Přidáno: 19. května
Before the Echo (formally sequence) is a game with many good ideas. This is a shame, because it buries them in terrible design and writing.
Let's start with the good. The basic gameplay of the game revolves around a rhythm based combat system. This is similar to DDR or Stepmania, but with three step charts (one for your attacks, one to defend, and one to recharge your mana). This system is intuitive and rewards both musical ability as well as strategy (primarily for when you attack). If this game was just a series of songs which had to be defeated using this system it would have been great.
Unfortunately the game has been lengthened with the most obnoxious forms of grind. To get to the next boss fight and to proceed to the next area, you must craft a key. To get the items for crafting the key you must fight the three monsters on your level. They have a random chance of dropping various items, with some of the required items having a very low chance to drop. And on top of this, crafting isn't guaranteed. You can sacrifice your XP (and possibly lose levels) to increase the chance of success, but the success rate caps out at 95% so you can still fail. If you do fail you lose everything and have to repeat your hunt for those items from scratch.
This means that the game very quickly forces you to repeat the same fight over and over and over again, long after it has ceased to be challenge anymore. This completely killed any enjoyment I had for the game. I have a feeling the developers added these grind elements to lengthen the amount of time that people would play the game, but it had the opposite effect for me.
While the grinding aspects are what kill this game, I should note that the writing is also horrible. Absolutely everything in the game, from the dialogue of every single character and every single item description, is written in this ironic hipster tone. This might have been amusing if it had been done in moderation, but as it is every bit of text in the game is trying to show you how funny it is, when very little is even amusing (unless you find lines like "I feel like my brain got stabbed by a hobo" to be hilarious). It also kills your sense of immersion when absolutely every character is aware (and comments on the fact) that the game mechanics don't make sense and seem to be completely artificial.