Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
사용자 평가: 복합적 (평가 82 개)
출시 날짜: 2011년 11월 15일
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Sideway 구매

 

큐레이터의 추천

"30fps lock. Genre: Platformer"

게임에 대해

Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life and death! Jump into one of the most unique and visually compelling 3D game worlds ever created. Follow the twisted journey of Nox, through a fast-paced 2D adventure set in a 3D world. Unlock new abilities to defeat enemies and rescue friends. Beware, in Sideway™ New York, you’re in a world where your favorite color might just kill you!

Key Features

  • Experience an Adventure Platformer like you’ve never seen before!
  • Master the challenges of changing camera angles, gravity and movement between 2D and 3D worlds!
  • Collect unlockable abilities that let you SOAR, SLIDE, JUMP and BLAST through your enemies.
  • Supports full drop-in/drop-out local co-op
  • Fight bizarre boss battles, including a sadistic pink bunny that vomits sadistic pink mini-bunnies...yeah, we've got that!
  • Check out the bangin’ soundtrack by Mr. Lif.

시스템 요구 사항

    • OS: WinXP SP3 (32-bit only), Vista SP2, 7
    • Processor: Intel Pentium 4 3Ghz or greater
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: 256 MB Video Memory with Shader 3.0 support; ATI Radeon X850XT / NVIDEA GeForce 7600GT
    • DirectX®: DirectX 9.0c or greater
    • Sound: 100% DirectX 9.0c compatible Audio Device
유용한 고객 평가
6명 중 3명(50%)이 이 평가가 유용하다고 함
0.7 시간 기록
게시 일시: 2015년 6월 11일
★★☆☆☆

Pros:
- Sideway offers something different with a side scrolling plat former with aspects of FEZ.
- I liked the sticker like style.
- Good use of environment and graffiti into the level design

Cons:
- This game plays terribly, I have a mid to high set up and expect this game to run extremely smooth but its nowhere near.
- Jumping distance is lame and makes it a little tedious which could have been avoided quite easily.
- Poor combat, could have been scrapped for other obstacles.
- Boring, due to the bad movement.

Verdict: Thought id give this game a bash but a good idea is poor executed, theres lots of simple mechanics that could have made this game fun but were overlooked.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
3.5 시간 기록
게시 일시: 2014년 2월 6일
이렇게 아무 감흥 없이 즐긴 플랫포머는 얼마없는데...

그렇게 재미없는것도 아니고, 재밌는것도 아니고 마치 물같은 게임....
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3명 중 0명(0%)이 이 평가가 유용하다고 함
0.3 시간 기록
게시 일시: 2014년 2월 4일
재미더럽게없다
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28명 중 24명(86%)이 이 평가가 유용하다고 함
3.1 시간 기록
게시 일시: 2014년 8월 23일
Graffiti comes in all shapes, sizes, and variances in quality. For every breathtaking mural there's a dozen cheap tags ranging from the generic to profane. Similarly, Sideway: New York jumps violently between an abundantly stylish and creative platformer, to a cheap, controller hurling annoying one. Unfortunately, the imbalance often shifts toward the later, and even then the good parts only serve to highlight how frustrating the rest of the game is, which no amount of personality can save.

By now you've hopefully gathered that Sideway is based around graffiti, placing you running and jumping along cluttered walls, shifting from different panes and using parts of the environment to create a makeshift path toward the end. It's a really neat idea that's pulled off with a good deal of success, even when it's more often used for style than a core gameplay mechanic.

This is fine at first when everything is new and bursting with creativity, but Sideway falls on its face about halfway through by being at least twice as long as its content can sustain (which isn't saying much when it clocks in at just around 3 hours). Level designs start to repeat, backgrounds become less interesting as the originality wears off, and the 3-4 track soundtrack just keeps cycling through over and over (it will be going around in my head for days to come I'm sure). It also back loads most of its boss fights, which are easily among the most infuriating and poorly designed of any game I've played all year. Compared to the rest of the game, they create huge roadblocks that I wouldn't be surprised caused many players to simply give up on the game (which might honestly be for the best, as at that point the challenge is only going to keep rising).

Later levels also begin to focus heavily on combat, which is clunky, boring, and by far the worst element of the game. It's hugely perplexing why the developer chose to put so much effort into this one portion of the experience, but it's clear they spent a good deal of time on it and all that's come from it is a lesser game than we might otherwise have seen.

For the first hour or so I was really digging everything about Sideway. Its style is great, the premise original, and the entire package bursting with personality. But the further I got the more it seemed to try and put me off the entire game, spoiling the experience that came before and causing me to rather despise the game by the end. I hope the developer gets a chance to make another game and learns from the mistakes made here, but I won't be disappointed if we never end up seeing a Sideway 2.
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12명 중 10명(83%)이 이 평가가 유용하다고 함
2.2 시간 기록
게시 일시: 2012년 4월 24일
Visual is nice and creative, but after some minutes, you get used to it and find out that the gameplay is nothing more than a simple platform game that has nothing really new. It actually gets very boring as you progress. NOT recommended unless you're addicted to platform games.
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