¡Ábrete paso a través de un retorcido mundo de graffitis donde tu destreza resolviendo puzles marcará la diferencia entre la vida y la muerte!
Análisis de usuarios: Variados (85 análisis)
Fecha de lanzamiento: 15 nov. 2011
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Comprar Sideway

 

Recomendado por mentores

"30fps lock. Genre: Platformer"

Acerca de este juego

¡Lucha a través de un retorcido mundo de grafitis donde tu habilidad resolviendo puzles supondrá la diferencia entre la vida y la muerte! Salta dentro de uno de los mundos en 3D más absorbentes y espectaculares a nivel visual jamás creados. Sigue la retorcida travesía de Nox en una trepidante aventura en 2D dentro de un mundo en 3D. Desbloquea nuevas habilidades para derrotar enemigos y rescatar amigos. ¡Cuidado!, en "Sideway&trade", Nueva York, ¡te encontrarás en un mundo donde hasta tu color favorito podría matarte!

Características Principales

  • ¡Experimenta una aventura de plataformas como no habías visto jamás!
  • ¡Domina los retos de cambiar los ángulos de cámara, la gravedad y el movimiento entre los mundos en 2D y 3D!
  • Recoge habilidades desbloqueables que te permiten ELEVARTE, DESLIZARTE, SALTAR y DISPARAR sobre tus enemigos
  • Soporta modo cooperativo local "drop-in/drop-out"
  • Pelea en estrafalarias luchas con jefes, incluyendo el sádico conejo rosa que vomita sádicos conejitos rosas... sí, ¡hasta eso tenemos!
  • Disfruta de la extraordinaria banda sonora creada por Mr. Lif

Requisitos del sistema

    • SO: WinXP SP3 (solo 32 bits) / Vista SP2 / 7
    • Procesador: Intel Pentium 4 a 3 GHz o superior
    • Memoria: 1 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: Gráfica con 256 MB de VRAM y soporte para Shader 3.0 (ATI Radeon X850XT / nVidia GeForce 7600GT)
    • Versión de DirectX®: 9.0c o posterior
    • Sonido: Dispositivo 100% compatible con DirectX 9.0c
Análisis útiles de usuarios
A 4 de 7 personas (57%) les ha sido útil este análisis
0.7 h registradas
Publicado el 11 de junio
★★☆☆☆

Pros:
- Sideway offers something different with a side scrolling plat former with aspects of FEZ.
- I liked the sticker like style.
- Good use of environment and graffiti into the level design

Cons:
- This game plays terribly, I have a mid to high set up and expect this game to run extremely smooth but its nowhere near.
- Jumping distance is lame and makes it a little tedious which could have been avoided quite easily.
- Poor combat, could have been scrapped for other obstacles.
- Boring, due to the bad movement.

Verdict: Thought id give this game a bash but a good idea is poor executed, theres lots of simple mechanics that could have made this game fun but were overlooked.
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.7 h registradas
Publicado el 10 de agosto de 2014
Buen Juego para pasar el Rato con algo inovador que es este juego ya que su forma de jugar es especial diria porque ningun juego tiene esa modalidad pintura XD lo recomiendo para la proxima para lo desarrolladores le recomendaria que cooperativo sea Online asi seria super mejor para jugar con amigos online, asi que me gusto mucho el soundtrack rap.

Voces: Mudo
Texto: Español

****Anilisis*****
*Jugabilidad: Muy Bueno
*Un Jugador: Bueno
*Cooperativo Offline( 2 en 1 Sola PC) : Muy Bueno
*Campaña Horas: Bueno
*Aventura: Bueno
*Graficas: Muy Bueno

Calificacion: 7.5

Nota+Definicion: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
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A 24 de 28 personas (86%) les ha sido útil este análisis
3.1 h registradas
Publicado el 23 de agosto de 2014
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
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A 10 de 13 personas (77%) les ha sido útil este análisis
2.2 h registradas
Publicado el 24 de abril de 2012
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
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A 12 de 18 personas (67%) les ha sido útil este análisis
4.3 h registradas
Publicado el 1 de diciembre de 2013
When I first saw this game on steam, I was instantly drawn to it.

Sideway New is a side-scrolling platform game with inspiration from FEZ. The artwork is great, fit the game very well to make an enjoyable atmosphere. The game is filled with light humour, but for the most part, are unnoticeable. The game has a variety of enemies, traps, and skills to keep you on your toes.

The game is short. There are some noticeable problems that would frustrate you, but if you do get the game working, it is an enjoyable game. If I recall, the game does not like multi-monitor setup, so you will have to disable all other monitors to play the game. Unfortunately, if that does not fix your problem, I can not remember what was the other procedure I had to do to get the game working.

Is the game worth it? That depends on whether or not you can get the game working.
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