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Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
发行日期: 2011年11月15日
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Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life and death! Jump into one of the most unique and visually compelling 3D game worlds ever created. Follow the twisted journey of Nox, through a fast-paced 2D adventure set in a 3D world. Unlock new abilities to defeat enemies and rescue friends. Beware, in Sideway™ New York, you’re in a world where your favorite color might just kill you!

Key Features

  • Experience an Adventure Platformer like you’ve never seen before!
  • Master the challenges of changing camera angles, gravity and movement between 2D and 3D worlds!
  • Collect unlockable abilities that let you SOAR, SLIDE, JUMP and BLAST through your enemies.
  • Supports full drop-in/drop-out local co-op
  • Fight bizarre boss battles, including a sadistic pink bunny that vomits sadistic pink mini-bunnies...yeah, we've got that!
  • Check out the bangin’ soundtrack by Mr. Lif.

系统需求

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
有价值的用户评测
10 人中有 10 人(100%)觉得这篇评测有价值
帐号内拥有 537 项产品
196 篇评测
0.6 小时(记录在案的)
今天玩了下开头觉得创意不错,去主页看了下,差评多,25名好友拥有此游戏,2名好友曾玩过……
主角变成了墙上的涂鸦,和fez一样2d和3d的互换,你要干掉涂鸦的敌人,收集涂鸦标志,学习新的技能。
游戏玩起来挺爽快的,而且美工和本身的创意也挺不错,仔细看了下几个差评,一个是性能问题,一个是关卡设计的问题,因为没太多时间玩到后面,我也不知道是不是好创意但差设计的游戏。

ps:入包的游戏,大家都不愿去试试吗?我可是好奇心很强的,有的游戏都想试试,只是时间不允许……
发布于:2014年4月8日
这篇评测是否有价值?
6 人中有 6 人(100%)觉得这篇评测有价值
帐号内拥有 922 项产品
170 篇评测
3.1 小时(记录在案的)
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
发布于:2014年8月23日
这篇评测是否有价值?
6 人中有 4 人(67%)觉得这篇评测有价值
帐号内拥有 967 项产品
3 篇评测
3.3 小时(记录在案的)
Sideway New York is a basic platformer with a hip-hop theme. Its gimmick is that you're a piece of living graffiti painted onto a building, which is visually cool but only occasionally affects gameplay. One way it's used is that the direction of gravity on the surface of a roof is decided by the direction the player entered the roof. This property could have been used to create some clever puzzles or mazes, but it never was.

The player starts the game with limited movement abilities, which makes the first few levels boring. Judging from the Steam achievements, about 40% of players got bored and quit between the first level and the first boss. Things pick up later on as the game introduces some standard abilities like double-jump, gliding, and swinging from grapple points, which allowed the designers to create more interesting and challenging platforming.

A hip-hop soundtrack is provided by Mr. Lif, courtesy of Skullcandy. (Skullcandy branding is all over this game, making it feel like an advergame.) The few tracks included quickly got repetitive, leading me to turn it off entirely in favor of my own collection.

Much of Sideway feels off. Hitboxes seem to extend beyond their sprites. Jumping from a swing isn't based on momentum, instead giving a fixed vertical boost. Combat is simple button-mashing, and the game would be improved by its removal.

Sideway is a short game, and I doubt the promised sequel will ever exist. So while it's not fun, at least there's not much of it.
发布于:2014年3月7日
这篇评测是否有价值?
8 人中有 0 人(0%)觉得这篇评测有价值
帐号内拥有 316 项产品
31 篇评测
0.2 小时(记录在案的)
what is this and why does it exist
发布于:2014年5月22日
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帐号内拥有 965 项产品
2 篇评测
0.7 小时(记录在案的)
The art is cool and the game seems decently fun, but it's capped at 30fps. Makes it nearly unplayable if you're used to 60fps. Feels really laggy and slow, when it should feel responsive. Wish I could recommend this game, but without 60fps I don't think I can.
发布于:2014年4月10日
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