Sequence combineert elementen van ritme- en role-playing-games om een compleet unieke ervaring te maken.
Gebruikersrecensies: Erg positief (722 recensies)
Releasedatum: 20 okt 2011

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"Rhythm games meet RPGs with an excellent soundtrack and challenging difficulty at the higher levels."
Lees de volledige recensie hier.

Recensies

“... Sequence is een van maar vier of vijf games die ik ooit heb gespeeld die zijn potentieel zo absoluut vult, en met zo weinig ruimte voor verbeteringen.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

Over dit spel

Sequence combineert elementen van ritme- en role-playing-games om een compleet unieke ervaring te maken. Volg Ky op zijn beklimming van een mysterieuze toren, geleid door een mysterieus meisje genaamd Naia. Tref dodelijke monsters en belachelijke personages, en ontdek het grandioze schema achter Ky’s mysterieuze gevangenschap… tenminste, als je de reis kunt overleven.

Belangrijkste kenmerken:


  • Een volledig ingesproken verhaalmodus die langer dan 10 uur is
  • Met muziek door Ronald Jenkees en Michael Wade Hamilton
  • Diepe voorwerpsynthese en spreukaanpassingsmechanismen bieden een volle RPG-ervaring
  • Volle integratie van Steam-prestaties en Cloud-savegames

Systeemeisen

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
Nuttige klantrecensies
10 van de 11 mensen (91%) vonden deze recensie nuttig
5.7 uur in totaal
I've been buying a lot of bundles recently, I picked up ~20 in July, and Sequence has been one of my favorite pulls thus far.

*NOTE: This review will be fairly biased, as I enjoy dj-ing/mixing electronic dance music.

If you like rhythm games like Tap Tap Revolution, music - in particular the electronic dance music genre, grinding, and crafting, then you will really enjoy this game. Ronald Jenkees does a lot of the music for the game, and if you like his style then you will love the music found here.

The aesthetics of the game are nice - the artstyle for the characters and backgrounds are well-detailed. The music is very, very good, however, if you do not like the electronic genre, then you may get tired of hearing the music, and this is critical because it is the core of the gameplay and (so far) the variety is not too expansive. You will also grind quite a bit, so you will be hearing the same tracks repeatedly.

The story is decent, nothing too fancy. The voice acting is not bad, and the comedic banter between the main characters is funny at times. There is also some teasing of common RPG elements, which I always find very nice when not overdone.

The controls are easy to familiarize yourself with - you use the WASD keyes and/or the arrow keys in combination with the numbers (spell hotkeys) and Q and E. The tutorial is skip-able but extremely important for understanding the mechanics of the game. The learning curve is moderate to difficult - especially if you are not used to playing rhythm games. I am pretty good at beatmatching by ear, so I tried the 2nd hardest difficulty and had to tone it down a level - my finger dexterity on the keys are still rusty; however, I plan to do a playthrough on the hardest difficulty once I beat the game.

Gameplay is very, very fun if you are interested in the rhythm genre. You have three windows, Defence, Spells, and Mana. Arrow kills will fall in the Defence and Mana windows, and you can swap your active window with the Q and E skills (left and right respectively). If you fail to press an arrow key in the Defence window, you lose health depending on the type of arrow (basic white color = -1 HP, and so forth). If you fail to press an arrow key in the Mana window, there is no effect.

Arrows will only fall in the Spells window when you activate one of your spells with the number hotkeys, however, you must also have enough mana to cast the spell. Failing to press even a single arrow key in the Spells window will cause you to fail in casting it and you will not be refunded your mana. Spells are the way you damage your opponent, and you can also heal yourself. I believe you can only have 4 active spells at a time (you start with 2 slots and unlock more as you progress through the tower).

Between battles, you can craft and equip different items. There are 7 floors in the tower you wake up in, and you are given new crafting recipes as you reach new floors. One item will always give a permanent bonus (ex: +1 to offence), and others can be new spells, armor, or weapons. You can also scrap your items for experience points. When you craft, you have to pay exp. to increase the chance of success (you can even pay lose levels if you want to pay that much exp); if you fail, you are not refunded the exp.

Levelling up is done automatically, you do not have to allocate skill points.

As you progress through the game, monsters will have a unique "guardian ability" for each floor - for example, on the 2nd floor enemies (once per battle) can activate an ability that makes the falling arrow keys fade to invisibility as they reach the lower quarter of your window. Listening to the beat of the music really, really helps because the keystrokes tend to match the beat very well. With enough practice, you can even swap windows freely and continue pressing arrow keys to the beat. There is a craftable item for each floor that allows you to ignore guardian effects (except when you fight the bosses).

Boss battles are fun and the character's are pretty funny. Each boss will use their guardian effect more frequently, and you cannot negate it with the inhibition item.

If you are interested in rhythm games, definitely pick up this fantastic game.

Highly recommend!



Geplaatst: 2 augustus
Was deze recensie nuttig? Ja Nee
12 van de 17 mensen (71%) vonden deze recensie nuttig
12.6 uur in totaal
Sequence is an amazing music driven game with phenomenal dialogue lines and voice acting, the storyline is also very compelling. Totally worth the full price, I strongly recommend this game for everyone!
Geplaatst: 9 juni
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
24.4 uur in totaal
8.5/10. Pick it up if you aren't tone deaf or rhythmically challenged.
Geplaatst: 27 april
Was deze recensie nuttig? Ja Nee
7 van de 11 mensen (64%) vonden deze recensie nuttig
1.3 uur in totaal
At first glance, this game is a unique rhythm and battle game. I would enjoy this IMMENSELY more if there were multiplayer. Fighting against stale AI is pretty dull, but I like it for what it is.

The dialog is full of excruciatingly bad deliveries of unwitty jokes and poor "insightful" satirical sarcasm that belittles people's intelligence in an almost superfluously verbose manner (as if they are talking to a child). I don't need the explanations of these poor attempts at "correcting" whoever they are trying to correct and I am sure most people didn't eg., when they say the word "Mana" and say it is pronounced "Mah-na", It came off so pretentious and belittling. It would just be so much better if they didn't have this unnecessary dialog for the tutorial, people want to get straight to the gameplay and see if they like it before wasting an hour of dialog! I know how "Mana" is pronounced, I am sure most avid gamers are familiar with it and even MTG players. BUT the MAIN character, I guess because of the personality he was given? He speaks FOR me. He called Naia annoying, dear god is she annoying! The voice actor who did her, I don't know if it was a girlfriend of one of the developers or something, but she has that valley girl voice that makes me want to rip my hair out every time I hear her vocal fry. She stutters here and there and fails to convey her credibility as a "guardian" in the game. Despite her lines and voice acting being terrible, the main character proves a redeeming glimmer of hope of tolerance.

Being there were some sound issues already, I expect way more and some of the sfx are not mixed into the overall game volume very well.

The music, thus far, is pretty bland. It would be better if they were all original tracks catered to the players and developers.

I recommend the game if you can catch it on sale or in a bundle or if you have a 10-16 year old sis/bro, otherwise I'd say to go find a different rhythm game. If multiplayer comes to be in this concept, then it's on!
Geplaatst: 17 augustus
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
6.4 uur in totaal
Sequence blends a ton of ideas together, and does a wonderful job of it. It has an engrossing story with believable characters, great gameplay mechanics, the ability to alter your approach to the challenges they give you, and has great music to boot. As a guy who's not too into music and rhythm games, the RPG elements really made me stick with the game, because even if the challenge seemed too great, I knew I could go back to previous floors to get enough XP to give me the small boost I needed, or else just to hone my skills. Though I didn't sit down and play the entire game in one sitting, I found myself coming back to the game once I had started it, which in itself speaks greatly of its quality. In short, I want to thank Iridium for making such a good game, as well as releasing it as part of a Humble Bundle. I'll be keeping an eye out for future releases!
Geplaatst: 12 mei
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
13.3 uur in totaal
De game is uniek en leuk genoeg om je zoet te houden tot de eindstreep. En voor het bedrag wat ik ervoor betaald heb (€1) was het een prima aankoop.
Geplaatst: 15 maart 2012
Was deze recensie nuttig? Ja Nee