Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Valutazione degli utenti: Nella media (90 recensioni) - 90 recensioni degli utenti (67%) per questo gioco sono positive.
Data di rilascio: 15 nov 2011

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Acquista Sideway


Informazioni sul gioco

Combatti in un bizzarro mondo di graffiti dove la tua abilità nel risolvere enigmi farà la differenza tra la vita e la morte! Partecipa ad uno dei mondi 3D più singolari e visivamenti coinvolgenti che sia mai stato creato. Segui il folle viaggio di Nox attraverso una frenetica avventura 2D ambientata in un mondo 3D. Sblocca nuove abilità che ti permetteranno di sconfiggere i nemici e di salvare gli amici. Attenzione, in Sideway™ New York, ti troverai in un mondo dove il tuo colore favorito potrebbe ucciderti!

Caratteristiche Principali:

  • Sperimenta un platform d'avventura come non l'hai mai visto prima!
  • Afronta le sfide cambiando visuale, gravità e movimento tra il mondo 2D e quello 3D!
  • Colleziona abilità sbloccabili che ti permetteranno di SVOLAZZARE, SCIVOLARE, SALTARE e FAR ESPLODERE i tuoi nemici.
  • Pieno supporto alla possibilità di partecipare o di ritirarsi da una sessione cooperativa in locale.
  • Combatti battaglie con boss bizzarri, incluso un malvagio coniglio rosa che vomita altrettanto malvagi piccoli conigli rosa...sì, c'è anche questo!
  • Scopri la strepitosa colonna sonora di Mr. Lif.

Requisiti di sistema

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
Recensioni utili
3 persone su 3 (100%) hanno trovato questa recensione utile
0.2 ore in totale
Pubblicata: 20 ottobre 2015
2D platformer. There is a somewhat innovative mechanic where the level changes when you switch from wall to roof or vise versa. It get's very irritating and collecting stuff get's very depressing because you will miss things and can not return to get them.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
4.6 ore in totale
Pubblicata: 13 novembre 2015
Fun game and very imaginative. Really enjoyed the concept, hope they make a second one. The only problem I had with it was THAT DARN FINAL BOSS. It wasn't that the final boss was too hard (I certainly felt like I could beat him after several more attempts). It was that you needed to jump through 20 minutes of hoops before you get back to the part you died. ARGH!!
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
0.9 ore in totale
Pubblicata: 6 dicembre 2015
I'm not a fan of platformer games at all. There's very few games of that genre that I would consider good. This however is one of them! In this game you play a parkouring vandal who gets eaten by a spraypaint monster and sucked into graffiti land...and you gotta get out! It's a typical platformer, but because it's in a graffiti world, how you get around the level depends on your perspective.

I actually REALLY enjoyed this game..despite nothing about it sounding like something that would interest me..
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
0.8 ore in totale
Pubblicata: 11 febbraio 2015
A very cool idea For a game that has good graphics, but that's all.
Platform mechanics are very bad, as well as the combat system.
Everything feels very unprecise and there is very little space in wich move the character.
The worst thing is optimization that let my FPS drop down even with my new PC, considering that graphic complexity is not so high.

Last but not least, it's a platformer focused on collecting stuff, not combat or jumping or movement ecc.

Questa recensione ti è stata utile? No Divertente
24 persone su 31 (77%) hanno trovato questa recensione utile
3.1 ore in totale
Pubblicata: 23 agosto 2014
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Questa recensione ti è stata utile? No Divertente