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Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
發售日: 2011年11月15日
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Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life and death! Jump into one of the most unique and visually compelling 3D game worlds ever created. Follow the twisted journey of Nox, through a fast-paced 2D adventure set in a 3D world. Unlock new abilities to defeat enemies and rescue friends. Beware, in Sideway™ New York, you’re in a world where your favorite color might just kill you!

Key Features

  • Experience an Adventure Platformer like you’ve never seen before!
  • Master the challenges of changing camera angles, gravity and movement between 2D and 3D worlds!
  • Collect unlockable abilities that let you SOAR, SLIDE, JUMP and BLAST through your enemies.
  • Supports full drop-in/drop-out local co-op
  • Fight bizarre boss battles, including a sadistic pink bunny that vomits sadistic pink mini-bunnies...yeah, we've got that!
  • Check out the bangin’ soundtrack by Mr. Lif.

系統需求

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
具參考價值的客戶評論
2 人之中有 2 人(100%)認為這篇評論有參考價值
此帳號擁有 936 款產品
3 篇評論
3.3 記錄時數
Sideway New York is a basic platformer with a hip-hop theme. Its gimmick is that you're a piece of living graffiti painted onto a building, which is visually cool but only occasionally affects gameplay. One way it's used is that the direction of gravity on the surface of a roof is decided by the direction the player entered the roof. This property could have been used to create some clever puzzles or mazes, but it never was.

The player starts the game with limited movement abilities, which makes the first few levels boring. Judging from the Steam achievements, about 40% of players got bored and quit between the first level and the first boss. Things pick up later on as the game introduces some standard abilities like double-jump, gliding, and swinging from grapple points, which allowed the designers to create more interesting and challenging platforming.

A hip-hop soundtrack is provided by Mr. Lif, courtesy of Skullcandy. (Skullcandy branding is all over this game, making it feel like an advergame.) The few tracks included quickly got repetitive, leading me to turn it off entirely in favor of my own collection.

Much of Sideway feels off. Hitboxes seem to extend beyond their sprites. Jumping from a swing isn't based on momentum, instead giving a fixed vertical boost. Combat is simple button-mashing, and the game would be improved by its removal.

Sideway is a short game, and I doubt the promised sequel will ever exist. So while it's not fun, at least there's not much of it.
張貼於:2014年3月7日
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8 人之中有 5 人(63%)認為這篇評論有參考價值
此帳號擁有 694 款產品
133 篇評論
0.7 記錄時數
I like the style of it, and it does some things sort of well, but they're almost all things that have been done before, and they're not done well enough to really be interesting. The mechanic of playing a 2D game on the sides of 3D buildings so you can wrap around and end up sideways in a previous section is kind of a neat idea, but it mostly ends up being problematic because it frequently makes it non-obvious how different sections are connected. The game also doesn't entirely feel smooth on what should be waaaay more than enough hardware to run it (i5 2500K@4.5GHz, 660 Ti, SSD, 1920x1200), even though FRAPS says it's sticking around 30fps with v-sync. It's not bad, but it's not that great either, which is kind of disappointing after they made Madballs in Babo Invasion, which was probably the only legitimate excuse to use the term "amazeballs" (See, because it was amazing, and it was about balls...get it? I'll get my coat...).
張貼於:2014年1月27日
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8 人之中有 3 人(38%)認為這篇評論有參考價值
此帳號擁有 533 款產品
22 篇評論
0.2 記錄時數
Everything is nice in this game, and the 2D-sliding-on-the-walls gameplay in a 3D environment is quite smart but... it's boring. It lacks the right feelings.

Probably the most uninspired level design ever.
張貼於:2014年2月9日
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12 人之中有 4 人(33%)認為這篇評論有參考價值
此帳號擁有 100 款產品
2 篇評論
0.6 記錄時數
Very Interesting Game... Quite Fun!
張貼於:2014年1月29日
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5 人之中有 0 人(0%)認為這篇評論有參考價值
此帳號擁有 322 款產品
43 篇評論
0.2 記錄時數
what is this and why does it exist
張貼於:2014年5月22日
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5 人之中有 5 人(100%)認為這篇評論有參考價值
此帳號擁有 696 款產品
34 篇評論
2.2 記錄時數
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
張貼於:2012年4月24日
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