Den anmelderroste Prince of Persia®-franchise vender tilbage for første gang på næstegenerationsplatforme med en helt ny episk rejse. Prince of Persia er bygget af det samme prisvindende Ubisoft Montreal-studie, der skabte Assassin's Creed™, og man har arbejdet på projektet i tre år for at kunne tilbyde forbrugerne en helt ny...
Brugeranmeldelser: Hovedsagelig positive (604 anmeldelser)
Udgivelsesdato: 10. dec 2008

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Køb Prince of Persia®

 

Anbefalet af kuratorer

"Good port. Runs great, no drm (besides steam) and it has an okay number of options. K/M works fine and can be rebound, but a controller is recommended."

Om dette spil

Den anmelderroste Prince of Persia®-franchise vender tilbage for første gang på næstegenerationsplatforme med en helt ny episk rejse.

Prince of Persia er bygget af det samme prisvindende Ubisoft Montreal-studie, der skabte Assassin's Creed™, og man har arbejdet på projektet i tre år for at kunne tilbyde forbrugerne en helt ny spiloplevelse i action-eventyrgenren.

Med en helt ny prins, historie, frit farbare miljøer, kampstil, karakteristisk illustrativ grafisk stil og tilføjelsen af Elika, en dødbringende ny forbundsfælde, løfter Prince of Persia franchisen til helt nye højder af dødbringende akrobatisk kunst og vil formodentlig blive årets førende action-eventyrspil her i julesæsonen.

  • En ny helt viser sig: Lær at mestre alle tiders mest bevægelige krigers akrobatik, strategi og kamptaktik. Gribefald ned ad bygningsfacader, udfør perfekt timede akrobatiske kombinationer, og sving dig over kløfter, bygninger og alt muligt andet, der måtte være til at nå. Denne nye uregerlige kriger skal udnytte alle sine nye færdigheder sammen med et helt nyt kampsystem for at bekæmpe Ahrimans korrumperede løjtnanter, hele landet fra den mørke Corruption og bringe lyset tilbage.
  • En ny episk rejse tager sin begyndelse: Undslip for at opleve den nye eventyrverden i det gamle Persien. Mesterlig historiefortælling og farverige miljøer sikrer fans af action-eventyr en oplevelse, der kan måle sig med selv de bedste Hollywood-film.
  • Ny struktur med en frit farbar verden: For første gang i Prince of Persia-franchisen – nu har du frihed til at bestemme, hvordan spillet skal udvikle sig, i dette ikke-lineære eventyr. Spillerne afgør, hvordan historien skal forløbe, ved at vælge deres vej i den frit farbare verden.
  • En dødbringende ny allierets ankomst: Historiens største allierede afsløres i form af Elika, en dynamisk AI-ledsager, der slutter sig til prinsen i hans kamp for at frelse verden. Hun er begavet med magiske kræfter og arbejder sammen med spilleren i kamp, akrobatik og opgaveløsning, så prinsen bliver i stand til at nå helt nye højder med hensyn til dødbringende højtflyvende kampkunst via specielle duo-akrobatteknikker eller knusende kombinationsangreb.

Systemkrav

    • OS: Windows® XP/Windows Vista® (kun)
    • Processor: Dual Core-processor 2,6 GHz Intel® Pentium® D eller AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2,2 GHz eller AMD Athlon 64 X2 4400+ eller kraftigere anbefales)
    • Hukommelse: 1 GB Windows XP/2 GB Windows Vista
    • Grafik: 256 MB DirectX® 10.0-kompatibelt videokort eller DirectX 9.0-kompatibelt kort med Shader Model 3.0 eller højere (se liste over understøttede produkter)*
    • DirectX-version: DirectX 9.0- eller 10.0-bibliotekerne
    • Harddisk: 9 GB
    • Lydkort: DirectX 9.0- eller 10.0-kompatibelt lydkort (5.1 lydkort anbefalet)
    • Input: Windows-kompatibelt tastatur, mus, valgfri controller (Xbox 360®-controller til Windows anbefales)

    *Understøttede videokort på udgivelsestidspunktet:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000-serien
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280-serien
    *Kun PCI Express understøttes

    Versioner af disse kort i bærbare computere fungerer muligvis, men understøttes IKKE. Disse chipsæt er de eneste, der kan køre dette spil. De seneste lister over mindstekrav fremgår under ofte stillede spørgsmål for spillet på vores support-websted på adressen: http://support.ubi.com.

    NVIDIA® nForce™ eller andre bundkort/lydkort med Dolby® Digital Interactive Content Encoder kræves for gengivelse af Dolby Digital-lyd.

Hjælpsomme kundeanmeldelser
37 af 44 brugere (84%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
3.9 timer bogført
Indsendt: 30. maj
How I miss you, prince of persia, and the old day of Ubisoft
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
16 af 17 brugere (94%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
5.6 timer bogført
Indsendt: 22. juni
Having already beaten this game in 2008, I remember loving everything about it, the graphics, the voice acting, the gameplay... everything was perfect. So the idea was to instal and play a relaxing game while I wait for Arkham Knight to get released.

Well, the 2008 me was kinda wrong... the combat in this game is just awful and cringe inducing, I have no idea what they were thinking when they made it so that you're blocking 70% of the time, with maybe 15% of free fighting, and 15% quick time events/button mashing. Maybe they were trying to make it harder artificially when they realized the game was too short and fun and easy, I don't know... but I wish the game had 0 combat and more environmental puzzles to fill in the blanks. Luckily though, there are not a ton of fights in the game, so they don't completely destroy the mood.

The controls could be a bit tighter, but they aren't horrible, they work... I mean it's a Ubisoft parkour game, you can't expect anything more out of it really.

The story is next to non-existent and that's OK. You're looking for a donkey, but instead you find a princess, now help her save the world... c'mon man, do it! She may not be a donkey, but she's hawt.

The game came out in 2008, and it looks absolutely amazing even by today's standards, with maybe some stiff animations and facial expressions that wouldn't be present if it were released today.

All in all, if you love and miss Playstation 2 era platformers, this game might just tickle your nut$@ck. - 7.5/10
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
6 af 8 brugere (75%) fandt denne anmeldelse brugbar
6.7 timer bogført
Indsendt: 17. maj
Nothing like the other PoP games in the series! But...
Easily addictable. Although I'm not a fan of just never dying, no HP bar and having so few enemies, I absolutely love this game. Stunning graphics, design, concept, art and characters...Everything! The Prince is charming and attachable with his character.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
164 af 181 brugere (91%) fandt denne anmeldelse brugbar
10.9 timer bogført
Indsendt: 26. december 2013
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
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64 af 67 brugere (96%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
14.1 timer bogført
Indsendt: 16. oktober 2014
The 2008 reboot of Prince of Persia has already gone down in history as a weird specimen, an odd game that was disliked by the series' fans and that Ubisoft hastily tried to sweep under the carpet. As such, I approached the game with a mix of curiosity and caution.

What I found was a beautiful, mesmerizing experience.

The graphics and the music are striking, from the first moment. I understand that the game extensively cell-shaded appearance can be a love-it-or-hate-it experience which won't appeal to everybody, yet I found the game atmosphere beautiful and enticing. Every scenery is wonderfully drawn, and every moment it feels like you are watching a fairy tale unfold before your eyes. I found myself stopping every now and then to look around and visually explore the enviroment around me, taking the time to appreciate the details of the level rather than just calculating where I should aim my next jump.
The rendition of the Prince is also my favourite, so far. Having played through the original Prince of Persia, back in the MS-DOS days, and also through the whole "Sands of time" trilogy, I must say I like this version of the Prince the most. This has mainly to do with the Prince's attitude. There is no sense of urgency in this game, no running against the clock, no being pursued by a deadly monster, no ambition, or thirst for power driving the game's protagonist. He simply stumbled upon an ancient evil which is about to be unleashed; however, he still has all the time in the world to stop him. He embraces the adventure he suddenly found himself in and just goes with the flow, always smiling, always relaxed. When controlling the Prince, you can rush from one level to the next, pursuing enemies, or you can stop and go for a walk through the desert under the moon: nobody's coming at you. This is your story, have it your way.

Speaking about the actual gameplay, a great deal of criticism stems from its dumbed-down difficulty. In fact, there is no "game over" screen, as there is no way to die. Whenever you fall to your death, you witness a cutscene where Elika saves you instead. This is merely a convenience, though: each time you see the cutscene, you know you screwed up; only you don't have to worry about saving, reloading or continuing. To me, that's perfectly fine.
Coming from the "Sands of time" trilogy, the difficulty of navigating treacherous environments feels reduced as well. There are no spikes or deadly contraptions you have to avoid, most envirnomental hazards are about well-timed jumps and avoiding falls. The controls are easy to master, and there is some amount of auto-pilot helping you navigate the most treacherous parkours. All in all, navigating a level feels more relaxing than challenging, although you will sometime need several attempts to figure out how to traverse a difficult section.

The combat system is maybe this game biggest flaw. There are very few enemies scattered throughout the game, so virtually every fight will be a boss fight. You cannot die, but each time you are saved by Elika, your opponent has a chance to recover some life, protracting the battle longer. Fighting in this game is mostly about quick-time events and stringing together your attacks in a long combo, in order to maximize damage. Then it's parrying and ducking, until you can start a combo again. The whole control system seemed stiff here, and whenever I though I had an opening to start a combo I ended up being hit instead. All in all, I never developed a good feeling with the battle system, and boss battles degenerated in a chore rather than a fun experience.

Ultimately, this game might not be for players or long time series fan who are looking for a challenge, but I think its visual style and atmosphere earn this title a place in any gamer's collection. It looks and feels like a remarkable work of art; and each time you complete a level, you watch the scenery transform around you, feeling a genuine sense of reward for your efforts. I definitely recommend to try this one out.
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