Before the Echo combines elements of both rhythm and role-playing games to create an entirely unique experience.
Valutazione degli utenti: Molto positiva (1,037 recensioni) - 1,037 recensioni degli utenti (86%) per questo gioco sono positive.
Data di rilascio: 20 ott 2011

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Acquista Before the Echo

 

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14 ottobre 2015

Before the Echo now available for Mac and Linux!

Huzzah! Now all users of Steam may climb the Tower, engage in witty repartee, and dance battle until the cows come home!

I mean, where were the cows, anyway? How did they get out? This should be looked into. I'm glad they're home, but still.

5 commenti Altre informazioni

Recensioni

“... [Before the Echo] is one of only four or five games I've ever played that lives up to its potential so absolutely and with so little room for improvement.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

Informazioni sul gioco

Before the Echo combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:


  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
    • OS: Lion 10.7.5
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
Recensioni utili
6 persone su 7 (86%) hanno trovato questa recensione utile
14.7 ore in totale
Pubblicata: 6 settembre 2015
Before the Echo (fu Sequence) è un gioco molto particolare che mescola rhythm game a rpg. L'esperienza mi insegna che mischiare rhythm game a qualsiasi altro genere può potenzialmente portare a un disastro (tipo quel gioco che lo faceva con gli shootemup), ma fortunatamente non è questo il caso, e anzi il risultato è molto interessante.

Noi siamo Ky, un ragazzo che si risveglia misteriosamente all'interno di una strana torre di 7 piani, ricolma di mostri. Guidato tramite interfono da Naia, Ky deve superare ogni piano della torre, presieduti da immancabili ed eccentrici "guardiani", per scoprire dove diavolo è finito esattamente e perché.

E per fare questo, dovrà affrontare le sue battaglie.. a colpi di ritmo. Proprio così, ogni scontro con i mostri si svolge durante un intero brano, su tre tabelle alternabili a piacimento: una rossa che rappresenta i danni nemici, una verde per i nostri attacchi/incantesimi e una blu per il mana. Azzeccando le frecce che scendono a tempo con la canzone si può quindi parare i danni nemici, attaccare con potenti magie o ripristinare il mana, chiaramente in base alla tabella in cui siamo. Per cui, durante le battaglie è necessaria un'alta concentrazione e la capacità di cambiare al volo tra una tabella e l'altra, azzeccando note su note per sconfiggere il nemico prima che la canzone finisca (o prima di morire).

È un sistema molto particolare ma che funziona egregiamente, e per venire incontro a tutti ci sono 4 livelli di difficoltà (non più modificabili dopo il 3° piano), dal più basso con meno note a quello più alto per fanatici di rhythm game e praticamente impossibile per le persone normali. E, cosa che ho apprezzato, non c'è nessuno sbloccabile basato sulla difficoltà, neppure achievement, perciò chiunque può ottenere tutto giocando alla difficoltà che preferisce.

Il punto forse più debole di questo gioco però sta proprio nel gameplay. A ogni nuovo piano raggiunto, Ky ottiene da Naia una serie di ricette di equip, magie, altri oggetti e ovviamente la chiave per il piano successivo. Per ottenere gli oggetti necessari a fabbricare il tutto, sarà quindi necessario sconfiggere i 3 mostri di ogni piano, ognuno con le sue percentuali di drop. E di fatto il gioco... è tutto qui, farmare ancora e ancora gli stessi mostri reskinnati finché non si hanno gli oggetti per craftare tutto (a proposito, ogni craft e acquisizione di magie costa exp, e se si fallisce è andata sprecata per niente), e chiaramente per salire pure di livello e avere una chance contro i guardiani e i mostri successivi. Non è troppo diverso dal normale farming sfrenato in ogni rpg, ma qui essendoci da fare praticamente solo quello potrebbe risultare un po' noioso sul lungo periodo.

Di livello molto più alto invece il resto della produzione, dalle ottime canzoni techno delle battaglie all'eccelso script e doppiaggio (solo inglese, come i sottotitoli), senza dimenticare la buona caratterizzazione di ogni personaggio, specialmente i guardiani di ogni piano. La grafica invece è bidimensionale a schermate fisse, ma comunque ben disegnata, specialmente i personaggi.
Anche la trama, che rimanda un po' a qualche anime giapponese, si dipana bene e incuriosisce fino alla fine (e c'è anche un finale segreto con qualche informazione in più), che sopraggiunge dopo una dozzina di ore. E i credits sono tra i migliori che abbia mai visto.

Perciò nel complesso promosso ma non a pieni voti, più che altro per il fatto che qualcuno potrebbe trovare un po' monotono il farming forzato e costante, e che le canzoni su cui si combatte siano in fondo sempre le stesse. Ma essendo una produzione indipendente fatta da una manciata di persone (il doppiatore di Ky è lo stesso che ha fatto il 90% del resto) e con un gameplay originale che in fondo funziona, non si poteva obiettivamente chiedere troppo di più.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
9.5 ore in totale
Pubblicata: 11 settembre 2015
i bothered writing a review after 100%ing it, so yeah, it's worth the money
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
11.8 ore in totale
Pubblicata: 29 novembre 2015
A Paladin’s Review: Before The Echo. Rhythm and RPG Genre Mixing Goodness.
  • Genre: Rhythm RPG Indie Title
  • Developed & Published by: Iridium Studios
  • Platform: Windows, Mac and Linux.
  • Business Model: Cheap Base Game.
  • Copy Purchased by Myself
Read the full & unabridged review A Paladin Without A Crusade

Preamble
Originally titled Sequence, Before the Echo is the first game released by the indie devs Iridium Studios. It was later followed by There Came An Echo, a real time tactics voice controlled game released on Steam in early 2015. According to Before the Echo’s Steam Forums, they had a copyright claim thrown against them by another developer over their name. So, Iridium Studios had to rename Sequence to something else in order to avoid legal trouble. A rather unfortunate turn of events. However, I will say that Before the Echo might have been a better choice anyway, as Sequence isn’t particularly memorable for a name. I myself only discovered Before the Echo when There Came An Echo was released and got a lot of press attention for its unique voice control mechanics. BtE has some interesting ideas of its own though and I don’t think it should be ignored.

Overall Gameplay Thoughts
A rhythm-based-combat RPG with a story driven narrative has a decent amount of content, especially if you decide to go for as many recipes as possible. The rhythm mechanics are a refreshing change of pace from the normal choose-spells, counter as best you can and win over and over again. It forces you to pay attention to what you’re doing and continually improve as the game goes along. This is even after my initial skepticism that this game had few legs to stand on. After all, we’ve had plenty of rhythm games before. What could possibly make BtE stand out? Well, a good story with an amusing banter between the two protagonists and a decently diverse set of characters to fight out against with their own particular personality doesn’t hurt. Neither does a refined rhythm system that requires you to pay attention and react quickly to three different fields of falling arrows.

Story Thoughts
The player is following the story of Ky, a hacker who finds himself waking up in a mysterious tower called, well, the Tower. This seven leveled tower isn’t something to scoff as he’ll soon learn that he can die in this tower. Upon awaking and talking to himself about what’s going on, he’s greeted by Naia, a “shepherd” that has few answers for Kai but seems to be on his side or at the very least trapped by her own circumstances. She’ll help him out by guiding him through the tutorial and each level. Ky must do this, defeating monsters to grow in strength to eventually defeat the seven guardians that stop forward progress. The plot has lies and half truths a plenty. Not everyone is telling the truth and there’s something sinister going on in the background. It seems to be set in the modern era though no country or actual year is dropped. The characters do seem to imply this is all happening in the 2010s.

Combat Thoughts
In Before the Echo’s battles, you defeat monsters and bosses by following the beat of the music and destroying the enemy’s health before they do yours in. This is accomplished in a dance-dance-revolution type battle where you’re trying to cast spells, block their attacks and regenerate your mana when possible. To do this, you’ll need to press the right direction on the d-pad and letter keys of your controller when arrows are at the right time. You’ll often need to use both set of controls in order to handle all the arrows falling. Keyboard and mouse can also be used but I find the controller to be a little bit more enjoyable and easier to use for this game. To further complicate things, you’ll need to select and cast spells using the controller’s joystick while keeping an eye on arrows. This can be a little tricky to figure out at first but I eventually got used to it.

PC Settings
Settings are a little bizarre here. Fullscreen on/off is the only traditional video setting to be found. Particle effects can be turned off, there’s a lag calibration for your controller, gem and text speed can be changed and a lot of other different functions important to the rhythm mechanics. Resolution options, AA, V-sync and other settings are missing as well. The one game I actually desire individual sound volume options doesn’t have them at all. I found the SFX was just a bit too loud over the music and people speaking but not unbearably high. For such an audio-intensive game, being able to adjust the different volumes seems like an obvious thing to include in your game. Voice acting can be turned off but I don’t know why you’d want to do that. It’s pretty good voice acting. I was surprised to hear the voice actor for Dust from Dust: An Elysian Tail in this title too. He plays one of the guardians.

Final Thoughts
Before the Echo is a good and different experience that’s both decently approachable but difficult to master. The combination of RPG and Rhythm mechanics just works here, the mechanics blending well together and never allowing things to get dull for long. Though there are fights that can be overly frustrating. It’s also not too hard to lose concentration and find yourself in an unwinnable situation. So, you’ll need to stay on your toes or take a break if it’s happening too often. The story itself is pretty good, I found myself chuckling at the banter between the two protagonists from time to time. It does lean a bit too much on tropes but I think it does them well enough that I’m not bothered by it. It’s a good time “dancing” to the beats while playing a more traditional RPG game. I definitely liked this mix of genres and I recommend checking out when you have the chance.

Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
33.5 ore in totale
Pubblicata: 23 ottobre 2015
Stepmania the RPG: That's my simplest way of describing this game, but I actually found it to be much more enjoyable than just two game genres mixed into one.

Before the Echo has an interesting story, fun characters, great humor, and of course kick-♥♥♥ music. Hearing Ronald Jenkees' "Throwing Fire" during one of the battles was easily enough for the game to go from check, to check-plus. The leveling system is also surprisingly not very tedious, though there are moments of grinding sometimes it's really not too bad, plus you can de-materialize items you don't want anymore into extra EXP! It's very convenient. I also enjoyed how the bosses of each floor were presented. You hear about them before actually meeting them and you always see their effects triggered on your play field that make normal battles tougher than usual, so when you finally meet them it's almost like meeting a celebrity. It's a quality in RPGs that I rarely see these days, and it makes every boss battle so much more special.

Overall Before the Echo is a fantastic game that I'm positive any rhythm game lover will come to enjoy. What're you waiting for? Go get this game!
Questa recensione ti è stata utile? No Divertente
4 persone su 6 (67%) hanno trovato questa recensione utile
8.6 ore in totale
Pubblicata: 11 ottobre 2015
Beautiful, but it gets slightly repetitive with the recicled sprites and songs; it's fun, but if you are really bad and don't feel like getting into rhythm games, you aren't going to have a fun time.
10/10 for me.
Questa recensione ti è stata utile? No Divertente