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在 Chivalry: Medieval Warfare 中攻城掠地,這是一款注重多人連線的快節奏中世紀第一人稱砍殺遊戲
發售日: 2012年10月16日
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購買 Chivalry: Complete Pack

包含 2 個項目: Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

最近更新 檢視全部(59)

Chivalry: Medieval Warfare Patch 24

2014年4月14日





Special focus on SDK-related things, Coldfront and new map variants, and a few fixes thrown in for good measure ...

The SDK changes are mostly focused on giving people more control over the game through the map editor, without having to involve a programmer. There's at least one new Torn Banner-made map utilizing the new SDK changes that will be coming to the Workshop for this patch (along with, at some point, an uncooked version so the Kismet can be reused by others). The potential applications for these changes should hopefully be more obvious then. These new additions and changes are a little experimental and most aren't going to be suitable for typical Team Objective maps, though.

Patch 24

Coldfront

  • Fixed collision on old pallisades.
  • Level load camera
  • Fixed a mesh gap
  • Removed redundant areas
  • Blocking volume pass
  • More cover on beach
  • Finished blocking in castle areas

Level Changes
  • Added LTS, FFA, and TD variants of several duel maps (for low player-count servers; we recommend a 4-6 player limit):
    AOCFFA-Bridge_p
    AOCLTS-Bridge_p
    AOCTD-Bridge_p
    AOCFFA-Cistern_p
    AOCLTS-Cistern_p
    AOCTD-Cistern_p
    AOCFFA-Courtyard_p
    AOCLTS-Courtyard_p
    AOCTD-Courtyard_p
    AOCFFA-Dininghall_p
    AOCLTS-Dininghall_p
    AOCTD-Dininghall_p
    AOCFFA-FrostPeak_p
    AOCLTS-FrostPeak_p
    AOCTD-FrostPeak_p
    AOCFFA-Mines_p
    AOCLTS-Mines_p
    AOCTD-Mines_p
    AOCFFA-Shipyard_p
    AOCLTS-Shipyard_p
    AOCTD-Shipyard_p


Gameplay / Animation Changes
  • Fixed blood mask issues with grand mace and messer variant
  • Added bardiche variant
  • Fixed arrows remaining if you cancel bow draw
  • Fixed some animation popping when switching weapons with shield
  • Fixed shield remaining up during release to parry
  • Fixed killed for idling when on catapult
  • don't allow selected king to go into spectator
  • don't pick spectators to be king
  • fixed parry riposte anim sometimes not blending
  • fixed weapon kill icon for 1h longsword, messer, sword of war
  • fix: grand mace skin shows on player's back after they switch to/from the weapon
  • check bDisplayOnScoreboard before counting players for autobalance (don't count the decorative NPCs on Coldfront)

Audio Changes
  • fix for improper vo line for archer "you're welcome"
  • fix for gargling wounded

SDK Changes
  • TO2 - Mutator / map-driven TO-type mode
    • Existing objective staging code from TO will not work in TO2; there are helper nodes planned to make staging a bit easier, as well as other nodes to manually set stage descriptions and such, but these are not done and work on TO2 is currently in slow burn. This makes TO2 less suitable for "classic" TO maps right now, and more suitable to weird experimental Kismet-driven game modes (examples to come)
    • New node to set who will win when time runs out
    • CustomScoring mutator to steer scoring, kills, deaths, assists
      • add nodes to manually set kills, deaths, assists
      • events for CustomScoring; fires events on kills, deaths, assists, etc.
    • If you spawn an NPC (using Spawn Standard Bot or Spawn Custom Family Bot) with Kismet without specifying a spawn point, it will just use AOCGame's normal spawn point selection algorithm, selecting a point from all available on the map
    • add mapinfo option to force manual kills, deaths, assists scoring
    • add node to manually set score outside of CustomScoring mutator
    • custom team setup mutator, plus support in GRI and HUD
    • VIP Mutator and KillTargets mutators
      • KillTargets -- nice automatic tracking of kill targets; could be used in an LTS mode, horde mode, VIP mode, 'peasant killing' objective, etc.
      • VIP -- is not implemented yet, however the idea is:
        • The assassination objective, reimagined as a mutator for TO2 with a nicer interface, modularity
        • child of KillTargets, some defaults set differently
        • The TO2 PC, and TO2 itself know nothing about this mutator specifically, unlike the situation with the previous solution and AOCTeamObjective/AOCTeamObjectivePC/AOCObjective_Assassination
      • "PurchaseBox" actor
        • lets you "purchase" things by subtracting points from a player's score or from a SpecialCustomScoring mutator

  • ChangeHealthPawnAndMax and ChangePawnGroundSpeed nodes
  • Map-definable AOCFamilyInfos
    • In TO2 (only!), can be used to replace existing players’ classes
    • In all modes, can be used to spawn custom family bots
    • Changes significant portions of code, may require existing mods be updated!
      • however, the code to mod AOCFamilyInfos should be cleaner now...

  • sdk treepack branch collision set properly
    • disabled per poly so arrows/siege weapons don't hit them

  • potentially fix issue where AOCNPC_New's could broadcast the fact they spawned to the chat
  • add CMWSeqAction_TO2_StartResetLevel
  • CMW HUD Marker
    • Will remove itself (optionally) if owner is killed
    • New "add marker" nodes: one will just add a marker without attaching (but with more options), one is a helper that will add a marker / attach it / set it to auto-destroy when owner dies (for easy pawn attachment, for instance)

  • Set up edit conditions for customization overriding kismet functions to make prettier
  • Add CMWSeqAction_ChangePlayerWeapon (in AOC Actions as "Change Player Weapons"); lets you change an individual weapon without completely breaking the rest of the pawn's inventory
  • add GiantSlayers pawn code to AOC
  • add an optional pawn class overrider in AOCFamilyInfo (coupled with map-definable AOCFamilyInfos, lets you, e.g., spawn giant bots)
  • Add PC as output variable for Kismet ClientToServerBridges so you know who fired the event (you could, for instance, use this to grab player button input from the client and route it to server Kismet to do... something...)
Misc. Changes
  • Fixed chat team colours for spectators.

12 則回應 繼續閱讀

Chivalry: Deadliest Warrior Ceremonial Heroes Update

2014年4月10日



Ceremonial Heroes Update


New

  • Achilles: Hero of the Trojan War joins the battlefield as an unlock-able Spartan skin!
    • Achilles skin also comes with an Achilles helm.
    • Each warrior class can unlock a new Ceremonial helm.
    • All Items in this update are unlocked at level 25

      Ceremonial Helms
      • Spartan
        • Spartan Royal Helm
      • Samurai
        • Edo Helm
      • Pirate
        • Admiral's Bicorne
      • Viking
        • Sutton Hoo Helm
      • Ninja
        • Ornate War Hat
      • Knight
        • Teutonic Great Helm

13 則回應 繼續閱讀

評論

「我看到我的屍體攤落在地面,而不遠處有個拿著鎚子的混球站在我身上,試著用我剩下的臉來打槌球。」
Rock Paper Shotgun

New Expansion Available


Chivalry: Deadliest Warrior is a massive expansion pack that brings the most iconic warriors from the ancient world, epic new environments, and all new game modes to the already expansive base game content of Chivalry: Medieval Warfare.

Custom Map Contest!

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

關於此遊戲

在 Chivalry: Medieval Warfare 中攻城掠地,這是一款快節奏的中世紀第一人稱砍殺遊戲(注重多人連線的砍殺遊戲)

Chivalry: Medieval Warfare 是一款第一人稱砍殺,注重多人連線的遊戲。特色為具有競爭性的線上戰鬥,試著重現中世紀戰場的真實體驗。以緊張刺激且具有史詩級刀劍打鬥的電影為啟發,例如《300 壯士》(300)、《神鬼戰士》(Gladiator) 與《英雄本色》(Braveheart)。Chivalry: Medieval Warfare 著重於帶給玩家那些體驗。

遊戲具有類似第一人稱射擊的技巧性與操作方式,不過玩家使用的不是槍與手榴彈,而是劍、盾、錘、戰斧與長弓等武器。這個世界的背景設定是虛構的,但卻相當逼真,玩家將面臨快節奏的線上戰鬥,攻佔城池、掠奪中世紀村莊,以及在競技場中為了榮耀而戰,支援高達 32 人的戰鬥。

遊戲特色:


  • 有深度的肉搏戰鬥系統,玩家擁有廣泛的戰鬥選擇
  • 使用滑鼠即時調整您的攻擊與格擋,精準掌握動作細節
  • 重裝上陣!從多達 60 種殘暴的武器中挑選裝備;從大劍到戰斧、長弓到標槍等
  • 動態任務目標將團隊的進攻策略帶往前線,隨著突破城門、掠奪村莊以及暗殺皇家目標來獲得勝利
  • 使用多種攻城武器,像是投石機、熱鍋油、弩劍、攻城車等以及更多
  • 壯闊、廣大的環境帶領玩家融入栩栩如生的中世紀世界
  • 離線模式選項讓玩家能在進入實際戰鬥前熟悉遊戲控制

系統需求

    最低需求:
    • 作業系統:Windows XP
    • 處理器:Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz
    • 記憶體:2 GB RAM
    • 顯示卡:ATI Radeon 3870 或以上;Nvidia GeForce 8800 GT 或以上。512MB VRAM.
    • DirectX®:9.0c
    • 硬碟空間:7 GB 硬碟空間
    • 其他需求:寬頻網路連線
具參考價值的客戶評論
11 人之中有 9 人(82%)認為這篇評論有參考價值
此帳號擁有 209 款產品
31 篇評論
1.8 記錄時數
喜歡中世紀的人必入的遊戲,操作方面有分第一人稱跟第三人稱可以自由切換

整體來說要上手並不難,但是要專精還是需要花一些時間去練一下手感,以免發生砍不到人的情形

這遊戲除了砍殺的快感之外,還有那每個士兵的喊叫聲RRRRRRRR(配的很用心?)

除了中世紀之外,新出來的DLC也帶來了斯巴達、日本武士、忍者、海盜等新陣營可以使用,也是建議一起買下
張貼於:2013年12月2日
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5 人之中有 5 人(100%)認為這篇評論有參考價值
此帳號擁有 92 款產品
37 篇評論
237.1 記錄時數
心理戰成份很高的近戰攻擊,需要預瞄的遠程彈道,配上斷肢爆頭效果,超爽的:3
雖然只有四個職業,但是武器可以選擇自已喜歡的風格,你玩騎士可以拿著劍盾當肉盾慢慢耗,或是選擇拿大槌一次打爆別人的腦袋,就算是同類的長劍也分成快和慢,攻擊距離也有所差異
地圖都是偏向任務類型,像是殺進小村裡殺光村民,然後搶下衝車一路推到城堡門前把門撞破,然後再衝進去殺了對方的國王(由該隊第一名的玩家扮演),當然也是有單純對戰的地圖和山丘之王的模式

DLC的CDW則強化了多人對戰成份,除了多人混戰和2隊團隊死鬥,還有3隊、4隊、6隊,分成混合職業或專一職業的大亂鬥風格,還有新加入的搶旗模式讓戰鬥更加白熱化
職業特化比原本的CMW還要來得有特色,像是斯巴達有招牌擲矛,拿威力最大的矛可以一擊必殺軟皮忍者,或是海盜特有的火槍,無法完全格擋的特性讓單兵很弱的海盜集結成一群的時候就是最恐怖的移動砲台,至於CMW就有騎士也不甘示弱,跟CMW的老戰友借了十字弓、長柄戰槌來參戰了
不過CDW的亞洲服不多(可以說沒有),有愛再推薦購入
張貼於:2013年11月25日
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3 人之中有 3 人(100%)認為這篇評論有參考價值
此帳號擁有 117 款產品
56 篇評論
2.7 記錄時數
這款算不錯...
尤其是手腳被砍下來的時候很爽...
只是一開始不習慣它的操控...
防禦很吃技術的說...
台服幾本上沒啥人耶...
張貼於:2013年12月27日
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1 人之中有 1 人(100%)認為這篇評論有參考價值
此帳號擁有 390 款產品
32 篇評論
382.9 記錄時數
我認為是目前我在Steam上玩過最好玩的遊戲,
爽快的砍殺,技巧的對決通通都在這邊。

----------------------------------

+畫面很棒,採用UE3的引擎,看起來很舒服不會有玩久頭暈的情況
+可以隨時切換第一/第三人稱,可應付各種不同的戰鬥環境
+遊戲內的裝甲服裝可以客製化,展現自己的個人風格
+其他同類型的遊戲比不上的打擊感與操作感

-官方修復BUG的速度有待加強
-售價有點偏高,建議特價時入手
-現在留下的玩家很多的水準都很高,對新手非常吃虧
-不太建議在高Ping的環境下遊玩,延遲會導致防禦時間很難抓
張貼於:2014年3月14日
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3 人之中有 2 人(67%)認為這篇評論有參考價值
此帳號擁有 360 款產品
17 篇評論
28.9 記錄時數
中文叫做: 騎士精神
買很久了,之前安裝過.玩了一下..
可能當時英文.教學沒全懂,殺不到人.不知道玩啥就刪了...
經過 Natural Selection2 跟 Mount & Blade:Warband 這兩款遊戲 "肉搏訓練" 後..
發現這類遊戲真是大好......砍砍砍殺殺殺咬咬咬.0.0+
不知何時,steam內建了簡體中文.更能了解 殺人教學.玩起來更容易了解..

遊戲內容:中古時期的大混戰...
兩三種視角...(類似CS.惡靈古堡6 那樣視角.)
4個職業..弓手.士兵.先鋒.騎士...然後兩隊互相幹架...
有幾種對抗方式..死鬥.任務.搶點.推車...之類等
刺激又好玩...

伺服器目前還不少.
有2~3個 50人對抗..一堆斷頭殘肢.血噴很多喔.....超讚
喜歡 兩隊對抗.然後一堆人衝出去亂殺得玩家.
這遊戲非常值得買 0.0
.
唯一缺點就是.大多都歐美伺服器.台灣ping高了點.
聽說更多人玩這遊戲的DLC...等打折在買入巴 0.0
..
張貼於:2013年12月28日
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獎項

Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag