Endless Space est un jeu de stratégie 4X au tour par tour, couvrant l'âge de la colonisation spatiale dans l'univers Endless, dans lequel vous pouvez contrôler chaque aspect de votre civilisation, avec comme objectif la domination galactique.
Évaluations des utilisateurs : Très positive (3,854 évaluation(s))
Date de parution: 4 juil 2012

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Acheter Endless Space - Emperor Edition

Packages qui comprennent ce jeu

Acheter Endless Space Gold

Inclut les 2 articles suivants : Endless Space® - Disharmony, Endless Space® - Emperor Edition

Acheter Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

 

Recommandé par les curateurs

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."
Lire la critique complète ici.

Mises à jour récentes Tout voir (23)

4 mars

[1.1.58] Release Notes

BUG FIX

  • Fixed the Don't Even Think About It achievement: "create a custom faction with -195 points or less, and win a game with it on Endless difficulty" (the achievement would trigger with a custom faction with -100 points points or less)

~Amplitude Studios

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26 février

Spanish Language Now Available



Hola,

Sorry, I had to. :) We are happy to announce that Endless Space is now available in Spanish, in this [1.1.57] version! We know that the Spanish-speaking community will be quite excited, and would like to thank the Clan DLAN for their translation:

  • Daniel “Greeny” Núñez
  • Daniel “Dynamite” Gulevich
  • Daniel “Juez” Lastra
  • Óscar “Darkpadawan” Rodríguez
  • Jon Andoni “Joanor” Ortiz
  • Alberto “Munh” Rodríguez
  • Silvia “Silviarip” Ruiz
  • Irene “Robomermaid” Pérez
  • Miguel González “Del Pino”
  • Nicolás “Krakenloco” Jiménez
  • Cristóbal “Rhisthel” Ortega
  • Alexander “Celaeno” Gutiérrez
  • Bárbara Zaplana
  • José Neder


CHANGING THE GAME LANGUAGE
To switch your game to Spanish, go in your Steam library, right click on Endless Space, then "Properties", and go in the "Language" tab to select Spanish.


Have fun!
~Amplitude

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Articles

“Endless Space est un jeu malin, bien fini et intelligent, avec d'innombrables possibilités. Sa force réside dans le soin apporté à l'équilibrage, ainsi que la façon dont il récompense toutes sortes de styles de jeu. Nous n'avons pas vu un jeu de stratégie comme celui-ci depuis un bon moment.”
8/10 – IGN

“Au cas où ce ne serait toujours pas clair : foncez. Vous êtes des gros énervés du genre ? Achetez. Vous êtes plutôt novices et les 4X vous ont toujours fait un peu peur ? Achetez.”
9/10 – FactorNews

“Pour un premier jeu, il est étonnamment complexe, exigeant et motivant.”
82% – GameStar

Extra Content

À propos de ce jeu


La galaxie est ancienne, et sa première forme d'intelligence est apparue avec une civilisation appelée Les Endless. Bien avant que nous commencions à admirer les étoiles, ils voyageaient déjà entre elles ; bien que maintenant, tout ce qu'il nous reste d'eux est appelé Brume. Il s'agit d'un matériau épars, découvert dans des temples oubliés : il donnait du pouvoir aux amiraux et gouverneurs galactiques. Ainsi, la galaxie appartiendra à la faction qui pourra prendre le contrôle et dévoiler les secrets de la Brume…


Un Dirigeant Né : Guidez une des huit civilisations pour la domination galactique. Contrôlerez-vous la galaxie entière par de subtiles accords commerciaux et diplomatiques, l'exploration des moindres recoins de l'univers afin de trouver de puissants artefacts et ressources, l'écrasement des autres civilisations avec vos technologies avancées, ou la destruction de vos ennemis avec de massives armadas ?


Des Découvertes Sans Fin : Avec des centaines de systèmes stellaires à explorer, des types de planètes différents, produits de luxe et ressources à exploiter, les mystères de la Brume à maîtriser et moult étranges phénomènes scientifiques à gérer, le joueur ne manquera pas de défi ! Engagez un héros afin qu'il devienne amiral de votre flotte, ou gouverneur de votre système et découvrez cinq classes de héros et leur unique arbre d'habilités et de spécialisations.


Un Space Opera : Faites l'expérience d'Endless Space avec des graphismes et une interface ultramoderne, alternez entre décisions de batailles stratégiques et planification à long terme. Optimisez chaque flotte pour des batailles épiques afin de contester des étoiles. Créez de parfaites combinaisons avec des douzaines de vaisseaux uniques par civilisation. Customisez votre vaisseaux avec des modules, un armement, des moteurs et des modules spéciaux. Le joueur a une pléthore de choix quand il s'agit de détruire ou dissuader son ennemi.


Conquérir l'Univers : Jouez avec jusque 7 opposants et construisez - ou brisez - des alliances selon votre envie. Découvrez un style de jeu innovant et dynamique au tour par tour simultané. À tout moment vous pourrez rejoindre instantanément des parties en ligne. Définissez votre propre civilisation en la customisant et confrontez celles créées par vos amis.


Une Rejouabilité Infinie : Contrôlez chacune des possibilités que le jeu vous offre ; d'une partie rapide à une guerre sans fin. Générez une infinité de galaxies de manière aléatoire, où chaque début de partie est synonyme de nouvelle aventure. Choisissez la taille, la forme, la densité, l'âge et encore bien d'autres aspects pour façonner votre galaxie idéale. Sélectionnez différentes conditions de victoires et adaptez votre stratégie sur le moment.

Configuration requise

Windows
Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP SP3 / Vista / 7
    • Processeur : Processeur Core 2 Duo ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte graphique comportant 256 Mo de mémoire vidéo et compatible DX9
    • DirectX® : 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9
    Recommandée :
    • Système d'exploitation : Windows XP SP3 / Vista / 7
    • Processeur : Core i5/i7 ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte graphique comportant 512 Mo de mémoire vidéo, compatible DX9 et supportant PS 3.0
    • DirectX® : 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9
    Minimum :
    • Système d'exploitation : Snow Leopard 10.6.7, ou plus récent.
    • Processeur : Intel Core Duo (2 GHz ou plus)
    • Mémoire vive : 2 Go de RAM
    • Affichage : ATI Radeon 2400 ou supérieure / NVIDIA 8600M ou supérieure / Intel HD Graphics 3000
    • Disque dur : 2 Go d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Snow Leopard 10.6.7, ou plus récent.
    • Processeur : Intel Core Duo (2 GHz ou plus)
    • Mémoire vive : 4 Go de RAM
    • Affichage : ATI Radeon 2400 ou supérieure / NVIDIA 8600M ou supérieure / Intel HD Graphics 3000
    • Disque dur : 2 Go d'espace disque disponible
Évaluations intéressantes des utilisateurs
31 personne(s) sur 33 (94%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
5.6 heures en tout
Posté le : 29 décembre 2014
Endless Space, aussi appellé "quoi, il est déjà 5h du mat ?"
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14 personne(s) sur 14 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
78.6 heures en tout
Posté le : 16 février
Les Endless, peuple légendaire qui serait le fondement même de ce qu’est la galaxie aujourd’hui. Il va bien falloir vous préparer pour une expédition de grande envergure, la galaxie est grande, et vous n’êtes pas seul …

VERSION COURTE

Voyageant dans l'espace à la recherche de trésors d'une civilisation perdus, Endless Space propose de prendre le contrôle total de la galaxie à travers douze factions aux possibilités d'actions et de conquêtes totalement différentes. Le jeu mettra à l'épreuve votre stratégie, car personne n'est prêt à se laisser conquérir, et il faudra forcément être plus malin que votre / vos ennemi(s). On appréciera le nombre assez conséquent de map entièrement configurable, tout comme la personnalisation des trais de faction. De plus, voir nos vaisseaux se battre en temps réel donne vraiment une impression de puissance. On regrettera cependant de ne pas avoir plus de liberté dans nos mouvements, se limitant aux chemins imposés. Je recommande le jeu pour son aspect gestion très complet, ainsi que la personnalisation des maps et des factions.

VERSION LONGUE

----------------- VOIR LA SUITE DE L'EVALUATION ----------------

---------  EVALUATION EDITÉE DU 16/02/2015 BY SEIKA ----------
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 25 décembre 2014
Très bon jeu mais par contre un peu dur à prendre en main au début
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
93.7 heures en tout
Posté le : 2 décembre 2014
Excellent 4x, profond et intelligent
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
33.0 heures en tout
Posté le : 6 janvier
Very nice 4X, splendid graphics, good replayability due to very different faction mecanisms. Some more data charts specificaly made for trading could help when territory grows in size but definitively a must have.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
44.4 heures en tout
Posté le : 27 avril
Super jeu !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
25.7 heures en tout
Posté le : 29 mai
Les batailles spatiales sont bien faites, malgrès des possibilités d'interagire limitées. Reste que c'est un jeu de stratégie interressant.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
32.6 heures en tout
Posté le : 28 décembre 2014
Très agréablement surpris par ce jeu, étant un Débutant pour les jeux 4X !
Un peu complexe a prendre en main certe, mais de très longues heures à passer dessus en vue !
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136 personne(s) sur 195 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
31.2 heures en tout
Posté le : 12 janvier
Endless space. Well it definitely seems endless until some random AI or player appears out of the blue with tech that would take you 80 turns to catch up to. Like another reviewer wrote it is an excersize in walking down the middle of the road, straying too far one direction or another leads to punishment.

So lets break it down

Pro's
-Graphically better than average
-Very long scenarios (if thats your thing)
-Tons of tech paths
-Customizable balanced races
-Potentially huge universe

Cons
- While tons of options exist, viable strategies are severly limited
- Tech extremes (either you dominate vs enemy tech or you get completely destroyed)
- Zero forgiveness / ability to react to enemy tech - by the time you know its way to late
- Extremely long build up for a rapid end game desicion win or lose

Many games will end up 300 turns in with you dominating by teching one or two directions just to have the game end in the next 20 turns when you come against another that has teched to your weakness, it is merciless and gives no method of comeback.

Even if you continue to dominate non stop the game takes for ever. It becomes an effort in picking every weed from the proverbial garden chasind down every last fleet and spending turn after turn invading planets with you puny limited fleet.
Fleet size limiters basically strangle you throughout the game and create a near singular military tactic. Attack every system all at the same time. There is no ability to focus because your fleet size is obscenely limited and each fleet fights solo 1v1 then the next, and the next etc.

So much is not explained in this game, it lacks detailed tools to let you know exactly how things/tech will effect your empire making it difficult to plan without using a wiki or having only a vague idea of how something will effect your empire.

I really wanted this to be the next big 4x but sadly I have to not reccomend it as there are definitely better ones out there.

"Endless Space's combat system had more the feel of a pokemon card game where I play my engineering card in hopes to counter your sabatoge card while we watch a quant little cinimatic in the background
- pewpew..."
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31 personne(s) sur 42 (74%) ont trouvé cette évaluation utile
13.2 heures en tout
Posté le : 24 février
Blog Post: http://wildwoodgeek2.blogspot.com/2015/02/Endlessspace.html

What Endless Space did right

Smooth 4X gameplay
Endless Space plays great with smooth 4X gameplay. it plays a lot like a Civilization game, with the player having to manage your government, your tech, your military, and foreign relations.


Strategic Combat
In Endless Space instead of directly controlling battles you choose your battle strategies. like EMPs, Missile Barriers, and the such. choosing the right battle strategy can help you win against even a larger fleet.

Epic Thematic Battles
once you've chosen your battle strategy the only thing to left to do is sit back and watch the fireworks. getting to see your epic fleet destroy (or be destroyed) is just great.



Lots of factions
Endless Space features 12 factions with their own lore, game art, and space ship design. to add to that you can also create your own faction with their own traits.

Custom fleets
in Endless Space you can choose what weapons and systems your ships have, this means you can make ship designs for certain purposes like planet invasion or fleet carrier.


Heroes
a slight RPG element to Endless Space are heroes. heroes can be assigned to systems and fleets giving bonus. they also get XP as time goes on and get better traits.



What Endless Space did wrong

UI is a little confusing
the Endless Space UI can be a little confusing and they don’t really do good job of explaining everything to you.



AI is not too smart
The AI in Endless Space is not that smart. they will attack you even if you greatly outnumber them. also if you get a too high tech score they attack you “out of fear of your advancement” so basically they get afraid when you have enough power to beat them, so they attack you. on their own. i wish the AI would join together to take you down if they think you've gotten too powerful.
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27 personne(s) sur 35 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
82.4 heures en tout
Posté le : 14 décembre 2014
Endless Space tries to be the successor of the Master of Orion series, as in a space exploration strategy game with a management phase and space combats.
It doesn't fully succeed, but merit has to be given for it trying to do it in its own way, and innovating rather than copying.

First warning, it takes a long time to appreciate (or master) Endless Space. I don't think I got much fun out of it until the 20th hour or so.

The tutorial doesn't help, it's just a series of much too detailed non-interactive screens, which just make you want to say TLDR. Do I really need to read everything about super advanced diplomacy features on my 1st turn in the game?

The game interface is extremely well designed. It's beautiful, practical, both easy to navigate and feature-rich, has all the info you need where it needs to be. This game should be an example for all other strategy game devs out there.

The graphics are beautiful too, full of eye candy grade galaxies, planets and spaceships, different designs for each faction.

The management phase is the biggest success, and the most interesting to play. There are 4 base components (money, science, food, production), Each planet you colonize provides a mix of those depending on their type and the improvements you build. There are also 16 different luxury ressources + a bunch of rare metals, that provide you different benefits. You can also trade ressources as well as make other diplomatic agreements with other factions.

The research is divided into 4 different trees (military, diplomatic/financial, terraforming/space travel and production/science) in a clever way that will need you to think carefully about your future planning.


The combat phase, unfortunately, is a bit less interesting. A lot of players have described this is nothing but a game of rock, scissors and papers. In reality it is a bit more complicated but in essence it's correct.

You do not have full control over your ships like in similar strategy games. All you do is watch the battle unfold as you play up to 3 cards. You start the game with 8-ish cards to choose from but advance techs and heroes allow you to unlock many more.

Where it does get really more complicated then just Rock Scissor Papers is that each card, in addition to countering certain type of cards, and being countered by some others, also provide your ships with specific advantages, so by studying your opponents stats and making the wise choices, it's a little more tactical than it seems when you first play.

But yet, it's frustrating that the battles are just a show with not much user input. How you build your ships, group them into fleets, and which admirals you assign to them is the most important part in winning a battle, the card phase only changes the odds in a very minor way.

Overall I still recommend this game, for trying to innovate with the space 4x genre, the quality of the interface, the infinite varieties of customization, and the overall adictive fun that it provides, despite the slow pace and the dissapointing space combat.
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17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
157.3 heures en tout
Posté le : 7 décembre 2014
+ Difficulty levels add challenge without affecting balance
+ Various upgrades for territory
+ Multiple classes of ship
+ Heroes are well-implemented and really add to the game
+ Ship customization system is fairly well-designed and easy to get the hang of
+ Excellent racial narratives
+ Excellent audio
+ Intricate detail in ship designs

- Too few weapon types
- Races are mostly unique in ship design and backstory; doesn't affect gameplay quit enough
- Average particle effects
- Battle system is partially dependent on RNG (Random Number Generator), and not in a favorable way
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
1,020.3 heures en tout
Posté le : 6 avril
The short of it: This game is really good, BUT ONLY WITH THE EXPANSION! DO NOT BUY AND PLAY THIS GAME NAKED!

Unlike a lot of 4X games, Endless Space is more about building your empire than about developing your colonies or really fighting wars. Not that you won't fight wars, the AI is usually vicious enough to wait and plot and it will build up an overwhelming force based on your existing military might before waging war on you. And it WILL do that. Every single chance it can, unless it can't, it will do that. Never think it won't, since it has no reason not to.

We'll get more into that later, but right now let's focus on the empire-building. Building up the empire is the primary focus of this game. Oftentimes if you look at too little at a time, you'll tunnel vision yourself into a corner when you should be keeping yourself as distant as possible. A prime example of this is expressed in happiness. The morale of a system and its subsequent production bonuses are NOT more important than the overall happiness of your empire. After all, a 15% production bonus across 4 stars is better than a 30% bonus in just one. If, when settling a new system, you have a planet with lots of production, or a planet with a high amount of happiness-boosting, you pick the one that makes your empire happy, or you lose the game.

Now then, let's talk about war. War is problematic in this game because A) it's inevitable, and B) it's boring. The game takes a very hands-off approach to combat and in the vanilla game technology is both everything and a linear arms race. The guy with the most ship tonnage and the best weapons will always win. You can employ tactics cards, but these will only have a minimal impact on the outcome. This leads to a very boring experience, and can force you into certain types of tech progression and thus certain modes of gameplay. To deviate from established doctrine is to lose in the vanilla game.

DO NOT PLAY THE VANILLA GAME. Instead, do yourself a favor and get the Disharmony expansion. The Disharmony expansion does away with about 75% of the weapon-tech in favor of just four generations of guns. Each is a sizable improvement over the last generation, and keeping up the with the AI is definitely important, but with tactics, ship design, aimpoint selections, and formation management you can steal victory from the jaws of supposedly assured defeat.

Endless Space encourages you to use your distant veiw not to mess with the minutae of your own empire, but rather to mess with the other guys. Through trade, trade routes, blockades, invasions, explorations, treaties, and wars you are charged to take away the choices of the enemy for as long as possible while you improve your own choices. How you do this is entirely up to you, and Endless Space: Disharmony actually allows you quite a bit of wiggle room on how you do it.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
111.3 heures en tout
Posté le : 17 décembre 2014
I gravitated towards this game after playing Sins of a Solar Empire for a while. I enjoyed the aspect of it feeling like a 4X game (Civ was a want at the time, but I didn't want to pony up 50$+ for a game that I was unsure of), while still feeling vaguely familiar.

After playing Civ5 after this game, I can say that this is probably one of the FASTER 4X's on the market. Games like Civ will take ages just to get yourself to any reasonable point in the game even on the fastest available mode, research and expansion-wise, whereas this game you can effectively start and finish a game in a few casual nights on the fastest speed.

Another perk of the game is just how beautiful the fight cinematics are. Though most players, especially in multi-player, will skip these because of time constraints. But the general presentation of the game is incredibly clean, things are for the most part explained out through hover-over text (Why is my approval rating so low? Here's a list of every positive and negative affect on it within this system!), but there are its flaws here and there with this. Some newer features haven't been polished up as much as the base game, but that's overlookable since everything functions just right.

Speaking of fighting, that brings me to another irk. The AI can be incredibly stubborn regarding fleets, and the mechanics of the game can be bothersome as well. Case in point: If you have a large fleet in enemy territory, a single scout ship can pin down the entire fleet and prevent it from doing anything unless you formally declare war on them. And in turn, declaring war opens up your borders to their ships and doing the same to you. So you can't attack a single piddly ship, nor can you get away from it, unless you either make peace or throw down the hatchet.

Resources in the game are fairly well presented. The game bases around FIDS; Food, Industry, Dust, Science. Every planet can produce some of these, and improvements can further add onto these numbers for a total at the top of every system. Another fine thing is that each system is pretty much independent of each other, aside from a few exceptions of endless temples, wonders, and luxury resources. But these are worded differently and imply that they are empire-wide instead of just in system. So a rebellious and angry system doesn't drag down everybody else, but you can feel it as a whole in regards to your Dust rates. Managing your empire is tough at times, but it's not improbable unless you make some terrible decisions early on (expanding too fast, hiking the taxes up to insane amounts for no legitimate reason, etc.) or end up getting assaulted by a warmonger later on with not enough ships available.

Diplomacy is very well presented, showing your faction vs. everybody else's faction, along with every other faction displaying their current status with other players (Alliance, Peace, Cold War, and War) but there's not much else to it. Trading tech, making deals, and what-not. Basic stuff, nothing too insane.

The way the military system is presented is interesting. Fleets cost dust to maintain, and fleets can only be so big, based on your current tech and starting perks. Some of the science-based factions take smaller fleet perks, since they don't look to win by kicking everybody in the pants. The one issue I have with the game is that it doesn't take into proper account fighters into the attack power strength, which can be incredibly overpowering at times as they don't really have anything to counteract them via battle cards. Could be an interesting addition to the combat tree, if you know the enemy is using figs.

A great game, worthwhile to give a play if you're growing tired of traditional 4X games taking a week of dedicated play to finish, and are looking for something small and fast to play in bite sized pieces. I know most people gripe about balance, but when the game's randomly generated like this, there's obviously going to be a little luck involved. But a good player should be able to counteract things and use their beginning to their advantage as best they can.
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
113.6 heures en tout
Posté le : 18 décembre 2014
Endless Space is a 4X game set in space, or, more accurately, in a galaxy you and other factions share. It's a great 4X strategy game, but it is kinda really difficult to get into. If you do manage to get the hang of it though, it's definetly worth it, even though the AI can be frustrating at times.
Also, the Soundtrack is really damn good.
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21 personne(s) sur 37 (57%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
27.5 heures en tout
Posté le : 7 janvier
The tech tree is rather neat, colonizing and expanding is entertaining.. overall it's really good. EXCEPT the combat system is obscure, stupid, awful, ♥♥♥♥♥♥, and and makes no sense whatsoever. Which kind of makes the whole game bad, as the game *always* devolves into combat.

Oh, and the AI cheats like nothing else.
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11 personne(s) sur 18 (61%) ont trouvé cette évaluation utile
23.6 heures en tout
Posté le : 17 avril
Simply put this game is pretty high up on my "steam regrets" list and I don't know why. It starts off with fairly amazing graphics, however, things quickly go downhill. The whole combat system is essentially pick a card by making an educated guess about what card the computer picked... and then you get to watch a 30 sec encounter of the ships shooting at eachother. After maye the first dozen fights these become increasingly painful to watch as you realize that if you wanted to watch a movie you have no control over netflix is probably the cheaper and better option. Essentially all of the combat and strategy are done in what you research and how you equip your ships (kindof cool for the 2 minutes it takes) of course by the late game it doesn't really matter what you do equipping wise as all ships are essentially paper airplanes flying around with nukes. (whoever has the most ships wins)... I'm going to quit writing before I get to the completely happiness (you have very very little control over) based economy as this much anger is unhealthy.

TLDR; Deceptively disappointing game. You do tons of work for very little actual affect on the game.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
12.3 heures en tout
Posté le : 1 mai
At first I wasn't sure what to expect from this game.

I saw this game pop up when it first hit steam quite some time ago looking for funding. I've always been a big fan of 4x games, I grew up playing MOO/MOO2 and dreaming of games that would build on that style. I even found myself fond of MOO3, glitches/bugs/balance issues and all. It's been a hard time finding a game that truely captured that style of game and moved forward with it.

This game isn't quite what I wanted.

The combat in this game is fairly hands off. You decide 'tactics' in 3 stages, each tactic mildly affecting how your ships perform and in some cases can cancel the effect of the enemies (and vice versa). While this is intrigueing, it does make for a mildly irritating battle choice. What ever happened to a nice turn based combat system like in say MOO where you had complete control over each ship, making every single movement count?

Ship building isn't half bad, which Galactic Civ does have more options in this department it's combat is far to Civ like for my tastes. Endless Space does a far better job making your choices feel like they count but there could have been far better ways to implement combat. That having been said, the game itself looks quite beautiful, reminding me of oldschool capital ship battles like Homeworld. Nice explosions, lots of bits and peices go floating away, etc.

The tech tree is also a bit interesting. Unlike most other 4x games with a side scrolling tree that can be a pain to locate what you want, Endless Space uses a true 'tree' system, with 4 branches to incorporate 4 different types of techs. Each of the races has a different tree, and honestly they each feel truely different... no watered down "Huumies!" here.

While I'm somewhat sad that the combat isn't quite what I'd have hoped to see in this title, the gameplay is still quite impressive. I've really enjoyed the game thus far, each time I've started a new race it's been a joy to see how the new race feels over the other choices I've made.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
41.4 heures en tout
Posté le : 26 avril
Hello casual gamers,

Endless space is a fun turn based stratagy game. Like any game it has it ups and downs. Entering into the game i had no idea what i was getting myself into. Pretend you just got thrown into the deep end of the swimming pool and you don't know how to swim. There are two options, either learn to swim really quickly or... That is the feeling i got when i jumped into my first game vs. 8 other players. Once you get used to the system, the game provides, it gets easier.
The Pros
- A lot of different civilisations
- A lot of management (game depth - Allocating resources on planets, food, metal, dust (gold) or research)
- Huge tech tree
- Low system requirements
the Cons
- No single player campaign - only skirmish maps
- Huge learning curve
- Battles are not indepth at all, very basic
- A few game bugs like de-sync (occurs sometimes to never occur)

Overall I play this game with my friends and just like to have fun and let off some steam. Overall this game is fun, but to those who are willing to put time and effort in understanding the game.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
21.3 heures en tout
Posté le : 6 décembre 2014
The Best 4X Space Strategy I was always looking for. (I own nearly all of them)
Awesome Tech Tree and lots of Space Archeology to explore!
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