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Den kritikerrosade Prince of Persia®-serien är tillbaka för första gången på nästa generations plattformar med en helt ny storslagen resa. Prince of Persia har utvecklats av Ubisofts prisbelönta Montreal-studio, som även skapade Assassin's Creed™ och efter över tre års utveckling bjuder spelet på ett helt nytt actionäventyr.
Utgivningsdatum: 10 Dec 2008
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Om spelet

Den kritikerrosade Prince of Persia®-serien är tillbaka för första gången på nästa generations plattformar med en helt ny storslagen resa.

Prince of Persia har utvecklats av Ubisofts prisbelönta Montreal-studio, som även skapade Assassin's Creed™ och efter över tre års utveckling bjuder spelet på ett helt nytt actionäventyr.

En helt ny prins, ny handling, öppna miljöer, ny stridsstil, en egen belysande grafisk stil och den nya, livsfarliga bundsförvanten Elika tar Prince of Persia-serien till nya höjder av dödsbringande akrobatakter och spelet kommer sannolikt att bli årets populäraste actionäventyr lagom till jul.

  • En ny hjälte ser dagens ljus: Ta kontroll över tidernas mest graciöse krigare och bemästra hans akrobatik, strategier och stridstaktik. Glid nedför fasader, utför akrobatiska kombinationer med perfekt tajming och svinga dig över kanjoner, byggnader och allt annat du kan nå. Den nya krigaren måste utnyttja alla sina färdigheter och ett helt nytt stridssystem i sin kamp mot Ahrimans korrumperade medhjälpare för att på så sätt befria landet från mörkrets makter och återinföra ljuset.
  • Början på en ny storslagen resa: Fly verkligheten för en stund och lär känna det forna Persiens fantasivärld. Den mästerligt berättade handlingen och de vidsträckta miljöerna kommer definitivt att tilltala alla de fans som längtar efter ett actionäventyr i bästa Hollywood-stil.
  • En ny öppen värld: För första gången i Prince of Persia-serien kan du nu själv bestämma hur spelet ska utvecklas tack vare en icke-linjär handling. Du avgör hur historien ska rullas upp genom att välja din egen väg i den öppna världen.
  • En ny livsfarlig bundsförvant: Historiens mest storslagna medkämpe gör entré i form av Elika, en dynamisk AI-följeslagare som bistår prinsen i kampen för att rädda världen. Hon har flera magiska talanger och samverkar med spelaren i strid, akrobatik och problemlösning, vilket innebär att prinsen kan utföra ännu mer dödliga och högtflygande konststycken tack vare särskilda akrobatiska parövningar och förödande kombinationsattacker.

Systemkrav

    • Operativsystem: Windows® XP/Windows Vista® (endast)
    • Processor: Processor med dubbla kärnor, 2,6 GHz Intel® Pentium® D eller AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2,2 GHz eller AMD Athlon 64 X2 4400+ eller snabbare rekommenderas)
    • Minne: 1 GB för Windows XP/2 GB för Windows Vista
    • Grafik: 256 MB DirectX® 10.0-kompatibelt grafikkort eller DirectX 9.0–kompatibelt grafikkort med funktioner för Shader Model 3.0 eller senare (se lista över grafikkort som kan användas)*
    • DirectX-version: DirectX 9.0 eller 10.0
    • Hårddisk: 9 GB ledigt utrymme
    • Ljud: DirectX 9.0- eller 10.0–kompatibelt ljudkort (5.1-ljudkort rekommenderas)
    • Tillbehör: Windows-kompatibelt tangentbord, mus, valfri kontroll (Xbox 360® för Windows rekommenderas)

    *Grafikkort som kan användas vid utgivningstillfället:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000-serierna
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280-serierna
    *Endast PCI Express fungerar

    Versioner för bärbara datorer av de här grafikkretsarna kan fungera men stöds INTE. De här grafikkretsarna är de enda som kan användas för spelet. Aktuella systemkrav finns under Vanliga frågor för det här spelet på adressen: http://support.ubi.com.

    NVIDIA® nForce™ eller annat moderkort/ljudkort med Dolby® Digital Interactive Content Encoder krävs för Dolby Digital-ljud.

Hjälpsamma kundrecensioner
61 av 97 personer (63%) fann denna recension hjälpsam
290 produkter på kontot
6 recensioner
11.1 timmar totalt
This game is beautiful, but bland. Most of your time will be spent parkour-ing around mini-hubs in search of enough collectibles to open up further mini-hubs to parkour around to collect more collectibles, and so on.

There is one way to play this game: each location has a set number of collectibles to find, that can only be accessed by taking a specific route. Failure to take the appropriate route - for example, by mis-timing a jump, or falling into a trap - means you get caught by your companion, and dropped off at the last flat terrain you were stood on. This means there's very little sense of scale to your surroundings: the only difference between being hundreds of feet in the air dangling from a cliff edge, or hanging from an archway above the ground, is the skybox. Fall off the edge and whoops, try again, you're back at the start.

The graphics are sharp and vivid, colours are vibrant, and there's a clear distinction between areas you've 'healed' and those that are on the checklist. There's even a nice subtle visual effect - what's it called? where the corners of the screen dim? - that appears when you pass from safe to dangerous areas.

There's not really a lot to the game, in all honesty. What kills it for me is the total lack of variety - enemies are few and far between, and generally exist as an obstacle to slow down your progress (as with the collectibles). Combat consists of waiting for the enemy to strike, parrying, and using a certain weapon to attack (that the game helpfully pauses combat to explain). Even the parkour isn't very interesting, as all the areas you are capable of traversing are marked with certain visual cues: 'wallrun here' areas are all marked with the same scraped texture, for example, and 'climb this ledge' areas have the same scuffed edges. So there's hardly even a sense of exploration, or experimentation: it's like you're told how to solve the puzzle before even attempting the puzzle.

Other miscellaneous points:
The player protagonist isn't either an obnoxious misanthrope, or a wisecracking cynic. Dude just wants to save the day and then go home with his donkey, which is admirable. The Princess is your standard warm-hearted 'i must reclaim my land from evil' archetype, but mostly exists outside of cutscenes to be dragged around the scenery with you and fed the collectibles.
The game itself is fully controller-compatible, but for some reason there's a launcher screen with a 'Launch the game!' option that you'll need a mouse for. Of course, graphics options etc. are also to be found in the launcher, rather than in-game.
The soundtrack isn't anything to celebrate: vague 'you are exploring an Arabian Nights-ish landscape' sonic wallpaper, nothing special or memorable.
Upplagd: 22 Februari 2014
Var denna recension hjälpsam? Ja Nej
9 av 10 personer (90%) fann denna recension hjälpsam
1,269 produkter på kontot
173 recensioner
11.4 timmar totalt
Charming and beautiful game. Creative areas with breathtaking vistas. Repetitive game play which still feels fresh until the end. Good character animations. Excellent voice acting. Surprise heart wrenching ending.
Upplagd: 24 April 2014
Var denna recension hjälpsam? Ja Nej
7 av 8 personer (88%) fann denna recension hjälpsam
172 produkter på kontot
26 recensioner
6.0 timmar totalt
As a fan of the Prince of Persia™ franchise, I just couldn't miss this one. And it blew my mind.


This game was just what I needed. Like a ray of pure light it purged the ideas of blood, brutal violence, and gory deaths. This particular game was full of magic. And when I say magic, I mean it. The world is just beautiful. Filled with gorgeous landscapes such as: huge mountains, shining rivers, caves and caverns, flowery plains and other delightful sights. And that's just the "nature" part. There are also a large number of beautifully designed buildings. Some go deep underground, and others reach the throat of the world. Which is both beautiful, and impressive. Especially when there is a Day/Night cycle. And the nights are full of wonders.


The new protagonist is a nameless adventurer in search of fortune. Which, even though called a Prince, is not one. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman. Ahriman is the god of darkness who was imprisoned by Ormazd. The game is a constant fight between the forces of Lights and Darkness. In order to entrap Ahriman and his 4 Corrupted followers once and for all.


Most of the gameplay is still intact. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. Which not only looks stunning, but also causes more damage if you chain all the attacks together. The game features open world exploration that allows the player to travel to any spot in the game world at any given point, and lets the player witness the plot in any way they want. The traps are manifested in various forms of the antagonist Ahriman's Corruption. Black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps. And after they heal the land, the traps are purged completely.


The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. But by doing this, the enemy has time to regain it's health. The combat is tricky at first, but when you get the hang of blocking and deflecting attacks, you won't go down anymore.


The voice acting is probably my favorite part of this game. As soon as the Prince started talking, I knew it was Nolan North. And the game would be full of jokes, witty comments, and funny remarks. And boy, I laughed my face off. Elika was serious about the imminent apocalypse, while the Prince was joking around most of the time, making this adventure less tensioned. Take a look at this:


Prince: I hope that hurt!
Elika: He can’t hear you.
Prince: He can’t?! And you're an ugly mother too!
[Elika gives him a look]
Prince: What?


Or this:


Elika: Tell me about your family.
Prince: I don't have a family.
Elika: Well, you come from somewhere.
Prince: Yes, and I'm going somewhere else.



Although I find Yuri Lowenthalțs voice more charismatic and touching, I cannon resist Nolan North's. His voice created so many amazing characters...


Alright, last one:


Prince: Want to play a game ? Come on, it'll be fun !
Elika: The World's about to end and you want to play a game ?!
Prince: Might as well die happy.
Elika: What sort of game is this ?
Prince: Well, I see something and you have to guess what it is.
Elika: How can I guess that ?
Prince: You just guess.
Elika: Grass.
Prince: No.
Elika: Rock.
Prince: No.
Elika: This is a stupid game.
...
Prince: Want another go ?
Elika: No... Path.
Prince: No.
Elika: This is impossible !
...
Prince: The game would be easier if we played it by the rules.
Elika: There are rules ?
Prince: Yeah. I tell you the first letter.
Elika: Then why didn't you do that ?
Prince: You didn't give me a chance.
Elika: *sigh* Can we get to the Fertile Ground ?
...
Prince: S.
Elika: Are you still playing that game ?
Prince: S.
Elika: Sky.
Prince: Hey! You got it! Okay, your turn.
...
Prince: Come on, your turn.
Elika: For what ? Uhm... C.
Prince: Corruption.
Elika: Yes. Can we go on ?
...
Prince: S.
Elika: Sky again ?
Prince: Now you're getting it !
Elika: You picked 'sky' again ?
Prince: No, but you're getting the hang of the rules.
Elika: Ah, thanks, they're so complex I was worried they might evade me.
...
Prince: S.
Elika: Scar.
Prince: No.
Elika: Scarf ?
Prince: No.
Elika: Shrine ?
Prince: Aha! No.
Elika: I give up.
Prince: It's too soon to give up.
Elika: I give up !
Prince: Soulless Follower of Ahriman !
Elika: I am amazed no one threw you overboard on your sea trips.
...
Prince: G.
Elika: Are you still playing ?
Prince: G !
Elika: Gauntlet.
Prince: Yes !
Elika: You wanna make this game harder ?
...
Prince: Wanna play the game again for forfeits ?
Elika: No.


I was even laughing while I was re-checking the text again. Ubisoft, thank you for choosing Nolan North.


Now the music. Stuart Chatwood and Inon Zur, my favorite composers. They created this amazing, vibrant music for the game. Both epic and fantastic. When you are roaming around the plains, and other healed ground. A soft, relaxing, light music is playing. And when a fight starts, the drums and flutes are pulsing and come crashing down. Both of these create the perfect atmosphere.


As I said, this game is just stunning. Full of adventuring, jokes, fights, flights, magic, beauty, and romance too. I had so much fun playing it, and I still do. I recommend this game to everyone who enjoys an epic adventure.


10/10



Upplagd: 19 Mars 2014
Var denna recension hjälpsam? Ja Nej
4 av 4 personer (100%) fann denna recension hjälpsam
252 produkter på kontot
1 recension
7.8 timmar totalt
It's a great stylistic game with an easy to pick up control scheme. The voice acting is terrible and the combat is a joke, but if you can get past those element, the ambiance makes up for it. The ability to choose where you want to go next is also an interesting concept which keeps the game interesting. While it definitly doesn't play the same as the previous Prince of Persia titles, I'd recommend this game as a solid platformer.

EDIT: I'm using a Xbox controller, so I cannot comment on how the keyboard controls are.
Upplagd: 19 Mars 2014
Var denna recension hjälpsam? Ja Nej
3 av 3 personer (100%) fann denna recension hjälpsam
265 produkter på kontot
11 recensioner
14.9 timmar totalt
Fantastic stuff, and frequently staggeringly beautiful. Not a challenge by any means and the combat system is far from the best, so don't get it for that. Get it for the chance to do brilliant parkour/platforming in environments with superb art design. When 75% off, totally worth it.
Upplagd: 18 Mars 2014
Var denna recension hjälpsam? Ja Nej
152 av 164 personer (93%) fann denna recension hjälpsam
468 produkter på kontot
103 recensioner
10.9 timmar totalt
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
Upplagd: 26 December 2013
Var denna recension hjälpsam? Ja Nej