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Szoftver Demók HÍREK Ajánlott
Küzdd át magad egy kicsavart graffiti-világon, ahol rejtvényfejtő ügyességed jelenti a különbséget élet és halál között!
Megjelenés dátuma: 15 Nov 2011
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Sideway vásárlása

A játékról: 

Küzdd át magad egy kicsavart graffiti-világon, ahol rejtvényfejtő ügyességed jelenti a különbséget élet és halál között! Ugorj fejest a valaha készített legkülönlegesebb és leglenyűgözőbb 3D játékvilágok egyikébe. Kövesd Nox kanyargós útját egy 3D világban játszódó gyors tempójú 2D kalandban. Oldj fel új képességeket ellenségek legyőzéséhez és barátok megmentéséhez. De vigyázz, mert a Sideway™ New Yorkban olyan világba kerülsz, ahol talán épp a kedvenc színed fog megölni!

Fő jellemzők

  • Élj át egy olyan kaland-platformjátékot, amilyet még sosem láttál!
  • Felelj meg a kamerakezelés, gravitáció és a 2D és 3D világok közti váltások jelentette kihívásnak!
  • Gyűjts feloldható képességeket, melyekkel ÁTREPÜLHETSZ, ÁTCSÚSZHATSZ, ÁTUGORHATSZ és KERESZTÜLRONTHATSZ ellenségeiden.
  • Szabad be- és kilépést támogató helyi együttműködő játék.
  • Harcolj bizarr főellenség-csatákban, például egy szadista rózsaszín nyuszi ellen, ami szadista rózsaszín mininyuszikat hány... Ja, nálunk ilyen is van!
  • Kagylózd meg Mr. Lif ütős zenei anyagát.


    • Operációs rendszer: WinXP SP3 (kizárólag 32 bites), Vista SP2, 7
    • Processzor: Intel Pentium 4 3 GHz vagy gyorsabb
    • Memória: 1 GB RAM
    • Merevlemez-terület: 2 GB
    • Videokártya: 256 MB videomemória, Shader 3.0 támogatás; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c vagy magasabb
    • Hang: 100% DirectX 9.0c kompatibilis hangeszköz
Hasznos vásárlói értékelések
6 emberből 6 (100%) találta hasznosnak ezt az értékelést
922 termék a fiókon
169 értékelés
3.1 óra a nyilvántartásban
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Közzétéve: 23 augusztus 2014
Hasznos volt ez az értékelés? Igen Nem
6 emberből 4 (67%) találta hasznosnak ezt az értékelést
967 termék a fiókon
3 értékelés
3.3 óra a nyilvántartásban
Sideway New York is a basic platformer with a hip-hop theme. Its gimmick is that you're a piece of living graffiti painted onto a building, which is visually cool but only occasionally affects gameplay. One way it's used is that the direction of gravity on the surface of a roof is decided by the direction the player entered the roof. This property could have been used to create some clever puzzles or mazes, but it never was.

The player starts the game with limited movement abilities, which makes the first few levels boring. Judging from the Steam achievements, about 40% of players got bored and quit between the first level and the first boss. Things pick up later on as the game introduces some standard abilities like double-jump, gliding, and swinging from grapple points, which allowed the designers to create more interesting and challenging platforming.

A hip-hop soundtrack is provided by Mr. Lif, courtesy of Skullcandy. (Skullcandy branding is all over this game, making it feel like an advergame.) The few tracks included quickly got repetitive, leading me to turn it off entirely in favor of my own collection.

Much of Sideway feels off. Hitboxes seem to extend beyond their sprites. Jumping from a swing isn't based on momentum, instead giving a fixed vertical boost. Combat is simple button-mashing, and the game would be improved by its removal.

Sideway is a short game, and I doubt the promised sequel will ever exist. So while it's not fun, at least there's not much of it.
Közzétéve: 7 március 2014
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8 emberből 0 (0%) találta hasznosnak ezt az értékelést
316 termék a fiókon
31 értékelés
0.2 óra a nyilvántartásban
what is this and why does it exist
Közzétéve: 22 május 2014
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367 termék a fiókon
13 értékelés
0.3 óra a nyilvántartásban
I finished one level and couldn't think of a compelling reason to keep going. It's not a bad game, it's just entirely uninteresting.
Közzétéve: 31 május 2014
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872 termék a fiókon
98 értékelés
5.4 óra a nyilvántartásban
The overall presentation and aesthetic is quite pleasing to the eyes, as well as to the gamer in general. The ideas behind Sideway New York are unique and fresh, even for a platforming action game. The artwork is distinctive, cartoony, and with an air of playfulness also. The level design is what sets the game aside from others of the same genre. It is a combination of two-dimensional and three-dimensional spaces with a novel way of going about the buildings and other structures. The game screen often flips and changes angles as you progress through each level, and you must find ways to jump, skip, slide, and pounce around the environment. All of these actions are not very fast paced, but they coincide with the game adequately, and in an enjoyable manner. The storyline is short and casual, not going very far away from the usual beat the bad guys who kidnapped my girlfriend fare, but this does not get in the way of game play gratification, as you will be mostly busy platforming and appreciating the levels and environments. As you advance through the game world, you will unlock special abilities that are both fun to use and applicable within the game world. They range from special attacks, to special jumps, and even gliding through the air. There is also the option of collecting tags in the levels, but this does not reflect any changes in the storyline or game play whatsoever. It is a mere collection mechanic for your own accomplishment and bragging rights. The ability of playing with a partner in local co-op is available, but I have not personally tried this. The soundtrack seems to have only about three or four songs that loop endlessly, which makes for quite the repetitive listening experience. On the other hand, it is done entirely by renowned underground hip hop artist from Boston, Mr. Lif. This means that depending on what your musical tastes are, you will be either pleased, neutral, or annoyed. Either way, the music may be turned off or kept on. There seems to be a serious bug with the options menu, as sometimes, it will not allow you to exit it and get back to the game. The only way to fix this major problem is to end the game in Task Manager; which also means you will lose all progress if you were mid-level. There are several instances during certain levels, which involve mechanics unique to Sideway New York that are slightly unintuitive, and the game does not do a very good job of explaining clearly how to go about accomplishing certain actions. This means there will be much trial and error before you are able to figure out how to approach some situations. The last two boss battles can be a bit frustrating, as they require several precision based actions, until you are finally successful. For a short and casual cartoony game, Sideway New York gets most what it is trying to accomplish right, and for what it is, it is quite enjoyable.

Sideway New York is good.
Közzétéve: 20 március 2014
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