Udvalgte emner
Spil
Software Demoer NYHEDER Anbefalet
Den anmelderroste Prince of Persia®-franchise vender tilbage for første gang på næstegenerationsplatforme med en helt ny episk rejse. Prince of Persia er bygget af det samme prisvindende Ubisoft Montreal-studie, der skabte Assassin's Creed™, og man har arbejdet på projektet i tre år for at kunne tilbyde forbrugerne en helt ny...
Udgivelsesdato: 10. dec 2008
Vis alle 2 trailere

Køb Prince of Persia®

$9.99

Om spillet

Den anmelderroste Prince of Persia®-franchise vender tilbage for første gang på næstegenerationsplatforme med en helt ny episk rejse.

Prince of Persia er bygget af det samme prisvindende Ubisoft Montreal-studie, der skabte Assassin's Creed™, og man har arbejdet på projektet i tre år for at kunne tilbyde forbrugerne en helt ny spiloplevelse i action-eventyrgenren.

Med en helt ny prins, historie, frit farbare miljøer, kampstil, karakteristisk illustrativ grafisk stil og tilføjelsen af Elika, en dødbringende ny forbundsfælde, løfter Prince of Persia franchisen til helt nye højder af dødbringende akrobatisk kunst og vil formodentlig blive årets førende action-eventyrspil her i julesæsonen.

  • En ny helt viser sig: Lær at mestre alle tiders mest bevægelige krigers akrobatik, strategi og kamptaktik. Gribefald ned ad bygningsfacader, udfør perfekt timede akrobatiske kombinationer, og sving dig over kløfter, bygninger og alt muligt andet, der måtte være til at nå. Denne nye uregerlige kriger skal udnytte alle sine nye færdigheder sammen med et helt nyt kampsystem for at bekæmpe Ahrimans korrumperede løjtnanter, hele landet fra den mørke Corruption og bringe lyset tilbage.
  • En ny episk rejse tager sin begyndelse: Undslip for at opleve den nye eventyrverden i det gamle Persien. Mesterlig historiefortælling og farverige miljøer sikrer fans af action-eventyr en oplevelse, der kan måle sig med selv de bedste Hollywood-film.
  • Ny struktur med en frit farbar verden: For første gang i Prince of Persia-franchisen – nu har du frihed til at bestemme, hvordan spillet skal udvikle sig, i dette ikke-lineære eventyr. Spillerne afgør, hvordan historien skal forløbe, ved at vælge deres vej i den frit farbare verden.
  • En dødbringende ny allierets ankomst: Historiens største allierede afsløres i form af Elika, en dynamisk AI-ledsager, der slutter sig til prinsen i hans kamp for at frelse verden. Hun er begavet med magiske kræfter og arbejder sammen med spilleren i kamp, akrobatik og opgaveløsning, så prinsen bliver i stand til at nå helt nye højder med hensyn til dødbringende højtflyvende kampkunst via specielle duo-akrobatteknikker eller knusende kombinationsangreb.

Systemkrav

    • OS: Windows® XP/Windows Vista® (kun)
    • Processor: Dual Core-processor 2,6 GHz Intel® Pentium® D eller AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2,2 GHz eller AMD Athlon 64 X2 4400+ eller kraftigere anbefales)
    • Hukommelse: 1 GB Windows XP/2 GB Windows Vista
    • Grafik: 256 MB DirectX® 10.0-kompatibelt videokort eller DirectX 9.0-kompatibelt kort med Shader Model 3.0 eller højere (se liste over understøttede produkter)*
    • DirectX-version: DirectX 9.0- eller 10.0-bibliotekerne
    • Harddisk: 9 GB
    • Lydkort: DirectX 9.0- eller 10.0-kompatibelt lydkort (5.1 lydkort anbefalet)
    • Input: Windows-kompatibelt tastatur, mus, valgfri controller (Xbox 360®-controller til Windows anbefales)

    *Understøttede videokort på udgivelsestidspunktet:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000-serien
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280-serien
    *Kun PCI Express understøttes

    Versioner af disse kort i bærbare computere fungerer muligvis, men understøttes IKKE. Disse chipsæt er de eneste, der kan køre dette spil. De seneste lister over mindstekrav fremgår under ofte stillede spørgsmål for spillet på vores support-websted på adressen: http://support.ubi.com.

    NVIDIA® nForce™ eller andre bundkort/lydkort med Dolby® Digital Interactive Content Encoder kræves for gengivelse af Dolby Digital-lyd.

Helpful customer reviews
17 af 18 personer (94%) fandt denne anmeldelse brugbar
11.4 timer bogført
Charming and beautiful game. Creative areas with breathtaking vistas. Repetitive game play which still feels fresh until the end. Good character animations. Excellent voice acting. Surprise heart wrenching ending.
Indsendt: 24. april
Fandt du denne anmeldelse brugbar? Ja Nej
5 af 5 personer (100%) fandt denne anmeldelse brugbar
10.0 timer bogført
Nathan Drake is back again in his newest game. Join The Penguin as he saves the world from a constantly spreading corruption. The Bosses' journey will be pretty easy though, since he can't really die or be hindered in any real way. Still, sometimes Vashyron just wants to take in the sights, you know? Raph is (not) suprisingly really slow-feeling in a fight though. The ending is suprisingly bad, despite Captain Walker ending up regretting what he's done. The bottom line is That Guy From Shadow Complex will deliver you through some entertaining platforming and pretty environments and I guess that's all I really need.
Indsendt: 4. maj
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 1 personer (100%) fandt denne anmeldelse brugbar
0.3 timer bogført
As this review was reasonably current at the time it assumes you know one major thing new to this game in the franchise: you cannot die. Should you fall or lose a combat, your companion Elika will save you. In combat this resets the health of the enemy.

I thought this would be a platformer, but it plays more like an extended quick-time event. I didn't find it took much platforming skill (I'd know if it did, I suck at them) so it was actually rather interesting stringing all those moves together. Not entirely satisfying, just more interesting.

The music seemed sparse. I see that there appears to be quite a bit of it, but it sure didn't seem that way and there was a lot of silence. I don't think it made full use of its score. I found sound balance to be an issue in general, with far too many things drowning out dialogue and even towards the end of the game I was fiddling with volume levels.

The death mechanic worked. Mostly. Where it didn't work was in allowing me to keep light seeds I gathered when I died, removing all punishment from death and making it easier than quick loading would. All in all it kept the flow of the game, which was broken less by death and more by the odd decision to have the prince pause to catch Elika on the ivy.

The majority of the game was collecting light seeds. If you only collected the precise number to open the pads you were missing a large chunk of the game. This is why it was such a kicker that there is absolutely zero reward for collecting all of them, beyond a sense of a achievement. Hunting them down was actually oddly satisfying, especially the odd tricky one which got you to think for a bit, but couldn't we get so much as a line of dialogue as a pat on the back for 100%? Considering how vital they were supposed to be to Elika this struck me as another failure in the world building.

On that front though, the view was gorgeous. Being able to stand in one land and see all the nearby lands was absolutely outstanding. The immense scale of some of it, seeing the restored clashing with the corruption; made for one hell of a sight.

The fighting system was a bit pants to be honest. You have a huge number of combos, but they're almost entirely irrelevant. You either fight an enemy with their back to the edge (push them to their death) or you fight them with your back to the edge (they can't be pushed off you need room for a combo). In the latter case you memorise the longest combo possible and then unleash it, I think mine was Elika - Elika - Gauntlet - Elika - Sword - Elika - Jump - Elika - Sword. I suspect you could go longer but since I almost never had enough space to unleash the full combo it didn't seem worth my time to find out.

The real problem is that you don't seem to have any real options in combat. The quick-time events often don't punish you for failing them and don't always reward you for passing them leaving you with the question of what they were for. Sometimes I'd deliberately let the enemy hit me just to get them out of the near invincible "Smack you back and Elika down" mode so I could fire off my combo again. For a game which was all about flow in the platforming there was none of this in the combat. And yes, Elika was painfully fussy about distance.

My next biggest complaint is the open world. I like that I could do things in the order I want, but the sacrifice was too great. The story is not the saving the world story it first appears to be but rather it's about two characters with one goal but completely different motivations. One is led by her faith in her god and redemption for the acts of her father, while the other is being strung along by his ♥♥♥♥ at first and then more emotionally intimate feelings later on. The problem is that this requires character development, development which the open world precludes from happening (along with any semblance of a difficulty curve) because every zone can be done at any time and so the dialogue maintains a pretty consistent tone throughout, you never feel that the relationship moves anywhere beyond the initial leap from chasing the girl to saving your first land. This was such an integral part of the game I can't believe it wasn't handled better, the chats upon cleansing a zone should have either been unrelated to the zone, or formed of two parts, one for the zone/opponent and one for the stage of the relationship you have reached so that you see a natural development across the course of the game.

The writing doesn't help, the characters are far too modern in the way they speak to each other, both in their choice of words and in their voicing. Maybe modern isn't the word, but it really felt off for the entire game. The writing problem extends to the enemies as well.

The characters talk about the Concubine for example driving a wedge between them, yet I didn't feel that at all. The best moment was with the Warrior where both characters interpret the events according to their biases and the writer never spells out which is correct.

This is a shame because the ending is so good, so very very good, that I wish there'd been a better build up. The characters are key to your enjoyment of the game and a better writer, or just better development spread over the course of the game, would have pushed this from good fun on a budget into superb territory.

Overall, it wasn't a hugely challenging game and it certainly had its problems, but nor does it overstay its welcome and it's one of a growing number of "buddy adventure" games and that always wins a game points with me. I wouldn't have thought it worthwhile at full price, but in a sale it's worth checking out just to experience the journey if not the tightest mechanics ever seen in gaming. You will also get one of the best endings gaming has to offer.
Indsendt: 5. august
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 1 personer (100%) fandt denne anmeldelse brugbar
11.3 timer bogført
aaah nostalgia hit me right in the heart
this is one of my favorite PoP franchise
the game has less combat dazzling graphics
but more combat whit the bosses to see there abillieties confusen (revresed controls) corruption spit (corruption on your screen) regenerative health (they regen) untouchable (there going to glow brown but use your gauntlent) corruption form (this needs a call for ELIKA) parkour: bosses have abilities to distract you or else ruin the go for you corruption (it will suck you up) corrupted butterflies (oh look buttetfleis let me jump waaaaaah they are decreasing your jump) tantacle (hentai porn since 2008)

its mostly based on parkour whit the graphics it has its fun to parkour whit each powerplate to another
powerplates: step of ormazd (a jump to another plate) hand of ormazd (guide me to the powerplate) flight of ormazd (name says everything) breath of ormazd (gotta go fast)

the story i between a prince (who lost his donkey) and a princess of light
the gods are god of light ormazd and ahriman god of darkness there brothers
ahriman was trapped over a 1000 years until the father of elika set him free and you young lad must stop him
the games funny whit conversations

5/5 a must buy
Indsendt: 21. april
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 1 personer (100%) fandt denne anmeldelse brugbar
15.0 timer bogført
i really like the prince of persia franchise, and this is not a REALLY bad game, but hey:

-It will make everything REALLY repetitive and annoying at some points! (mostly half troughout the game)

-You like fights? fight the same way again, and again, and again...

-Spend much more time than you would like to searching orbs

-They could had made a deeper story, for example, explain more about the place and anemies histories, we only got Elika saying "meh, they were like this.....then did that...sold their souls now they're anemies!" ( i think i be ♥♥♥♥♥ing too much about this, but i thought that the sotry could be much more richier and deeper).


It is not a must-have by any means, but you can buy it, if you like prince of persia, but don't expect much of it.
Indsendt: 14. april
Fandt du denne anmeldelse brugbar? Ja Nej
158 af 171 personer (92%) fandt denne anmeldelse brugbar
10.9 timer bogført
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
Indsendt: 26. december 2013
Fandt du denne anmeldelse brugbar? Ja Nej