This game is surprisingly addictive. While other indie games like Limbo, Braid, etc., may make a better first impression with their stark visual style and challenging gameplay, Sequence is the game I find myself coming back to the most. It's just plain fun. The game has amazing replay value, too. The different difficulty settings mean you can always give yourself a new challenge, and if you happen to be lucky enough to own a PC compatible dance pad or guitar, then there are even more ways to play it, too.
I'm not a huge fan of rhythm, but I was pulled in by the game's deep strategy. There is a lot more to this game than just pressing buttons to the beat! In fact, there is so much more to it that it might be off-putting or confusing to some people. In order to be successful, you have to be good at multi-tasking, and there is no such thing as a perfect run on the songs (due to the three-screen system, missing some notes is inevitable).
The music is good, with all the tracks distinctive and crisp. The art style is so-so. Another interesting feature of this already interesting game is the story. With a game like this, I really would have expected a tacked-on story or even none at all. However, the developer put in a decent effort to make an engaging tale with a few twists and turns. It didn't blow me away, but it is by no means terrible. It's a little above standard visual novel quality, and while I wouldn't reccomend playing the game for the story alone, I think quite a few players will be pleasantly surprised by just how good it is.
All-in-all, one of my favorite indie games. I'm a little sad that more people haven't played this game, as it is a fresh take on both RPG and rhythm games. Definitely needs more love!