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Den kritikerroste Prince of Persia®-serien kommer tilbake for første gang på neste generasjon plattformer med en helt ny, storslått reise. Prince of Persia er laget av det samme prisbelønnede studioet Ubisoft Montreal som laget Assassin's Creed™.
Utgivelsesdato: 10. des, 2008
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Om spillet

Den kritikerroste Prince of Persia®-serien kommer tilbake for første gang på neste generasjon plattformer med en helt ny, storslått reise.

Prince of Persia er laget av det samme prisbelønnede studioet Ubisoft Montreal som laget Assassin's Creed™. Prince of Persia har vært i utvikling i over tre år for å kunne levere en helt ny spillopplevelse i et actioneventyr til forbrukerne.

Med en helt ny prins, en ny historie, en ny verden der du kan bevege deg som du vil, ny kampstil, ny visuell stil og din dødelige nye allierte, Elika, løftes Prince of Persia serien til nye høyder med dødelig kunstnerisk akrobatikk. Spillet satser på å bli det beste actioneventyrspillet i 2008 denne julen.

  • En ny helt blir til: Lær deg å mestre akrobatikken, strategien og kamptaktikken til tidenes kløktigste kriger. Rappeller nedover fronten av en bygning, utfør prefekt beregnede akrobatiske krumspring og sving deg over juv, bygninger og alt du kan nå. Denne nye selvstendige krigeren må bruke alle de nye evnene sine sammen med et helt nytt kampsystem for å slåss mot Ahrimans korrupte løytnanter for å helbrede landet fra mørkets korrupsjon og bringe lyset tilbake.
  • En ny, storslått reise tar fatt: Drøm deg bort til den nye fantasiverdenen i oldtidens Persia. Mesterlig historiefortelling og vidstrakte miljøer vil gi actioneventyrfans en opplevelse på linje med selv de beste Hollywood-filmene.
  • En ny, åpen verdensstruktur: For første gang i Prince of Persia-serien har du friheten til å bestemme hvordan spillet skal utvikle seg i dette ikke-lineære eventyret. Spillerne vil bestemme hvordan historien skal utfolde seg ved å velge sin egen vei i den åpne verdenen.
  • En ny, dødelig forbundsfelle melder seg: Den beste forbundsfellen i historien avsløres i form av Elika, en dynamisk følgesvenn med kunstig intelligens som blir med prinsen i kampen for å redde verden. Hun har magiske krefter og samarbeider med spilleren i kamp, med akrobatikk og oppgaveløsning og gir prinsen mulighet til å nå nye høyder med høytflygende kunster via spesielle akrobatiske dobbeltmanøvrer eller knusende kombinasjonsangrep i kamp.


    • Operativsystem: Windows® XP/Windows Vista® (bare)
    • Prosessor: Dual core prosessor. 2,6 GHz Intel® Pentium® D eller AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2,2 GHz eller AMD Athlon 64 X2 4400+ eller bedre anbefales)
    • Minne: 1 GB Windows XP/2 GB Windows Vista
    • Grafikkort: 256 MB DirectX® 10.0–kompatibelt skjermkort eller DirectX 9.0–kompatibelt kort med Shader Model 3.0 eller nyere (se liste over kort som støttes)*
    • DirectX-versjon: Bibliotekene DirectX 9.0- eller 10.0
    • Harddisk: 9 GB
    • Lydkort: DirectX 9.0 eller 10.0–kompatibelt lydkort (5.1-lydkort anbefales)
    • Styremekanismer: Windows-kompatibelt tastatur, mus, valgfri kontroller (Xbox 360®-kontroller for Windows anbefales)

    *Skjermkort som støttes ved lanseringstidspunktet:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000-serien
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280-serien
    *Kun støtte for PCI Express

    Versjoner av disse kortene for bærbare datamaskiner kan fungere, men støttes IKKE. Disse brikkesettene er de eneste som vil få dette spillet til å kjøre. Hvis du vil ha en fullstendig oppdatert liste over systemkrav, kan du se de vanlige spørsmålene om spillet på vår brukerstøtteside på http://support.ubi.com.

    NVIDIA® nForce™ eller hovedkort/lydkort som inneholder Dolby® Digital Interactive Content som kreves for Dolby Digital-lyd.

Hjelpsomme kundeanmeldelser
17 av 18 personer (94%) syntes denne anmeldelsen var hjelpsom
11.4 timer registrert
Charming and beautiful game. Creative areas with breathtaking vistas. Repetitive game play which still feels fresh until the end. Good character animations. Excellent voice acting. Surprise heart wrenching ending.
Publisert: 24. april
Var denne anmeldelsen til hjelp? Ja Nei
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
10.0 timer registrert
Nathan Drake is back again in his newest game. Join The Penguin as he saves the world from a constantly spreading corruption. The Bosses' journey will be pretty easy though, since he can't really die or be hindered in any real way. Still, sometimes Vashyron just wants to take in the sights, you know? Raph is (not) suprisingly really slow-feeling in a fight though. The ending is suprisingly bad, despite Captain Walker ending up regretting what he's done. The bottom line is That Guy From Shadow Complex will deliver you through some entertaining platforming and pretty environments and I guess that's all I really need.
Publisert: 4. mai
Var denne anmeldelsen til hjelp? Ja Nei
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
0.3 timer registrert
As this review was reasonably current at the time it assumes you know one major thing new to this game in the franchise: you cannot die. Should you fall or lose a combat, your companion Elika will save you. In combat this resets the health of the enemy.

I thought this would be a platformer, but it plays more like an extended quick-time event. I didn't find it took much platforming skill (I'd know if it did, I suck at them) so it was actually rather interesting stringing all those moves together. Not entirely satisfying, just more interesting.

The music seemed sparse. I see that there appears to be quite a bit of it, but it sure didn't seem that way and there was a lot of silence. I don't think it made full use of its score. I found sound balance to be an issue in general, with far too many things drowning out dialogue and even towards the end of the game I was fiddling with volume levels.

The death mechanic worked. Mostly. Where it didn't work was in allowing me to keep light seeds I gathered when I died, removing all punishment from death and making it easier than quick loading would. All in all it kept the flow of the game, which was broken less by death and more by the odd decision to have the prince pause to catch Elika on the ivy.

The majority of the game was collecting light seeds. If you only collected the precise number to open the pads you were missing a large chunk of the game. This is why it was such a kicker that there is absolutely zero reward for collecting all of them, beyond a sense of a achievement. Hunting them down was actually oddly satisfying, especially the odd tricky one which got you to think for a bit, but couldn't we get so much as a line of dialogue as a pat on the back for 100%? Considering how vital they were supposed to be to Elika this struck me as another failure in the world building.

On that front though, the view was gorgeous. Being able to stand in one land and see all the nearby lands was absolutely outstanding. The immense scale of some of it, seeing the restored clashing with the corruption; made for one hell of a sight.

The fighting system was a bit pants to be honest. You have a huge number of combos, but they're almost entirely irrelevant. You either fight an enemy with their back to the edge (push them to their death) or you fight them with your back to the edge (they can't be pushed off you need room for a combo). In the latter case you memorise the longest combo possible and then unleash it, I think mine was Elika - Elika - Gauntlet - Elika - Sword - Elika - Jump - Elika - Sword. I suspect you could go longer but since I almost never had enough space to unleash the full combo it didn't seem worth my time to find out.

The real problem is that you don't seem to have any real options in combat. The quick-time events often don't punish you for failing them and don't always reward you for passing them leaving you with the question of what they were for. Sometimes I'd deliberately let the enemy hit me just to get them out of the near invincible "Smack you back and Elika down" mode so I could fire off my combo again. For a game which was all about flow in the platforming there was none of this in the combat. And yes, Elika was painfully fussy about distance.

My next biggest complaint is the open world. I like that I could do things in the order I want, but the sacrifice was too great. The story is not the saving the world story it first appears to be but rather it's about two characters with one goal but completely different motivations. One is led by her faith in her god and redemption for the acts of her father, while the other is being strung along by his ♥♥♥♥ at first and then more emotionally intimate feelings later on. The problem is that this requires character development, development which the open world precludes from happening (along with any semblance of a difficulty curve) because every zone can be done at any time and so the dialogue maintains a pretty consistent tone throughout, you never feel that the relationship moves anywhere beyond the initial leap from chasing the girl to saving your first land. This was such an integral part of the game I can't believe it wasn't handled better, the chats upon cleansing a zone should have either been unrelated to the zone, or formed of two parts, one for the zone/opponent and one for the stage of the relationship you have reached so that you see a natural development across the course of the game.

The writing doesn't help, the characters are far too modern in the way they speak to each other, both in their choice of words and in their voicing. Maybe modern isn't the word, but it really felt off for the entire game. The writing problem extends to the enemies as well.

The characters talk about the Concubine for example driving a wedge between them, yet I didn't feel that at all. The best moment was with the Warrior where both characters interpret the events according to their biases and the writer never spells out which is correct.

This is a shame because the ending is so good, so very very good, that I wish there'd been a better build up. The characters are key to your enjoyment of the game and a better writer, or just better development spread over the course of the game, would have pushed this from good fun on a budget into superb territory.

Overall, it wasn't a hugely challenging game and it certainly had its problems, but nor does it overstay its welcome and it's one of a growing number of "buddy adventure" games and that always wins a game points with me. I wouldn't have thought it worthwhile at full price, but in a sale it's worth checking out just to experience the journey if not the tightest mechanics ever seen in gaming. You will also get one of the best endings gaming has to offer.
Publisert: 5. august
Var denne anmeldelsen til hjelp? Ja Nei
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
11.3 timer registrert
aaah nostalgia hit me right in the heart
this is one of my favorite PoP franchise
the game has less combat dazzling graphics
but more combat whit the bosses to see there abillieties confusen (revresed controls) corruption spit (corruption on your screen) regenerative health (they regen) untouchable (there going to glow brown but use your gauntlent) corruption form (this needs a call for ELIKA) parkour: bosses have abilities to distract you or else ruin the go for you corruption (it will suck you up) corrupted butterflies (oh look buttetfleis let me jump waaaaaah they are decreasing your jump) tantacle (hentai porn since 2008)

its mostly based on parkour whit the graphics it has its fun to parkour whit each powerplate to another
powerplates: step of ormazd (a jump to another plate) hand of ormazd (guide me to the powerplate) flight of ormazd (name says everything) breath of ormazd (gotta go fast)

the story i between a prince (who lost his donkey) and a princess of light
the gods are god of light ormazd and ahriman god of darkness there brothers
ahriman was trapped over a 1000 years until the father of elika set him free and you young lad must stop him
the games funny whit conversations

5/5 a must buy
Publisert: 21. april
Var denne anmeldelsen til hjelp? Ja Nei
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
15.0 timer registrert
i really like the prince of persia franchise, and this is not a REALLY bad game, but hey:

-It will make everything REALLY repetitive and annoying at some points! (mostly half troughout the game)

-You like fights? fight the same way again, and again, and again...

-Spend much more time than you would like to searching orbs

-They could had made a deeper story, for example, explain more about the place and anemies histories, we only got Elika saying "meh, they were like this.....then did that...sold their souls now they're anemies!" ( i think i be ♥♥♥♥♥ing too much about this, but i thought that the sotry could be much more richier and deeper).

It is not a must-have by any means, but you can buy it, if you like prince of persia, but don't expect much of it.
Publisert: 14. april
Var denne anmeldelsen til hjelp? Ja Nei
0 av 1 personer (0%) syntes denne anmeldelsen var hjelpsom
1.6 timer registrert
It is like legend of zelda skyward sword for pc, except you can not die.
Publisert: 20. mars
Var denne anmeldelsen til hjelp? Ja Nei