defeated player heroes could still take actions
Fix: Campaign: Betraying Lilith prevented you from progressing due to not being able to speak with Nara
Fix: Campaign: When confronting the protesters, the Spriggans could run towards heroes just before the cutscene
Fix: Campaign: Minimap markers are now showing again for ‘The Rotwold Fens’
Fix: Sandbox: Drunken Hog: Cleanup up Quixl’s quest so it can be completed; will be improved in later patches
Fix: Sandbox: Cold Peak: Travelling merchant portrait was white
Fix: Tutorial: Ser Gregory wouldn’t always level up after the first kobold attack
Fix: AIs could sometimes use abilities on dead or defeated characters
Fix: Health bars with over 50 divisions that would appear as solid black no longer show divisions
Fix: Villagers can now be commanded to repair/construct buildings
Balancing: Spider Queens should now present a more reasonable challenge
Balancing: Heroes now only lose 25% of xp following death on normal difficulty, 50% on hard, and 100% on very hard

Known Issues
  • Brom, Lilith and Nara are all too easy
  • The Butcher protecting the Everbloom Antidote is too easy

Developer Comments
All being well with this patch, Alpha 28 will be the next release.

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Anmeldelser

"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

Om dette spillet

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features


Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Manage villager needs and happiness

Train a garrison of Spearmen, Crossbowmen, City Watch and Cavalry*

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of sandbox fun with random events

ARPG - no pausing means pressing battles

Free-building - no fixed plots

Boss Battles

Difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

Get The Latest Dev News And Progress


* Spearman and Cavalry will be available in the next experimental build

Where to catch up on development:
http://blog.gamesfoundry.com/

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:
http://gaming.youtube.com/gamesfoundry

Learn more about buildings, professions, and items in the website Game Guide:
http://www.gamesfoundry.com/gameguide/





Systemkrav

Windows
Mac OS X
    Minimum:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    Minimum:
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    Recommended:
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Stort sett positive (21 anmeldelser)
Overall:
Stort sett positive (1,428 anmeldelser)
Recently Posted
Zerech
2.7 hrs
Early Access-anmeldelse
Publisert: 4. april
About 3 years ago I saw this game and was intrigued, so I bought it. The game really had potential and I really enjoyed the first tutorial. With the fun, comical story, fully voiced cutscenes and everything! I played through the tutorial (which had no save function at that point =P) and eagerly awaited more.

Recently remembered this game and thought of giving it a try to see what is has become. And what a surprise that was... What happened? Where is the fun, comical RPG elements that they had used time and effort to include? Voice acting, cutscenes, all that, stripped away for some... Well, whatever it is now anyways...

And what is bugging me most of all, which is a game breaker to me... In first alpha, soldiers actually engaged enemies automaticly. Now they attack the first target, and remain idle until they get attacked, even if they are sorrounded by enemies and their friends are being slaughtered... What?

Why is this game becoming more like a sad, though colourfull, rippoff of settlers? It had so much interesting when they started 3 years ago... Why did they walk down this path? Now they are just one amongst a gazillion other city building sims. And they are not even a good one at that... So it is a negative from me.
 
Helpful? Ja Nei Morsom
Oval85
5.4 hrs
Early Access-anmeldelse
Publisert: 9. januar
Don't worry about the reviews. It is just made by people who expects good things to happen way too soon.
This game is fully playable and really fun. Deep City buiding and fun RTS combined.
It's really what I allways wanted Warcraft 3 to be. Amazing!
 
Helpful? Ja Nei Morsom
daardi
19.5 hrs
Early Access-anmeldelse
Publisert: 27. november, 2015
I like <3

Fast updates too. So if I like it now I love it soon :D
My kinda building game, good job ! :}
 
Helpful? Ja Nei Morsom
Most Helpful Reviews  Overall
Anbefalt
5.4 timer registrert
Early Access-anmeldelse
Publisert: 9. januar
Don't worry about the reviews. It is just made by people who expects good things to happen way too soon.
This game is fully playable and really fun. Deep City buiding and fun RTS combined.
It's really what I allways wanted Warcraft 3 to be. Amazing!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Anbefalt
19.5 timer registrert
Early Access-anmeldelse
Publisert: 27. november, 2015
I like <3

Fast updates too. So if I like it now I love it soon :D
My kinda building game, good job ! :}
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Ikke anbefalt
2.7 timer registrert
Early Access-anmeldelse
Publisert: 4. april
About 3 years ago I saw this game and was intrigued, so I bought it. The game really had potential and I really enjoyed the first tutorial. With the fun, comical story, fully voiced cutscenes and everything! I played through the tutorial (which had no save function at that point =P) and eagerly awaited more.

Recently remembered this game and thought of giving it a try to see what is has become. And what a surprise that was... What happened? Where is the fun, comical RPG elements that they had used time and effort to include? Voice acting, cutscenes, all that, stripped away for some... Well, whatever it is now anyways...

And what is bugging me most of all, which is a game breaker to me... In first alpha, soldiers actually engaged enemies automaticly. Now they attack the first target, and remain idle until they get attacked, even if they are sorrounded by enemies and their friends are being slaughtered... What?

Why is this game becoming more like a sad, though colourfull, rippoff of settlers? It had so much interesting when they started 3 years ago... Why did they walk down this path? Now they are just one amongst a gazillion other city building sims. And they are not even a good one at that... So it is a negative from me.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom