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¡Ábrete paso a través de un retorcido mundo de graffitis donde tu destreza resolviendo puzles marcará la diferencia entre la vida y la muerte!
Fecha de lanzamiento: 15 Nov 2011
Etiquetas populares para este producto:
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Comprar Sideway

Acerca del juego

¡Lucha a través de un retorcido mundo de grafitis donde tu habilidad resolviendo puzles supondrá la diferencia entre la vida y la muerte! Salta dentro de uno de los mundos en 3D más absorbentes y espectaculares a nivel visual jamás creados. Sigue la retorcida travesía de Nox en una trepidante aventura en 2D dentro de un mundo en 3D. Desbloquea nuevas habilidades para derrotar enemigos y rescatar amigos. ¡Cuidado!, en "Sideway&trade", Nueva York, ¡te encontrarás en un mundo donde hasta tu color favorito podría matarte!

Características Principales

  • ¡Experimenta una aventura de plataformas como no habías visto jamás!
  • ¡Domina los retos de cambiar los ángulos de cámara, la gravedad y el movimiento entre los mundos en 2D y 3D!
  • Recoge habilidades desbloqueables que te permiten ELEVARTE, DESLIZARTE, SALTAR y DISPARAR sobre tus enemigos
  • Soporta modo cooperativo local "drop-in/drop-out"
  • Pelea en estrafalarias luchas con jefes, incluyendo el sádico conejo rosa que vomita sádicos conejitos rosas... sí, ¡hasta eso tenemos!
  • Disfruta de la extraordinaria banda sonora creada por Mr. Lif

Requisitos del sistema

    • SO: WinXP SP3 (solo 32 bits) / Vista SP2 / 7
    • Procesador: Intel Pentium 4 a 3 GHz o superior
    • Memoria: 1 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: Gráfica con 256 MB de VRAM y soporte para Shader 3.0 (ATI Radeon X850XT / nVidia GeForce 7600GT)
    • Versión de DirectX®: 9.0c o posterior
    • Sonido: Dispositivo 100% compatible con DirectX 9.0c
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
918 productos en la cuenta
2 análisis
3.3 h registradas
Sideway New York is a basic platformer with a hip-hop theme. Its gimmick is that you're a piece of living graffiti painted onto a building, which is visually cool but only occasionally affects gameplay. One way it's used is that the direction of gravity on the surface of a roof is decided by the direction the player entered the roof. This property could have been used to create some clever puzzles or mazes, but it never was.

The player starts the game with limited movement abilities, which makes the first few levels boring. Judging from the Steam achievements, about 40% of players got bored and quit between the first level and the first boss. Things pick up later on as the game introduces some standard abilities like double-jump, gliding, and swinging from grapple points, which allowed the designers to create more interesting and challenging platforming.

A hip-hop soundtrack is provided by Mr. Lif, courtesy of Skullcandy. (Skullcandy branding is all over this game, making it feel like an advergame.) The few tracks included quickly got repetitive, leading me to turn it off entirely in favor of my own collection.

Much of Sideway feels off. Hitboxes seem to extend beyond their sprites. Jumping from a swing isn't based on momentum, instead giving a fixed vertical boost. Combat is simple button-mashing, and the game would be improved by its removal.

Sideway is a short game, and I doubt the promised sequel will ever exist. So while it's not fun, at least there's not much of it.
Publicado: 7 marzo 2014
¿Te ha sido útil este análisis? No
A 4 de 7 personas (57%) les ha sido útil este análisis
692 productos en la cuenta
133 análisis
0.7 h registradas
I like the style of it, and it does some things sort of well, but they're almost all things that have been done before, and they're not done well enough to really be interesting. The mechanic of playing a 2D game on the sides of 3D buildings so you can wrap around and end up sideways in a previous section is kind of a neat idea, but it mostly ends up being problematic because it frequently makes it non-obvious how different sections are connected. The game also doesn't entirely feel smooth on what should be waaaay more than enough hardware to run it (i5 2500K@4.5GHz, 660 Ti, SSD, 1920x1200), even though FRAPS says it's sticking around 30fps with v-sync. It's not bad, but it's not that great either, which is kind of disappointing after they made Madballs in Babo Invasion, which was probably the only legitimate excuse to use the term "amazeballs" (See, because it was amazing, and it was about balls...get it? I'll get my coat...).
Publicado: 27 enero 2014
¿Te ha sido útil este análisis? No
A 2 de 7 personas (29%) les ha sido útil este análisis
521 productos en la cuenta
22 análisis
0.2 h registradas
Everything is nice in this game, and the 2D-sliding-on-the-walls gameplay in a 3D environment is quite smart but... it's boring. It lacks the right feelings.

Probably the most uninspired level design ever.
Publicado: 9 febrero 2014
¿Te ha sido útil este análisis? No
A 3 de 11 personas (27%) les ha sido útil este análisis
100 productos en la cuenta
2 análisis
0.6 h registradas
Very Interesting Game... Quite Fun!
Publicado: 29 enero 2014
¿Te ha sido útil este análisis? No
A 0 de 5 personas (0%) les ha sido útil este análisis
302 productos en la cuenta
43 análisis
0.2 h registradas
what is this and why does it exist
Publicado: 22 mayo 2014
¿Te ha sido útil este análisis? No