Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience.
User reviews: Very Positive (725 reviews)
Release Date: Oct 20, 2011

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Recommended By Curators

"Rhythm games meet RPGs with an excellent soundtrack and challenging difficulty at the higher levels."
Read the full review here.

Reviews

“... Sequence is one of only four or five games I've ever played that lives up to its potential so absolutely and with so little room for improvement.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

About This Game

Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:


  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
Helpful customer reviews
2 of 2 people (100%) found this review helpful
14.1 hrs on record
I have to admit, this game surprised me. I got this game from a bundle and decided to install it to try it out. I end up really liking it and played it until the very end. It's a rhythm based game, you have to change between 3 panels with Q and E, you use the arrows to hit the notes.

When I saw the tutorial I thought the game would be insanely confusing and hard to play, but it's quite nicely done, as you see all 3 panels at once at any time, so you see what is coming.

The art is really cool, the music is awesome and the story is even more awesome! I wanted to play until the end to know what happens... It's full of surprises, it's hiralious and you get hooked right into the story.

The spells aren't limited to only damage, you have shielding, direct damage, DOT, healing, boosts... Alot of different spells to use. You have to kill the monsters and ascend floors until you reach the top. All monsters have specific drops which you have a certain percentage of getting everytime you kill them (with music of course). You also have to craft/find your gear and you can learn new spells by using scrolls and completing the songs with high accuracy or note combos.

Theres not many bad things to say about the game... My only real issue with the game is the hitboxes... Sometimes it looks like you miss but it actually works and sometimes you think you succesfully hit the note but you didin't. Luckily this rarely happens so it didin't affect me too much. Maybe i'm just bad at the game though, I don't know!

This game is definately worth looking into, especially since it is only 4.99$. I'd say anybody that likes good stories or rhythm/music-based games should really try it out!
Posted: October 12
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1 of 3 people (33%) found this review helpful
1.2 hrs on record
frosted flakes tast better with suger
Posted: October 9
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Sequence is a cool RPG/Keyboard & Controller DDR hybrid where you switch between 3 panels of moves in order to defeat your enemies. You can craft weapons, armor and a bunch of other items to make your character stronger as well. While the game has some really cool concepts, it failed to keep me interested for long. Despite all of the different spells and abilities you can use, the game started to feel tedious to me.

This is by no means a bad game; the gameplay mechanics are pretty decent, and while the voice acting and writing are semi-cringeworthy, Sequence is definitely worth a try if you see it on sale.

6/10
Posted: September 28
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0 of 1 people (0%) found this review helpful
13.9 hrs on record
I really enjoyed this game, but hearing the same music tracks for the 50th time makes you puke a little.
Posted: September 29
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0 of 1 people (0%) found this review helpful
10.3 hrs on record
A really awesome game that knows what it is trying to be and maximizes its potential.

What I like:
-Awesome soundtrack. I expected to tire of the music after playing a mission a few times, but it does a good job of remaining likeable throughout.
-Great visual and audible feedback when hitting and missing notes.
-I love the storyline and the voicework. Just amateur enough to seem like a project done by your friends, just professional enough to not be too distracting.
-The three way split really adds to the DDR formula and makes it a strategic challenge instead of a reflex workout.
-Scope of the game is just right. Not too big, not too small.

What I didn't like:
-Sometimes it becomes a grind when you need just one item to advance and you can't quite get it.

Not really about the game, but I love the trailers. If you don't know about hitpoints... this probably isn't the game for you.
Posted: October 3
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0 of 1 people (0%) found this review helpful
10.5 hrs on record
Fun game, neat concept.

Wish there were 4 or 5 monsters per floor to get the crafting items from, but that would mean more songs to get the rhythm of I suppose. I did like seeing how I could change my spell order and still kill them, and one hit killing the lower level monsters when mopping up the last few items.
Posted: October 6
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0 of 1 people (0%) found this review helpful
12.8 hrs on record
Oh dear God I love this game. This is a really addictive and difficult (On hard difficulty at least) rhythm RPG. You have to switch between three panels, each of which you can see in the background even if you're not using them. The defence panel is to stop attacks that enemies throw at you, any missed will cause you to take damage. The spell panel comes up with the rhythm of any spell you cast, and missing even one will cause the spell to fail. Finally, the mana panel has rhythm which fits the song and replenishes the ability to use spells. Very difficult to keep track of the three, yet whenever you mess up you KNOW it's your fault. It also lasts a fair amount of time, however the necessary random drops can be quite frustrating. ALWAYS make all items you can on a floor, they will be needed.
Posted: October 18
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0 of 1 people (0%) found this review helpful
21.0 hrs on record
Brilliant and amazing, the music drew me in completely.

Oh, and the game is awesome, too.
Posted: October 18
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5.2 hrs on record
Well, it sure is an interesting concept! Basically a JRPG where instead of endless menus for combat, you play a rhythm game. Like many JRPGs, sadly, it descends into grind, which is even worse when that involves listening to the same couple of songs over and over. The voice acting other than the main character is good, the characters are fun, and the art is great. I dunno, it's maybe worth a couple of bucks to try out the interesting concept.
Posted: October 16
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17.0 hrs on record
I normally hate rhythm games, but this quickly became on of my favorite games.
Posted: September 28
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2.6 hrs on record
I'm sure this game is much more fun if you're not garbage at rhythm games like me. Neat concept. Annoying ♥♥♥ characters. Art's kinda meh.
Posted: October 24
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0.6 hrs on record
Cluster♥♥♥♥ of a game. Poor detection, leave it!
Posted: October 25
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10 of 11 people (91%) found this review helpful
5.7 hrs on record
I've been buying a lot of bundles recently, I picked up ~20 in July, and Sequence has been one of my favorite pulls thus far.

*NOTE: This review will be fairly biased, as I enjoy dj-ing/mixing electronic dance music.

If you like rhythm games like Tap Tap Revolution, music - in particular the electronic dance music genre, grinding, and crafting, then you will really enjoy this game. Ronald Jenkees does a lot of the music for the game, and if you like his style then you will love the music found here.

The aesthetics of the game are nice - the artstyle for the characters and backgrounds are well-detailed. The music is very, very good, however, if you do not like the electronic genre, then you may get tired of hearing the music, and this is critical because it is the core of the gameplay and (so far) the variety is not too expansive. You will also grind quite a bit, so you will be hearing the same tracks repeatedly.

The story is decent, nothing too fancy. The voice acting is not bad, and the comedic banter between the main characters is funny at times. There is also some teasing of common RPG elements, which I always find very nice when not overdone.

The controls are easy to familiarize yourself with - you use the WASD keyes and/or the arrow keys in combination with the numbers (spell hotkeys) and Q and E. The tutorial is skip-able but extremely important for understanding the mechanics of the game. The learning curve is moderate to difficult - especially if you are not used to playing rhythm games. I am pretty good at beatmatching by ear, so I tried the 2nd hardest difficulty and had to tone it down a level - my finger dexterity on the keys are still rusty; however, I plan to do a playthrough on the hardest difficulty once I beat the game.

Gameplay is very, very fun if you are interested in the rhythm genre. You have three windows, Defence, Spells, and Mana. Arrow kills will fall in the Defence and Mana windows, and you can swap your active window with the Q and E skills (left and right respectively). If you fail to press an arrow key in the Defence window, you lose health depending on the type of arrow (basic white color = -1 HP, and so forth). If you fail to press an arrow key in the Mana window, there is no effect.

Arrows will only fall in the Spells window when you activate one of your spells with the number hotkeys, however, you must also have enough mana to cast the spell. Failing to press even a single arrow key in the Spells window will cause you to fail in casting it and you will not be refunded your mana. Spells are the way you damage your opponent, and you can also heal yourself. I believe you can only have 4 active spells at a time (you start with 2 slots and unlock more as you progress through the tower).

Between battles, you can craft and equip different items. There are 7 floors in the tower you wake up in, and you are given new crafting recipes as you reach new floors. One item will always give a permanent bonus (ex: +1 to offence), and others can be new spells, armor, or weapons. You can also scrap your items for experience points. When you craft, you have to pay exp. to increase the chance of success (you can even pay lose levels if you want to pay that much exp); if you fail, you are not refunded the exp.

Levelling up is done automatically, you do not have to allocate skill points.

As you progress through the game, monsters will have a unique "guardian ability" for each floor - for example, on the 2nd floor enemies (once per battle) can activate an ability that makes the falling arrow keys fade to invisibility as they reach the lower quarter of your window. Listening to the beat of the music really, really helps because the keystrokes tend to match the beat very well. With enough practice, you can even swap windows freely and continue pressing arrow keys to the beat. There is a craftable item for each floor that allows you to ignore guardian effects (except when you fight the bosses).

Boss battles are fun and the character's are pretty funny. Each boss will use their guardian effect more frequently, and you cannot negate it with the inhibition item.

If you are interested in rhythm games, definitely pick up this fantastic game.

Highly recommend!



Posted: August 2
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12 of 17 people (71%) found this review helpful
12.6 hrs on record
Sequence is an amazing music driven game with phenomenal dialogue lines and voice acting, the storyline is also very compelling. Totally worth the full price, I strongly recommend this game for everyone!
Posted: June 9
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7 of 11 people (64%) found this review helpful
1.3 hrs on record
At first glance, this game is a unique rhythm and battle game. I would enjoy this IMMENSELY more if there were multiplayer. Fighting against stale AI is pretty dull, but I like it for what it is.

The dialog is full of excruciatingly bad deliveries of unwitty jokes and poor "insightful" satirical sarcasm that belittles people's intelligence in an almost superfluously verbose manner (as if they are talking to a child). I don't need the explanations of these poor attempts at "correcting" whoever they are trying to correct and I am sure most people didn't eg., when they say the word "Mana" and say it is pronounced "Mah-na", It came off so pretentious and belittling. It would just be so much better if they didn't have this unnecessary dialog for the tutorial, people want to get straight to the gameplay and see if they like it before wasting an hour of dialog! I know how "Mana" is pronounced, I am sure most avid gamers are familiar with it and even MTG players. BUT the MAIN character, I guess because of the personality he was given? He speaks FOR me. He called Naia annoying, dear god is she annoying! The voice actor who did her, I don't know if it was a girlfriend of one of the developers or something, but she has that valley girl voice that makes me want to rip my hair out every time I hear her vocal fry. She stutters here and there and fails to convey her credibility as a "guardian" in the game. Despite her lines and voice acting being terrible, the main character proves a redeeming glimmer of hope of tolerance.

Being there were some sound issues already, I expect way more and some of the sfx are not mixed into the overall game volume very well.

The music, thus far, is pretty bland. It would be better if they were all original tracks catered to the players and developers.

I recommend the game if you can catch it on sale or in a bundle or if you have a 10-16 year old sis/bro, otherwise I'd say to go find a different rhythm game. If multiplayer comes to be in this concept, then it's on!
Posted: August 17
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2 of 2 people (100%) found this review helpful
6.4 hrs on record
Sequence blends a ton of ideas together, and does a wonderful job of it. It has an engrossing story with believable characters, great gameplay mechanics, the ability to alter your approach to the challenges they give you, and has great music to boot. As a guy who's not too into music and rhythm games, the RPG elements really made me stick with the game, because even if the challenge seemed too great, I knew I could go back to previous floors to get enough XP to give me the small boost I needed, or else just to hone my skills. Though I didn't sit down and play the entire game in one sitting, I found myself coming back to the game once I had started it, which in itself speaks greatly of its quality. In short, I want to thank Iridium for making such a good game, as well as releasing it as part of a Humble Bundle. I'll be keeping an eye out for future releases!
Posted: May 12
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1 of 1 people (100%) found this review helpful
14.4 hrs on record
Stepmania RPG
Posted: May 11
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1 of 1 people (100%) found this review helpful
33.5 hrs on record
10/10 would dance again.
Posted: May 18
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1 of 1 people (100%) found this review helpful
7.1 hrs on record
Amazing. Great visuals. Stunning music. Solid gameplay. Looking forward to what this studio conjures up next.
Posted: June 19
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Unique, addictive and challenging! What more do you want? The music is also really catchy. Get it!
Posted: June 23
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