Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Análises de utilizadores: Neutras (66 análises)
Data de lançamento: 15 Nov, 2011
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Batalha através de um louco mundo graffiti onde a tua habilidade em resolver quebra-cabeças faz a diferença entre a vida e a morte! Salta para um dos mais únicos e visualmente estimulantes mundos 3D de sempre criados. Acompanha a jornada louca de Nox, através de uma aventura de ritmo rápido 2D dentro de um mundo 3D. Desbloqueia novas habilidades para derrotar inimigos e resgatar amigos. Tem cuidado, em Sideway™ New York, tu encontras-te num mundo em que a tua cor favorita pode acabar por te matar!

Principais Características

  • Experiencia um jogo de aventura e plataformas como nunca viste antes!
  • Domina os desafios da mudança de ângulos da câmera, gravidade e movimento entre mundos 2D e 3D!
  • Ganha habilidades desbloqueáveis como SOAR, SLIDE, JUMP e BLAST.
  • Suporta modo cooperativo local "drop-in/drop-out"
  • Luta contra "bosses" bizarros, incluíndo um coelho cor de rosa sadístico que vomita mini-coelhos cor de rosa sadísticos... sim, nós temos disso!
  • Fantástica banda sonora de Mr. Lif.

Requisitos do Sistema

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
Análises úteis de clientes
10 de 12 pessoas (83%) acharam esta análise útil
3.1 hrs em registo
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Publicada: 23 Agosto
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2 de 2 pessoas (100%) acharam esta análise útil
2.3 hrs em registo
This game had a very awesome concept and it looks like an interesting platformer. What bothers me about it is how bad they communicate anything to the player. I didnt even realise until the 4th level that I had a punch attack and I never needed it in the game, because i could just use the jump kick to kill anything. Another example of bad communication is the slug thing that you can stun and jump over. Any other enemy you can kill, but not this slug! Frustrating to say the least. It's also very hard to plan how to jump when you cant move the camera and just slightly see behind the next corner. The game is basicly a 2D game in 3D space, which is very awesome in theory. But it's also in some places frustrating when you the game dosent communicate very well what corners you can and cannot cross by, although I did realise there was a little indicator through what looked like a green 3D box sticking out. If you could move the camera around the corner and see what you're supposed to jump to, that'd be great. But you have to go around the corner, go back and then make the jump instead, in some places. The first boss also didnt come with a tutorial for me, so I had no idea what to do. I found out that I could jump on his head to stun him, and then he'd charge (ridicoulessly) fast at me. I ended up looking up on the net what to do, and even with that done, I got annoyed at how I didn't even have a split second to make the jump. I don't recommend this game as a result of that and what really felt like terrible level design to me.
Publicada: 14 Outubro
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2 de 3 pessoas (67%) acharam esta análise útil
0.3 hrs em registo
I finished one level and couldn't think of a compelling reason to keep going. It's not a bad game, it's just entirely uninteresting.
Publicada: 31 Maio
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2 de 6 pessoas (33%) acharam esta análise útil
1.2 hrs em registo
Great game, highly recommended!
Publicada: 28 Julho
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3 de 16 pessoas (19%) acharam esta análise útil
0.2 hrs em registo
what is this and why does it exist
Publicada: 22 Maio
Achaste esta análise útil? Sim Não