Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience.
İncelemeler: Çok Olumlu (721 inceleme)
Çıkış Tarihi: 20 Eki 2011

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Sequence Satın Alın

 

Küratörler Tarafından Öneriliyor

"Rhythm games meet RPGs with an excellent soundtrack and challenging difficulty at the higher levels."
İncelemenin tamamını buradan okuyun.

İncelemeler

“... Sequence is one of only four or five games I've ever played that lives up to its potential so absolutely and with so little room for improvement.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

Bu Oyun Hakkında

Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:


  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves

Sistem Gereksinimleri

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
Yararlı müşteri incelemeleri
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 2.1 saat
Guitar Hero, Audiosurf gibi oyunlar ile tanıdığımız ritim türünü RPG ile birleştirmeye çalışan bir oyun Sequence. Çizimleri ve oynanışı ile çok farklı bir his uyandırsa da özellikle kendini tekrar etmesi açısından sınıfta kalıyor.

Artıları:
-Ritim kullanılarak yapılan savaş sistemi başarılı olmuş. Defans, atak ve büyü puanı birikteirmek için 3 ayrı sekme bulunuyor ve bunların arasında geçiş yaparak savaş yapıyoruz.
-Oyunun çizimleri kaliteli, karakterlerin kendine özel diyalogları bulunması ise oynanışı daha tatlı hale getiriyor.

Eksileri:
-Bir ritim oyununun olmazsa olmazı, müzikleri. Müzikler gerçekten çok az ve kötü. Aynı şarkıyı sürekli oynarken oyunun hiç bir tadı kalmıyor.
-Kötü senaryo, ve diyalogların gereksiz uzunluğu. Senaryonun zaten amaçsız olmasını geçtim, diyaloglardaki kendini tekrar eden kötü şakalar da cabası.
-Kendini tekrar etmesi. Oynanışıyla, müzikleriyle, her şeyi ile kendini tekrar ediyor. 30 dakikadan sonra oyunun herhangi bir tadı kalmıyor, aynı şeyleri yaparak ilerlemeye çalışıyorsunuz.

Sonuç:
Güzel bir fikirle ortaya çıkılmış, RPG ve Ritim tarzları birleştirmeye çalışılmış olsa da uygulaması çok kötü. Fikir dışında oyun neredeyse her şeyiyle sınıfta kalıyor. Almanızı tavsiye etmiyorum, alternatif olarak Guitar Hero serisini veya Audiosurf'u önerebilirim.
Yayınlanma: 2 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
11 kişiden 10 tanesi (91%) bu incelemeyi yararlı buldu
kayıtlarda 5.7 saat
I've been buying a lot of bundles recently, I picked up ~20 in July, and Sequence has been one of my favorite pulls thus far.

*NOTE: This review will be fairly biased, as I enjoy dj-ing/mixing electronic dance music.

If you like rhythm games like Tap Tap Revolution, music - in particular the electronic dance music genre, grinding, and crafting, then you will really enjoy this game. Ronald Jenkees does a lot of the music for the game, and if you like his style then you will love the music found here.

The aesthetics of the game are nice - the artstyle for the characters and backgrounds are well-detailed. The music is very, very good, however, if you do not like the electronic genre, then you may get tired of hearing the music, and this is critical because it is the core of the gameplay and (so far) the variety is not too expansive. You will also grind quite a bit, so you will be hearing the same tracks repeatedly.

The story is decent, nothing too fancy. The voice acting is not bad, and the comedic banter between the main characters is funny at times. There is also some teasing of common RPG elements, which I always find very nice when not overdone.

The controls are easy to familiarize yourself with - you use the WASD keyes and/or the arrow keys in combination with the numbers (spell hotkeys) and Q and E. The tutorial is skip-able but extremely important for understanding the mechanics of the game. The learning curve is moderate to difficult - especially if you are not used to playing rhythm games. I am pretty good at beatmatching by ear, so I tried the 2nd hardest difficulty and had to tone it down a level - my finger dexterity on the keys are still rusty; however, I plan to do a playthrough on the hardest difficulty once I beat the game.

Gameplay is very, very fun if you are interested in the rhythm genre. You have three windows, Defence, Spells, and Mana. Arrow kills will fall in the Defence and Mana windows, and you can swap your active window with the Q and E skills (left and right respectively). If you fail to press an arrow key in the Defence window, you lose health depending on the type of arrow (basic white color = -1 HP, and so forth). If you fail to press an arrow key in the Mana window, there is no effect.

Arrows will only fall in the Spells window when you activate one of your spells with the number hotkeys, however, you must also have enough mana to cast the spell. Failing to press even a single arrow key in the Spells window will cause you to fail in casting it and you will not be refunded your mana. Spells are the way you damage your opponent, and you can also heal yourself. I believe you can only have 4 active spells at a time (you start with 2 slots and unlock more as you progress through the tower).

Between battles, you can craft and equip different items. There are 7 floors in the tower you wake up in, and you are given new crafting recipes as you reach new floors. One item will always give a permanent bonus (ex: +1 to offence), and others can be new spells, armor, or weapons. You can also scrap your items for experience points. When you craft, you have to pay exp. to increase the chance of success (you can even pay lose levels if you want to pay that much exp); if you fail, you are not refunded the exp.

Levelling up is done automatically, you do not have to allocate skill points.

As you progress through the game, monsters will have a unique "guardian ability" for each floor - for example, on the 2nd floor enemies (once per battle) can activate an ability that makes the falling arrow keys fade to invisibility as they reach the lower quarter of your window. Listening to the beat of the music really, really helps because the keystrokes tend to match the beat very well. With enough practice, you can even swap windows freely and continue pressing arrow keys to the beat. There is a craftable item for each floor that allows you to ignore guardian effects (except when you fight the bosses).

Boss battles are fun and the character's are pretty funny. Each boss will use their guardian effect more frequently, and you cannot negate it with the inhibition item.

If you are interested in rhythm games, definitely pick up this fantastic game.

Highly recommend!



Yayınlanma: 2 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
17 kişiden 12 tanesi (71%) bu incelemeyi yararlı buldu
kayıtlarda 12.6 saat
Sequence is an amazing music driven game with phenomenal dialogue lines and voice acting, the storyline is also very compelling. Totally worth the full price, I strongly recommend this game for everyone!
Yayınlanma: 9 Haziran
Bu inceleme yararlı oldu mu? Evet Hayır
5 kişiden 5 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 24.4 saat
8.5/10. Pick it up if you aren't tone deaf or rhythmically challenged.
Yayınlanma: 27 Nisan
Bu inceleme yararlı oldu mu? Evet Hayır
11 kişiden 7 tanesi (64%) bu incelemeyi yararlı buldu
kayıtlarda 1.3 saat
At first glance, this game is a unique rhythm and battle game. I would enjoy this IMMENSELY more if there were multiplayer. Fighting against stale AI is pretty dull, but I like it for what it is.

The dialog is full of excruciatingly bad deliveries of unwitty jokes and poor "insightful" satirical sarcasm that belittles people's intelligence in an almost superfluously verbose manner (as if they are talking to a child). I don't need the explanations of these poor attempts at "correcting" whoever they are trying to correct and I am sure most people didn't eg., when they say the word "Mana" and say it is pronounced "Mah-na", It came off so pretentious and belittling. It would just be so much better if they didn't have this unnecessary dialog for the tutorial, people want to get straight to the gameplay and see if they like it before wasting an hour of dialog! I know how "Mana" is pronounced, I am sure most avid gamers are familiar with it and even MTG players. BUT the MAIN character, I guess because of the personality he was given? He speaks FOR me. He called Naia annoying, dear god is she annoying! The voice actor who did her, I don't know if it was a girlfriend of one of the developers or something, but she has that valley girl voice that makes me want to rip my hair out every time I hear her vocal fry. She stutters here and there and fails to convey her credibility as a "guardian" in the game. Despite her lines and voice acting being terrible, the main character proves a redeeming glimmer of hope of tolerance.

Being there were some sound issues already, I expect way more and some of the sfx are not mixed into the overall game volume very well.

The music, thus far, is pretty bland. It would be better if they were all original tracks catered to the players and developers.

I recommend the game if you can catch it on sale or in a bundle or if you have a 10-16 year old sis/bro, otherwise I'd say to go find a different rhythm game. If multiplayer comes to be in this concept, then it's on!
Yayınlanma: 17 Ağustos
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