Den kritikerrosade Prince of Persia®-serien är tillbaka för första gången på nästa generations plattformar med en helt ny storslagen resa. Prince of Persia har utvecklats av Ubisofts prisbelönta Montreal-studio, som även skapade Assassin's Creed™ och efter över tre års utveckling bjuder spelet på ett helt nytt actionäventyr.
Användarrecensioner: Mest positivt (479 recensioner)
Utgivningsdatum: 10 dec, 2008

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Om detta spel

Den kritikerrosade Prince of Persia®-serien är tillbaka för första gången på nästa generations plattformar med en helt ny storslagen resa.

Prince of Persia har utvecklats av Ubisofts prisbelönta Montreal-studio, som även skapade Assassin's Creed™ och efter över tre års utveckling bjuder spelet på ett helt nytt actionäventyr.

En helt ny prins, ny handling, öppna miljöer, ny stridsstil, en egen belysande grafisk stil och den nya, livsfarliga bundsförvanten Elika tar Prince of Persia-serien till nya höjder av dödsbringande akrobatakter och spelet kommer sannolikt att bli årets populäraste actionäventyr lagom till jul.

  • En ny hjälte ser dagens ljus: Ta kontroll över tidernas mest graciöse krigare och bemästra hans akrobatik, strategier och stridstaktik. Glid nedför fasader, utför akrobatiska kombinationer med perfekt tajming och svinga dig över kanjoner, byggnader och allt annat du kan nå. Den nya krigaren måste utnyttja alla sina färdigheter och ett helt nytt stridssystem i sin kamp mot Ahrimans korrumperade medhjälpare för att på så sätt befria landet från mörkrets makter och återinföra ljuset.
  • Början på en ny storslagen resa: Fly verkligheten för en stund och lär känna det forna Persiens fantasivärld. Den mästerligt berättade handlingen och de vidsträckta miljöerna kommer definitivt att tilltala alla de fans som längtar efter ett actionäventyr i bästa Hollywood-stil.
  • En ny öppen värld: För första gången i Prince of Persia-serien kan du nu själv bestämma hur spelet ska utvecklas tack vare en icke-linjär handling. Du avgör hur historien ska rullas upp genom att välja din egen väg i den öppna världen.
  • En ny livsfarlig bundsförvant: Historiens mest storslagna medkämpe gör entré i form av Elika, en dynamisk AI-följeslagare som bistår prinsen i kampen för att rädda världen. Hon har flera magiska talanger och samverkar med spelaren i strid, akrobatik och problemlösning, vilket innebär att prinsen kan utföra ännu mer dödliga och högtflygande konststycken tack vare särskilda akrobatiska parövningar och förödande kombinationsattacker.


    • Operativsystem: Windows® XP/Windows Vista® (endast)
    • Processor: Processor med dubbla kärnor, 2,6 GHz Intel® Pentium® D eller AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2,2 GHz eller AMD Athlon 64 X2 4400+ eller snabbare rekommenderas)
    • Minne: 1 GB för Windows XP/2 GB för Windows Vista
    • Grafik: 256 MB DirectX® 10.0-kompatibelt grafikkort eller DirectX 9.0–kompatibelt grafikkort med funktioner för Shader Model 3.0 eller senare (se lista över grafikkort som kan användas)*
    • DirectX-version: DirectX 9.0 eller 10.0
    • Hårddisk: 9 GB ledigt utrymme
    • Ljud: DirectX 9.0- eller 10.0–kompatibelt ljudkort (5.1-ljudkort rekommenderas)
    • Tillbehör: Windows-kompatibelt tangentbord, mus, valfri kontroll (Xbox 360® för Windows rekommenderas)

    *Grafikkort som kan användas vid utgivningstillfället:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000-serierna
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280-serierna
    *Endast PCI Express fungerar

    Versioner för bärbara datorer av de här grafikkretsarna kan fungera men stöds INTE. De här grafikkretsarna är de enda som kan användas för spelet. Aktuella systemkrav finns under Vanliga frågor för det här spelet på adressen:

    NVIDIA® nForce™ eller annat moderkort/ljudkort med Dolby® Digital Interactive Content Encoder krävs för Dolby Digital-ljud.

Hjälpsamma kundrecensioner
18 av 20 personer (90%) fann denna recension hjälpsam
11.4 timmar totalt
Charming and beautiful game. Creative areas with breathtaking vistas. Repetitive game play which still feels fresh until the end. Good character animations. Excellent voice acting. Surprise heart wrenching ending.
Upplagd: 24 april
Var denna recension hjälpsam? Ja Nej
10 av 15 personer (67%) fann denna recension hjälpsam
10.0 timmar totalt
Nathan Drake is back again in his newest game. Join The Penguin as he saves the world from a constantly spreading corruption. The Bosses' journey will be pretty easy though, since he can't really die or be hindered in any real way. Still, sometimes Vashyron just wants to take in the sights, you know? Raph is (not) suprisingly really slow-feeling in a fight though. The ending is suprisingly bad, despite Captain Walker ending up regretting what he's done. The bottom line is That Guy From Shadow Complex will deliver you through some entertaining platforming and pretty environments and I guess that's all I really need.
Upplagd: 4 maj
Var denna recension hjälpsam? Ja Nej
3 av 3 personer (100%) fann denna recension hjälpsam
0.3 timmar totalt
As this review was reasonably current at the time it assumes you know one major thing new to this game in the franchise: you cannot die. Should you fall or lose a combat, your companion Elika will save you. In combat this resets the health of the enemy.

I thought this would be a platformer, but it plays more like an extended quick-time event. I didn't find it took much platforming skill (I'd know if it did, I suck at them) so it was actually rather interesting stringing all those moves together. Not entirely satisfying, just more interesting.

The music seemed sparse. I see that there appears to be quite a bit of it, but it sure didn't seem that way and there was a lot of silence. I don't think it made full use of its score. I found sound balance to be an issue in general, with far too many things drowning out dialogue and even towards the end of the game I was fiddling with volume levels.

The death mechanic worked. Mostly. Where it didn't work was in allowing me to keep light seeds I gathered when I died, removing all punishment from death and making it easier than quick loading would. All in all it kept the flow of the game, which was broken less by death and more by the odd decision to have the prince pause to catch Elika on the ivy.

The majority of the game was collecting light seeds. If you only collected the precise number to open the pads you were missing a large chunk of the game. This is why it was such a kicker that there is absolutely zero reward for collecting all of them, beyond a sense of a achievement. Hunting them down was actually oddly satisfying, especially the odd tricky one which got you to think for a bit, but couldn't we get so much as a line of dialogue as a pat on the back for 100%? Considering how vital they were supposed to be to Elika this struck me as another failure in the world building.

On that front though, the view was gorgeous. Being able to stand in one land and see all the nearby lands was absolutely outstanding. The immense scale of some of it, seeing the restored clashing with the corruption; made for one hell of a sight.

The fighting system was a bit pants to be honest. You have a huge number of combos, but they're almost entirely irrelevant. You either fight an enemy with their back to the edge (push them to their death) or you fight them with your back to the edge (they can't be pushed off you need room for a combo). In the latter case you memorise the longest combo possible and then unleash it, I think mine was Elika - Elika - Gauntlet - Elika - Sword - Elika - Jump - Elika - Sword. I suspect you could go longer but since I almost never had enough space to unleash the full combo it didn't seem worth my time to find out.

The real problem is that you don't seem to have any real options in combat. The quick-time events often don't punish you for failing them and don't always reward you for passing them leaving you with the question of what they were for. Sometimes I'd deliberately let the enemy hit me just to get them out of the near invincible "Smack you back and Elika down" mode so I could fire off my combo again. For a game which was all about flow in the platforming there was none of this in the combat. And yes, Elika was painfully fussy about distance.

My next biggest complaint is the open world. I like that I could do things in the order I want, but the sacrifice was too great. The story is not the saving the world story it first appears to be but rather it's about two characters with one goal but completely different motivations. One is led by her faith in her god and redemption for the acts of her father, while the other is being strung along by his ♥♥♥♥ at first and then more emotionally intimate feelings later on. The problem is that this requires character development, development which the open world precludes from happening (along with any semblance of a difficulty curve) because every zone can be done at any time and so the dialogue maintains a pretty consistent tone throughout, you never feel that the relationship moves anywhere beyond the initial leap from chasing the girl to saving your first land. This was such an integral part of the game I can't believe it wasn't handled better, the chats upon cleansing a zone should have either been unrelated to the zone, or formed of two parts, one for the zone/opponent and one for the stage of the relationship you have reached so that you see a natural development across the course of the game.

The writing doesn't help, the characters are far too modern in the way they speak to each other, both in their choice of words and in their voicing. Maybe modern isn't the word, but it really felt off for the entire game. The writing problem extends to the enemies as well.

The characters talk about the Concubine for example driving a wedge between them, yet I didn't feel that at all. The best moment was with the Warrior where both characters interpret the events according to their biases and the writer never spells out which is correct.

This is a shame because the ending is so good, so very very good, that I wish there'd been a better build up. The characters are key to your enjoyment of the game and a better writer, or just better development spread over the course of the game, would have pushed this from good fun on a budget into superb territory.

Overall, it wasn't a hugely challenging game and it certainly had its problems, but nor does it overstay its welcome and it's one of a growing number of "buddy adventure" games and that always wins a game points with me. I wouldn't have thought it worthwhile at full price, but in a sale it's worth checking out just to experience the journey if not the tightest mechanics ever seen in gaming. You will also get one of the best endings gaming has to offer.
Upplagd: 5 augusti
Var denna recension hjälpsam? Ja Nej
3 av 3 personer (100%) fann denna recension hjälpsam
13.7 timmar totalt
Even know its vastly different from the PoP trilogy (WHERES MY TIME TRAVEL AND MY SMARTASS PRINCE?!), I still enjoyed it for what it is: A cool cel-shaded game with parkour, a collect-a-thon, semi open world, and one on one shuffle fights of doom. The battles are more or less repetetive, but it usually feels awesome to just execute overly dramatic sword slashes and finish enemies.

...Until I hit the ending, then I just slightly facepalmed at the cliche dramatic plot twist of an ending.

A HERPA DERPA, LETS KILL (X) THROUGH (Y), THEN KILL (Z), AND HAVE (E) BE SACRIFIED TO ONLY REVIVE (Z) AND ALL HIS SHENANIGAN FRIENDS ((X) AND (Y)). And then I silently said to myself "Bugger off you wacky cel-shaded spinoff! This is just simply a nightmare the real PoP is having because Warrior Within's glitches and/or extensive time travel gave him a stroke.

But aside from the (herpa derpa), its a pretty cool, decent experience with pretty awesome environments, although semi-linear.
Upplagd: 16 oktober
Var denna recension hjälpsam? Ja Nej
5 av 9 personer (56%) fann denna recension hjälpsam
3.3 timmar totalt
after youve completed the first two levels, you may as well just do them again and again 18 times until your eyeballs fall out. its the same repetitive thing all the way until the game, oh yeah and there is no random combat. just bosses. 2/30
Upplagd: 7 juni
Var denna recension hjälpsam? Ja Nej
160 av 173 personer (92%) fann denna recension hjälpsam
10.9 timmar totalt
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
Upplagd: 26 december, 2013
Var denna recension hjälpsam? Ja Nej