Folk Tale is a single-player fantasy village builder ARPG game. If you enjoyed Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 or Black and White 2, we hope you'll like Folk Tale. Village building, economy, heroes, combat and adventuring with both campaign and sandbox play.
사용자 평가: 복합적 (평가 1,239 개) - 이 게임에 대한 사용자 평가 1,239개 중 68% 가 긍정적입니다.
출시 날짜: 2013년 5월 30일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of monthly patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because your involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Folk Tale is expected to be complete at some point during 2016. That said, we love Folk Tale, and we may make it a living game that continues to evolve beyond what we had planned.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“To date, we've prioritized the village building, economy and RTS aspects of the game, and building all the tools that we need to create worlds. That is nearing completion, and much of the team have now moved over to working on the RPG adventuring side of the game. That work involves the addition of storyline, questing, exploration, heroes, factions, and special abilities.

Please feel free to take a closer look at the Development Roadmap.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The village building, economy and RTS aspects are maturing rapidly and provide plenty of challenge with three different sandbox maps (Grassland, Swamp and Snow) with varying degrees of difficulty., and 3 linked maps forming the start of the campaign. Editor tools are available for map creation - you can play your own maps and share them with the community in the forums - with plenty of kits and pieces available for world building. The amount of gameplay available is too broad to define, ranging from a few hours at one end of the spectrum, up to those with in excess of 1,000 hours.

For a good look at the current state of Folk Tale, please watch a recent Dev Hangout stream.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Yes. Our price plan was announced when we first launched in Early Access, and the RRP price has already risen once. It will rise once more shortly before launch.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis. We also run a weekly or bi-monthly Dev Hangout live streams where the community can join us to share ideas and follow progress while we play the latest dev builds. And then there are the monthly dev blogs.”
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Folk Tale 구매


최신 업데이트 모두 보기 (83)

2016년 2월 6일

Experimental (


This is an update to the experimental opt-in build.

The primary change in this patch is dynamic loot generation and magic item effects.

Where can I get it?
Experimental Build:

What's new?
Player: Dynamic loot generation system implemented
Player: Magic weapons now have visual effects when they have a suffix enchantment
Player: Added impact sound effects when weapon has suffix enchantment
Player: Campaign: Extended Withering Dead storyline
Player: Campaign: Added start of Gladefolk storyline and portal linked new map ‘The Glade’
Player: F1..F9 single press now only selected hero, double press to zoom camera to them
Player: Single clicking on hero portrait now selects, double click to pan the camera to that hero
Assets: Added defeated animations to some heroes in preparation for future functionality
Assets: Added 11 more NPC portraits, 3 missing ability icons
Assets: Added 2 new sets of Scale armor icons (Glacian and Cult Of Pyros)
Assets: Added new factional jewellery items (rings, necklaces and trinkets)
Assets: Added 39 new weapons inc. models and textures
Workbench: Added OrderMoveToObject node to avoid having to create 'Position' and 'Rotation' nodes
Workbench: Added close button
Fix: Keys and Quest Items are no longer salvageable
Fix: Cooldown data is now cleared when a party is moved to a new location
Fix: Workbench: Fixed special case where the default value of an input could be used instead of the value of the node output that was connected to the input

Known Issues:
Sometimes it’s not possible to talk to key NPCs.
Weapon VFX (e.g. Flames) are stacking each time you portal to a different map.
Loot drop probabilities need tweaking - rare items are dropping too early.

Developer Notes:
Up until this point loot hasn’t played a big role and didn’t scale well. The new system gives us a solution that fits campaign levels, sandbox levels, and community levels.

Magic items potentially receive a prefix which boosts attributes (strength, agility, vitality and mind), and a suffix which can be anything from special damage (fire, cold, shadow, poison etc..) to critical hit bonuses. Each prefix and suffix has four levels of bonus with unique names, for example “Burning”, “Flaming”, “Scorching”, “Immolation”. An example might be an Agile Bow Of Scorching. Economy magic bonuses have not yet been implemented.

In a future patch we will be adding Workbench nodes to be able to create and assign specific magic items to characters. It is envisaged these will mostly be named epic items.

Useful console commands for testing:
Magic items with visual effects don’t start dropping until later character levels (e.g. 10+). To shortcut this, you can cheat and use the following console commands.

levelup 5 (levels up all selected characters by 5 levels)
genloot 3 glacian (generates 3 loot items as if dropped by a Glacian faction character)
don’t generate more than 3 otherwise as you’ll probably just get non-faction fillers
The list of faction names for use with console are :


댓글 4 개 더 읽어보기

2016년 1월 24일

Experimental (


This is an update to the experimental opt-in build.

The primary change in this patch is the introduction of the faction standing system. This is an essential prerequisite to the continued rollout of the campaign. We've also added a number of Workbench nodes aimed at cleaning up spaghetti scripts.

Where can I get it?
Experimental Build:

What's new?
Player: Added faction standing system (precursor to allies and enemies)
Player: Tweaked when healthbars appear (hiding for neutral and friendly non-human factions)
Player: Active Quests: Added red x for when quest failed
Player: Active Quests: Added find icon next to subquests
Player: Added connection cost smoothing to pathfinding code to try to improve path quality
Player: Increased speed of number transitions in marketplace
Player: Slightly extended the Withering Dead campaign (it’s still very much WIP)
Maps: Locked two doors in Mordrich’s Factory unless you are a faction friend of Withering Dead
Assets: Added Zombie Ogre (aka Zombie Harvester)
Assets: Added 46 hand-painted loot icons
Editor: Defined all the proper factions for drop downs
Workbench: Added FactionStanding group of nodes
Workbench: Added ifFactionStanding node
Workbench: Added FactionStandingSimple node
Workbench: Added FactionStanding node
Workbench: Added FactionStandingFull node
Workbench: Added IncreaseFactionStanding node
Workbench: Added IncreaseFactionStandingSimple node
Workbench: Added DecreaseFactionStanding node
Workbench: Added DecreaseFactionStandingSimple node
Workbench: Added ModifyFactionStanding node
Workbench: Added SetFactionStanding node for setting explicit value (e.g. -100 to +100)
Workbench: Added LockFactionStanding node (for when player fully commits to a faction)
Workbench: Added UnlockFactionStanding node
Workbench: Added EveryStart node which is run every time a location is loaded instead of just the first time
Workbench: Added StoreCharacter and GetCharacter nodes to clean up long wires
Workbench: Added duplicate node (CTRL+D), also works on multiple-selection
Workbench: AllCharacters and RandomCharacter nodes now filter using faction instead of allegiance
Workbench: Inspector is now opaque to aid readability in busy workbench scripts
Workbench: Added interaction character to WhenQuestGiverInteraction node
Workbench: PersistentAnimation now has support for playing animations on non-character objects as well
Workbench: Trigger now takes Faction instead of Allegiance (see breaking changes below). Default has been set to Humans so most existing triggers should work as expected.
Fix: Fixed marketplace breaking when closing the window too quickly
Fix: Prevented AOE splash damage (e.g. shield bash) from affecting friendly faction units
Fix: Added new stunned animation to bandit (dagger wasn’t animating)
Fix: Green dotted wall placement outline sometimes not being disabled during initialization
Fix: CharacterSetActiveOnDeath not restoring state properly when loading a saved game
Fix: Character collider being enabled on dead characters when loading a saved game
Fix: Box colliders on static characters not being disabled on dead (e.g destructible door in Bandit Cave)
Fix: Modified script on tall torches in Shirebrook map to prevent null exceptions being logged
Fix: Modified script on spike traps in Bandit Cave so that their state persists correctly

Breaking Changes
Level designers...all factions are now neutral to one another, including the player (Human faction). So it’s likely very little combat will happen in your maps. You can quickly reinstate factional enemies using the LockFactionStanding node, setting the value to something like -100. e.g. Human v Undead.

댓글 6 개 더 읽어보기
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"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

게임에 대해

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing Folk Tale with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG.

Planned Features

Please note not all features and content have been completed yet. For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy chains;

Manage villager needs and happiness, tackling sickness and rebellion;

Defend your town from attack by manning palisades and stone walls, upgrading towers with siege defenses, and hiding traps to slow and wound the enemy;

Meet, recruit, and level-up heroes and special abilities;

Explore a rich and diverse world spanning multiple biomes, including exploring dungeons, with direct control of your villagers and heroes;

Immerse yourself in the lives of your villagers as they become drawn into their own story lines;

Research new technologies unlocking crafting recipes and economic bonuses;

Collect resources and loot corpses for new gear and ingredients to be used in crafting;

Beautiful stylized graphics with voice-acted characters;

Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;

Tongue-in-cheek humor for a refreshing blend of fantasy;

Campaign and sandbox modes;

Endless hours of sandbox fun with random events;

Supports different styles of play, from fast-paced war-mongering to slower city management.

Get The Latest Dev News And Progress

Where to catch up on development:

Join in the dev hangout live streams for gameplay coverage and Editor tutorials:

Learn more about buildings, professions, and items in the website Game Guide:

시스템 요구 사항

Mac OS X
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
유용한 고객 평가
15명 중 13명(87%)이 이 평가가 유용하다고 함
8.7 시간 기록
게시 일시: 2016년 1월 19일
앞서 해보기 평가
Diablo had a child with the Settlers franchise and out came ... Folk Tale.

This is a definate buy in my oppinion if you like RTS/RPG with a lot of building and character inventory customization, every single character can be equipped and that includes farmers and the like. The customizations are not visual though, they consist of upgrades and gear, visual effects might be applied or not.

The game is very ambitious and has been in developement for a very long time, I suspect it still has a long way to go, campaign is only about 5% done ...

Before buying watch some recent videos on youtube to get a feeling of it.
이 평가가 유용한가요? 아니요 재미있음
40명 중 26명(65%)이 이 평가가 유용하다고 함
6명이 이 평가가 재미있다고 함
48.4 시간 기록
게시 일시: 2016년 1월 24일
앞서 해보기 평가
This game is alright. I like the direction it's heading. The problem is the time it's taking to get there. Shows this game was released in early 2013 and here we are in 2016 with not even a whole level completed. If it were completed, I'd feel it would be a great time...just not sure if that will happen in my lifetime.
이 평가가 유용한가요? 아니요 재미있음
14명 중 10명(71%)이 이 평가가 유용하다고 함
3.1 시간 기록
게시 일시: 2016년 1월 16일
앞서 해보기 평가
So far, the game is pretty good, but it is can be unforgiving if you mess up. Once villagers become unhappy, they start leaving and they won't stop. This requires more balancing, as once they start leaving, businesses start to empty, thereby reducing the production of things that keep villagers happy, which reduces unhappiness even more and causes more villagers to leave.

Basically when unhappiness outweighs happiness, you're screwed. The only way to really counteract this is prior knowledge of when villagers desire what. So here is an important pro-tip:

At 30 population, your villagers will demand new clothing, and at 40 population, they will demand mead. So try your best to prepare these industries in advance before hitting the population mark, otherwise you will be crushed by unhappiness. The game itself is becoming great, but the unhappiness mechanic really guts your village when it takes effect.
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
41.1 시간 기록
게시 일시: 2016년 2월 4일
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Is this game worth buyng at its current state? For me it was absolutely worth the money. I have had som many hours of fun fun fun already, and i bought the game just a few days ago. If you like building/sim/tycoon/micro-management games with some roleplaying/exploring/crafting it should be worth it for you to. :) And when the game finally will be finished you will have a neverending fun fun game, since people can make and add custom zones in steam workshop. I am guessing it will be an endless supply of new maps/quests/buildings/tradeskills/heros :) Go for it! Buy the game today :)
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
3.8 시간 기록
게시 일시: 2016년 2월 4일
앞서 해보기 평가
It's been a long time and each time i open it up something new appears.
It may seem like they don't care but all their effort is shown by how much it improves each time.
I have waited this long and will wait longer for its finished product beacause Folk Tale deserves it.

It's the tale you create with your own oppurtunities.
이 평가가 유용한가요? 아니요 재미있음