Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Data de lançamento: 15 Nov 2011
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Comprar Sideway

$9.99

Sobre o jogo

Batalhe através de um mundo de graffiti onde suas habilidades com quebra-cabeças fazem a diferença entre a vida e a morte! Embarque em um dos mundos de jogo 3D mais originais e visualmente agradáveis já criados. Siga a jornada de Nox, ambientado em uma aventura 2D com um cenário totalmente 3D. Desbloqueie novas habilidades para derrotar inimigos e resgatar amigos. Tome cuidado, em Sideway™ New York, você estará em um mundo onde sua cor favorita poderá simplesmente matá-lo!

Sobre o jogo

  • Experiencie uma aventura de plataforma como nunca viu antes!
  • Domine os desafios de alterar o ângulo da câmera, a gravidade e o movimento entre mundos 2D e 3D!
  • Colete habilidades destraváveis que te permitem PLANAR, DESLIZAR , PULAR e EXPLODIR seus inimigos.
  • Suporta entrada e saída de jogadores a qualquer momento no modo cooperativo local.
  • Lute batalhas bizarras contra chefes, incluindo um coelho rosa sádico que vomita minicoelhos rosas sádicos...sim, nós temos isso!
  • Curta a trilha sonora de arrasar por Mr. Lif.

Requisitos de sistema

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
Análises úteis de usuários
6 de 6 pessoas (100%) acharam esta análise útil
922 produtos na conta
169 análises
3.1 hrs registradas
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
Publicada: 23 agosto 2014
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4 de 6 pessoas (67%) acharam esta análise útil
967 produtos na conta
3 análises
3.3 hrs registradas
Sideway New York is a basic platformer with a hip-hop theme. Its gimmick is that you're a piece of living graffiti painted onto a building, which is visually cool but only occasionally affects gameplay. One way it's used is that the direction of gravity on the surface of a roof is decided by the direction the player entered the roof. This property could have been used to create some clever puzzles or mazes, but it never was.

The player starts the game with limited movement abilities, which makes the first few levels boring. Judging from the Steam achievements, about 40% of players got bored and quit between the first level and the first boss. Things pick up later on as the game introduces some standard abilities like double-jump, gliding, and swinging from grapple points, which allowed the designers to create more interesting and challenging platforming.

A hip-hop soundtrack is provided by Mr. Lif, courtesy of Skullcandy. (Skullcandy branding is all over this game, making it feel like an advergame.) The few tracks included quickly got repetitive, leading me to turn it off entirely in favor of my own collection.

Much of Sideway feels off. Hitboxes seem to extend beyond their sprites. Jumping from a swing isn't based on momentum, instead giving a fixed vertical boost. Combat is simple button-mashing, and the game would be improved by its removal.

Sideway is a short game, and I doubt the promised sequel will ever exist. So while it's not fun, at least there's not much of it.
Publicada: 7 março 2014
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0 de 8 pessoas (0%) acharam esta análise útil
316 produtos na conta
31 análises
0.2 hrs registradas
what is this and why does it exist
Publicada: 22 maio 2014
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165 produtos na conta
8 análises
0.1 hrs registradas
GAME MUITO LEGAL AVENTURA MUITO LEGAL MSM
Publicada: 23 junho 2014
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965 produtos na conta
2 análises
0.7 hrs registradas
The art is cool and the game seems decently fun, but it's capped at 30fps. Makes it nearly unplayable if you're used to 60fps. Feels really laggy and slow, when it should feel responsive. Wish I could recommend this game, but without 60fps I don't think I can.
Publicada: 10 abril 2014
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