Folk Tale is a single-player fantasy village builder RPG game. Grow your village from nothing, recruit heroes, explore dungeons, battle bosses, and take home a big bag of sweet loot.
Hovedsagelig positive (52 anmeldelser) - 71% af de 52 brugeranmeldelser, fra de seneste 30 dage, er positive.
Hovedsagelig positive (1,586 anmeldelser) - 70% af de 1,586 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: maj 2013

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Spil med tidlig adgang

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Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Folk Tale is an Early Access game, meaning that is has been released while in development for players to contribute feedback and help drive the final game. Bugs should be expected, and content - while very playable - is incomplete and still being worked on.

Folk Tale has an established track record of regular patches that include new mechanics, content, and bug fixes, and our community rate us as one of the most transparent and open developers in Early Access. If you want to invest your heart into a game and a team of developers who listens and more importantly responds, Folk Tale is for you.

We're in the Early Access program because community involvement matters. We believe it's the future of game development, and the best way to ensure we deliver a high quality bug free game that's fun to play.

For more information, please visit the Folk Tale Website.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Folk Tale will be completed in 2017.”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

“More content mostly as we're rapidly becoming feature complete.

Please feel free to take a closer look at the Development Roadmap.”

Hvad er den nuværende tilstand for tidlig adgang-versionen?

“The videos at the top of the store page are a good reflection of the state of the game and will be updated every few months. Most of the mechanics are implemented, and we're focused on rolling out more content and fixing bugs.”

Er prisen på spillet anderledes under og efter tidlig adgang?

“It's likely that the final price on completion will be higher.”

Hvordan planlægger I at involvere fællesskabet i jeres udviklingsproces?

“We've been in Early Access long enough to build a reputation for dedication to community engagement. You'll find us discussing posts and answering questions in the community forums on a daily basis.”
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10. marts

Experimental (


The primary changes in this patch include economy enchants on Blacksmith recipes (e.g. +20% efficiency), a change of font for improved clarity (especially Russian), and a smaller fishing hut.

Where can I get it?
Experimental Build:

What's new?
Player: Changed font for improved clarity and better Russian language display
Player: All trainable unit options now show in the building context menu, but padlocked if the required search has not yet been completed
Player: Worker magic loot can now provide production bonuses (Pickaxe Of Laboring +20% efficiency)
Player: Windmills now have a delayed converter for milling Wheat into Flour, in-line with other buildings
Player: Settings: Gameplay: Added toggle for building fires (on by default)
Player: Buildings: Fishing Hut redesigned to occupy less space
Player: Building Dialog: Crafting: Ingredients icons now show full tooltips as they may contain hints

Bug Fixes
Fix: Farmers now carry wheat from fields instead of sacks of flour
Fix: Nearby wheat resources now show a wheat icon instead of a sack of flour
Fix: Crafting tab scroll window contents in building dialog could overflow
Fix: Palisade Gatehouse gates could be opened/closed before construction had completed
Fix: Visual glitch in trees as they are felled

Balancing: Increased cooldown on skeleton archer rain of arrows to 60 seconds
Balancing: Reduced leather cost of tailors emporium from 50 to 20
Balancing: Reduced Spider Queen damage

Known Issues
Crime needs visual indication of what has been stolen.
Carrot yield needs increasing

Developer Comments
Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.

Enjoying the game? Write a review.

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2. marts

Experimental (


The primary changes in this patch include building fires and crime, a remake of the barracks to have a smaller footprint, and numerous bug fixes.

Where can I get it?
Experimental Build:

What's new?
Player: Building fires can now break out, either by accident or through arson (crime)
Player: The rate at which building fires can spread to other buildings is linked to the difficulty setting
Player: Unhappiness can lead to theft and arson (see event notifications in the bottom right)
Player: Barracks remade to take up less room
Player: Changed behaviour on well so it is now automated. Water removed from potion crafting recipe ingredients list
Player: The building dialog is now immediately refreshed following a building upgrade

Bug Fixes
Fix: Crash reporter fired when loading a game once a lore book had been destroyed (e.g. in Lilith’s Office)
Fix: Cottage Tier 2 and 3 didn't have their rally points set which prevented their extra capacity from being used. Population appeared to be stuck at say 40/45 with happiness at max and no more peasants arriving
Fix: Increased the LOD range on caves and sarcophagus so they don’t disappear when zooming out
Fix: Garrisoned units no longer jump over the edge of watchtowers when commanded to move
Fix: Watchtowers now ignore navmesh intersects, making them easier to butt up to palisade
Fix: Stopped garrisoned units that die from being teleported to the rally point on death
Fix: Gatehouse door cut wasn’t active following placement (meant units could run over it and end up hitting the character collider and appear to be floating)
Fix: Removed siege defenses from Workshop description as it is no longer relevant
Fix: Merged Blacksmith's backpack into the main skin and removed the separate object from the prefab, reducing the bone count by 10
Fix: Construction points could instant-heal buildings due if tactical pause had been used at some point
Fix: Building upgrade button is now disabled if not enough resources or the building is on fire

For Level Designers
Workbench: Added ToggleCrime and ToggleFire nodes (mostly for use in the tutorial)
Kits: Terrains: Cemetery: Added interactive cemetery gate

Known Issues
Crime needs more visual indication of what has been stolen.

Developer Comments
Only save games and workshop items saved with 0.5.3.x versions are now valid. Level designers should open their maps, save, and then republish to Steam Workshop for them to appear in the load dialog.

Enjoying the game? Write a review.

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"Folk Tale looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
Rock Paper Shotgun

"Folk Tale has some interesting ideas and a sense of humour."
PC Gamer

"Folk Tale is the game we always wanted...a sandbox citybuilder simulation with RPG elements blended in. Probably the best Greenlight game to date"
- Original Curators Group

Om dette spil

Folk Tale is a fantasy village builder ARPG game in which you lead a ragtag band of peasants in growing a thriving market town, while dastardly minions plot your downfall! Recruit heroes and head out into the wilds to fight back against evil. Or, you know, to get sweet sweet loot. Either or.

Players are comparing elements of gameplay with Warcraft 3, The Settlers, Banished, The Guild 2, Majesty 2 and Black and White 2. Folk Tale is not a pure play role-playing game such as Pillars Of Eternity, and adopts more of a MOBA approach to hero abilities than a CRPG. Nor is it an RTS game (although some of the controls are similar).


For more information please visit the Development Roadmap on our website.

Build your own impressive settlement and economy

Defend your village with palisade, gatehouses and watchtowers *

Train a small army of Spearmen, Crossbowmen, City Watch and Cavalry

Manage villager needs and happiness

Meet, recruit, and level-up heroes and special abilities

Explore a rich and diverse world including dungeons and boss battles

Take direct control of your villagers and heroes similar to RTS games

Research new technologies unlocking crafting recipes and economic bonuses

Collect resources and loot corpses for new gear and ingredients to be used in crafting

Beautiful stylized graphics with voice-acted characters

Tongue-in-cheek humor for a refreshing blend of fantasy

Campaign and sandbox modes

Endless hours of fun with random events including crime, building fires *

Free-building - no fixed plots

Customizable difficulty settings to support players of all ability levels

Download new worlds via Steam Workshop

Create and share your own world using the integrated editor

* these features are currently available in the experimental build


Folk Tale is in active development and is regularly updated, most frequently with patches to the easy to opt-in to experimental build. Please visit the news section to view the patch notes.


Mac OS X
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 or better*
    • Desktop Resolution:1280x720
    • DirectX®:9.0c
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:64-bit Windows 7, Windows 8, Windows 10
    • Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 560 or better
    • DirectX®:11
    • Hard Drive:1.4GB HD space
    • Sound:Windows compatible sound card

    Macbook Pros/Airs with integrated Intel graphics cards are below the minimum spec required to run Folk Tale.
    • OS:OS X 10.8.0 or higher
    • Processor:Intel Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:GeForce GT 650M 1GB, Radeon HD 5770 1GB, Alpha may run slowly on Intel integrated graphics chipsets*
    • Desktop Resolution:1280x720
    • Hard Drive:1.4GB HD space

    *Intel HD 4000 cards have a known problem and are not supported
    • OS:OS X 10.8.0 or higher
    • Processor:Quad Core Intel
    • Memory:4 GB RAM
    • Graphics:GeForce GTX 675MX 1GB, Radeon HD 6970M 1 GB or better
    • Hard Drive:1.4GB HD space
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