A Sequence ritmus- és szerepjátékok elemeit kombinálja egy teljesen egyedi élmény létrehozásához.
Vásárlói értékelés:
Mostanában:
Vegyes (11 értékelés) - 11 felhasználói értékelésből 63% pozitív az utóbbi 30 napban.
Összesítve:
Nagyon pozitív (1,093 értékelés) - E játék 1,093 felhasználói értékeléséből 86% pozitív.
Megjelenés dátuma: 2011. okt. 20.

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Before the Echo vásárlása

 

Értékelések

„...a Sequence annak a mindössze négy-öt olyan általam valaha játszott játéknak az egyike, mely ennyire abszolút módon kihozza magából a benne rejlő lehetőségeket, nagyon kis teret hagyva a továbbfejlődésre.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

A játékról

A Sequence ritmus- és szerepjátékok elemeit kombinálja egy teljesen egyedi élmény létrehozásához. Csatlakozz Ky-hoz, aki egy rejtelmes Toronyban kapaszkodik felfelé egy Naia nevű titokzatos lány útmutatásával. Találkozz halálos szörnyekkel és mulatságos karakterekkel, és fedezd fel a Ky titokzatos bebörtönzése mögötti hatalmas cselszövést... már ha túléled az utazást.

Fő jellemzők:


  • Több mint 10 órányi történetmód teljes hangszinkronnal
  • Ronald Jenkees és Michael Wade Hamilton zenéjével
  • Részletes tárgyszintézis és varázslatkészítő rendszer nyújt teljes szerepjáték-élményt
  • Teljesen integrált Steam teljesítmények és felhő alapú mentés

Rendszerkövetelmények

Windows
Mac OS X
SteamOS + Linux
    • Operációs rendszer: Windows XP, Vista, 7
    • Processzor: 1.7 GHz Dual Core vagy gyorsabb
    • Memória: 2 GB
    • Merevlemez-terület: 250 MB
    • Videokártya: 512 MB-os DirectX 9.0c kompatibilis videokártya (shader model 3)
    • DirectX®: 9.0c
    • OS: Lion 10.7.5
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
Vásárlói értékelések
A vásárlói értékelési rendszer frissült! Tudj meg többet
Mostanában:
Vegyes (11 értékelés)
Összesítve:
Nagyon pozitív (1,093 értékelés)
Nemrég közzétéve
Vivisector
( 8.8 óra a nyilvántartásban )
Közzétéve: július 17.
Combat triple-matrix DDR. If you want to look at RPG combat and rhythym games in a whole new way this isn't a bad game to pick up. My main complaint is that you're going to end up hearing the same song a great many times.
FedEx
( 5.1 óra a nyilvántartásban )
Közzétéve: július 13.
Very fun, and the music was well done. I find myself humming the songs when doing other things.
Delirium
( 2.3 óra a nyilvántartásban )
Közzétéve: július 13.
The voice acting / tutorial speaker is really annoying. It put me in a bad mood up until the very end when I was trying to complete it and couldn't figure out how to get through that last part because it was explained awkwardly. I was really trying to give it a shot but was in such a horrible mood from listening to that lady and couldn't figure out how to get out of the tutorial that I just gave up and closed the whole thing. I could consider this an unfair review as I didn't put effort into the game past the tutorial, but the fact that it was torture for me up until that point left enough of a bad taste for me to write this.
SpiderSensei
( 18.5 óra a nyilvántartásban )
Közzétéve: július 5.
OUTSTANDING game.

First of all, I adore indie games. I love the creativity and teamwork that comes with creating indie games, and they are my favorite genre to play and watch. I picked up this game on my queue during the Steam summer sale, but let me tell you, it's at least worth the five dollars standard price.

As an avid lover of rhythm games, I was pleasantly surprised at the complexity of each level. The difficulty increased without overwhelming the player, and the spells come in a great variety that essentially allow the player to beat the game in their own style. The art style is consistent, entirely due to the fact that every visual was created by the same artist! And it's so very sweet on the eyes.

Moving on to the characters, I have to say that while it is a rather short game (I finished all achievements in around 2-3 hours, after resetting my glitched game, a result of an error on my part) and thus we don't get to see much in terms of character depth or development, the characters' presence was enough to add quality and personality to the game without taking away the mystery and shock of the plot (I loved each of the Guardians and applaud the voice actors, as well as the artist, for providing such animated spirit). The ending leaves several questions unanswered, and if you're ambitious enough to get the hidden ending, you get a taste of even more secrets yet to be revealed.

I couldn't put this game down. It was funny, intriguing, and the artwork and music are STELLAR!

Now, to be fair, the game did have some drawbacks. I feel like the characters were a bit flat, but, if you play the game, you'll figure out why they seem to be so...scripted. It is a short game (hence the low price), but the crew that worked on it was so small! Aside from the voice actors, very few people put together a game that I will proudly call one of my all-time favorites. Iridium Studios, thank you for this masterpiece; I will cherish it for years to come.
Crimson King
( 2.6 óra a nyilvántartásban )
Közzétéve: július 5.
Please describe what you liked or disliked about this game and whether you recommend it to others.
Please remember to be polite and follow the Rules and Guidelines.
Tummyache
( 0.5 óra a nyilvántartásban )
Közzétéve: június 25.
When I was a kid, I really liked DDR. I bought this game because I thought it would be like DDR. I am disappointed that this game is not a whole lot like DDR.

I'm having trouble separating my disappointment of this game as a scratch to my DDR itch and how I feel about the game as its own thing.

So first I have to say, if you want to buy this game because you're like me and want to scratch that itch, give it a pass. The objective of this game is to miss a bunch of notes on purpose, which drives me absolutely insane. Just watching arrows pass by without being pressed.

By itself? I dunno, it's got a lot of cringey humor and some mediocre voice acting. The RPG elements seem kind of compelling? But also really confusing? It just feels really unpolished, I had a lot of trouble grasping how well I was doing because the visual feedback is less than great. I think, mechanically, this kind of step rythm game just wasn't meant to be mixed with an RPG.
Minandreas
( 22.3 óra a nyilvántartásban )
Közzétéve: június 4.
Definitely an awesome game for anyone that enjoys step mania, DDR, and possibly even rhythm and music games in general. However, if you find Step Mania or DDR challenging or frustrating, this game is likely going to be too hard for you. It forces you to not only hit arrow keys in time with the music in the same fashion, but adds even more layers of difficulty. There are no color codes on the arrows themselves to tell you what beat the note is on. So you have to go purely on listening to the music, and sometimes the arrows are just on really awkward notes or tones of the song, like a series of 16th notes where only a few of them have arrows on them. Tack on that you are watching three sets of arrows at once instead of only 1, having to swap fields of arrows to be hitting, and apply strategic thinking to when to cast spells and what to cast SIMULTANEOUSLY and you need to be so good at something like Stepmania that you don't even have to think about the arrows. You have to be able to do them almost completely subconsciously to keep up with this game (At least at the Hard difficulty level) If you're that good, this game will knock your socks off. It's incredibly fun.

The only real downsides to it come from sheer lack of variety. The game has RPG mechanics for sure, and that includes trying to collect items with a % drop rate. Meaning if you get unlucky (And you WILL get unlucky) you may be grinding the same exact monster for half an hour. Which means the same damn song for half an hour straight. What is worse, each monster does not have it's own song. Some repeat. This can get seriously old.

For 5$, this game is awesome. Something I've never seen before and very well put together. And at that price, the lack of variety is understandable. Personally, I'd love to see a sequel, and would be happy to pay four times as much if they just make sure to really crank up the variety so the game isn't such an awful feeling grind at times. The foundations of this game are rock solid. It just needs a few more coats of paint.

booger
( 20.1 óra a nyilvántartásban )
Közzétéve: május 31.
I really enjoyed this game. I like the whole dance, dance revolution mixed with some slight rpg elements. Decent story.
Leo of the Butts
( 15.5 óra a nyilvántartásban )
Közzétéve: május 30.
I loved every minute of playing this game. The art is beautiful, the music is great, and the gameplay is very unique. The story isn't very deep and complex, and the game gets a little grindy at the beginning of each floor, but it's definitely worth what you are paying for it.
[GoC] Col. Mustard
( 10.7 óra a nyilvántartásban )
Közzétéve: május 25.
Score – 8/10 (Excellent)

Despite the game feeling a bit of a grind at times and the last couple of boss battles being infuriatingly difficult compared to the rest, Iridium Studios has cleverly morphed the humble rhythm game into a full-blown RPG and it surprisingly works well. Before the Echo has done for rhythm games what Puzzle Quest did for match-3 puzzle games and I like it. Before the Echo is highly recommended for lovers of rhythm games who want a bit more plot and strategy added to the mix.

http://www.choicestgames.com/2016/05/before-echo-review.html
Leghasznosabb értékelések  Összesen
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
Ajánlott
7.4 óra a nyilvántartásban
Közzétéve: 2014. június 26.
If you are looking for something to help you escape from the outside world for a few hours and you also have a good sense of rhythm, I highly recommend this game.
Hasznos volt ez az értékelés? Igen Nem Vicces
57 emberből 50 (88%) találta hasznosnak ezt az értékelést
Ajánlott
17.7 óra a nyilvántartásban
Közzétéve: 2013. november 27.
As a RPG and Stepmania enthousiast, this would seem like the perfect Indie game for me. And indeed, it was fun to play. It was unique. It was something fresh. And being a RPG fan, I am used with doing repetitive things in order to get that one rare drop.

One warning is that even casual gamers who would like to simply play the game and go through the story, might still face some moments where they have to engage battles over and over to get that last item for a recipe. Bite through it, the way you make story progression is quite slow in itself. Ronald Jenkees kicks ♥♥♥, but not after the 6~7th time in a row. Yeah, having only one fixed song per enemy doesn't get you on your toes that much.

On sales it's usually just one buck, so hopefully no buyer's remorse after you've even spent an hour at it.
Hasznos volt ez az értékelés? Igen Nem Vicces
40 emberből 34 (85%) találta hasznosnak ezt az értékelést
Ajánlott
20.7 óra a nyilvántartásban
Közzétéve: 2013. október 28.
A pretty damn awesome rhythm game that sells dirt cheap. The music alone is easily worth the retail price and if you like a bit of RPG sensibilities with your music gaming that has an actual storyline... get it now!
Hasznos volt ez az értékelés? Igen Nem Vicces
26 emberből 23 (88%) találta hasznosnak ezt az értékelést
Ajánlott
12.7 óra a nyilvántartásban
Közzétéve: 2013. november 28.
Before the Echo (the game was known as Sequence previously) is an interesting RPG. The game plays like Dance Dance Revolution with the notes divided into 3 separate note tracks running concurrently on the screen for casting spells, defending against attacks and regenerating mana. There is a quirky story to pull you through to the end but what won me over was most definitely the music tracks behind the gameplay.

I can't really gauge how difficult it is to play for beginners to the genre due to my many years of playing rhythm games from Stepmania, Guitar Hero and my current timesink of Osu!. Anyone who has played such games should find no problems however with adapting to the mechanics.

Due to the RPG nature of the game, it can become a grind for specific items to drop on the monsters which are used to craft items needed to progress in the floors. The game does not come with any additional content beyond the story that I am aware of (I played mostly at release back in 2011).

Before the Echo wasn't the most challenging game personally but it sits in my game library as a comfortable purchase when I look back over two years. Give it a go if it is on sale but just be aware it may not be fun for everyone; the usual disclaimer case for most games in the rhythm genre.
Hasznos volt ez az értékelés? Igen Nem Vicces
26 emberből 23 (88%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
Ajánlott
17.5 óra a nyilvántartásban
Közzétéve: 2015. március 29.
Now I have to admit when I first started playing this game I had quite low expectations of it. I absolutely love rhythm games but I couldnt see how they could successfully combine this into a RPG style. Although I was proved wrong as this game is AMAZING!!

The mechanics of the game are very unique and there is nothing quite like it. You use the rhythm of the music to fight a battle. To this you use the arrow keys and click them as soon as the arrow reaches the bottom of the screen. And this is when it gets unique. You have 3 fields to control via this rhythm ability. Mana, Attack and Defense. Mana is collected and can be used to cast spells in the attack field. You can switch through these fields at your free will. You need to make sure that you use each field correctly and at the right time to survive and win the battle.

The story of this game is what most suprised me. It had me hooked throughout the entire thing. There are many twists in the story that keep you guessing throughout the game. The voice is acting is very well done and the characters are very likable. You really do get to know the characters. In a rhythm game a gripping story is the last thing I would have expected. I am not going to go into detail about the story but just experience it for yourself and you will see how great it is.

The whole look of the game is completely incredible. The art style gives a real great look to the game that compliments the awesome gameplay.

Throughout the floors you get different items. You have collect these items through playing the levels. I felt the items abilitys were very well balanced and contributed well to the gameplay. These items are obtained through a random drop rate on levels. Some items have a very low drop rate on levels later on the game. Unfortunetely this is where my only bad point comes from this game. To get these items it can become very grindy with you having to repeat these levels multiple times in a row just to get it. This can get very boring after a while.

I'll end this review with the best part of the game, the soundtrack. It is made of music by Ronald Jenkees and Michael Wade Hamilton. I always feel that a game has a great soundtrack when I like it so much that I even listen to it outside of the game itself, and with this one I did. It is incredible and goes great with a rhythm game.

Overall this game is a true masterpiece and a bit of a hidden gem. This game is possibly one of the best I have ever played and I really highly recommend it.

TheIronicGamers rating system
  • Don't ever buy this game.
  • Maybe consider it on a sale.
  • An average game.
  • A good game that should definitely be considered.
  • A must play!
Hasznos volt ez az értékelés? Igen Nem Vicces
21 emberből 20 (95%) találta hasznosnak ezt az értékelést
Ajánlott
14.1 óra a nyilvántartásban
Közzétéve: 2014. október 12.
I have to admit, this game surprised me. I got this game from a bundle and decided to install it to try it out. I end up really liking it and played it until the very end. It's a rhythm based game, you have to change between 3 panels with Q and E, you use the arrows to hit the notes.

When I saw the tutorial I thought the game would be insanely confusing and hard to play, but it's quite nicely done, as you see all 3 panels at once at any time, so you see what is coming.

The art is really cool, the music is awesome and the story is even more awesome! I wanted to play until the end to know what happens... It's full of surprises, it's hiralious and you get hooked right into the story.

The spells aren't limited to only damage, you have shielding, direct damage, DOT, healing, boosts... Alot of different spells to use. You have to kill the monsters and ascend floors until you reach the top. All monsters have specific drops which you have a certain percentage of getting everytime you kill them (with music of course). You also have to craft/find your gear and you can learn new spells by using scrolls and completing the songs with high accuracy or note combos.

Theres not many bad things to say about the game... My only real issue with the game is the hitboxes... Sometimes it looks like you miss but it actually works and sometimes you think you succesfully hit the note but you didin't. Luckily this rarely happens so it didin't affect me too much. Maybe i'm just bad at the game though, I don't know!

This game is definately worth looking into, especially since it is only 4.99$. I'd say anybody that likes good stories or rhythm/music-based games should really try it out!
Hasznos volt ez az értékelés? Igen Nem Vicces
22 emberből 19 (86%) találta hasznosnak ezt az értékelést
Ajánlott
16.8 óra a nyilvántartásban
Közzétéve: 2013. augusztus 9.
A rhythm rpg? In the weirdest mashup since Puzzle Quest, this brilliant little indie game manages to create a unique niche and thrive in it. The writing turns some people off but I enjoyed it and found it relatable. Maybe that says more about me than the game itself. It definitely gets grindy, but the mechanics are very unique. Can frequently be purchased super cheap. Give it a shot, you'll probably be surprised.
Hasznos volt ez az értékelés? Igen Nem Vicces
28 emberből 22 (79%) találta hasznosnak ezt az értékelést
Ajánlott
10.3 óra a nyilvántartásban
Közzétéve: 2013. november 26.
A truly great and engrossing indie game. The music is good. I wish there were a few more songs, they start to get a little repetitive as you near the end of the game.
Hasznos volt ez az értékelés? Igen Nem Vicces
18 emberből 16 (89%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Ajánlott
41.2 óra a nyilvántartásban
Közzétéve: február 24.
I love rhythm games. Whether it's Elite Beat Agents, Dance Dance Revolution, Project Diva, Rhythm Heaven or iDOLM@STER, I can't get enough of tapping along to arrows and beats. When you combine my love for that genre with my love for RPGs, surely you'd have a winner right? Well, Before the Echo proves that isn't necessarily true. Before the Echo attempts to bring together RPGs, rhythm mechanics and cringe-worthy hipster jokes. In theory, these three aspects could get along rather famously. Unfortunately, in this case they get along about as well as a feuding family.

After waking up in a strange tower with no idea how he arrived there, Ky is beset by strange monsters. Guided by his 'shepherd,' Naia, Ky has no choice but to work his way up the seven floors of the tower, defeating enemies and guardians through the power of rhythm. Only then will he be able to escape his strange experimental prison and return to his own world. Sadly, only the ending of the plot holds any real interest, and even then it's pretty bizarre and will be hit or miss for most players. The previous several hours leading up to it gives you little insight into what's happening or the purpose of the tower. I suspect this was done to increase the mystery and suspense, but all it does is leave you feeling irritated and without purpose.

This is worsened by the horrific script and characters. The dialogue is clichéd, overwritten, uninteresting and seems to rely on pulling out cringe-worthy jokes every few lines. This can be forgiven to a point, since most of the jokes intentionally parody the lameness in hipster culture. Unfortunately, they're not very funny. The characters have incredibly two-dimensional personalities and you'll feel no affection for them at all. The only saving grace is the voice acting. Script aside, the actors, for the most part, do a tremendous job of portraying their characters. Strangely enough, one of my favourite parts of the game was the credits. They're narrated by the actors playing Ky and Naia and it's probably the most enjoyable credits sequence I've experienced in any game.

With that out of the way, let's get down to the nitty-gritty: the gameplay. In essence, Before the Echo can be broken down into two parts: rhythm battles and RPG-style item synthesis. On each of the seven floors, your primary goal is to collect the materials needed to create a key that will open the door to the next floor. To obtain these ingredients you must battle nearby enemies. After defeating them, you have a chance at obtaining various items that will likely be useful in synthesising items such as armour, weapons, new spells and the required key.

Sounds good, right? The problem is that some of these items have a relatively low drop chance and you're often forced to play the same 2-3 minute battles over and over and over again. In fact, on the seventh floor, I had to replay the same battle 13 times before the item I needed for the key dropped. It can be absolutely infuriating being forced to do the same battle again and again.

On the bright side, the battles themselves are pretty fun and incorporate some very unique ideas. Once you begin, you're presented with three different boxes on your screen. One is for attacking, one is for defending, and the third is for regenerating mana. Both you and your enemy have a health meter and it's your job to deplete theirs to zero before they either do the same to you or time runs out.

So, where's the rhythm, you ask? Once the music begins, each of those boxes becomes flooded with arrows. As arrows come down, you need to hit the corresponding arrow key. So, when the enemy's attacking you, you'll need to hit the arrows in the defence box. When you're attacking, you must hit all the arrows in the attack box to pull off spells. The catch? Only one box can be active at a time. Whilst you can see them all on screen at once, you have to swap between them using the Q and E keys to be able to interact with them individually. This can lead to some particularly hectic moments, especially on the higher difficulties where choices must be made on whether to sacrifice your attack to defend or vice versa. It's a very clever and intense little system that can provide a great deal of challenge for veterans of the music genre.

To actually attack your foe, you must choose and cast spells assigned to your sphere by hitting the corresponding numerical key. At first, you can only take a couple of spells into battle at once, but by the end this can be expanded to seven. New spells are learned by synthesising items and passing specific musical challenges. The attacks themselves include direct damage, damage over time, healing and more. There's a decent variety, but the real strategy comes in picking one spell over another. Do you pick a spell that does more damage but has a shorter recharge time? Do you take the most powerful healing spell even though it requires a huge amount of mana to cast? The spell choice adds a much needed layer of depth to the game.

If that doesn't sound hard enough then don't worry, it doesn't stop there. Each floor of the game has a guardian that presides over it and can interfere in each battle. By exercising their individually unique powers, guardians can seriously hinder your progress. Some can drain your mana while others can reverse the position of arrows, block your view of the arrow grids and even change the playback speed of the song. Once you finally forge the key and finish a floor, you then must then confront the guardian and defeat it. The guardians attack far more aggressive than regular enemies and the battles tend to have shorter time constraints. It's great fun.

Underlying all this great fun, however, is one massively poor design choice: synthesising items costs experience. Picture it: you spend an hour destroying enemy after enemy and collecting all the items you need, only to fail your synthesis and lose two levels worth of experience. It's incredibly frustrating. Each time you synthesize you are literally betting your hard-earned experience to increase or decrease the chance of success. On later floors it can be utterly devastating to lose so much. At least you don't lose the items, I guess.

The music used throughout the game is of fairly good quality. Fitting in with the theme of the game it's mostly electronic-sounding, which will really be a hit or miss thing for individual players. The tracks used during battle are solid, but there just isn't enough variety. Across the seven floors there are only around 10 songs used, and you're stuck with the same song for each battle. So, if you're fighting that same enemy five times, you hear the same song five times, which gets monotonous. Outside of the battle the music just sort of merges in with the rest of the game and is easily forgotten.

Aesthetically, the game starts off solid but starts to disappoint the further you play. The stylistic, artsy design of the characters and environments are fantastic the first time you encounter them, but they're reused far too often. Background graphics are reused a number of times throughout the game and enemies are palette swapped to an offensive degree. Character design, however, is well-rounded. Each of the guardians sports a unique and interesting design that sets them apart from each other and matches their somewhat stereotyped personalities. Ky may look like a generic hero, but you certainly can't fault him artistically.

So, did I enjoy Before the Echo? Yeah, I did. It's a fun game with some great mechanics and intriguing ideas going for it. If there was reduced experience gambling, less incessant grinding and a few additional songs, it could have been a far superior game. It may not be hardcore enough as either a rhythm or role-playing game for some, but there's still plenty here for both camps to like.
Hasznos volt ez az értékelés? Igen Nem Vicces
22 emberből 18 (82%) találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
Ajánlott
13.0 óra a nyilvántartásban
Közzétéve: 2015. július 1.
TL;DR --> It costs less than an euro during sales, and it doesn't mean it's a bad game. It's a sign to purchase it as a duty.

--------------------------------------------------------------------------------


If you're reading this, congratulations! You have a good taste in videogames.

As a hardcore rhythm game player, Before the Echo caught my attention soon enough but honestly I didn't know what to expect. The conclusion after beating everything is a fully recommendation of the game.

Before the Echo (also known as Sequence) is a rhythm game with RPG elements. The basic stuff in summary (HP, Mana, EXP, weapons, accesories...). The main character, Ky, has somehow placed himself into a tower where he needs to fight mobs and bosses in order to escape.

The battle system consists in getting control of 3 labels of notes. They have different purposes and you need to know when to focus into one or another. I won't explain their features here since the game has tutorials for that.

PROS:

+ The artwork is cool. Backgrounds are good-looking, and so are characters and foes.
+ The soundtrack, as you might expect from a rhythm game, is pretty awesome. It also combines many music styles so if you're open minded with that stuff you'll probably enjoy it a lot.
+ 4 difficulties, from lame to more challenging.
+ The RPG system is pretty well included. Just as simple as it needs to be.
+ The storymode is surprisingly interesting. The characters' charisma helpsa lot here.
+ The dialogues. This is actually one of the most remarkable features. Dialogues in this game are VERY hilarious. Together with a pretty cool voice acting, dialogues will keep you super entertaining and will provide many, many laughs.

CONS:

- Despite having a cool artwork, there's not too much variety, specially from foes.
- At some points grinding/farming is mandatory.
- All achievements can be obtained no matter the difficulty you set, which makes them WAY less satisfying.
- No leaderboards.
- Steam version works like a Flash game (for instance, I couldn't make screenshots, nor broadcasts).

All in all, I've had a GREAT experience with this game. It has some minor flaws I could perfectly ignore, and every rhythm player should try this out. You'll surely find some good fun and discover a very consistent title despite its price (less than an euro during sales... WHAT?).

Final Mark: 7.5/10
Hasznos volt ez az értékelés? Igen Nem Vicces