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Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Releasedatum: 15 nov 2011
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Info over het spel

Vecht je weg door een verknipte wereld van graffiti waar je vaardigheden om puzzels op te lossen het verschil maken tussen leven en dood! Spring in een van de meest unieke en visueel aantrekkelijke 3D werelden ooit gemaakt. Volg de verbazingwekkende en verwarrende reis van Nox door een twee dimensionaal avontuur in een rap tempo, dat zich afspeelt in een 3D-wereld. Verdien en leer nieuwe mogelijkheden om vijanden te verslaan en je vrienden te redden. Maar pas op, in Sideway™ New York bevind je je in een wereld waar je favoriete kleur je wel eens het leven kan gaan kosten!

Belangrijke Kenmerken

  • Ervaar unieke en vernieuwende Platform Adventure Game!
  • Word meester in het beheersen van de camerabesturing, de zwaartekracht en je bewegingen door twee werelden in verschillende dimensies!
  • Verzamel en speel vaardigheden vrij die je door je vijanden heen laten ZWEVEN, GLIJDEN, SPRINGEN en SCHIETEN!
  • Speel samen met je vrienden in CO-OP, en spring op elk moment bij elkaar in en uit het avontuur!
  • Vecht tegen bizarre eindbazen, zoals een sadistisch roze konijn dat kleine sadistische roze konijntjes uitspuugt.., jep, zo ver gaan we!
  • Inclusief de opzwepende soundtracks door Mr. Lif.

Systeemeisen

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
Nuttige klantrecensies
6 van de 7 mensen (86%) vonden deze recensie nuttig
3.1 uur in totaal
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Geplaatst: 23 augustus
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
5.4 uur in totaal
The overall presentation and aesthetic is quite pleasing to the eyes, as well as to the gamer in general. The ideas behind Sideway New York are unique and fresh, even for a platforming action game. The artwork is distinctive, cartoony, and with an air of playfulness also. The level design is what sets the game aside from others of the same genre. It is a combination of two-dimensional and three-dimensional spaces with a novel way of going about the buildings and other structures. The game screen often flips and changes angles as you progress through each level, and you must find ways to jump, skip, slide, and pounce around the environment. All of these actions are not very fast paced, but they coincide with the game adequately, and in an enjoyable manner. The storyline is short and casual, not going very far away from the usual beat the bad guys who kidnapped my girlfriend fare, but this does not get in the way of game play gratification, as you will be mostly busy platforming and appreciating the levels and environments. As you advance through the game world, you will unlock special abilities that are both fun to use and applicable within the game world. They range from special attacks, to special jumps, and even gliding through the air. There is also the option of collecting tags in the levels, but this does not reflect any changes in the storyline or game play whatsoever. It is a mere collection mechanic for your own accomplishment and bragging rights. The ability of playing with a partner in local co-op is available, but I have not personally tried this. The soundtrack seems to have only about three or four songs that loop endlessly, which makes for quite the repetitive listening experience. On the other hand, it is done entirely by renowned underground hip hop artist from Boston, Mr. Lif. This means that depending on what your musical tastes are, you will be either pleased, neutral, or annoyed. Either way, the music may be turned off or kept on. There seems to be a serious bug with the options menu, as sometimes, it will not allow you to exit it and get back to the game. The only way to fix this major problem is to end the game in Task Manager; which also means you will lose all progress if you were mid-level. There are several instances during certain levels, which involve mechanics unique to Sideway New York that are slightly unintuitive, and the game does not do a very good job of explaining clearly how to go about accomplishing certain actions. This means there will be much trial and error before you are able to figure out how to approach some situations. The last two boss battles can be a bit frustrating, as they require several precision based actions, until you are finally successful. For a short and casual cartoony game, Sideway New York gets most what it is trying to accomplish right, and for what it is, it is quite enjoyable.

Sideway New York is good.
Geplaatst: 20 maart
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
1.2 uur in totaal
Great game, highly recommended!
Geplaatst: 28 juli
Was deze recensie nuttig? Ja Nee
1 van de 10 mensen (10%) vonden deze recensie nuttig
0.2 uur in totaal
what is this and why does it exist
Geplaatst: 22 mei
Was deze recensie nuttig? Ja Nee
0.7 uur in totaal
I'd like to think of this game as Deblob meet's Fez or VVVVVV.
It's fine, but it's unfortunately really boring.
Some platforming, some collectables, some monsters. Art is cool, music is some hip hop rap.

The game has crashed twice on me and I unfortunately don't have the drive to keep playing it.
Geplaatst: 5 april
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
2.2 uur in totaal
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
Geplaatst: 24 april 2012
Was deze recensie nuttig? Ja Nee