Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Datum vydání: 16 říj. 2012
Populární uživatelské značky pro tento titul:
Sledovat všechny 2 upoutávky

Koupit Chivalry: Medieval Warfare

NABÍDKA DNE! Sleva končí za

-75%
$24.99
$6.24

Koupit Chivalry: Medieval Warfare 4-pack

NABÍDKA DNE! Sleva končí za

-75%
$74.99
$18.74

Balíčky obsahující tuto hru

Koupit Chivalry: Complete Pack

Obsahuje následující položky (celkem 2): Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

NABÍDKA DNE! Sleva končí za

Nedávné aktualizace Zobrazit vše (67)

Chivalry: Medieval Warfare Patch 28 (UI Refresh) Hotfix**

25 července 2014

***Hotfix***

  • Fixed FPS drops caused by HUD
  • Fixed Dynamic Crosshair to properly be toggled off
  • Fixed Chat Lock Issue some users were experiencing
  • Fixed Darkforest Collision in the final objective (royal family)

21 komentářů Zjistit více

Chivalry: Medieval Warfare Patch 28 (UI Refresh)

22 července 2014

Chivalry: Medieval Warfare has undergone a drastic visual update, to improve gameplay and overall player experience!

Screens / UI Elements

  • Main Menu
    • New Frontend Map
    • Tutorial submenu in main menu (links for videos, guides)
    • Added new options to connect to the Workshop and Community through the steam overlay
    • News ticker can now be clicked to bring up the page for specified headlines through the steam overlay
    • A new Credits screen!

Escape menu
  • New appearance
  • Buttons to open class and team select
  • Added Map Vote
  • Player List option for voting, muting etc

Customization Screen
  • New appearance
  • Larger displayed pawn, weapon image previews
  • Character Click + Drag rotation functionality
  • Update the customization screen so that it fades the locked panel on mouse over
  • Hover allows users to view locked item on character

Scoreboard
  • New appearance
  • Reworked scoreboard code
  • Map name displayed, localized
  • More mod controllable with additional text fields for stuff
  • Per-mode progress bars
  • New objective icons; settable in the game mode (most modes) or in the map (TO)
  • In post-game, an animated bar shows XP gains and how much is needed to hit the next level
  • Player count displays server max player limit
  • Spectators show at bottom of scoreboard, both columns (filling in space) with blank background color and no class icon

HUD
  • Re-skinned
  • New health and stamina bars with two states to indicate amount of damage taken
  • New header that shows on spawn, detailing team progress and objectives, and has a timer in it
  • “Killed by” pop-up upon dying, shows who killed you, your kills vs. enemy kills, and enemy’s remaining health. This will distinguish Team kills.
  • Victory/defeat messages properly localized
  • HUD scales similarly to CDW, but the chat scales at a slower rate and caps out at a higher size
  • New Rank Up notification
  • “Use” hand icon switched out
  • Visually updated VO menus
  • Visually updated Vote box

HUD Markers
  • Significantly optimized to improve player frame rate
  • Objective markers have an icon which is map-settable, generally corresponds to the objective images in the scoreboard
  • One can remove the text from hud markers altogether

Configuration
  • New appearance
  • Additional video options exposed (AF, AA, window mode, …)
  • Additional audio options exposed (sound channels, …)
  • There are now HUD scaling and opacity options in the configuration menu
  • Keybinds reworked somewhat; primary/secondary key lists can no longer go out-of-sync (as there aren’t two separate lists)
  • Decal and ragdoll settings are based on maximum number of each, instead of a lifespan

Loadout
  • New appearance
  • Player class weapon loadout now saves until player chooses to change manually

Team select
  • New appearance
  • Player count displays server max player limit

Join game screen (Server Browser)
  • Reskinned
  • Filters are in a popup and now simply have a “save” or “accept”; the latter applies the filter without saving it
  • Includes a legend explaining what the different colours mean
  • Adds LAN queries
  • Bots separated from players in server browser, and they won't affect sorting
    • Bots are only used as a secondary sort number after sorting by players (i.e. as a tiebreak). Header now shows "Players (bots)", reflecting the new way we display bots. Column is wider to compensate.
    • Sort by ping by default for all users, not just beginners
    • Server list art polish
    • You can use the right click menu in the Join Game screen to view the server’s information

  • Hide modname for unmodded servers
  • For a server to show up in the LAN tab, it'll have to have its query port somewhere from 27015 to 27019. Default QueryPort is 27015, which will be fine
  • Switched History and Favourites functionality out for Steamworks' API which should improve reliability. It also greatly improves their speed as the game doesn’t have to fetch the entire server list just to get the servers you’re interested in. As well, Favourite servers now show up in the Steam client’s “Servers” window as a result, so that’s something.

Create game
  • New Create game screen
  • Includes sections for SDK maps, mods, has a nice map picture (for built-in maps only)

Other changes
  • Game modes
    • New Duel HUD
    • TDM backported from CDW. Now based on kills, there’s no resources, and won't get stuck in an unendable state
    • LTS backported from CDW for bug fixes etc.
  • End-game flow changed to facilitate localization etc.
  • Maplist console command updated
  • Self-damage not counted as ‘team damage’
  • Adjusted the low health Post Process chain to be a bit more red in the corners

UI misc.

  • New cursor
  • Sliding transition between menus removed; screens now animate in/out on their own (not yet implemented for all screens)
  • New animated movie behind some screens
  • Split UI into multiple packages to reduce loading time / save memory
  • Most screens now use a shared title and close button
  • New Serif Font throughout the game (Scoreboard, Headers, Loadout..etc)
  • Added loading screen hints
  • The new dynamic melee crosshair turns red after a successful melee attack
  • New kill feed weapon icons
  • New kill feed colours
    • weapons in white
    • you appear in gold
    • blue and red used are less offensive

Level

  • Fixed instances of players being able to hide inside rocks in Moor.
  • Fixed collision on rock which previously allowed players to find a way on top of it in Moor.
  • Fixed camp-able tree spot in Moor.
  • Fixed battlegrounds water visual bug (where one layer was rotating for no good reason and would end up
  • scaling up and down and flowing the wrong way)
  • Fixed string in last objective of outpost from "or" to ""and."
  • Fixed zfighting on boats in CTF frigid
  • Paths built in TD-Frigid
  • Removed spawn occluders to make it easier to find opponents in Duel Maps. (!)
  • Fixed floating spawns in citadel.
  • Fixed spawns out of place for Agatha in throneroom on stoneshill.
  • Applied physics assets to skeletal meshes in coldfront (created new phys asset for animated flags).
  • Adjusted trigger and points volumes on cart in outpost - Agatha can only push from the back and mason shouldn't get free objective points any more
  • Players can no longer see through the Stoneshill bridge in first person
  • Fixed a bug where some crates were missing collision
  • Fixed Landscape clipping through aqueduct floor in Dark Forest.
  • Fixed minor collision bugs in Dark Forest.
  • Removed Duplicate barrel mesh in Dark Forest.
  • Darkforest: fixed an exploit on final objective where you could kill royals before walls are destroyed
  • Fix issue where XP bar won't initialize properly, or will run from rank 0 all the way to the current rank, and other things
  • Tavern: fixed vendors so they're peasants again instead of vanguards; changed method used to force players to fists so it's less buggy
  • Argon's Wall: moved level load camera so it's not outside the boundary blocking volume
  • Killing king counts as a kill
  • king and 1p mason knight sockets updated (mostly for horde support)
Check Here for More Details

50 komentářů Zjistit více

Recenze

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
Ausgamers

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

O hře

Obléhejte hrady a vypalujte vesnice v Chivalry: Medieval Warfare, akčním středověkém FPS (Bojová hra zaměřená pro online hru více hráčů)
Chivalry: Medieval Warfare je akční hra z pohledu první osoby zaměřená na hru více hráčů. Vžijte se do atmosféry pravého bojiště středověku, kterou nabízí soutěživý online systém boje. Inspirováno zkušeností z filmů jako je 300, Gladiator a Statečné Srdce, Chivalry: Medieval Warfare má za cíl přenést tuto zkušenost do rukou hráče.
Hra je založena na dovednosti hráče a ovládání jako z FPS titulu, ale místo pušek a granátů, mají hráči na výběr z různých mečů, štítů, palcátů, bojových seker a luků. Odehrávající se ve smyšleném, ale realistickém a pochmurném světe, hráči mají možnost zúčastnit se rychlých online bitev, dobývaní hradů, vypalováni vesnic a boje pro čest a slávu v aréně až pro 32 hráčů.

Klíčové znaky:

  • Propracovaný systém boje nabízí hráčům obrovskou škálu možností.
  • Upravte svůj útok a obranu myší pro přesnost a plnou kontrolu.
  • Uchopte arsenál více než 60 brutálních zbraní od mečů a válečných seker až po luky a oštěpy.
  • Dynamický systém úkolů přináší teamové taktiky a strategii do popředí při vyrážení bran, drancování vesnic a vraždění nepřátelské královské rodiny ve snaze dosáhnout vítězství.
  • Využijte různé obléhací stroje, katapulty, horký olej, balistu, beranidlo a více.
  • Rozsáhlé a bohaté prostředí, které hráče přenese do pochmurného a pohlcujícího světa středověku.
  • Možnost hraní off-line umožňuje hráčům seznámit se s ovládáním a hrou samotnou než skočí do akce.

Systémové požadavky

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
Užitečné recenze od zákazníků
665 z 726 osob (92%) ohodnotilo tuto recenzi jako užitečnou
11 titulů na účtu
1 recenze
1,341.2 hodin celkem
Played this game over 1,000 hours and still love (almost) every aspect of it.
I could write a detailed and philosophical review at this point but come on.

**BE AWARE OF THE FOLLOWING BEFORE YOU BUY**

--->Decent internet connection required. No better than usual FPS games, but don't expect the little wired box in your eskimo cabin to cut it simply because it plays RPG games just fine.

--->The game has a learning curve.
Join a game and get killed. Get killed some more. Before you know it, you've gotten much better.
If you're anything like me though, you'll find yourself ragequitting quite often in the beginning. :D

--->The game features unique mechanics. All of them have their own titles.
Dragging is when you move your view around as you swing. Swings are realtime, which means the following when swinging from left to right:
*Stand still while swinging for normal speed.
*Rotate to your right while swinging to accelerate your attack.
*Rotate to your left while swinging to deaccelerate your attack, tricking your opponent into blocking too early.

Feints are cancelling your attacks in order to follow up with a different one. Very useful for making your opponent think you'll attack him, only for him to block too early and be hit by the follow up attack.

So as you see, many different techniques. Get the hang of them. Don't complain about them. It's all part of the game, if these techniques were removed it'd be Chivalry: Stamina Warfare. The game where whoever runs out of stamina first loses.
Instead you're offered a full arsenal of weaponry, a variety of classes, and a mix of fighting styles.

Are you good with a Greatsword?
Feel like picking the Spear and going Oberyn-style?
Maybe you feel safer with the Crossbow?
Or simply popping heads with your Morning Star, perhaps?
There are so many options, it's incredible!

--->Most reviewers are losers.
Are you reading the review section because you're deciding whether or not you want to buy this game? Then reading reviews is indeed a smart decision. But watch out.
There are some negative reviews. 5% of them make a valid point, the other 95% are blatantly ignorant. Why?
Because these negative reviewers would have been better off buying Call of Duty because they were looking for a mindless hop-in-and-own game. You will of course have fun in this game as well, but it's also a game that takes time to master. Be patient.
When I say most reviewers are losers, I mean that pretty much every single negative review about this game is posted by someone with very few hours spent in-game. They joined a match, they weren't used to not getting 1st place like in their mindless CoD games, and then they complained about a part of the game. Vanguards are OP. No, Archers are OP.
Trust me, after spending just a few hours you have no idea what's OP or not. These people didn't have the patience to learn this game.

If you're interested in Medieval Combat, then by all means buy this game. It's well worth the price, take that from someone who has actually played the game for a considerable amount of time.

Of course a peasant isn't a master in swordplay. As you start this game, you'll join the training and become attached to a weapon. And months later you'll look back and laugh at how bad you were at that first point. Because now you are a true soldier. No man can beat you in combat, and no team was ever luckier to have you on it's side.
Přidáno: 17 června 2014
Byla tato recenze užitečná? Ano Ne
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
183 titulů na účtu
3 recenzí
9.0 hodin celkem
This is verry good game.!.!.
Přidáno: 24 května 2014
Byla tato recenze užitečná? Ano Ne
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
63 titulů na účtu
6 recenzí
8.8 hodin celkem
Nechápu hodně dobrý engine je hodně dobrý na mám středně silném pc běží na high nastavení krásně hladce jen mě przí to dlouhé načítání map toď je vše 9,2,-z10
Přidáno: 16 června 2014
Byla tato recenze užitečná? Ano Ne
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
8 titulů na účtu
4 recenzí
67.7 hodin celkem
Super návyková záležitost. Systém boje je poměrně těžký na zvládnutí, ale zábavný.
Přidáno: 18 dubna 2014
Byla tato recenze užitečná? Ano Ne
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
41 titulů na účtu
1 recenze
51.8 hodin celkem
Its soooo funny cut heads :D
Přidáno: 23 června 2014
Byla tato recenze užitečná? Ano Ne
15 z 15 osob (100%) ohodnotilo tuto recenzi jako užitečnou
193 titulů na účtu
5 recenzí
52.0 hodin celkem
Brutalni stredoveka rezba s vybornou herni mechanikou souboju. Uspesny blok souperova utoku a nasledne useknuti jeho koncetin, bylo v malo ktere hre uspokojivejsi.
Multiplayer obsahuje navic od standartnich modu jako CTF, deathmatch, TD i zabavny mod Team Objective, ve kterem ma napriklad jeden z teamu vypalit vesnici a pote dal postupovat s beranidlem k mestskym branam. Mod Duel je turnajem souboju 1v1 v ruznych arenach. Single player hra obsahuje pouze ve forme linearniho treningu a souboju s priblblejma botama.
Graficka stranka hry je v pohode, ale nikomu celist nedropne. To ovsem diky vsude pritomnym gejzirum krve vubec nevadi.
Customizace postav je pomerne odbyta a zaslouzila by urcite vice pece ze strany developeru. Muzete menit par barvicek a na vyber je docela dost emblemu. Bohuzel skiny zadne. Nutno podotknout, ze hra je pomerne zabugovana a i pres nedavne vypusteni DLC Deadliest Warrior, stale napriklad nefunguje odmykani zbrani a ranking.
Pokud ale mate radi multiplayer FPS zalozene na skillu diky propracovanemu systemu boje a laka vas brutalni atmosfera stredovekych bojist, nevahejte.
Přidáno: 27 prosince 2013
Byla tato recenze užitečná? Ano Ne

Ocenění

Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag