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Folk Tale is a sandbox fantasy citybuilder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
Veröffentlichung: 30. Mai 2013
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

“Folk Tale is in early alpha development. Currently the game provides a self-contained mini-campaign tutorial with its own story offering 1-3 hours of play time to introduce the world of Folk Tale and some of the gameplay features. Following launch we've been busy rebuilding the game to become a sandbox aimed at offering a huge amount of replayability, as well as implementing community feedback. Patches now include the Sandbox Editor that we'll be using to develop playable sandbox content.

As a development driven by community, we’d love you to join us in the forums - where we are active daily - to share your feedback and ideas for what you’d like to see included in the game beyond our own vision. Throughout development we'll keep you updated with regular dev blogs posted both in Steam Announcements and at

The discounted Early Access price includes immediate access to the early alpha, regular updates throughout development, the digital retail version of the game, and all maintenance patches thereafter.

Thanks for considering supporting the team by grabbing a copy during Early Access. We have big plans for Folk Tale and thanks to players just like you we have a fully funded full-time team of 9 dedicated to developing an amazing game. If you choose to buy during Early Access, you'll be contributing towards expanding the team and helping us as we strive to win the crown of best fantasy city-builder.”

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Kürzliche Updates Alle anzeigen (38)

Folk Tale Dev Blog 26

23. August

Welcome to Folk Tale Dev Blog 26. Patch 0.2.8 is out and once again we've got a wealth of improvements to share starting with work-in-progress character and global inventory. Besides equipping villagers with armor and tools, weapons can be swapped out and shown on characters. For this patch only we've included one of every item into the global inventory, which can be accessed by clicking on the inventory bag on the top bar. To open a character's inventory, first select an individual which will cause the portrait circle to appear in the bottom left of the screen. Next, click the inventory bag on the portrait wheel. You can now drag and drop items onto your character.

For larger screenshots and more info, please visit

We've still got much work to do on inventory, including proper tooltips, right click to auto-equip, and shift+left click to split stacks, which we'll be working on for the next patch. Inventory is a stepping stone to looting both corpses and chests, so you can expect that soon too.

Two of the economy chains are now complete. The Butchery and Bakery both produce finished goods, and now hungry villagers will buy products ( parting with coin to fill your coffers ) to satiate their hunger. Different foods will fill empty stomachs by differing amounts, and the taste buds of your villagers will evolve as your settlement progresses from Tier 1 through to Tier 3. We've taken the first step by allowing the crop type to be set in the Farmer's Fields.

The worker cap for Tier 1 profession buildings has been increased from 2 to 4, which should make training a small company of City Watch a lot less painful. When enabled, Tier 2 will support 8 characters, and Tier 3 the maximum of 12.

On a final note about economy, we've moved away from the economy simulation first introduced in sandbox and gone back to an actual work performed basis similar to that of the Tutorial. What that means is that there is now a direct correlation between workers dropping off resources and quantities increasing in your inventory. That move opens up a number of options, including the ability to clear areas of land from the map, which we'll be adding in a future patch.

Combat has taken another step forward with the addition of the wave inspector in the Editor. Each wave can comprise of multiple groups, each group being a different monster class. For example, in wave 1 you can spawn a Beastman in Group 1 and a couple of War Pigs in Group 2. In wave 2, you can setup a completely different set of monsters to spawn. Each wave can have a different behaviour, including standing still, wandering within a radius, and seeking out player characters and buildings. You can also choose the wave starting formation, with Group 1 being the captain who's position is denoted by the colour dot in the formation options.

We've migrated the Goblins across into Sandbox and made some improvements, including the addition of the Goblin Warship prop. Goblins can now scale your City Walls, so Engineer's Turrets, Traps and Siege Machines will play an important role in defending your village in later patches. We've also made changes to the Trebuchet including the framework to support different ammo types, with each shot consuming items directly from your global inventory.

Several Editor Kits have received new content, including an expanded Kobold Camp Kit and new Grassland Kit pieces including flaming torches, sconce, braziers, mushrooms, and mine carts. The biggest addition is to the Cemetery Kit which now includes modular snap-together components to create an entire mausoleum complex for your necromancers, skeletons and spiders.

With the kind agreement of community member Matty101, we're including one of his Sandbox maps for you to play around with in Sandbox Player which we've called The Valley. It's completely different to the Human Village map and is well worth playing. It's also pretty stunning, and shows just have great a tile-based terrain system can be made to look.

And finally, if you weren't already aware, we've started the Sunday Dev Hangouts. The live streams on have been running for several weeks now and provide a great opportunity for us to connect with our community. I always have the latest dev build of Folk Tale on show, and answer questions in chat about game features, what we've been working on, our plans for the future, and how to use the Editor. So if you'd like to hangout with a friendly bunch for a few hours every Sunday, head on over to our Twitch Channel and follow us.

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Folk Tale Patch

16. August

PC, Mac

Sandbox Editor: Wave Inspector added to new Systems Kit
Sandbox Editor: Props moved off Iron Mine and provided as independent kit pieces
Sandbox Editor: Goblins added via Wave/Spawn Point system ( archer, warrior, beserker )
Sandbox Editor: Goblin Siege Kit: new pieces added ( Warship )
Sandbox Editor: Cemetery Kit: new pieces added
Sandbox Editor: Grassland Kit: new pieces added
Sandbox Editor: Kobold Camp Kit: new pieces added
Sandbox Editor: Some tree and foliage textures updated
Sandbox Editor: New community map added: The Valley (by Matty101)
Sandbox Editor: Static chests added to Systems Kit
Sandbox Editor: Kobold character fixed
Sandbox Player: Goblins scale city walls ( assuming they can’t just walk around )
Sandbox Player: Character inventory added ( use bag icon on character portrait )
Sandbox Player: Global inventory added ( use bag icon on top bar )
Sandbox Player: Profession cap per economy building increased from 2 to 4 for tier 1
Sandbox Player: Characters now purchase food from shops and eat ( Bakery, Butchery )
Sandbox Player: Downsampling implemented under settings
Sandbox Player: Characters weapons now change when inventory changed
Sandbox Player: Ability to set field to grow wheat or pumpkins
Sandbox Player: Trebuchet boulder ammo consumes 1 unit of Stone Block per shot
Sandbox Player: Street Lamps now have night lights
Sandbox Player: Cottage chimneys only smoke when firewood has been delivered
Sandbox Player: Sound fx now played when workers deliver resources
Sandbox Player: Resource collection now happens every time a worker returns resources to a building, not based on a timer as was the case before
Sandbox Player: Health of human buildings doubled
Sandbox Player: Colliders removed from corpses to make selection during battles easier
Sandbox Player: Corpses are now removed after 2 minutes to reduce clutter
Sandbox Player: Polyphony increased on mining/quarrying/chopping animation sfx
Sandbox Player: Experimental flying code on crows disabled
Sandbox Player: Ambience SFX added for rivers, torches, creaking ships
Sandbox Player: Character selection when in front of buildings improvement via depth sort
Launcher: Windowed Mode now supports resizable windows

Bug Fixes
#0091 Sandbox Editor: Cannot move water tiles with arrow keys
#0092 Tutorial: Characters Stuck Moonwalking After Loading Save Game
#0093 Tutorial: Characters Are Doing No Damage
#0094 Sandbox Player: Dead character colliders prevent walking over corpses
#0095 Sandbox Player: Hunting Lodge is constantly showing LOD2
#0097 Sandbox Player: VSync Setting Not Being Respected
#0101 Sandbox Player: At high population counts, training Hunter can leave the skeletal bones visible

Developer Comments
Goblin warships have landed, and goblins will be scaling your city walls with the help of the new Wave Spawn generator located in the new Systems Kit. Have your monsters wander in a region, or seek out the player for open conflict.

Over 100 new kit pieces have been added including flaming torches and sconces, mushrooms, and an expanded cemetery kit for creating spooky graveyards. Please note that to make cemetery wall sections walkable, a floor01 piece has to be placed on top of them.

For players who are limited by their graphics cards, we’ve implemented downsampling under the settings, enabling you to draw the game world at a lower resolution while keeping the UI at your native resolution, thereby helping performance.

Rivers, waterfalls, camp fires, and torches now have ambient sound effects as part of a new positional audio system which we’ll be expanding in future patches.

There is a backwards compatibility breaking change which will invalidate most previously saved editor maps. To fix this, first backup your map file, then open and edit the worldobjects.json file.

"prefabName": "Chest_prefab",
"kitName": "Human_Buildings_Prefabs",
"prefabName": "SpawnPoint",
"kitName": "Human_Buildings_Prefabs",
"prefabName": "same as above",
"kitName": "Systems_Systems_Prefabs",

We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. For more information, please visit

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"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer


Folk Tale contains edgy humor that may be considered inappropriate for children or sensitive audiences. Folk Tale isn't a childrens game. We'd like to encourage parents to undertake due diligence before purchasing and fully understand what Early Access is by reading Steam's Early Access FAQ.

Über das Spiel

Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Planned Features

Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;

Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Collect resources and loot corpses for ingredients to be used in crafting;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Endless hours of sandbox fun with random events within a dynamic story framework;

Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;

Supports different styles of play, from fast-paced war-mongering to slower city management.

Systemvoraussetzungen (PC)

    • OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:Windows 7 or 8 (64-bit)
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:9.0c
    • Hard Drive:1GB HD space
    • Sound:Windows compatible sound card

Systemvoraussetzungen (Mac)

    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 512MB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1252 MB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.7.5 or higher. OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1252 MB HD space
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Early Access-Review
Warum diese Spiel irgendwie nicht fertig wird weiss nur der Entwickler, klar es hat potenzial, das hat meine Kaffebüchese auch, je nachdem mach ich Kaffee oder nen Moltowcoktail oder ich verwende sie als Briefbeschwerer..... WERDET MAL FERTIG herr gott nochmal....
Ansonsten jo.... wie meine Kaffeebüchse das Spiel, ideal am Morgen mit dem Unterschied, der Kaffe wird fertig, das Spiel nicht
Verfasst: 27. August
War dieses Review hilfreich? Ja Nein
163 von 206 Personen (79%) fanden dieses Review hilfreich
7.0 Std. insgesamt
Early Access-Review
I'm not one to write up a review for an early release game as I feel that Steam shouldn't even allow a review till full release but they do anyways for early access games. So after reading a lot of the outdated reviews I decided this game needed one.

First for you impatient people, do not buy an early release game. Some devs prefer quality over quantity and these devs are just that. Yes the process is slower then most of the games I have snagged in early release but it's been worth it.

So far the demo in game shows a ton of promise and I can't wait for the RPG elements to get added into this game. But as of right now they've done a really good job with adding sandbox, character editor, and a map editor. I've monkeyed around with all the features and have enjoyed it.

Personally I could say yes buy the game now but we all have different preferences and patience levels. So where the game sits at the moment if you enjoy editing and messing around with sandbox games it's worth more of a look into for you. If your steam library is lacking sandbox like games this probably isn't the game for you.

I will update this every big patch with my thoughts of the current patch and to keep my review updated unlike many others reviews out there.

You can get more info at the devs blog here
Verfasst: 29. Mai
War dieses Review hilfreich? Ja Nein
64 von 92 Personen (70%) fanden dieses Review hilfreich
18.3 Std. insgesamt
Early Access-Review
I'll start by saying the games a long way from being finished, the current game as it stands includes the old tutorial, from the Campain game they where working on, along with The Sandbox editor,Character Editor and a Preview mode of what they game will be which is based off the Sandbox tech they have been working on. You can load the maps you have made from the editor though which is kinda cool.

The Devs do produce monthely blog updates, which are interesting to read and get you invloved in the work they are doing, they are also very active on the forums as well. On a down side progress is a little slow, but looking at the preview mode it still shows promise to what tuch wood is going to be a great game.

There are more complete games out there for the price but if you want to invest in this city builder, its a great comunity where the Devs are active and continue to release patches although slowley :D
Verfasst: 24. Mai
War dieses Review hilfreich? Ja Nein
59 von 86 Personen (69%) fanden dieses Review hilfreich
13.2 Std. insgesamt
Early Access-Review
Absolutely recommended. Although still in the development stage, this game is amazing for RPG enthusiasts who'd like the added bonus of manipulating their own world and stories. The developers have been actively creating and improving multiple facets of the game since inception, regularly keeping backers involved in the process, and acting on requests and recommendations from us.
As each patch is released, it is abundantly apparent that Folk Tale will be an amazing game, well worth the wait and worth every penny invested by us. I'm VERY excited to see the finished product, yet I'm in no hurry to do so lest a premature final product takes away from the remarkable content being added every time a patch is released.
To the devs, my heartfelt thanks and congratulations on the quality of this game so far! I anxiously await the next integrations and surprised that undoubtedly wiill continue to amaze us.

~ Roxy
Verfasst: 29. Mai
War dieses Review hilfreich? Ja Nein
46 von 71 Personen (65%) fanden dieses Review hilfreich
8.1 Std. insgesamt
Early Access-Review
Yes it is in an very early stage. But so far it looks very promising and could become exactly the right mixture between village builder, rpg, and light strategy game!
Verfasst: 10. Mai
War dieses Review hilfreich? Ja Nein
43 von 54 Personen (80%) fanden dieses Review hilfreich
5.9 Std. insgesamt
Early Access-Review
Zwar ist das Spiel für ein "Indie-game" grafisch gelungen und vom Ideenreichtum überzeugend, dennoch stört die äußerst langsame Entwicklungsphase.
Problematisch ist dabei weniger der benötigte Zeitaufwand, als die Planlosigkeit mit der das Konzept umgesetzt wird. Weder wird die Community darüber informiert was noch bevorstünde, noch wann man damit rechnen könne. Sicherlich wird das Spiel eines Tages zu Empfehlen sein, doch bei solcher (ja ich muss es leider sagen) ♥♥♥♥♥♥♥♥rei ist momentan nur dringenst davon ab zu raten.
Verfasst: 8. Dezember 2013
War dieses Review hilfreich? Ja Nein