Das von Kritikern gefeierte Prince of Persia® Franchise ist wieder da - zum ersten Mal mit einer brandneuen epischen Reise für Next-Generation Platforms. Vom preisgekrönten Ubisoft Montreal Studio, den Machern von Assassin’s Creed™, wurde Prince of Persia über drei Jahre lang entwickelt, um Ihnen ein komplett neues...
Nutzerreviews: Größtenteils positiv (568 Reviews)
Veröffentlichung: 10. Dez. 2008

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"Good port. Runs great, no drm (besides steam) and it has an okay number of options. K/M works fine and can be rebound, but a controller is recommended."

Über dieses Spiel

Das von Kritikern gefeierte Prince of Persia® Franchise ist wieder da - zum ersten Mal mit einer brandneuen epischen Reise für Next-Generation Platforms.

Vom preisgekrönten Ubisoft Montreal Studio, den Machern von Assassin’s Creed™, wurde Prince of Persia über drei Jahre lang entwickelt, um Ihnen ein komplett neues Action-Abenteuer anzubieten.

Prince of Persia bietet Akrobatik in Kombination mit Action- und Abenteuer und wird mit Sicherheit einer der Verkaufsschlager der Weihnachtssaison 2008. Ein Prinz in neuestem Grafikdetail, eine komplett neue Geschichte, atemberaubende Schauplätze, ein neuartiges Kampfsystem, ausgezeichnete Spielgrafik und der neue Charakter 'Elika', einem neuen tödlichen Verbündeten.

  • Ein neuer Held entsteht: Meistern Sie Akrobatik, Strategie und Kampftechniken des agilsten Kriegers aller Zeiten. Halten Sie sich an Gebäudefassaden fest, üben Sie perfekt abgepasste akrobatische Bewegungen und schwingen Sie über Canyons, Gebäude und alles was sich in Ihrer Reichweite befindet. Dieser neue, aggressive Krieger muß alle seiner Fähigkeiten gekonnt einsetzen und ein komplett neues Kampfsystem perfekt anwenden können, um Ahriman’s korrupte Leutnants zu bekämpfen, das Land von der dunklen Korruption zu befreien und Gerechtigkeit wiederherzustellen.
  • Der Beginn einer neuen epischen Geschichte: Entfliehen Sie in diese fantastische Welt des alten Persiens. Einzigartige Geschichten und weitläufige Umgebungen werden Ihnen ein Action Abenteuer darbieten, das es mit den besten Hollywood Filmen aufnehmen könnte.
  • Eine neue offene Weltstruktur: Erstmals im Prince of Persia Franchise — werden Sie die Freiheit besitzen, zu bestimmen wie das Spiel sich in diesem unvorhersehbaren Abenteuer entwickelt. Spieler werden selbst entscheiden, wie sie die Geschichte lösen, indem sie den eigenen Weg in einer offen gestalteten Welt wählen.
  • Das Erscheinen eines tödlichen neuen Verbündeten: Der beste Verbündete der Geschichte kommt mit Elika ins Spiel, einer dynamischen Begleiterin, die sich mit dem Prinz in seinem Kampf zusammentut, die Welt zu retten. Ausgestattet mit magischen Kräften, wirkt sie auf den Spieler während der Kämpfe, der akrobatischen Tricks und der Lösungsfindung ein und ermöglicht damit dem Prinzen, neue Höhen an tödlicher Kunstfertigkeit durch spezielle akrobatische Bewegungen im Duell oder verheerende Kampfattacken im Team zu erreichen.

Systemvoraussetzungen

    • Betriebssystem: Windows® XP/Windows Vista® (only)
    • Prozessor: Dualcore Prozessor 2.6 GHz Intel® Pentium® D oder AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz oder AMD Athlon 64 X2 4400+ oder besser empfohlen)
    • Speicher: 1 GB Windows XP/2 GB Windows Vista
    • Grafik: 256 MB DirectX® 10.0–compliant Grafikkarte oder DirectX 9.0–kompatible Karte mit Shader Model 3.0 oder höher (siehe Liste unterstützer Karten)*
    • DirectX: DirectX 9.0 oder 10.0
    • Festplatte: 9 GB
    • Sound: DirectX 9.0 oder 10.0–kompatible Soundkarte (5.1 Soundkarte empfohlen)
    • Eingabegeräte: Windows Tastatur, Maus, optional Controller (Xbox 360® Controller für Windows empfohlen)

    *Unterstützte Grafikkarten - Stand Veröffentlichungdatum:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000 Serien
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280 Serien
    *ausschließlich PCI Express

    Laptopversionen dieser Karten können funktionieren, sind aber NICHT unterstützt. Diese Chipsets sind die einzigen, die mit diesem Spiel funktionieren werden. Aktuelle Informationen finden Sie unter: http://support.ubi.com.

    NVIDIA® nForce™ oder andere Motherboards/Soundkarten mit Dolby® Digital Interactive Content Encoder vorausgesetzt für Dolby Digital.

Hilfreiche Kundenreviews
11 von 14 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
12.3 Std. insgesamt
Verfasst: 1. Februar
So after having played the Prince of Persia trilogy and the two dimnesional original (on console please forgive me, and awhile back) you may notice that this version is vast departure. Sort of..

I was actually impressed at how it remains quite linear whilst still being open world. Mostly regarding pathing and traversal in between objectives and choosing what order you do the objectives.

THIS GAME IS TOO EASY. You literally cannot die. You can't.. Not that you would come close to doing that anyways. All the battles are one on one (2v1 really) but the second person is more of a type of attack and traversal method. The enemies will do stance changes which have visual indications to the effect that only specific types of attacks will affect them where they will go back to regular stance. There are occasional quicktime events in which should you press the wrong button, the only consequence is that the enemy recovers a small bit of health.

Traversal is probably the main draw here. Enviromental puzzles have long been a staple of the Prince of Persia IP. But this too is also easy. Any mistakes made during traversal you are saved by your random encounter companion and brought back to the last flat platform. All in all, this bascially "no fail" state makes the game fairly relaxing as jumping around and collecting "light shards" is fairly mindless and feels pretty good. (and is required to progress)

The narrative throughline I found rather unengaging. The Prince is voiced by Nolan North (the voice of everything that isn't played by Troy Baker.) His performance wasn't bad its just what was being said wasn't interesting. There is a twist in the ending that is fairly unique. Though there a comparison a specific PS2 exclusive (PS3 remake) game that I wont name due to potential spoliers. I won't even put it behind a black bar.

I re-read what I just wrote and I feel like it comes off more negative than I intended. Nonetheless it remains accurrate. In essence this is more Prince of Persia. If you've played previous ones and didn't like them. This will not change your mind.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.0 Std. insgesamt
Verfasst: 2. Januar
I was a bit skeptical when I first saw the cover art. but after playing it for about an hour it has officially become the best prince of persia game i have ever played. And i've played all of them
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1 von 1 Personen (100%) fanden dieses Review hilfreich
6.7 Std. insgesamt
Verfasst: 17. Mai
Nothing like the other PoP games in the series! But...
Easily addictable. Although I'm not a fan of just never dying, no HP bar and having so few enemies, I absolutely love this game. Stunning graphics, design, concept, art and characters...Everything! The Prince is charming and attachable with his character.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 30. Mai
How I miss you, prince of persia, and the old day of Ubisoft
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5 von 5 Personen (100%) fanden dieses Review hilfreich
7.2 Std. insgesamt
Verfasst: 21. März 2014
Cooles Gameplay, coole Charaktere, coole Story.
Aber ein bisschen zu einfach.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
21.2 Std. insgesamt
Verfasst: 25. März 2014
Prince of Persia (2008) ist ein tolles Spiel mit einer hervorragenden deutschen Sprachausgabe.
Sehr humorvoll ohne albern zu wirken, etwas Märchenhaft aber dennoch eine sehr erwachsene Story + Dialoge. Einfach top!
Auch die Grafik und die Animationen sind wirklich gut gelungen.
Die Kämpfe stören eher den Spielfluss, die Bossfights brauchen zum Teil (nicht immer) eine spezielle Taktik, dennoch wiederholen die sich zu oft.

PoP ist ein wunderschönes Spiel, welches sich perfekt mit Maus und Tastatur steuern lässt. Da sollten sich andere Hersteller mal eine Scheibe von abschneiden. Der F okus liegt bei diesem PoP Spiel aber eindeutig auf dem klettern und erkunden der Level, gekämpft wird relativ selten, was mir persönlich sehr gut gefällt.
Daher kommt es mir wie ein 3D Jump'n run mit toller Story und klasse Dialogen zwischen dem Prinzen und seiner Begleiterin vor. Klare Kaufempfehlung von mir, ich würde 8/10 Punkten geben.
Kaufen!

Pro:
+ Schöne Grafik
+ klasse Sprachausgabe, tolle Dialoge
+ perfekte Steuerung mit Maus und Tastatur (Gamepad habe ich nicht getestet)
+ Sympathische Charaktere (Prinz und Elika)
+ tolle Animationen
+ keine Bugs
+ Spielt sich sehr flüssig
+ Klettern macht Spaß
+ Toller Soundtrack
+ lange Spieldauer (ca. 15 h)

Kontra:
- Kämpfe stören die Spielfluss
- Kämpfe immer gleich
- häufiges Backtracking (was abgemildert wird durch die Tatsache, dass man nach und nach in bekannten Levels vorher nicht zugängliche Stellen erreicht)
- Epilog DLC gibts nur für die Konsole, nicht für den PC
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0 von 1 Personen (0%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
20.5 Std. insgesamt
Verfasst: 30. April 2014
Der Hauptfokus von Prince of Persia liegt im klettern und erkunden der einzelnen Level. Das ganze wird mit stimmiger Musik und sehr guten Animationen im Cel-Shading/Comic-look präsentiert, was meiner Meinung nach perfekt zu dem Spiel passt.
Die Story ist simpel: Prinzessin braucht Hilfe und ihr müsst das Böse besiegen. Dafür müsst ihr die verfluchten Gebiete reinigen (einige erst später verfügbar) und müsst danach Lichtkugeln einsammeln um Fähigkeiten zu erlangen damit ihr weitere Gebiete reinigen könnt. Am "Ende" eines Levels wartet ein Boss gegen den ihr kämpfen müsst und nein, sterben kann man dank der Prinzessin nicht, auch beim herunterfallen nicht. Es gibt nur sehr wenige Kämpfe die nach dem "hit & block" - Prinzip ablaufen. Im großen und ganzen ist das Spiel super jedoch sehr eintönig was den Wiederspielwert senkt.
Ich habe schon lange nicht mehr so viel Spaß an einem Spiel gehabt.
Für alle die eine humorvolle Story, eine schöne Grafik und das klettern sowie erkunden der Level interessant finden, kann ich Prince of Persia nur empfehlen.

Grafik: 10/10
Story: 7/10
Sound: 8/10
Gameplay: 9/10
Wert: ~7,50€
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162 von 178 Personen (91%) fanden dieses Review hilfreich
10.9 Std. insgesamt
Verfasst: 26. Dezember 2013
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
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61 von 64 Personen (95%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.1 Std. insgesamt
Verfasst: 16. Oktober 2014
The 2008 reboot of Prince of Persia has already gone down in history as a weird specimen, an odd game that was disliked by the series' fans and that Ubisoft hastily tried to sweep under the carpet. As such, I approached the game with a mix of curiosity and caution.

What I found was a beautiful, mesmerizing experience.

The graphics and the music are striking, from the first moment. I understand that the game extensively cell-shaded appearance can be a love-it-or-hate-it experience which won't appeal to everybody, yet I found the game atmosphere beautiful and enticing. Every scenery is wonderfully drawn, and every moment it feels like you are watching a fairy tale unfold before your eyes. I found myself stopping every now and then to look around and visually explore the enviroment around me, taking the time to appreciate the details of the level rather than just calculating where I should aim my next jump.
The rendition of the Prince is also my favourite, so far. Having played through the original Prince of Persia, back in the MS-DOS days, and also through the whole "Sands of time" trilogy, I must say I like this version of the Prince the most. This has mainly to do with the Prince's attitude. There is no sense of urgency in this game, no running against the clock, no being pursued by a deadly monster, no ambition, or thirst for power driving the game's protagonist. He simply stumbled upon an ancient evil which is about to be unleashed; however, he still has all the time in the world to stop him. He embraces the adventure he suddenly found himself in and just goes with the flow, always smiling, always relaxed. When controlling the Prince, you can rush from one level to the next, pursuing enemies, or you can stop and go for a walk through the desert under the moon: nobody's coming at you. This is your story, have it your way.

Speaking about the actual gameplay, a great deal of criticism stems from its dumbed-down difficulty. In fact, there is no "game over" screen, as there is no way to die. Whenever you fall to your death, you witness a cutscene where Elika saves you instead. This is merely a convenience, though: each time you see the cutscene, you know you screwed up; only you don't have to worry about saving, reloading or continuing. To me, that's perfectly fine.
Coming from the "Sands of time" trilogy, the difficulty of navigating treacherous environments feels reduced as well. There are no spikes or deadly contraptions you have to avoid, most envirnomental hazards are about well-timed jumps and avoiding falls. The controls are easy to master, and there is some amount of auto-pilot helping you navigate the most treacherous parkours. All in all, navigating a level feels more relaxing than challenging, although you will sometime need several attempts to figure out how to traverse a difficult section.

The combat system is maybe this game biggest flaw. There are very few enemies scattered throughout the game, so virtually every fight will be a boss fight. You cannot die, but each time you are saved by Elika, your opponent has a chance to recover some life, protracting the battle longer. Fighting in this game is mostly about quick-time events and stringing together your attacks in a long combo, in order to maximize damage. Then it's parrying and ducking, until you can start a combo again. The whole control system seemed stiff here, and whenever I though I had an opening to start a combo I ended up being hit instead. All in all, I never developed a good feeling with the battle system, and boss battles degenerated in a chore rather than a fun experience.

Ultimately, this game might not be for players or long time series fan who are looking for a challenge, but I think its visual style and atmosphere earn this title a place in any gamer's collection. It looks and feels like a remarkable work of art; and each time you complete a level, you watch the scenery transform around you, feeling a genuine sense of reward for your efforts. I definitely recommend to try this one out.
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31 von 37 Personen (84%) fanden dieses Review hilfreich
25.0 Std. insgesamt
Verfasst: 26. November 2013
A rather underappreciated game that fails to innovate like previous installments in the series have, yet, it delivers a thrilling adventure, beatiful enviroments, great platforming and parkour experience. This, mixed with a lackluster fighting system it gets a solid recommendation.

While the game itself is not on par with the Sands of time trilogy in terms of fighting mechanics, it sure delivers a story that will stick, a beatiful, cel shaded world that encourgaes to explore through the platforming system that is as satisfying as always.

It feels like Ubisoft took a hasty look at The Two Thrones, threw all mechanics out the window and started fresh with everything but the core of the franchise. The instant revival system that recieved a tsunami of hate is there, yes, however this is not necessarily a bad thing. While the fact that you get pulled from every jump you miss shortens the game somehwhat, it gives the more casual gamers a try to get involved in this massive laborynth called gaming.

7/10 - Great bang for the buck

// Xaeleep 26/11-13
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78 von 127 Personen (61%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
11.1 Std. insgesamt
Verfasst: 22. Februar 2014
This game is beautiful, but bland. Most of your time will be spent parkour-ing around mini-hubs in search of enough collectibles to open up further mini-hubs to parkour around to collect more collectibles, and so on.

There is one way to play this game: each location has a set number of collectibles to find, that can only be accessed by taking a specific route. Failure to take the appropriate route - for example, by mis-timing a jump, or falling into a trap - means you get caught by your companion, and dropped off at the last flat terrain you were stood on. This means there's very little sense of scale to your surroundings: the only difference between being hundreds of feet in the air dangling from a cliff edge, or hanging from an archway above the ground, is the skybox. Fall off the edge and whoops, try again, you're back at the start.

The graphics are sharp and vivid, colours are vibrant, and there's a clear distinction between areas you've 'healed' and those that are on the checklist. There's even a nice subtle visual effect - what's it called? where the corners of the screen dim? - that appears when you pass from safe to dangerous areas.

There's not really a lot to the game, in all honesty. What kills it for me is the total lack of variety - enemies are few and far between, and generally exist as an obstacle to slow down your progress (as with the collectibles). Combat consists of waiting for the enemy to strike, parrying, and using a certain weapon to attack (that the game helpfully pauses combat to explain). Even the parkour isn't very interesting, as all the areas you are capable of traversing are marked with certain visual cues: 'wallrun here' areas are all marked with the same scraped texture, for example, and 'climb this ledge' areas have the same scuffed edges. So there's hardly even a sense of exploration, or experimentation: it's like you're told how to solve the puzzle before even attempting the puzzle.

Other miscellaneous points:
The player protagonist isn't either an obnoxious misanthrope, or a wisecracking cynic. Dude just wants to save the day and then go home with his donkey, which is admirable. The Princess is your standard warm-hearted 'i must reclaim my land from evil' archetype, but mostly exists outside of cutscenes to be dragged around the scenery with you and fed the collectibles.
The game itself is fully controller-compatible, but for some reason there's a launcher screen with a 'Launch the game!' option that you'll need a mouse for. Of course, graphics options etc. are also to be found in the launcher, rather than in-game.
The soundtrack isn't anything to celebrate: vague 'you are exploring an Arabian Nights-ish landscape' sonic wallpaper, nothing special or memorable.
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21 von 26 Personen (81%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 15. Dezember 2013
So first things first: You can't die in this game. Your partner will ALWAYS save you. Although, to me, it kinda takes away some of the challenge, but this feature encourages you to explore and collect light seeds. The game is beautiful, the combat is kinda weird but it doesn't take long to get the hang of it, the voice acting is spot on, and the way you move around the enviorment is just amazing and awesome. I happened to get this during the Steam Autumn Sale, but for $9.99 you can't really go wrong with this game.

My Personal Rating: Solid 8 out of 10
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16 von 18 Personen (89%) fanden dieses Review hilfreich
6.0 Std. insgesamt
Verfasst: 19. März 2014
As a fan of the Prince of Persia™ franchise, I just couldn't miss this one. And it blew my mind.


This game was just what I needed. Like a ray of pure light it purged the ideas of blood, brutal violence, and gory deaths. This particular game was full of magic. And when I say magic, I mean it. The world is just beautiful. Filled with gorgeous landscapes such as: huge mountains, shining rivers, caves and caverns, flowery plains and other delightful sights. And that's just the "nature" part. There are also a large number of beautifully designed buildings. Some go deep underground, and others reach the throat of the world. Which is both beautiful, and impressive. Especially when there is a Day/Night cycle. And the nights are full of wonders.


The new protagonist is a nameless adventurer in search of fortune. Which, even though called a Prince, is not one. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman. Ahriman is the god of darkness who was imprisoned by Ormazd. The game is a constant fight between the forces of Lights and Darkness. In order to entrap Ahriman and his 4 Corrupted followers once and for all.


Most of the gameplay is still intact. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. Which not only looks stunning, but also causes more damage if you chain all the attacks together. The game features open world exploration that allows the player to travel to any spot in the game world at any given point, and lets the player witness the plot in any way they want. The traps are manifested in various forms of the antagonist Ahriman's Corruption. Black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps. And after they heal the land, the traps are purged completely.


The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. But by doing this, the enemy has time to regain it's health. The combat is tricky at first, but when you get the hang of blocking and deflecting attacks, you won't go down anymore.


The voice acting is probably my favorite part of this game. As soon as the Prince started talking, I knew it was Nolan North. And the game would be full of jokes, witty comments, and funny remarks. And boy, I laughed my face off. Elika was serious about the imminent apocalypse, while the Prince was joking around most of the time, making this adventure less tensioned. Take a look at this:


Prince: I hope that hurt!
Elika: He can’t hear you.
Prince: He can’t?! And you're an ugly mother too!
[Elika gives him a look]
Prince: What?


Or this:


Elika: Tell me about your family.
Prince: I don't have a family.
Elika: Well, you come from somewhere.
Prince: Yes, and I'm going somewhere else.



Although I find Yuri Lowenthalțs voice more charismatic and touching, I cannon resist Nolan North's. His voice created so many amazing characters...


Alright, last one:


Prince: Want to play a game ? Come on, it'll be fun !
Elika: The World's about to end and you want to play a game ?!
Prince: Might as well die happy.
Elika: What sort of game is this ?
Prince: Well, I see something and you have to guess what it is.
Elika: How can I guess that ?
Prince: You just guess.
Elika: Grass.
Prince: No.
Elika: Rock.
Prince: No.
Elika: This is a stupid game.
...
Prince: Want another go ?
Elika: No... Path.
Prince: No.
Elika: This is impossible !
...
Prince: The game would be easier if we played it by the rules.
Elika: There are rules ?
Prince: Yeah. I tell you the first letter.
Elika: Then why didn't you do that ?
Prince: You didn't give me a chance.
Elika: *sigh* Can we get to the Fertile Ground ?
...
Prince: S.
Elika: Are you still playing that game ?
Prince: S.
Elika: Sky.
Prince: Hey! You got it! Okay, your turn.
...
Prince: Come on, your turn.
Elika: For what ? Uhm... C.
Prince: Corruption.
Elika: Yes. Can we go on ?
...
Prince: S.
Elika: Sky again ?
Prince: Now you're getting it !
Elika: You picked 'sky' again ?
Prince: No, but you're getting the hang of the rules.
Elika: Ah, thanks, they're so complex I was worried they might evade me.
...
Prince: S.
Elika: Scar.
Prince: No.
Elika: Scarf ?
Prince: No.
Elika: Shrine ?
Prince: Aha! No.
Elika: I give up.
Prince: It's too soon to give up.
Elika: I give up !
Prince: Soulless Follower of Ahriman !
Elika: I am amazed no one threw you overboard on your sea trips.
...
Prince: G.
Elika: Are you still playing ?
Prince: G !
Elika: Gauntlet.
Prince: Yes !
Elika: You wanna make this game harder ?
...
Prince: Wanna play the game again for forfeits ?
Elika: No.


I was even laughing while I was re-checking the text again. Ubisoft, thank you for choosing Nolan North.


Now the music. Stuart Chatwood and Inon Zur, my favorite composers. They created this amazing, vibrant music for the game. Both epic and fantastic. When you are roaming around the plains, and other healed ground. A soft, relaxing, light music is playing. And when a fight starts, the drums and flutes are pulsing and come crashing down. Both of these create the perfect atmosphere.


As I said, this game is just stunning. Full of adventuring, jokes, fights, flights, magic, beauty, and romance too. I had so much fun playing it, and I still do. I recommend this game to everyone who enjoys an epic adventure.


10/10



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32 von 49 Personen (65%) fanden dieses Review hilfreich
12.7 Std. insgesamt
Verfasst: 23. November 2013
Personal Rating: "Worth playing"
Traditional Rating: 8.5/10
Genre: Action Adventure

As this generation closes out Prince Of Persia 2008 steadfastly remains one of my favorite games of the era even when there where times I wanted to rip my ears off my own head when it came to the dialogue and voice overs - Why oh why did the Prince have to sound like some juvenile American school kid with so many modern day wisecracks and quips he could fill a mine-shaft? It was God-awful. Normally I am a fan of Nolan North's work but I am afraid just not here.

This re-imagining of the past POP classics takes the game in a slightly different direction. Not only does it introduce a new art style, which is simply breathtaking, but it removes the frustration of death which I am sure will not please many hardcore gamers. This exclusion does keep the game moving at a frantic pace and for pure adrenalin based platform fun, it can't be beaten.

The story even wraps up with an emotional twist giving the player the choice to choose selfishly or selflessly for love. The only other negatives I can think of apart from the voice-work and script are the somewhat erratic camera, which this series has suffered with since the Sands of Time, often leading to a variety of frustrating mishaps when the action is moving at a cracking pace. Also limited enemy encounters do become repetitive.

All in all though it's a very impressive game indeed and one I love!
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15 von 19 Personen (79%) fanden dieses Review hilfreich
23.6 Std. insgesamt
Verfasst: 30. Dezember 2013
This is a great game for people who like lore, collectors (for unlockables) and platforming. The game does not have a great combat system and you will find yourself doing the same thing ALOT. The game does not have a difficulty setting and you can not die. By far the best thing about this game is the SETTING and ART STYLE.

Recommended for those who want a platform that focus less on combat and does not punish you for failure.
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15 von 21 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.7 Std. insgesamt
Verfasst: 16. Oktober 2014
Even know its vastly different from the PoP trilogy (WHERES MY TIME TRAVEL AND MY SMARTASS PRINCE?!), I still enjoyed it for what it is: A cool cel-shaded game with parkour, a collect-a-thon, semi open world, and one on one shuffle fights of doom. The battles are more or less repetetive, but it usually feels awesome to just execute overly dramatic sword slashes and finish enemies.

...Until I hit the ending, then I just slightly facepalmed at the cliche dramatic plot twist of an ending.

A HERPA DERPA, LETS KILL (X) THROUGH (Y), THEN KILL (Z), AND HAVE (E) BE SACRIFIED TO ONLY REVIVE (Z) AND ALL HIS SHENANIGAN FRIENDS ((X) AND (Y)). And then I silently said to myself "Bugger off you wacky cel-shaded spinoff! This is just simply a nightmare the real PoP is having because Warrior Within's glitches and/or extensive time travel gave him a stroke.

But aside from the (herpa derpa), its a pretty cool, decent experience with pretty awesome environments, although semi-linear.
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8 von 8 Personen (100%) fanden dieses Review hilfreich
14.9 Std. insgesamt
Verfasst: 18. März 2014
Fantastic stuff, and frequently staggeringly beautiful. Not a challenge by any means and the combat system is far from the best, so don't get it for that. Get it for the chance to do brilliant parkour/platforming in environments with superb art design. When 75% off, totally worth it.
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11 von 14 Personen (79%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 30. November 2014
This is a vastly underrated game. Magnificent art direction, excellent voice acting, great music, a good solid plot and writing (although yes, you will get sick of the phrase "sacred ground" pretty quickly), incredible character animation, and game mechanics that steadfastly refuse to punish the player for experimenting.

It was too different from the games that came before it and it was "too easy", so it was considered a failure and Ubisoft went back to the previous incarnation of the franchise. Such a loss, because it was so far ahead of its time.

I played this on a console first and then bought it again for Steam because I didn't want to lose it when my console went obsolete.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
7.8 Std. insgesamt
Verfasst: 19. März 2014
It's a great stylistic game with an easy to pick up control scheme. The voice acting is terrible and the combat is a joke, but if you can get past those element, the ambiance makes up for it. The ability to choose where you want to go next is also an interesting concept which keeps the game interesting. While it definitly doesn't play the same as the previous Prince of Persia titles, I'd recommend this game as a solid platformer.

EDIT: I'm using a Xbox controller, so I cannot comment on how the keyboard controls are.
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11 von 17 Personen (65%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 4. Mai 2014
Nathan Drake is back again in his newest game. Join The Penguin as he saves the world from a constantly spreading corruption. The Bosses' journey will be pretty easy though, since he can't really die or be hindered in any real way. Still, sometimes Vashyron just wants to take in the sights, you know? Raph is (not) suprisingly really slow-feeling in a fight though. The ending is suprisingly bad, despite Captain Walker ending up regretting what he's done. The bottom line is That Guy From Shadow Complex will deliver you through some entertaining platforming and pretty environments and I guess that's all I really need.
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