Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
Käyttäjäarvostelut: Erittäin myönteinen (2,927 arvostelua)
Julkaisupäivä: 4. heinä, 2012

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Osta Endless Space - Emperor Edition

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Osta Endless Space Gold

Sisältää 2 kohdetta: Endless Space - Emperor Edition, Endless Space - Disharmony

 

Kuraattoreiden suosittelema

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."

Endless Space Emperor Edition includes...

These 4 add-ons bring a new custom faction, heroes, buildings, technologies, events, musics and plenty of new features voted by the community, such as Exploration Rewards or Wonders, that enhance the game immersion and experience!

Extra Content

Tietoja pelistä

Tämä galaksi on muinainen ja sen ensimmäistä älyllistä sivilisaatiota me kutsumme nimellä "the Endless". Kauan ennen kuin meidän silmämme tähysivät tähtiin, he lensivät tällä tähtitaivaalla. Dustina tunnettu aine on kuitenkin kaikki mitä tästä kansasta on jäljellä. Tämä galaksiin hajaantunut ja unohdetuista temppeleistä löytyvä aines antoi aikoinaan vallan amiraaleille ja galaktisille kuvernööreille. Galaksi tulee kuulumaan sille ryhmittymälle, joka onnistuu ottamaan haltuunsa Dustin ja ratkaisemaan sen salat...

  • Ole synnynnäinen johtaja: Opasta yksi kahdeksasta sivilisaatiosta kohti galaktista dominiota. Tuletko hallitsemaan kokonaista galaksia viekkaan kaupankäynnin ja diplomatian avulla, tutkien universumin jokaisen nurkan mahtavien artifaktien ja resurssien perässä? Vyörytkö muiden kansojen yli kehittyneillä teknologioilla vai tuhoatko vihollisesi massiivisilla armadoilla?

  • Loputtomia löytöjä: Pelaajalta ei tule puuttumaan haasteita satojen aurinkokuntien ja erilaisten planeettatyyppien ollessa tutkittavana. Luksus- ja strategiset resurssit on hyödynnettävä, Dustin salaisuudet selvitettävä sekä selviydyttävä suuresta kirjosta outoja tieteellisiä ilmiöitä. Palkkaa sankareita laivastojesi amiraaleiksi tai aurinkokuntiesi kuvernööreiksi. Opi tuntemaan viisi sankariluokkaa uniikkeine taitopuineen ja erikoistumisineen.

  • Avaruusoopperaa: Koe ”Endless Space” huippuluokan grafiikoilla ja käyttöliittymällä. Vaihda strategisten taisteluiden päätösten ja pitkän linjan suunnittelun välillä. Optimoi jokainen laivasto eeppisten taisteluiden varalta valloitussodan kohteiksi joutuneilla aurinkokunnilla. Luo täydellisiä yhdistelmiä lukuisista jokaiselle sivilisaatiolle kuuluvista uniikeista aluksista. Kokoa avaruusaluksesi moduuleista, aseista, moottoreista ja erikoisosista. Pelaajalla on laaja valikoima työkaluja kuinka parhaiten tuhota tai alistaa vihollinen.

  • Käy käsiksi universumiin: Pelaa enintään seitsemää pelaajaa vastaan ja rakenna – tai tuhoa – liittolaisuuksia tahtosi mukaisesti. Samanaikainen, vuoropohjainen pelitapa on innovatiivinen ja dynaaminen. Salli pelaajien hypätä sujuvasti meneillä oleviin moninpeleihin. Luo oma sivilisaatiosi ja kohtaa sillä ystäviesi luomukset.

  • Loputon uudelleenpeluuarvo: Kontrolloi jokaisen pelin laajuutta aina pikapelistä loputtomaan sotaan. Generoi loputtomasti erilaisia satunnaisia galakseja, joista jokainen aloittaa uuden seikkailun. Muokkaa galaksin kokoa, muotoa, tiheyttä, ikää ja paljon lisää luodaksesi ideaalisimman galaksin makuusi. Valitse erilaisia voittoehtoja ja mukaudu lennossa strategisten tilanteiden muutoksiin.

Järjestelmävaatimukset

PC
Mac
    Minimum:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Recommended:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    Recommended:
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Hyödylliset arvostelut
9/9 (100%) arvioi tämän hyödylliseksi
9.3 tuntia pelattu
really quick if you like 4x games but hate the combat (playing out the fights yourself you might like this game for you I recommend the game)

What can I say I really wanted to like this, and I do like most of it. It does have that just one more turn feeling going on and there is a lot of options to play around with, but even after playing for hours I came away feeling cheated. Cheated because I have bascially no control over what happens durring battles. you send your fleet against another fleet pic a battle plan (which are like rock paper scissors defense beats offense, sabatoage beats defense) then you just watch as the battle is played out with no control at all. I repeat again there is absolutly no control over battle besides picking stragegy cards for long range combat, medium range combat and short range combat.
It also gets so annoying when you are trying to attack and get rid of an enemy fleet and they just keeping fleeing combat then jumping to another of my stars where they try to invade. I go over attack them they run away and set up shop and my next closes star system. I clearly over power them and I have to chase them around. Some times I had a higher level hero (lv 23) vs (lv 13) hero and my fleet is a bigger stonger fleet and I lose. All because the choice of the wrong staragegy card means I lose my entire fleet. This is just so annoying because I had no control. I could take it if I had lost because I messed up the battle myself but losing with superior force and a higher level hero that I had level up to specialize in combat to be my main general while not having much control over it just makes me say no thanks.
Julkaistu 2. lokakuu.
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7/10 (70%) arvioi tämän hyödylliseksi
10.4 tuntia pelattu
.:. Endless Space: Disharmony .:. Revised: 10/5/14
(newly included suggestions to the developers of ES, Amplitude Studios)

-Civilization in Space! Beautiful Graphics, 4X, Addictive (...just, one more turn, appeal), terraform planets within star systems, within a customized galaxy of different sizes, types, age, and more.

-Compete for planets, resorces, influence, military dominance, technological supremacy, or become a galactic trade empire. The player has the ability to terraform gas giants to colonizing ocean planets, this game has it all.

-Civilization + Space = Endless Space!!! This game is a must for every Civilization fan that would like a unique Civ-esque experience in space. Music is soothing, graphics are beautiful, unlimited replay value allowing the User to change their Civilizations characterics making for a unique experience each playthrough.

***Warning: This game may is highly addictive and may be a life/relationship killer. Yes, it's that addictive! Be warned!!


I highly suggest watching Arumba's Playthrough on youtube, if you are on the fence about aquiring the game... I bought it before I made it all the way through his the 3rd video and I'm in love with this game.
Arumba's Endless Space - Disharmony - (playlist): https://www.youtube.com/watch?v=UBSL_HAWOTk&list=PLH-huzMEgGWAWsM2s9m1MW3kLH_Eolw4f

________________________________________________________________________________

Suggestion(s) to the Developers:

From what I've read, this game has been put, "on the shelf" for now, and will NOT be getting updates until after EL is released...

'Endless Legend' is finally out and 'Endless Space' still needs some TLC (ie. patching/updates, make the game more conducive to modding. I've only been able to find 3-4 mods for this game. If you are no longer supporting a game, allow for an effective modding scene.

Please maintain Amplitude Studios' good name; abandoning all support in lieu of creating a newer game is a terrible longterm business strategy and ultimately self-sabotaging. Why is this bad for business? Simply put, this business model is completely unsustainable.

People will not continue to buy games from a company/developer that has a reputation for abandoning support for current games and are still charging $$$ for. Why would anyone with any sort of rational mind want to buy a game or product from a company/develepment team known for abandoning perfectly good projects barely a year old.

If you want to make a good name for the 'Endless' franchise, your customer base needs to come first, and be able to trust the fact that you support and stand behind all your products, not just 'new releases.'

I am interested in purchasing 'Endless Legend,' but I won't even consider it until I know this company supports all products it currently charges $$$ for including the existing release in 2013 of 'Endless Space.'

Once support resumes for 'Endless Space' and it gets a few much needed updates, I would support and purchase 'Endless Legend' or any other Amplitude Studios' game for that matter. By this time, you will have earned my brand loyalty... and I know I'm not alone in my sentiment.

Endless Space's has so much potential, Sure, the AI needs to be reworked. But please, for the love of all that's good, DON'T forsake your current player base, it's bad business.

I've seen many developer's with great potential, fall by the wayside because they do not provide continued support for their products or opt to make new games, instead of fixing current ones.

Studio's... small and large: in favor of short term profit gains via newly released games/products, rather than making existing games work properly is not a sustainable business model. You will lose brand loyalty, and brand loyalty is a major factor in the gaming industry upon release(s) or newer games/products.

With trust comes loyalty. Loyalty = Sales. ex. I have so much loyalty to the Civilization franchise, I felt confident pre-purchasing their newest game, Civilization: Beyond Earth without playing it or even watching a playthrough for release on October 24, 2014.

Until then, I'll play ES.... (hoping) for an overall update that improves AI mechanics, as well as other minor tweaks.... this would restore my faith in Amplitude Studios and give me hope for the future of this, potentially, promising studio.
Julkaistu 5. lokakuu.
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3/3 (100%) arvioi tämän hyödylliseksi
39.5 tuntia pelattu
There's better negative reviews here, but I'll just say this:

+The game is beautiful. Artwork, galaxies, planets; beautiful.
+Plenty of that 4X micromanaging
+Good game concept

-AI cheats
-Diplomacy victory impossible
-Smart decisions/solid strategies are penalized; expansion lowers happiness, lowering all outputs; non-expansion lowers happiness, lowering outputs
-All ships of the same hull design look the same despite extensive customization and tweaking
-Stock species are NOT balanced against each other, at all
-Your people's happiness is the one thing you need to worry about most rather than actual resources, and the conditions for happiness are absurd (expanding;staying on one system both generate unhappiness)
Julkaistu 23. syyskuu.
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3/3 (100%) arvioi tämän hyödylliseksi
8.9 tuntia pelattu
I wanted to like this game. It's just the little things.

The default factions are not very well balanced.
The Tech Tree takes too long to learn to utilze properly.
Even those used to TBS games should be playing their first games on easy difficulty instead of Normal.
Designing your own ships is hard to figure out the best mixes.
Heroes become polarised very early in their development and you don't get even close to as many as you would like.
Space battles are also tough to figure out how best to utilize the different strategies.

I am sure there are plenty of fantastic guides out on the internet for all of these, but it's just too many things to need to go to an external source for just to enjoy the game.

I recommend Galactic Civilizations II as a far superior product, and Galactic Civilizations III (Beta out now) should be even better still.
Julkaistu 26. syyskuu.
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3/3 (100%) arvioi tämän hyödylliseksi
3.7 tuntia pelattu
Gets stuck at "end of the turn" 3-10 turns in.
Julkaistu 26. syyskuu.
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3/3 (100%) arvioi tämän hyödylliseksi
11.7 tuntia pelattu
Endless Space is a lovely looking 4X game, but has a number of strategic flaws which, while adding elements to gameplay, don't make sense (and hence, break suspension of disbelief), and don't work in an entertaining manner.

Economy is well abstracted, and there are lots of options for expanding your economic foundations, but there are some factors which are largely out of direct player control -- population happiness is one of them. Happiness affects everythning, as in most 4X games, but unlike other 4X games, you don't seem to be able to invest much into helping your populace be happy. Wars in particular make you people unhappy -- to the extent where an aggressive military playing style is basically out of the question. The game's design limits the options for the "kind" of player you want to be -- you basically must play by the rigid set of rules the developer has laid down, or you are penalized to the point where you simply cannot beat even the normal AI.

Wars must be routinely tempered with diplomacy, and expansion must be limited during growth periods... or your expansion will fail, no matter how large your military, economy, etc. Conquering opposing races is almost out of the question, unless it is done over a protracted period. DIfferent races have different features, in this regard, but the trouble with such a setup is that your playstyle is largely known from the outset, by every other player in the game.

Space combat is visually spectacular, and has some interesting tactical twists, in the form of a rock-paper-scissors tactic system. Ship design, is fairly involved, even though weapons basically boil down to 3 types, with levels 1 throgh 5. Ship designs can vary the amount of weaponry and defenses they have, but the game often boils down to something of a "who researched the right techs vs the other guy" fight, yielding a boring, balanced research mechanism as the most effective in basically any game.

The most severe issue with space combat, however, is that fleet size is limited by elements of the tech tree. You can build a fleet of 50 cruisers, but can't put more than 1-2 in a fleet, plus a couple destroyers/corvettes, without researching the right aspects of the tech tree, and even then, the numbers are quite limtied. Thus, an economically superior empire cannot necessarily win with sheer numbers, as each fleet engagement is limited by the number of possible ships in the fleet -- a small empire, with a fleet of 9-13 ships, with a similarly hard-to-come-by "hero" admiral (also limited to a very small number, unless you increase the number with tech), could conceivably defeat an armada of 50+ ships of the same technology level, based upon these nonsensical fleet-size limitations. As such, increasing your effective fleet size is nearly the most important aspect of space combat, all by itself. While this promotes balance, I would argue that the limitation is so restrictive, as to diminish strategic & economic options to the point of boredom.

The inclusion of "heroes" in interesting, except that you are limited to a very small number of them. It is nowhere near as easy to acquire, or utilize a hero in ES, as it is in a game like, for example, Heroes of Might and Magic. You may have 1-2 heroes that are "Admirals" typically (the rest are typically governors of single star systems), but those heroes may not command any more vessels than are allowed by the fleet size limitation. Thus, the benefit to a hero in a small empire is much larger than that of a hero in a large one -- and large empires can be easily overwhelmed by a sum of smaller nations, simply due to the number of heroes involved, and the fleet size restrictions. Even 2 vs 1 can be almost impossible odds under these conditions, and the happiness issues with warfare.

Diplomacy is limited in much the same fashion as combat is -- by options in the tech tree. A player cannot even offer a peace treaty without researching the idea, first. Thus, much of the diplomacy of a game is hidden until the mid-way point of a game, and even then its fairly limited.

Endless Space boils down to an exercise in walking down the middle of the road. Straying too far in any direction is just an expensive diversion, and won't work against the AI, or in any interesting MP game. No blitzkriegs, surprise attacks, radical technology developments, or diverse battle tactics allowed.
Julkaistu 19. lokakuu.
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5/7 (71%) arvioi tämän hyödylliseksi
60.0 tuntia pelattu
This game plays a lot like Gal Civ but in a way that's like reconnecting with an old friend. Familiar but not boring.
Julkaistu 28. syyskuu.
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5/7 (71%) arvioi tämän hyödylliseksi
284.7 tuntia pelattu
I like this game, it was considerably worse at launch than it is now. The devs have made sincere efforts to improve and some of them have paid off. The critics reviews at launch don't really reflect the game now. It's probably closer to an 85 with the changes and additions the devs have made. If you like the wide campaign part of strategy games you'll probably like it, but if you're interested in the battles you'll likely be disappiointed. The map/campaign is great fun and very sleek, but the battles are basically a crapshoot. You get 3 turns, a variety of abilities to use each turn, and they have a rock paper scissors quality. Space battles are fun to look at, but it gets tedious and I find myself skipping through them.
Overall, it's worth picking up.
Julkaistu 15. lokakuu.
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4/6 (67%) arvioi tämän hyödylliseksi
29.1 tuntia pelattu
Civ 5 in space is the simplest way to describe Endless Space - and even if it was just that, it would still be awesome. If one is to play it, however, they'll realise that Endless Space is a unique 4X unto itself.

Pick from a list of unique alien races with amazing artwork and distinctive art styles and then expand your empire accross the stars. Engage with AI or real player civilizations for diplomatic or military dominance or isolate yourself with galactic barricades.

There are plenty of different strategies and tactics which makes every game completely unique. A must play for fans of 4X or Science fiction.
Julkaistu 24. syyskuu.
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5/8 (63%) arvioi tämän hyödylliseksi
19.5 tuntia pelattu
I thought Endless Space was pretty boring when I was playing it, and quit pretty fast for a strategy game that I pre-ordered. I cannot remember any details about it now. There was just nothing interesting about it.
Julkaistu 28. syyskuu.
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3/5 (60%) arvioi tämän hyödylliseksi
13.4 tuntia pelattu
An enjoyable game with a very nicely done and expansive tech tree. I do wish that battles were handled in a Total War format instead of the essentially random dice rolls that you do in this game, but otherwise the experience of expanding, growing, and developing your empire in the way you see fit still provids a lot of enjoyment.
Julkaistu 28. syyskuu.
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2/5 (40%) arvioi tämän hyödylliseksi
67.4 tuntia pelattu
Amazing game! i struggle to find a good space type stratergy, but this game is amazing! really is worth the money, when i first played the demo, i never really got into it, but then i gave it a second chance after more updates came into play, and what an improvment! if you are looking for a good space stratergy game, where you can build up fleets upon fleets, and colonize new system and have alot of fun then this game is for you! from the improvments i have seen since it first came out, i give this game a 10/10 now!
Julkaistu 28. syyskuu.
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2/5 (40%) arvioi tämän hyödylliseksi
41.9 tuntia pelattu
Really nice strategic, beautiful graphics, average complexity, evocative ambience music.
Julkaistu 12. lokakuu.
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0/1 (0%) arvioi tämän hyödylliseksi
69.2 tuntia pelattu
Do you like losing hours upon hours taking over the galaxy? dosn't matter what you think you still will...over and over
Julkaistu 24. syyskuu.
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0/1 (0%) arvioi tämän hyödylliseksi
276.2 tuntia pelattu
Yes,

There's no point reviewing it now, as currently near-as-damit 2800 have reviewed it.

But thumbs up nonetheless
Julkaistu 25. syyskuu.
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0/1 (0%) arvioi tämän hyödylliseksi
69.9 tuntia pelattu
For me, this is the best 4X strategy title out there. No matter what your play style is, you will find your niche. It's challenging and fun. It forces you to learn and adapt. Combat is automated, but done in a cool, cinematic way. Highly recommended.
Julkaistu 25. syyskuu.
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0/1 (0%) arvioi tämän hyödylliseksi
60.4 tuntia pelattu
ES is a good game, that falls short of being great. The Good; Planets and Starships look awesome. Truelly differnt races. random maps and galaxy types. The Bad; The user interface for planet upgrades are bland (should be differnt colors for differnt upgrades). The reaserch tree has the same problems all the same colors for each tree (again to bland) The combat is interesting at first, but after awhile the lack of options gets a bit dull) If you like 4X and can pick it up on sale (I did) this game will be a good value. Don't just get the basic though spend a few more bucks and get the Disharmony add on
Julkaistu 25. syyskuu.
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0/1 (0%) arvioi tämän hyödylliseksi
0.4 tuntia pelattu
It has great gameplay, graphics and interesting civilizations to play and an intresting story.
overall: 10/10
Julkaistu 25. syyskuu.
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0/1 (0%) arvioi tämän hyödylliseksi
47.0 tuntia pelattu
What an awesome game.
Julkaistu 26. syyskuu.
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0/1 (0%) arvioi tämän hyödylliseksi
189.8 tuntia pelattu
Excellent GUI. Lacking in varity. Has potentials. Flipping cards combat system is interesting at first but dull after a while.
Julkaistu 26. syyskuu.
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