Beleger kastelen en plunder dorpen in Chivalry: Medieval Warfare, een razendsnelle, middeleeuwse first-person slasher met een focus op multiplayergevechten.
Gebruikersrecensies: Erg positief (24,936 recensies)
Releasedatum: 16 okt 2012

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"Ever wanted to get that first-person perspective on face-stabbing an archer or smashing someone's head off? Then this is your game! (Built on UE3)."

Recente updates Alles weergeven (94)

12 mei

Chivalry Community Brabble #2

A video series by Youtuber VintageBeef, an epic duel between kings and a beautiful painting of death - all this and more in the latest Chivalry Community Brabble.

37 opmerkingen Meer informatie

1 mei

Chivalry: Medieval Warfare Patch 37 (Chivalry vs. Depth)

Prepare to don your pigskin wetsuits, fair squires and maids! This update we’ve teamed up with the Depth team to bring you exclusive shark-themed content in Chivalry: Medieval Warfare.

Watch the video here!

Owners of Depth will unlock the following items:

  • Great Bite, a Vanguard helmet with open/closed variants
  • Deepfang, a replacement for the Morningstar

Both Depth and Chivalry: Medieval Warfare will be available for 50% off on Steam from May 1 - 4. Two Chivalry-themed medieval weapons will also appear in Depth: the Thrusting Spear bangstick and Thrusting Dagger, along with the new map Hillside (originally from Chivalry).


  • Drunken Bazaar
    • fixed invisible walls outside final top floor mason spawns.
  • Stoneshill
    • fixed lightshafts colliding with weapons in the barracks.
  • Citadel
    • fixed positioning of burning oil splashes.
      removed BSP cube
  • Cove
    • LTS: repositioned all spawns so they are no longer protected, also increased spawns to 16 per team. Rebuilt lighting.
    • fixed floatylegs and weapon/decal collision on water. Fixed bad collision around torches inside cathedral.
  • Castleassault
    • fix to potential bug where you potentially can't hit the gates from certain angles due to overlapping collision

71 opmerkingen Meer informatie


“Van een afstandje zag ik mijn lichaam op de grond ineenzakken, en toen stond de vent met de hamer over me heen gebogen, trachtend croquet te spelen met wat over was van mijn gezicht.”
Rock Paper Shotgun

Custom Maps and Modding Support!

Full Controller Support!

Onlangs bijgewerkt

Over dit spel

Beleger kastelen en plunder dorpen in Chivalry: Medieval Warfare, een razendsnelle, middeleeuwse FPS (slasher met een focus op online multiplayer).

Chivalry: Medieval Warfare is een first-person slasher met een focus op multiplayer. Gekenmerkt door competitieve online gevechten, die de ervaring van een écht middeleeuws slagveld proberen te vangen. Chivalry: Medieval Warfare, geïnspireerd op de intensiteit en het epische van de zwaardvechtfilms als 300, Gladiator en Braveheart, probeert deze ervaring naar de handen van de gamer te brengen.

De game is gebaseerd op vaardigheden en laat zich besturen als een FPS, maar in plaats van geweren en granaten zijn de spelers voorzien van zwaarden, schilden, strijdknotsen, hellebaarden en handbogen. Het speelt zich af in een fictieve, maar zanderige en realistische wereld, waar spelers zullen vechten in razendsnelle online gevechten, terwijl ze kastelen belegeren, middeleeuwse dorpen plunderen en vechten voor de roem in de arena, met tot wel 12 spelers.

Belangrijkste kenmerken:

  • Diepgaand meleevechtsysteem voorziet spelers van een grote reeks aan snelle gevechtsopties.
  • Pas je aanvallen en blokkeringen in real-time toe met de muis voor precieze en volledige controle van de actie.
  • Hanteer een arsenaal van tot wel 60 brute wapens, variërend van brede zwaarden en hellebaarden, tot handbogen en speren.
  • Dynamisch objective-systeem brengt teamtactieken en -strategie naar de voorhoede, terwijl spelers poorten inbeuken, dorpen plunderen en vijandelijke royalty vermoorden om de overwinning te behalen.
  • Gebruik een verscheidenheid aan belegeringswapens, variërend van katapults, kokende olie, ballista's, stormrammen en meer.
  • Ruime, weelderige omgevingen die de speler naar een zanderige en meeslepende middeleeuwse wereld overbrengen.
  • Opties om offline te spelen, die de speler toestaan om bekend met de besturing en gameplay te laten worden, voordat ze in de actie worden gegooid.


Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
    • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller
    Minimum recommended:
    • OS: OS X 10.9.5
    • Processor: Intel Core i7, 2.5 GHz
    • GPU: Nvidia Geforce 750M
    • Memory: 4 GB RAM
    • Hard Drive: 7 GB HD space
    • OS: Steam OS. (However, other distros with Steam installed should run the game just fine.)
    • Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
    • Hard Drive: 7 GB HD space
    • Other Requirements: Steam client + runtime environment
Nuttige klantrecensies
3 van de 4 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4.1 uur in totaal
Geplaatst: 20 januari
this is my favourite game on the planet, it helps you relax after a good day of cs
Was deze recensie nuttig? Ja Nee Grappig
6 van de 10 mensen (60%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
54.1 uur in totaal
Geplaatst: 14 december 2014
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
222.7 uur in totaal
Geplaatst: 11 januari
If you want a really good game with fun game mechanics, then this game is for you.
one warning though, once you get to high rank servers you are likely to encounter hordes of tryhards who will use a lot of mouse dragging,,,
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
118.7 uur in totaal
Geplaatst: 2 januari
I like Chivalry, altough it has no singleplayer mode, or campaign, this game has other things to offer.
Massive battles, or duel 1v1, team tactics & objectives. 4 classes to choose from, and customizeable to your liking's,
however downloadable content of this game, is weak.. you can buy outfits and appearances for your class/weapon. but they DONT add, additional health or dmg or armor.. so their is no point of spending $2.00 to 5.00 Dollars unless you want to look cool, cause it does look awesome.

If this game is in $ale you should buy it, i have no regrets buying it.

Greetz Ridixx.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
42.0 uur in totaal
Geplaatst: 5 april
Dit is een spel, die blijf je maar spelen en spelen en spelen. Een zeer goed spel die veel speel plezier te bieden heeft! je kan 't vergelijken met Call of Duty maar dan in de middeleeuw.
Was deze recensie nuttig? Ja Nee Grappig
409 van de 501 mensen (82%) vonden deze recensie nuttig
456.5 uur in totaal
Geplaatst: 21 december 2014
Reviewing Chivalry will not be an easy task, so make yourself comfortable while I attempt to give as legible a testimony as possible. I warn you that this is going to be a long read.

Chivalry as a standalone product was released in September 2012, five years after its' initial debut. It had been known beforehand as "Age of Chivalry" - one of many Half Life 2 mods. Being officially accepted into the Steam market must have been an incredible experience for the developers, which really shows in the early builds of the game. The tutorial is one of the only things that remain untouched since the release, and I could really feel the enthusiasm. It's easily one of the best tutorials I've ever seen. The voice acting is phenomenal and the early maps look & play perfectly. The level of immersion was unreal, and I've yet to see anyone come close. I'd go as far as saying that the first few weeks one of the best experiences in my entire gaming career. Everyone was amazed at the fact that the combat system played so well, and that it actually worked in an online environment with up to 32 players. The developers' enthusiasm carried on to make a few important patches, as well as new weapons. Unfortunately, however, all good things must come to an end.

At some point, Torn Banner decided to completely redo the hitbox system, into what is now known as the "bubble". They decided to fix something that wasn't broken - the hit detection. A crucial selling point of the game. Everyone opposed the change, everyone still hates it to this day, but the new system remains. You wouldn't think that changing cubic to spherical would make that much of a difference, but it did. Things were so bad that the developers decided to implement FAKE DISTANCE between the players, in a game that's very much about spacing. I can't help but compare this move governments subsidizing things that don't work. Fake distance, multiplied by your ping, means that if an enemy is moving away from you, you cannot hit them with fists or daggers, and short weapons are worse in general. Longer weapons are completely unaffected.

The next decision was to make the claymore (the sword in the game's logo) stronger. Everyone preferred the slower, more damaging weapons to the faster but weaker claymore. Despite being one of the longest weapons in the game, they also made it one of the fastest, while still being able to kill anyone in 4 hits. This instantly promoted it from slightly below average to a game-breaking absurdity, and votekicked on sight. I'm sure Torn Banner will patch this.

Next up: customization. A very neat idea and executed quite well. One tiny little problem - both red and blue teams can wear a black uniform, they look almost identical. Are they going to patch it?

Somewhere around this time, Vanguards (the class with the longest weapons) became glitched, because their charge attack catapulted them forwards at least three times the distance, as if they had a jetpack. These rocket Vanguards were funny at first, though they did lose their charm after a month or two. When they finally fixed the issue, it turned out that the patch broke the audio, the graphics and toggle sprint. This took another few weeks to revert back to normal.

Introduction of microtransaction hats. Great! More revenue means more patches, right?

Introduction of microtransaction weapon reskins. Guys, can you fix the claymore?

Introduction of microtransatction character reskins. Guys?

Introduction of even more hats... I think I've seen this happen before.

In the meantime, people had discovered a bunch of exploits. Instantly striking with gigantic, slow weapons, feinting without any stamina cost, shrinking their hitbox to the size of a football or just about anything you can think of that defies both physics and proper game design. Most of the community have enough decency not to use the claymore (they don't want to be votekicked), but by now they've figured out what works best. As a result, you see very few of the 40+ weapons ingame.
This was the rise of incredibly arrogant "pro" players, who are on a mission to have the highest K/D ratio possible, and throwing tantrums if they take any team damage. It is enough to google "what's the best sword" or "how to glitch through blocks", and turn Chivalry into a game of lucky hit, because no honest man can defend against that in an online environment. These players can be overwhelmed due to their lack of fundamentals, but it just isn't worth it. At this point, the fun has been completely sucked out of the game.

You may have also heard about a game called Chivalry: Deadliest Warrior. A flawless concept, and the beta was tons of fun... only it remained a beta forever. It was released as DLC for 20$ and abandoned by the devs, because they couldn't get the netcode to work.

I find myself wondering what happened to this once fantastic, once indie game studio, and how they drove a perfectly good game into the ground, as well as failing to deliver such a promising sequel.
Hopefully, Torn Banner will attempt to improve the situation, but we all know that's not going to happen. Maybe a competent modder will do all the heavy lifting for them (for free).

You may see me ingame every now and then, but it's more for sentimental value than anything else. The new maps and other content is nice, but I'd much rather have 2012 Chivalry again.
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386 van de 509 mensen (76%) vonden deze recensie nuttig
6 mensen vonden deze recensie grappig
44.7 uur in totaal
Geplaatst: 28 november 2014
10/10 VoteKick simulator 2014
Was deze recensie nuttig? Ja Nee Grappig
218 van de 295 mensen (74%) vonden deze recensie nuttig
14 mensen vonden deze recensie grappig
0.2 uur in totaal
Geplaatst: 25 februari
i dont have this game but Steam is lettimg me review it.

Was deze recensie nuttig? Ja Nee Grappig
50 van de 65 mensen (77%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
12.9 uur in totaal
Geplaatst: 16 december 2014
The game is nice, but not for those who live in South East Asia. Ever since I've bought the game, I've been struggling to find servers in this region, if you are an expat like me or living in this region I highly reccommend you don't buy it. The only availabe servers are in the US and the ping is too high, there are some Japanese servers and you will probably get kicked for having a ping of 100-150, there are some servers based in Singapore but they are usually empy. Think twice and save your money.
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36 van de 43 mensen (84%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
510.1 uur in totaal
Geplaatst: 12 januari

I’m almost ashamed to say that I have more hours invested into Chivalry: Medieval Warfare than any other game. As far as first-person, multiplayer-only medieval games go, this is the best there is. Considering how often this goes on sale, you’d be doing yourself a disservice by not buying it.


Let’s skip straight to the gameplay, because there certainly isn’t really any story to speak of. The game is traditionally played in first person mode, although some servers allow you to switch to third person. You control movement with WASD and use the mouse to control attacks and blocks. There are three basic attacks – the horizontal swing (left mouse button), the overhead (mousewheel backwards) and the stab (mousewheel forwards). Right click functions as your parry. Each player has a health bar, which gets depleted as you get hit, and a stamina bar which drains when you attack, jump, block or feint an attack.

You play as one of four classes - the knight, vanguard, man-at-arms or archer. The knight is the tankiest of the four, having the most health but also moving the slowest. The vanguard is somewhat more nimble, at the cost of a lower health bar. Man-at-arms is a fast but fragile little thing with the ability to dodge (by double-tapping a direction, much like Unreal Tournament). Finally, there’s the archer, who can shoot arrows and is hated by everyone in the game. Each class has a distinct set of weapons to choose from, each with different amounts of damage, speed and range, allowing for a variety of playstyles.

The game offers several game modes. If you’re in the mood for an objective-based game, pick the Team Objective mode, where you and your team might be tasked with defending several catapults or even the King’s royal family. Are you in more of a cluster ♥♥♥♥ mood? Pick free-for-all. Do you fancy yourself the best melee combatant in Chivalry? Prove it in a duel server. Given the Steam Workshop integration, there are now more game modes than ever to try out.
Most importantly, regardless of what mode you play, killing an enemy in this game is ♥♥♥♥ing satisfying, especially if you’re able to take out multiple enemies by yourself in what looked like unsurmountable odds.

A warning to the new: It’s one of those games that starts off a bit difficult. Although the game does feature a tutorial, walking into a multiplayer game for the first time might feel dreadful. Experienced players will be able to exploit all your bad habits and there are times you’ll feel helpless. I admit that it’s easy to get discouraged. Despite how simple the game looks on the surface, there is some amount of skill involved, and I’d recommend you either ask a friendly player or look at some guides or tutorial videos online for a bit of help before you give up on the game.

The game is commonly criticised for lacking depth, particularly from new players. When two new players duel, you’ll often find that one player attacks and the other one defends, then the same thing happens in reverse and keeps going back and forth without anyone gaining ground. The issue is that the game contains many advanced techniques that make use of the game mechanics that aren’t really explained in the tutorial or a manual, such as dragging, look-downs, matrixing and reverse-hitting, all of which will vary the timing of your attack or counter-attack and make battles far more interesting.


The graphics are… well heck, it’s an indie game. It’s definitely not mind-blowing, but it could be far worse. One thing they did nail really well was the amount of gore in the game. Apparently, medieval warfare isn’t pretty, and people do bleed and have their limbs and head cut off, and the game manages to capture that in a somewhat comical but effective way. Whilst games like Call of Duty allow you to teabag an enemy upon killing them, Chivalry allows you to walk up to your dead opponent and chop their head clean off if you so desire. It’s wonderful.
The only other notably thing about the presentation is that the game contains some of the most comically-hilarious voiceovers ever. It definitely doesn’t take itself too seriously.

Overall impressions

Chivalry is an absolutely hilarious game that has offered me countless hours of fun. It’s also a game that gets considerably more enjoyable as you get better at the game. I’ve yet to play another game that’s made killing an enemy this damn satisfying. The numerous different game modes on offer also help to prevent the game from becoming stagnant. This is an awesome game that’s going to last you a long time if you’re willing to put the time and effort into getting better. Just don’t be discouraged when you first start out – we all started somewhere.
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65 van de 96 mensen (68%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
66.6 uur in totaal
Geplaatst: 12 december 2014
how 2 play chivalry:

mouse sensitivty to 660
get parkinsons
equip maul

also this community is garb
Was deze recensie nuttig? Ja Nee Grappig
90 van de 139 mensen (65%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
3,531.0 uur in totaal
Geplaatst: 23 december 2014
Chivalry Sucks.
Was deze recensie nuttig? Ja Nee Grappig
44 van de 63 mensen (70%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
590.4 uur in totaal
Geplaatst: 23 december 2014
I have given this game enough of my time arleady so i will keep this short....

Game is superb but the community is like a neverending sewerpipe of aggression,hard to comprehend (its the 21st century kiddies!!!)levels of racism .

Brilliant game but the unpoliced community is a lawless cesspit of everything i try to avoid DELETE LOCAL CONTENT
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25 van de 31 mensen (81%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
126.2 uur in totaal
Geplaatst: 28 maart
Decent game, except possibly the ♥♥♥♥♥est community I've ever seen
Was deze recensie nuttig? Ja Nee Grappig
19 van de 21 mensen (90%) vonden deze recensie nuttig
1,890.7 uur in totaal
Geplaatst: 31 maart
Pretty awesome.

You know those shows where the one skilled swordsman kills enemy after enemy, taking on three at a time and skillfully dancing between them, eventually coming out on top? You can be that person in this game. If, that is, you're willing to practice enough.

Due to the up-close-and-personal nature, dying will make you rage. You will blame anything but yourself - Lag, hacks, exploits, feints, whatever. It's okay, just xx2 (laugh command), take a break and come back tomorrow. Keep a cool head and observe why that person is killing you. Eventually you'll be able to take them down.

Parts of the community can be bad. Lots of veteran players are on a power trip and will treat you like dirt if you're a noob. On the other hand, once you get good you'll get kicked out of servers because the new players get mad at being killed over and over. The combat in chivalry seems to bring out the worst in us.

That said, there's plenty of cool people out there. If you stay cool and be nice, many people will realize how much of an ♥♥♥♥♥♥♥ they're being and apologize. The rest you can just ignore, git gud and take revenge on. I've met some good friends on chivalry who I talk to regularly.
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26 van de 34 mensen (76%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2,251.7 uur in totaal
Geplaatst: 22 december 2014
Chivalry is love, Chivalry is life

Despite being a bit glitchy, this game is a hell of a lot of fun!
If the developers continue to support the game with content and bugfixing, which, in fact, they did, this will definitely become my all-time favourite multiplayer game.

What is Chivalry and why is it good?
Chivalry is a game comparable to Mount & Blade or War of the Roses but then again it's somewhat faster, more accessible and at the same time harder to master and more skill-rewarding. The gameplay first seems pretty simple: While you parry with the right mouse, you can combo three different strike types:

The core element of the gameplay is that these strikes can be accelerated, slowed down, comboed and shifted into various directions by moving/dragging the mouse. It could be described as "drawing your strike lines". Chivalry: Medieval Warfare calls this real-time control.
This system makes it challenging (but also rewarding) for the players to actually parry incoming strikes, because they have to move their mouse accordingly, for you are only able to parry an incoming strike by aiming your crosshair at the tip of the enemy weapon. What might sound easy or even repetitive and boring, is, for me, in reality the most thrilling sword-gameplay out there.

Update: Chivalry, in fact became my all-time favourite game, due to its accessibility, steep and rewarding learning curve

Would die for the glory of Agatha again
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32 van de 45 mensen (71%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
28.3 uur in totaal
Geplaatst: 8 december 2014
Bloody Screaming Medieval Simulator Of Carnage.
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25 van de 35 mensen (71%) vonden deze recensie nuttig
1,701.6 uur in totaal
Geplaatst: 10 december 2014
This game can go too hell, ive played 1400 hours in this game, i loved it in the beginning but the more TB "updates" the game, the buggier it gets, so ♥♥♥♥ this ♥♥♥♥ing game to hell
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13 van de 14 mensen (93%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
634.9 uur in totaal
Geplaatst: 4 februari
It's almost 4AM, so naturally I thought it's the perfect time to write a better review about Chivalry, since I wrote my old one at about 50 hours of playtime. Now that I am at almost 600 hours, I think I have a better feeling of the game.

It is undoubtedly the best melee-oriented game I have played. So much so, that to me, all other games with melee now feel very shallow and weak by comparison, and I think that anyone who has put a lot of time into this game can also attest to this feeling. It sets a new standard of melee combat.

Chivalry will not appeal to everyone. It has an extremely high skill ceiling that very few players will even remotely approach (seriously like less than 1% of people who own it probably). But for those who do enjoy it, they will spend an ungodly amount of hours on getting gud.

There are four distinct classes with relatively diverse play-styles, and even though this is the case, I have mostly trudged through the last ~600 hours as a knight, and it never really got boring. You will probably find a class you like best early on, and habitually stick to it primarily. Maybe not, but most players seem to be this way.

This game has the best voice-acting ever. All of the classes on either team have a lot of character in the amusing taunts and compliments, even though they are rather generic in all other ways.

Even though the game was released over two years ago, the developers continue to update it and add content. The community is still active, even in the Australian/NZ servers, which is excellent. As you play more, you will see a lot of familiar faces. People just like you, who have sold their soul to this game. Then you will kill them.

There are some ongoing balancing issues with weapons, some bugs appear and disappear... but it's relatively minor at this point.

We don't talk about the Deadliest Warrior expansion (IT DOESN'T EXIST LALALA). Otherwise, buy this (and play it)!
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9 van de 9 mensen (100%) vonden deze recensie nuttig
16.2 uur in totaal
Geplaatst: 20 februari
Chivalry: Medieval Warfare is a nicely made Hack N' Slash, deathmatch styled game which places you in the shoes of one of four classes of Medieval warriors. Archers, Men-At-Arms, Vanguards, and Knights. The game is a simple "Red Vs. Blue" concept, and is comparable to every good online FPS game that's out there.

As such, Chivalry can be compared to Counter-Strike, except that in this case, it's in a medieval melee format for the most part. The exception to this is archers, ballistas, etc. The fun comes in when you play one of the several Team Objective matches, where you and your team must accomplish certain objectives in order to claim victory for your side There are several different game types, and variation in terms of maps and upgradable weaponry and armor, as in all of these styled games.

This is where the game gets a bit annoying because of the expensive DLC content. It doesn't make much sense to pay $5 dollars for a piece of armor or a sword. However, you can keep playing and upgrading your character, eventually getting better weaponry and armor. You can skip the DLC. But definately buy this game.

- Very fun Medieval concept, melee combat system (with some projectiles).
- Hilarious voice overs and sound FX.
- Chuckle at the ragdoll physics and the semi-gore
- Addicting play
- Very simple setup, no tutorial required (Can learn controls while games load)...but...
- "Training" Tutorial for those who want practice in Medieval combat is available.
- Also, leveled lobbies for beginners or advanced players.
- Dozens of different weapons, with 4 different classes on either side. Will you choose the Mason Rebellion, or fight for the true King of Agatha?

- Game can get a bit glitchy/lag at some points. Not so much that it's a bother.
- While the ragdoll deaths are funny, sometimes there tends to be a bit of texture popping going on. You can see right through the character at its' pivot points (Those of you who play know what I mean)
- Some beginners may experience a little difficulty with fighting (in which case there are some great YouTube videos to watch to give you Tips on playing and training also)
- Still seems like it has some work to be done, even though it was released in 2012.
- Ridiculously expensive DLC featuring $2 - $5 weapons and Armor. While completely optional, it is still offensive that these arent simply at most $0.50.


Chivalry: Medieval Warfare is an extremely fun and addicting online melee deathmatch game. Just the idea of it being melee/projectile (Throwing axes, arrows, etc.) oriented is very original to me. The play varies with who and what map you're playing with. There is also a full workshop with which to play with. All in all, my experience with this game is highly positive. I would buy this game again and again.

7.5/10 - A great play with much potential, but still has a lot of room for work.

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