Programvare Demoer Anbefalinger NYHETER
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Utgivelsesdato: 16 Okt 2012
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Inkluderer 2 objekter: Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

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Chivalry: Medieval Warfare Patch 24

14 April 2014

Special focus on SDK-related things, Coldfront and new map variants, and a few fixes thrown in for good measure ...

The SDK changes are mostly focused on giving people more control over the game through the map editor, without having to involve a programmer. There's at least one new Torn Banner-made map utilizing the new SDK changes that will be coming to the Workshop for this patch (along with, at some point, an uncooked version so the Kismet can be reused by others). The potential applications for these changes should hopefully be more obvious then. These new additions and changes are a little experimental and most aren't going to be suitable for typical Team Objective maps, though.

Patch 24


  • Fixed collision on old pallisades.
  • Level load camera
  • Fixed a mesh gap
  • Removed redundant areas
  • Blocking volume pass
  • More cover on beach
  • Finished blocking in castle areas

Level Changes
  • Added LTS, FFA, and TD variants of several duel maps (for low player-count servers; we recommend a 4-6 player limit):

Gameplay / Animation Changes
  • Fixed blood mask issues with grand mace and messer variant
  • Added bardiche variant
  • Fixed arrows remaining if you cancel bow draw
  • Fixed some animation popping when switching weapons with shield
  • Fixed shield remaining up during release to parry
  • Fixed killed for idling when on catapult
  • don't allow selected king to go into spectator
  • don't pick spectators to be king
  • fixed parry riposte anim sometimes not blending
  • fixed weapon kill icon for 1h longsword, messer, sword of war
  • fix: grand mace skin shows on player's back after they switch to/from the weapon
  • check bDisplayOnScoreboard before counting players for autobalance (don't count the decorative NPCs on Coldfront)

Audio Changes
  • fix for improper vo line for archer "you're welcome"
  • fix for gargling wounded

SDK Changes
  • TO2 - Mutator / map-driven TO-type mode
    • Existing objective staging code from TO will not work in TO2; there are helper nodes planned to make staging a bit easier, as well as other nodes to manually set stage descriptions and such, but these are not done and work on TO2 is currently in slow burn. This makes TO2 less suitable for "classic" TO maps right now, and more suitable to weird experimental Kismet-driven game modes (examples to come)
    • New node to set who will win when time runs out
    • CustomScoring mutator to steer scoring, kills, deaths, assists
      • add nodes to manually set kills, deaths, assists
      • events for CustomScoring; fires events on kills, deaths, assists, etc.
    • If you spawn an NPC (using Spawn Standard Bot or Spawn Custom Family Bot) with Kismet without specifying a spawn point, it will just use AOCGame's normal spawn point selection algorithm, selecting a point from all available on the map
    • add mapinfo option to force manual kills, deaths, assists scoring
    • add node to manually set score outside of CustomScoring mutator
    • custom team setup mutator, plus support in GRI and HUD
    • VIP Mutator and KillTargets mutators
      • KillTargets -- nice automatic tracking of kill targets; could be used in an LTS mode, horde mode, VIP mode, 'peasant killing' objective, etc.
      • VIP -- is not implemented yet, however the idea is:
        • The assassination objective, reimagined as a mutator for TO2 with a nicer interface, modularity
        • child of KillTargets, some defaults set differently
        • The TO2 PC, and TO2 itself know nothing about this mutator specifically, unlike the situation with the previous solution and AOCTeamObjective/AOCTeamObjectivePC/AOCObjective_Assassination
      • "PurchaseBox" actor
        • lets you "purchase" things by subtracting points from a player's score or from a SpecialCustomScoring mutator

  • ChangeHealthPawnAndMax and ChangePawnGroundSpeed nodes
  • Map-definable AOCFamilyInfos
    • In TO2 (only!), can be used to replace existing players’ classes
    • In all modes, can be used to spawn custom family bots
    • Changes significant portions of code, may require existing mods be updated!
      • however, the code to mod AOCFamilyInfos should be cleaner now...

  • sdk treepack branch collision set properly
    • disabled per poly so arrows/siege weapons don't hit them

  • potentially fix issue where AOCNPC_New's could broadcast the fact they spawned to the chat
  • add CMWSeqAction_TO2_StartResetLevel
  • CMW HUD Marker
    • Will remove itself (optionally) if owner is killed
    • New "add marker" nodes: one will just add a marker without attaching (but with more options), one is a helper that will add a marker / attach it / set it to auto-destroy when owner dies (for easy pawn attachment, for instance)

  • Set up edit conditions for customization overriding kismet functions to make prettier
  • Add CMWSeqAction_ChangePlayerWeapon (in AOC Actions as "Change Player Weapons"); lets you change an individual weapon without completely breaking the rest of the pawn's inventory
  • add GiantSlayers pawn code to AOC
  • add an optional pawn class overrider in AOCFamilyInfo (coupled with map-definable AOCFamilyInfos, lets you, e.g., spawn giant bots)
  • Add PC as output variable for Kismet ClientToServerBridges so you know who fired the event (you could, for instance, use this to grab player button input from the client and route it to server Kismet to do... something...)
Misc. Changes
  • Fixed chat team colours for spectators.

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Chivalry: Deadliest Warrior Ceremonial Heroes Update

10 April 2014

Ceremonial Heroes Update


  • Achilles: Hero of the Trojan War joins the battlefield as an unlock-able Spartan skin!
    • Achilles skin also comes with an Achilles helm.
    • Each warrior class can unlock a new Ceremonial helm.
    • All Items in this update are unlocked at level 25

      Ceremonial Helms
      • Spartan
        • Spartan Royal Helm
      • Samurai
        • Edo Helm
      • Pirate
        • Admiral's Bicorne
      • Viking
        • Sutton Hoo Helm
      • Ninja
        • Ornate War Hat
      • Knight
        • Teutonic Great Helm

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“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."

New Expansion Available

Chivalry: Deadliest Warrior is a massive expansion pack that brings the most iconic warriors from the ancient world, epic new environments, and all new game modes to the already expansive base game content of Chivalry: Medieval Warfare.

Custom Map Contest!

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

Om spillet

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

Key Features:

  • Deep melee combat system provides players with a huge range of responsive combat options
  • Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
  • Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
  • Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
  • Vast, lush environments that transport the player to a gritty and immersive medieval world.
  • Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.


    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
Hjelpsomme kundeanmeldelser
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
63 produkter på kontoen
1 anmeldelse
58.7 timer registrert
love it, but buggy and addictive.... BUY!
Publisert: 29 Desember 2013
Var denne anmeldelsen til hjelp? Ja Nei
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
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26.4 timer registrert
faen jævlig bra fpf de hær om d e nå som heite d XD
Publisert: 24 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
482 av 571 personer (84%) syntes denne anmeldelsen var hjelpsom
372 produkter på kontoen
7 anmeldelser
33.4 timer registrert
I don't think I've ever had so much fun being dismembered before. Focusing far more on action and fun than on realism, Chivalry is quite possibly my favorite multiplayer game of the last year. Easy to pick up, harder to master, and with an actual reward system in place for honing your skills, Chivalry is perfect for both the casual and hardcore gamer alike. Feel like having some crazy arene combat for 15 minutes before you leave for work? This game is right for you. Want to be up all night, storming the castle in a way that requires teamwork? This game is right for you. Want to prove you're the best to ever wield a sword, pike, axe, or bow and have all bow before you? This game is right for you. It isn't without its flaws, but there really is no other game that can provide you with an experience like this. Pick it up....you won't regret it.
Publisert: 25 November 2013
Var denne anmeldelsen til hjelp? Ja Nei
246 av 319 personer (77%) syntes denne anmeldelsen var hjelpsom
75 produkter på kontoen
2 anmeldelser
90.0 timer registrert
Chivalry, a short but powerful name for a game. But what exactly is it and what can you expect from it? I'll tell you all about it while I split up every element in its own section so its easier to read.

Chivalry is a Multiplayer First Person Melee game. When I say Melee then I actually mean that you'll get to fight with swords, axes, polearms, clubs and much much more. This game is pretty fast paced once it comes to close combat. There is also the ability to use distance weapons such as bows, spears, crossbows and throwing weapons. The main objective of every game is kill, kill, kill some more, and kill everyone else. Objective game modes are also availible but ofcourse you'd need to kill a lot there too. You have a HP bar and a Stamina bar, HP ofcourse lowers if someone hits you. There are some rare occasions that you'll get one-hit but that takes lots of skill and luck. The stamina bar lowers with every swing or block that you do, once your stamina hits 0 then you'll be stunned for about 2 seconds and open to every attack. Stamina regenerates if you dont move at all, so does HP very slowly but that isnt really worth it. Other than that its just hit and block. There are 4 classes you can play with. Man-at-Arms who is a light fighter with low defense but generally faster and lighter hits and has the ability to dodge an attack if timed right. An Archer who mainly uses distance weapons who also deals double damage if he hits someone in the back. The Knight has the most armor and strength but is also the slowest in game thus fairly easy to hit. Vanguards have the most reach ingame with a decent amount of defense. They can build up a charging attack while running. The game is pretty easy to understand, but also quite frustrating, I'll get to that later.
Gameplay rating: 4/5

There is a very small story, maybe 5 lines in total that you'll only get to see if you play the Tutorial, and it doesnt even covers everything. There is no Singleplayer mode whatsoever, only Multiplayer.
Story rating: 1/5

The graphics of this game are based on the Unreal Engine 3. It also supports nVIDIA's PhysX feature and seems quite realistic. Pretty much every system of today will be able to run this game in atleast 50-60 fps. I've seen minor graphical glitches where the ragdoll body was all acting up, and shortly after the beta release there was also a cloud bug in the game but that got fixed very quickly. Other than that the graphics are still decent on this game, but nothing to bloat about.
Graphics rating: 3/5

The sounds are crystal clear and the voice messages are randomized in 5-8 messages for every option you choose or repeat. The music on the other hand is pretty repetative, I could only distinguish 3 different tracks that just loop over and over again. As far as I know there is no sound customization at all but seeing that they added the Steam Workshop a while back, it might change soon.
Sound rating: 3/5

There is an ingame chat function where people can communicate. Usually not much will be said there except for some few insults and some rare compliments on occasions. Most of the time when you ask people something they might react positively depending on what server you'll be in. Next to that there is also a kick function, which is actually abused a lot by losing players who cant stand to be killed over and over. Like I said earier this game is pretty frustrating because you can die pretty quickly if you dont watch out, and usually end up raging or insulting people if you keep losing over and over.
Community rating: 2/5

Replay value:
Since this is a multiplayer only game, you'll get the same gameplay over and over but just with different situations and/or maps. Generally it can be very fun to replay this game everytime you connect to a server and i've seen entire clans doing clan wars with eachother which can be great fun too. Replaying a lot of maps can be more positive than negative because you'll know the best spots and where to expect enemies.
Replay rating: 4/5

This game is loads of fun, but also quite frustrating. Especially if you have a short fuse. I find myself getting pretty angry at most times because of the players im up against but I always tend to come back and play this again after a few days. It's really been worth my money so far and there is an interesting DLC for this as well. I love replaying this game from time to time.
Overall rating: 85/100

Supported by Mowse talks games
Publisert: 28 November 2013
Var denne anmeldelsen til hjelp? Ja Nei
254 av 341 personer (74%) syntes denne anmeldelsen var hjelpsom
228 produkter på kontoen
1 anmeldelse
995.4 timer registrert
Where to start? Chivalry: Medieval Warfare is one hell of an infested bug-fest. That's it in a nutshell. On the other hand though, it is great fun with hilarious voice commands, classes, and players. With the correct crowd can be the best fun you've had in a game for a while.

I recommend it because it's a great time-killer and is fun. Just wish the newbie developers would get their priorities straight with it.
Publisert: 25 November 2013
Var denne anmeldelsen til hjelp? Ja Nei


Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag