¡Guía a tu civilización a través de una vasta y antigua galaxia mientras forjas y destruyes alianzas para hacerte con su control!
Análisis de usuarios: Muy positivos (3,776 análisis)
Fecha de lanzamiento: 4 de jul. 2012

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Comprar Endless Space - Emperor Edition

Packs que incluyen este juego

Comprar Endless Space Gold

Incluye 2 artículos: Endless Space® - Disharmony, Endless Space® - Emperor Edition

Comprar Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

 

Recomendado por mentores

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."
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Actualizaciones recientes Ver todos (23)

4 de marzo

[1.1.58] Release Notes

BUG FIX

  • Fixed the Don't Even Think About It achievement: "create a custom faction with -195 points or less, and win a game with it on Endless difficulty" (the achievement would trigger with a custom faction with -100 points points or less)

~Amplitude Studios

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26 de febrero

Spanish Language Now Available



Hola,

Sorry, I had to. :) We are happy to announce that Endless Space is now available in Spanish, in this [1.1.57] version! We know that the Spanish-speaking community will be quite excited, and would like to thank the Clan DLAN for their translation:

  • Daniel “Greeny” Núñez
  • Daniel “Dynamite” Gulevich
  • Daniel “Juez” Lastra
  • Óscar “Darkpadawan” Rodríguez
  • Jon Andoni “Joanor” Ortiz
  • Alberto “Munh” Rodríguez
  • Silvia “Silviarip” Ruiz
  • Irene “Robomermaid” Pérez
  • Miguel González “Del Pino”
  • Nicolás “Krakenloco” Jiménez
  • Cristóbal “Rhisthel” Ortega
  • Alexander “Celaeno” Gutiérrez
  • Bárbara Zaplana
  • José Neder


CHANGING THE GAME LANGUAGE
To switch your game to Spanish, go in your Steam library, right click on Endless Space, then "Properties", and go in the "Language" tab to select Spanish.


Have fun!
~Amplitude

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Críticas

“Endless Space is smart, polished and intelligent game of countless permutations. Its strength lies in how carefully and how cleverly it's balanced, as well as how it rewards all kinds of playing styles. We haven't seen a strategy game quite like this in a while.”
8/10 – IGN

“In case it's not yet clear: go for it. If you are an experienced player, go for it. You are rather inexperienced with the 4X genre and it frightens you? Go for it.”
9/10 – FactorNews

“For a first game, it is surprisingly complex, demanding and motivating.”
82% – GameStar

Extra Content

Acerca de este juego


This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…


A Born Leader: Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?


Endless Discoveries: With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.


Space Opera: Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.


Take on the Universe: Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.


Endless Replayability: Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Windows XP SP3 / Vista / 7
    • Procesador: Core 2 Duo o equivalente
    • Memoria: 2 GB de RAM
    • Gráficos: Gráfica con 256 MB de VRAM y compatible con DX9
    • Versión de DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9
    Recomendado:
    • SO: Windows XP SP3 / Vista / 7
    • Procesador: Core i5 / i7 o equivalente
    • Memoria: 2 GB de RAM
    • Gráficos: Gráfica con 512 MB de VRAM, compatible con DirectX 9 y con soporte para Pixel Shader 3.0
    • Versión de DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9
    Minimum:
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    Recommended:
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Análisis útiles de usuarios
A 12 de 13 personas (92%) les ha sido útil este análisis
20.1 h registradas
Publicado: 28 de noviembre de 2014
Este juego es de Julio del 2012... esta semana, 2 años y 4 meses después (+o- algunos días), el desarrollador publicó un parche y una expansión gratuita. No hay muchos desarrolladores que hagan eso, y que se mantengan en contacto con la comunidad en los foros (propios y de Steam).

Sumando a esto, está la idea de un universo, el universo Endless que por el momento abarca 3 juegos: Enldess Space, Endless Legend y Dungeon of the Endless... Los tres son excelentes.

Una vez que me acostumbré a la interfaz y a la forma de navegar los menúes/pantallas... no me puedo descostumbrar más... busco el mismo tipo de navegación en Civilization o en cualquier otro 4X... para los que probaron un mouse en Android... es lo mismo, click izquierdo para ejecutar y click derecho para volver... parece una pavada... pero no lo es.

Muy recomendada la versión Empreor.
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A 5 de 5 personas (100%) les ha sido útil este análisis
70.3 h registradas
Publicado: 26 de febrero
Que decir sobre este juego que cada vez que entro me mantiene horas en suspenso y me hace probar varias estrategias ..uno de los mejores 4x que probe , jugue y espero seguir jugando .
Mas ahora que gracias a un grupo de personas que dedicaron su tiempo a que este en español mas animo me da a entrar y jugarlo en mi idioma natal ...sin dudarlo es un juego mas que recomendado y muy estable a la hora de jugarlo y que decir de que puedes fuardar tus progresos de partida en steam cloud ..algo muy nesesario si formateas el disco (lo digo por experiencia en perder partidas enteras en otros juegos )
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A 4 de 4 personas (100%) les ha sido útil este análisis
34.7 h registradas
Publicado: 22 de diciembre de 2014
Uno de los mejores juegos de Estrategia 4X que he visto, tiene una curva de aprendizaje bastante difícil al inicio pero luego de ganar la primer partida todo se vuelve más fácil, Primero que nada es increíble el trabajo que hizo Amplitude Studios en diseñar cada una de las civilizaciones porque realmente se siente únicas, otro punto bastante alto es el diseño de Flotas que es una de las opciones más importantes debido a que el desempeño en el arte de la Guerra se verá completamente influenciado por esto, el mejor tipo de nave que exista con un mal diseño puede fácilmente perder contra otra flota con naves menos potentes pero bien diseñadas, para mí esto es uno de los mejores puntos del juego y como buen juego 4X tiene mucha rejugabilidad por la enorme y variable cantidad de logros que tiene el juego aunque algunos son completamente ridículos y dependen mucho del RNG.
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A 5 de 7 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
59.6 h registradas
Publicado: 4 de febrero
Es la polla con cebolla. Lo recomiendo.

Lo mejorcito de la estrategia espacial, y traducido por la comunidad (arigato DLAN)
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A 1 de 1 personas (100%) les ha sido útil este análisis
27.5 h registradas
Publicado: 30 de abril
Con los juegos de estrategia me une una relación de amor-odio. Me encanta aprender a controlarlos, desvelar sus secretos y dominarlos. Odio cuando se me escapan detalles que me hacen perder la partida y cierta incapacidad que tengo para asimilar sus conceptos. ¿Qué tiene que ver esto con un X4 como Endless Space?

Visualmente es un juego simple, cumplidor digamos. Su interface es la común a este tipo de juegos, enseguida te permite entrar en la dinámica de la partida sin demasiadas complicaciones. Las 8 facciones existentes tienen cada una suficiente personalidad para hacer que cada partida con una de ellas tenga sus diferencias. Pero bajo esa capa de simpleza, conforme los turnos avanzan, vas viendo que su profundidad es mayor de lo esperado. La AI de la máquina es tan (inserta aquí tu adjetivo descalificativo favorito) como te puedas imaginar, y eso en vez de descorazonarte consigue picarte más. Ese panel de la partida, con sus galaxias representadas de manera tan anódina, se convierte en un campo de batalla dónde la carrera hacia la victoria se alarga como una maratón: aprendes a reservarte, a pegar el tirón cuando toca, y descubres que quizá esa facción que escogiste no es para ti.

Finalmente te enganchas, aunque quizá las primeras veces no consigas ganar la partida. Probablmente le falte la espectacularidad de otros juegos espaciales, el brilli-brilli y los petardicos. Quizá te pueda parecer que tienes que rascar un poco más de lo necesario para ver que no es tan ramplón... Pero cuando te das cuenta, ves que Endless Space hace, ciertamente, honor a su nombre.
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A 95 de 122 personas (78%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
31.2 h registradas
Publicado: 12 de enero
Endless space. Well it definitely seems endless until some random AI or player appears out of the blue with tech that would take you 80 turns to catch up to. Like another reviewer wrote it is an excersize in walking down the middle of the road, straying too far one direction or another leads to punishment.

So lets break it down

Pro's
-Graphically better than average
-Very long scenarios (if thats your thing)
-Tons of tech paths
-Customizable balanced races
-Potentially huge universe

Cons
- While tons of options exist, viable strategies are severly limited
- Tech extremes (either you dominate vs enemy tech or you get completely destroyed)
- Zero forgiveness / ability to react to enemy tech - by the time you know its way to late
- Extremely long build up for a rapid end game desicion win or lose

Many games will end up 300 turns in with you dominating by teching one or two directions just to have the game end in the next 20 turns when you come against another that has teched to your weakness, it is merciless and gives no method of comeback.

Even if you continue to dominate non stop the game takes for ever. It becomes an effort in picking every weed from the proverbial garden chasind down every last fleet and spending turn after turn invading planets with you puny limited fleet.
Fleet size limiters basically strangle you throughout the game and create a near singular military tactic. Attack every system all at the same time. There is no ability to focus because your fleet size is obscenely limited and each fleet fights solo 1v1 then the next, and the next etc.

So much is not explained in this game, it lacks detailed tools to let you know exactly how things/tech will effect your empire making it difficult to plan without using a wiki or having only a vague idea of how something will effect your empire.

I really wanted this to be the next big 4x but sadly I have to not reccomend it as there are definitely better ones out there.

"Endless Space's combat system had more the feel of a pokemon card game where I play my engineering card in hopes to counter your sabatoge card while we watch a quant little cinimatic in the background
- pewpew..."
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A 17 de 22 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.2 h registradas
Publicado: 24 de febrero
Blog Post: http://wildwoodgeek2.blogspot.com/2015/02/Endlessspace.html

What Endless Space did right

Smooth 4X gameplay
Endless Space plays great with smooth 4X gameplay. it plays a lot like a Civilization game, with the player having to manage your government, your tech, your military, and foreign relations.


Strategic Combat
In Endless Space instead of directly controlling battles you choose your battle strategies. like EMPs, Missile Barriers, and the such. choosing the right battle strategy can help you win against even a larger fleet.

Epic Thematic Battles
once you've chosen your battle strategy the only thing to left to do is sit back and watch the fireworks. getting to see your epic fleet destroy (or be destroyed) is just great.



Lots of factions
Endless Space features 12 factions with their own lore, game art, and space ship design. to add to that you can also create your own faction with their own traits.

Custom fleets
in Endless Space you can choose what weapons and systems your ships have, this means you can make ship designs for certain purposes like planet invasion or fleet carrier.


Heroes
a slight RPG element to Endless Space are heroes. heroes can be assigned to systems and fleets giving bonus. they also get XP as time goes on and get better traits.



What Endless Space did wrong

UI is a little confusing
the Endless Space UI can be a little confusing and they don’t really do good job of explaining everything to you.



AI is not too smart
The AI in Endless Space is not that smart. they will attack you even if you greatly outnumber them. also if you get a too high tech score they attack you “out of fear of your advancement” so basically they get afraid when you have enough power to beat them, so they attack you. on their own. i wish the AI would join together to take you down if they think you've gotten too powerful.
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A 15 de 20 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
82.4 h registradas
Publicado: 14 de diciembre de 2014
Endless Space tries to be the successor of the Master of Orion series, as in a space exploration strategy game with a management phase and space combats.
It doesn't fully succeed, but merit has to be given for it trying to do it in its own way, and innovating rather than copying.

First warning, it takes a long time to appreciate (or master) Endless Space. I don't think I got much fun out of it until the 20th hour or so.

The tutorial doesn't help, it's just a series of much too detailed non-interactive screens, which just make you want to say TLDR. Do I really need to read everything about super advanced diplomacy features on my 1st turn in the game?

The game interface is extremely well designed. It's beautiful, practical, both easy to navigate and feature-rich, has all the info you need where it needs to be. This game should be an example for all other strategy game devs out there.

The graphics are beautiful too, full of eye candy grade galaxies, planets and spaceships, different designs for each faction.

The management phase is the biggest success, and the most interesting to play. There are 4 base components (money, science, food, production), Each planet you colonize provides a mix of those depending on their type and the improvements you build. There are also 16 different luxury ressources + a bunch of rare metals, that provide you different benefits. You can also trade ressources as well as make other diplomatic agreements with other factions.

The research is divided into 4 different trees (military, diplomatic/financial, terraforming/space travel and production/science) in a clever way that will need you to think carefully about your future planning.


The combat phase, unfortunately, is a bit less interesting. A lot of players have described this is nothing but a game of rock, scissors and papers. In reality it is a bit more complicated but in essence it's correct.

You do not have full control over your ships like in similar strategy games. All you do is watch the battle unfold as you play up to 3 cards. You start the game with 8-ish cards to choose from but advance techs and heroes allow you to unlock many more.

Where it does get really more complicated then just Rock Scissor Papers is that each card, in addition to countering certain type of cards, and being countered by some others, also provide your ships with specific advantages, so by studying your opponents stats and making the wise choices, it's a little more tactical than it seems when you first play.

But yet, it's frustrating that the battles are just a show with not much user input. How you build your ships, group them into fleets, and which admirals you assign to them is the most important part in winning a battle, the card phase only changes the odds in a very minor way.

Overall I still recommend this game, for trying to innovate with the space 4x genre, the quality of the interface, the infinite varieties of customization, and the overall adictive fun that it provides, despite the slow pace and the dissapointing space combat.
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A 11 de 13 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
157.3 h registradas
Publicado: 7 de diciembre de 2014
+ Difficulty levels add challenge without affecting balance
+ Various upgrades for territory
+ Multiple classes of ship
+ Heroes are well-implemented and really add to the game
+ Ship customization system is fairly well-designed and easy to get the hang of
+ Excellent racial narratives
+ Excellent audio
+ Intricate detail in ship designs

- Too few weapon types
- Races are mostly unique in ship design and backstory; doesn't affect gameplay quit enough
- Average particle effects
- Battle system is partially dependent on RNG (Random Number Generator), and not in a favorable way
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A 13 de 18 personas (72%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
201.1 h registradas
Publicado: 28 de noviembre de 2014
tldr: you should probably already own this if you like 4x games and space

A solid 4x and a good benchmark game. If you ever played Risk and thought "I could get into this" this is the game for you. Games take forever, the skill tree(s) might as well go on forever, expansion takes (almost)forever. You get the idea.

This is a good benchmark 4x because it literally does what it claims and no more. Control the planets, systems, fleet, troop, production, and diplomacy in exquisite detail with exactly the right controls (I'm looking at you "right-click backing out of status windows") which I swear should be everywhere.

I digress, if you like the genre or want to dip a toe this is a good foundation to build a love for 4x games upon. For the experienced player you'll be glad to know that things like wormhole geometry will have a bearing on your life. Because jump points between systems become very important. Once you've established yourself in a galactic arm with one jump point in and out you want to keep it. You might take a system on the other side of the jump point just to keep it safe, even though the system is a drag on the economy. You know you're going to have to increase fleet production to take the system but citizens are unhappy because you have...

You get the idea. The only (obvious) twist here is that it takes place in space. So if that's your thing you should enjoy it.
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A 7 de 9 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
111.3 h registradas
Publicado: 17 de diciembre de 2014
I gravitated towards this game after playing Sins of a Solar Empire for a while. I enjoyed the aspect of it feeling like a 4X game (Civ was a want at the time, but I didn't want to pony up 50$+ for a game that I was unsure of), while still feeling vaguely familiar.

After playing Civ5 after this game, I can say that this is probably one of the FASTER 4X's on the market. Games like Civ will take ages just to get yourself to any reasonable point in the game even on the fastest available mode, research and expansion-wise, whereas this game you can effectively start and finish a game in a few casual nights on the fastest speed.

Another perk of the game is just how beautiful the fight cinematics are. Though most players, especially in multi-player, will skip these because of time constraints. But the general presentation of the game is incredibly clean, things are for the most part explained out through hover-over text (Why is my approval rating so low? Here's a list of every positive and negative affect on it within this system!), but there are its flaws here and there with this. Some newer features haven't been polished up as much as the base game, but that's overlookable since everything functions just right.

Speaking of fighting, that brings me to another irk. The AI can be incredibly stubborn regarding fleets, and the mechanics of the game can be bothersome as well. Case in point: If you have a large fleet in enemy territory, a single scout ship can pin down the entire fleet and prevent it from doing anything unless you formally declare war on them. And in turn, declaring war opens up your borders to their ships and doing the same to you. So you can't attack a single piddly ship, nor can you get away from it, unless you either make peace or throw down the hatchet.

Resources in the game are fairly well presented. The game bases around FIDS; Food, Industry, Dust, Science. Every planet can produce some of these, and improvements can further add onto these numbers for a total at the top of every system. Another fine thing is that each system is pretty much independent of each other, aside from a few exceptions of endless temples, wonders, and luxury resources. But these are worded differently and imply that they are empire-wide instead of just in system. So a rebellious and angry system doesn't drag down everybody else, but you can feel it as a whole in regards to your Dust rates. Managing your empire is tough at times, but it's not improbable unless you make some terrible decisions early on (expanding too fast, hiking the taxes up to insane amounts for no legitimate reason, etc.) or end up getting assaulted by a warmonger later on with not enough ships available.

Diplomacy is very well presented, showing your faction vs. everybody else's faction, along with every other faction displaying their current status with other players (Alliance, Peace, Cold War, and War) but there's not much else to it. Trading tech, making deals, and what-not. Basic stuff, nothing too insane.

The way the military system is presented is interesting. Fleets cost dust to maintain, and fleets can only be so big, based on your current tech and starting perks. Some of the science-based factions take smaller fleet perks, since they don't look to win by kicking everybody in the pants. The one issue I have with the game is that it doesn't take into proper account fighters into the attack power strength, which can be incredibly overpowering at times as they don't really have anything to counteract them via battle cards. Could be an interesting addition to the combat tree, if you know the enemy is using figs.

A great game, worthwhile to give a play if you're growing tired of traditional 4X games taking a week of dedicated play to finish, and are looking for something small and fast to play in bite sized pieces. I know most people gripe about balance, but when the game's randomly generated like this, there's obviously going to be a little luck involved. But a good player should be able to counteract things and use their beginning to their advantage as best they can.
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A 5 de 6 personas (83%) les ha sido útil este análisis
112.7 h registradas
Publicado: 18 de diciembre de 2014
Endless Space is a 4X game set in space, or, more accurately, in a galaxy you and other factions share. It's a great 4X strategy game, but it is kinda really difficult to get into. If you do manage to get the hang of it though, it's definetly worth it, even though the AI can be frustrating at times.
Also, the Soundtrack is really damn good.
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A 16 de 28 personas (57%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
27.5 h registradas
Publicado: 7 de enero
The tech tree is rather neat, colonizing and expanding is entertaining.. overall it's really good. EXCEPT the combat system is obscure, stupid, awful, ♥♥♥♥♥♥, and and makes no sense whatsoever. Which kind of makes the whole game bad, as the game *always* devolves into combat.

Oh, and the AI cheats like nothing else.
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A 3 de 3 personas (100%) les ha sido útil este análisis
9.2 h registradas
Publicado: 1 de mayo
At first I wasn't sure what to expect from this game.

I saw this game pop up when it first hit steam quite some time ago looking for funding. I've always been a big fan of 4x games, I grew up playing MOO/MOO2 and dreaming of games that would build on that style. I even found myself fond of MOO3, glitches/bugs/balance issues and all. It's been a hard time finding a game that truely captured that style of game and moved forward with it.

This game isn't quite what I wanted.

The combat in this game is fairly hands off. You decide 'tactics' in 3 stages, each tactic mildly affecting how your ships perform and in some cases can cancel the effect of the enemies (and vice versa). While this is intrigueing, it does make for a mildly irritating battle choice. What ever happened to a nice turn based combat system like in say MOO where you had complete control over each ship, making every single movement count?

Ship building isn't half bad, which Galactic Civ does have more options in this department it's combat is far to Civ like for my tastes. Endless Space does a far better job making your choices feel like they count but there could have been far better ways to implement combat. That having been said, the game itself looks quite beautiful, reminding me of oldschool capital ship battles like Homeworld. Nice explosions, lots of bits and peices go floating away, etc.

The tech tree is also a bit interesting. Unlike most other 4x games with a side scrolling tree that can be a pain to locate what you want, Endless Space uses a true 'tree' system, with 4 branches to incorporate 4 different types of techs. Each of the races has a different tree, and honestly they each feel truely different... no watered down "Huumies!" here.

While I'm somewhat sad that the combat isn't quite what I'd have hoped to see in this title, the gameplay is still quite impressive. I've really enjoyed the game thus far, each time I've started a new race it's been a joy to see how the new race feels over the other choices I've made.
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A 3 de 3 personas (100%) les ha sido útil este análisis
41.4 h registradas
Publicado: 26 de abril
Hello casual gamers,

Endless space is a fun turn based stratagy game. Like any game it has it ups and downs. Entering into the game i had no idea what i was getting myself into. Pretend you just got thrown into the deep end of the swimming pool and you don't know how to swim. There are two options, either learn to swim really quickly or... That is the feeling i got when i jumped into my first game vs. 8 other players. Once you get used to the system, the game provides, it gets easier.
The Pros
- A lot of different civilisations
- A lot of management (game depth - Allocating resources on planets, food, metal, dust (gold) or research)
- Huge tech tree
- Low system requirements
the Cons
- No single player campaign - only skirmish maps
- Huge learning curve
- Battles are not indepth at all, very basic
- A few game bugs like de-sync (occurs sometimes to never occur)

Overall I play this game with my friends and just like to have fun and let off some steam. Overall this game is fun, but to those who are willing to put time and effort in understanding the game.
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
21.3 h registradas
Publicado: 6 de diciembre de 2014
The Best 4X Space Strategy I was always looking for. (I own nearly all of them)
Awesome Tech Tree and lots of Space Archeology to explore!
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A 4 de 5 personas (80%) les ha sido útil este análisis
1,020.3 h registradas
Publicado: 6 de abril
The short of it: This game is really good, BUT ONLY WITH THE EXPANSION! DO NOT BUY AND PLAY THIS GAME NAKED!

Unlike a lot of 4X games, Endless Space is more about building your empire than about developing your colonies or really fighting wars. Not that you won't fight wars, the AI is usually vicious enough to wait and plot and it will build up an overwhelming force based on your existing military might before waging war on you. And it WILL do that. Every single chance it can, unless it can't, it will do that. Never think it won't, since it has no reason not to.

We'll get more into that later, but right now let's focus on the empire-building. Building up the empire is the primary focus of this game. Oftentimes if you look at too little at a time, you'll tunnel vision yourself into a corner when you should be keeping yourself as distant as possible. A prime example of this is expressed in happiness. The morale of a system and its subsequent production bonuses are NOT more important than the overall happiness of your empire. After all, a 15% production bonus across 4 stars is better than a 30% bonus in just one. If, when settling a new system, you have a planet with lots of production, or a planet with a high amount of happiness-boosting, you pick the one that makes your empire happy, or you lose the game.

Now then, let's talk about war. War is problematic in this game because A) it's inevitable, and B) it's boring. The game takes a very hands-off approach to combat and in the vanilla game technology is both everything and a linear arms race. The guy with the most ship tonnage and the best weapons will always win. You can employ tactics cards, but these will only have a minimal impact on the outcome. This leads to a very boring experience, and can force you into certain types of tech progression and thus certain modes of gameplay. To deviate from established doctrine is to lose in the vanilla game.

DO NOT PLAY THE VANILLA GAME. Instead, do yourself a favor and get the Disharmony expansion. The Disharmony expansion does away with about 75% of the weapon-tech in favor of just four generations of guns. Each is a sizable improvement over the last generation, and keeping up the with the AI is definitely important, but with tactics, ship design, aimpoint selections, and formation management you can steal victory from the jaws of supposedly assured defeat.

Endless Space encourages you to use your distant veiw not to mess with the minutae of your own empire, but rather to mess with the other guys. Through trade, trade routes, blockades, invasions, explorations, treaties, and wars you are charged to take away the choices of the enemy for as long as possible while you improve your own choices. How you do this is entirely up to you, and Endless Space: Disharmony actually allows you quite a bit of wiggle room on how you do it.
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A 2 de 2 personas (100%) les ha sido útil este análisis
19.4 h registradas
Publicado: 25 de abril
I have played 17 hours so far and only scratching the surface here. I'll have to write a more in-depth review once I have mastered the game better and have put in a little bit more time but so far i'm enjoying it a lot. If you like turn based strategy games like Civilization series then this is definitely worth checking out.
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A 3 de 4 personas (75%) les ha sido útil este análisis
30.7 h registradas
Publicado: 29 de diciembre de 2014
TL:DR: A very deep and interesting space game, with a few minor flaws.


Endless space puts you in control of a galactic civilization and tells you to go kick ♥♥♥ diplomatically, militarily, or scientifically. Kinda like Civilization, except in space.

Players choose a race (or build their own) that has their own sets of strengths and weaknesses to fit their play styles and what kind of victory they want to achieve. Players advance their civs awesomeness by researching a linear tech web with several distinct sections. The tech tree is very large with a lot of different things to get that affect all aspects of gameplay, allowing players to research specific technologies to best complement their civilization.

Players fight other civs by building fleets based upon ships of their design. Players fit ships based on a hull design, propulsion, power, weapons and a few unique things like colonists, siege guns, and other stuff. Players then use their fleets to go kick other fleets in the ♥♥♥.

Combat in this game is resolved auto-magically by the computer based on the opposing fleets ships compositions. I was hoping it was going to be in real time when I bought it based on screenshots, but alas I was decieved. The game does give you a very nice cinematic cut scene of the fleets going at it though, however you can only watch and can't control your ships.
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A 3 de 4 personas (75%) les ha sido útil este análisis
160.0 h registradas
Publicado: 10 de enero
Simply put ES is a reasonably well-designed 4x game.
The fact that it's space orientated probably suckers me in more than most. It's nice to look at, being able to customise your own empire and game settings, and the diversity of play-style involved is all very nice. The battles at first i thought would be an issue but as you get into it, it's quite easy to understand that the developers have thought it through so that battles in the late game can be auto'd quite successfully to save on turn time using a form of rock-paper-scissors approach with cards, while some can be manually done to watch the pretty explosions. The UI is very intuitive to use, provides all the information you need to cut down the micromanagement needed to a level of enjoyment and not tedium and I love the system view used in this game.

I spend most of the play time on the expansion ES: Disharmony which has expanded on the core idea quite successfully IMO and adds some nice features such as the Harmony race and I'm enjoying trying to get achievements, experience different play-styles and fine tune my custom race, something that this game does really well......

..BUT...

As much as I like this game there are some glaring flaws that must be mentioned.
Firstly, the tech tree is not nearly as large or diverse as I would like it to be. It's really easy to finish which is disappointing and I don't like the military tree. The weapons only have a few levels each of which consists of a weight reduction / power increase which is too simplistic an approach and kind of cheapens the combat thereafter. The techs themselves have massively misleading names; eg Dark Energy Shield - immediately you think "woah, that's gonna be good" but it only unlocks an armour module which does what? More defence power, more ship hp, the same as the rest of them. Only a little bit of variety would add a really nice twist.
Invading systems is in the firing line next. For such a neat ship-combat system this game lacks an invasion system at all really. It consists of; put invasions modules on ships, go to system, invade, wait. You have no influence over the invasion whatsoever which can be a major pain in some games when you need to make key moves quickly and you're held back by invasion speed. Once you research into troops you can bypass this by directly invading with a % chance to succeed but this itself is flawed because by replacing a couple of siege modules with troops and maintaining moderate amounts of siege ships you can insta-take systems quite easily, swinging to the other extreme.
No culture-flipping / major effects of influence is disappointing personally. Lovely way to add pressure to empires without using guns and hulls that could be implemented that isn't currently.
I've heard a lot of knocks at the diplomacy system, I don't think I notice / care with how I play but might be worth investigating if you do because it is quite simplistic compared to something like MOO.

Having said all of that, it might be easy to think this game isn't worth it but I think it is. Yes it needs some TLC and I hope the developers are interested in providing some but for now it has entertained me for over 120 hours and I get bored quite quickly of things so to me that's a success.

My suggestion if you are thinking of buying it, read more reviews, watch a let's play or two on youtube because I did and I found that very helpful in making up my mind.
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