Den kritikerroste Prince of Persia®-serien kommer tilbake for første gang på neste generasjon plattformer med en helt ny, storslått reise. Prince of Persia er laget av det samme prisbelønnede studioet Ubisoft Montreal som laget Assassin's Creed™.
Brukeranmeldelser: Stort sett positive (597 anmeldelser)
Utgivelsesdato: 10. des, 2008

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Kjøp Prince of Persia®


Anbefalt av kuratorer

"Good port. Runs great, no drm (besides steam) and it has an okay number of options. K/M works fine and can be rebound, but a controller is recommended."

Om dette spillet

Den kritikerroste Prince of Persia®-serien kommer tilbake for første gang på neste generasjon plattformer med en helt ny, storslått reise.

Prince of Persia er laget av det samme prisbelønnede studioet Ubisoft Montreal som laget Assassin's Creed™. Prince of Persia har vært i utvikling i over tre år for å kunne levere en helt ny spillopplevelse i et actioneventyr til forbrukerne.

Med en helt ny prins, en ny historie, en ny verden der du kan bevege deg som du vil, ny kampstil, ny visuell stil og din dødelige nye allierte, Elika, løftes Prince of Persia serien til nye høyder med dødelig kunstnerisk akrobatikk. Spillet satser på å bli det beste actioneventyrspillet i 2008 denne julen.

  • En ny helt blir til: Lær deg å mestre akrobatikken, strategien og kamptaktikken til tidenes kløktigste kriger. Rappeller nedover fronten av en bygning, utfør prefekt beregnede akrobatiske krumspring og sving deg over juv, bygninger og alt du kan nå. Denne nye selvstendige krigeren må bruke alle de nye evnene sine sammen med et helt nytt kampsystem for å slåss mot Ahrimans korrupte løytnanter for å helbrede landet fra mørkets korrupsjon og bringe lyset tilbake.
  • En ny, storslått reise tar fatt: Drøm deg bort til den nye fantasiverdenen i oldtidens Persia. Mesterlig historiefortelling og vidstrakte miljøer vil gi actioneventyrfans en opplevelse på linje med selv de beste Hollywood-filmene.
  • En ny, åpen verdensstruktur: For første gang i Prince of Persia-serien har du friheten til å bestemme hvordan spillet skal utvikle seg i dette ikke-lineære eventyret. Spillerne vil bestemme hvordan historien skal utfolde seg ved å velge sin egen vei i den åpne verdenen.
  • En ny, dødelig forbundsfelle melder seg: Den beste forbundsfellen i historien avsløres i form av Elika, en dynamisk følgesvenn med kunstig intelligens som blir med prinsen i kampen for å redde verden. Hun har magiske krefter og samarbeider med spilleren i kamp, med akrobatikk og oppgaveløsning og gir prinsen mulighet til å nå nye høyder med høytflygende kunster via spesielle akrobatiske dobbeltmanøvrer eller knusende kombinasjonsangrep i kamp.


    • Operativsystem: Windows® XP/Windows Vista® (bare)
    • Prosessor: Dual core prosessor. 2,6 GHz Intel® Pentium® D eller AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2,2 GHz eller AMD Athlon 64 X2 4400+ eller bedre anbefales)
    • Minne: 1 GB Windows XP/2 GB Windows Vista
    • Grafikkort: 256 MB DirectX® 10.0–kompatibelt skjermkort eller DirectX 9.0–kompatibelt kort med Shader Model 3.0 eller nyere (se liste over kort som støttes)*
    • DirectX-versjon: Bibliotekene DirectX 9.0- eller 10.0
    • Harddisk: 9 GB
    • Lydkort: DirectX 9.0 eller 10.0–kompatibelt lydkort (5.1-lydkort anbefales)
    • Styremekanismer: Windows-kompatibelt tastatur, mus, valgfri kontroller (Xbox 360®-kontroller for Windows anbefales)

    *Skjermkort som støttes ved lanseringstidspunktet:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000-serien
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280-serien
    *Kun støtte for PCI Express

    Versjoner av disse kortene for bærbare datamaskiner kan fungere, men støttes IKKE. Disse brikkesettene er de eneste som vil få dette spillet til å kjøre. Hvis du vil ha en fullstendig oppdatert liste over systemkrav, kan du se de vanlige spørsmålene om spillet på vår brukerstøtteside på

    NVIDIA® nForce™ eller hovedkort/lydkort som inneholder Dolby® Digital Interactive Content som kreves for Dolby Digital-lyd.

Hjelpsomme kundeanmeldelser
22 av 27 personer (81%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
3.9 timer registrert
Publisert: 30. mai
How I miss you, prince of persia, and the old day of Ubisoft
Var denne anmeldelsen til hjelp? Ja Nei Morsom
17 av 22 personer (77%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
12.3 timer registrert
Publisert: 1. februar
So after having played the Prince of Persia trilogy and the two dimnesional original (on console please forgive me, and awhile back) you may notice that this version is vast departure. Sort of..

I was actually impressed at how it remains quite linear whilst still being open world. Mostly regarding pathing and traversal in between objectives and choosing what order you do the objectives.

THIS GAME IS TOO EASY. You literally cannot die. You can't.. Not that you would come close to doing that anyways. All the battles are one on one (2v1 really) but the second person is more of a type of attack and traversal method. The enemies will do stance changes which have visual indications to the effect that only specific types of attacks will affect them where they will go back to regular stance. There are occasional quicktime events in which should you press the wrong button, the only consequence is that the enemy recovers a small bit of health.

Traversal is probably the main draw here. Enviromental puzzles have long been a staple of the Prince of Persia IP. But this too is also easy. Any mistakes made during traversal you are saved by your random encounter companion and brought back to the last flat platform. All in all, this bascially "no fail" state makes the game fairly relaxing as jumping around and collecting "light shards" is fairly mindless and feels pretty good. (and is required to progress)

The narrative throughline I found rather unengaging. The Prince is voiced by Nolan North (the voice of everything that isn't played by Troy Baker.) His performance wasn't bad its just what was being said wasn't interesting. There is a twist in the ending that is fairly unique. Though there a comparison a specific PS2 exclusive (PS3 remake) game that I wont name due to potential spoliers. I won't even put it behind a black bar.

I re-read what I just wrote and I feel like it comes off more negative than I intended. Nonetheless it remains accurrate. In essence this is more Prince of Persia. If you've played previous ones and didn't like them. This will not change your mind.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
7 av 7 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
5.6 timer registrert
Publisert: 22. juni
Having already beaten this game in 2008, I remember loving everything about it, the graphics, the voice acting, the gameplay... everything was perfect. So the idea was to instal and play a relaxing game while I wait for Arkham Knight to get released.

Well, the 2008 me was kinda wrong... the combat in this game is just awful and cringe inducing, I have no idea what they were thinking when they made it so that you're blocking 70% of the time, with maybe 15% of free fighting, and 15% quick time events/button mashing. Maybe they were trying to make it harder artificially when they realized the game was too short and fun and easy, I don't know... but I wish the game had 0 combat and more environmental puzzles to fill in the blanks. Luckily though, there are not a ton of fights in the game, so they don't completely destroy the mood.

The controls could be a bit tighter, but they aren't horrible, they work... I mean it's a Ubisoft parkour game, you can't expect anything more out of it really.

The story is next to non-existent and that's OK. You're looking for a donkey, but instead you find a princess, now help her save the world... c'mon man, do it! She may not be a donkey, but she's hawt.

The game came out in 2008, and it looks absolutely amazing even by today's standards, with maybe some stiff animations and facial expressions that wouldn't be present if it were released today.

All in all, if you love and miss Playstation 2 era platformers, this game might just tickle your nut$@ck. - 7.5/10
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 8 personer (75%) syntes denne anmeldelsen var hjelpsom
6.7 timer registrert
Publisert: 17. mai
Nothing like the other PoP games in the series! But...
Easily addictable. Although I'm not a fan of just never dying, no HP bar and having so few enemies, I absolutely love this game. Stunning graphics, design, concept, art and characters...Everything! The Prince is charming and attachable with his character.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
12.2 timer registrert
Publisert: 5. juli

the cel-shaded reboot(?) of Prince of Persia is both an extremely beautiful and extremely ugy game. As a child of the Dreamcast era and a raving fanboy of Jet Set Radio the Prince of Cel-Shading offers a beautiful graphical presentation in one of my favorite styles, but graphics can only take you so far.

For being in the same name as one of the most iconic platforming series out there, Prince of Cel-Shading totally goofs the landing on its platforming gameplay. Controlling The Prince lacks any depth and the game's levels are literally linear pathways, offering virtually no exploration throughout the entire game. Not only this but the pathing done in the platforming is so tight and linear that you rarely even get to see how beautiful some of this game's landscapes are.

All of this is make /even worse/ by the inclusion of Light Seeds, these collectables appear when you complete a level for the first time and force you to go back through the level to nab them all. Since there is no exploration you just mindlessly complete the level a second time which is in no way more enjoyable than the first time through.

the combat mechanics are rather basic as well. The system is a 1v1 fight which was supposed to give more gravitas to the battles with regular baddies. Sadly, since you can kill an enemy by knocking them off a platform and the platforms in this game are tiny the fights lack the weight the game was attempting. Combat does get upgraded and gets better the further into the game you go but it's never something to write home about.

So aside from graphics what redeeming attributes does this game have? Character interactions. The Prince and Princess Elika have some of the most natural and organic conversations I've seen in a video game. Their banter never feels forced or hamfisted and their character develeopment happens more in the background than the foreground.

Sadly, this can't carry Prince of Cel-Shading as it crumbles under the weight of its own poor gameplay. It's a shame that what is beautiful about this game can't shine past its glaring faults

- Beautiful Cel-Shading presentation
- Fantastic worldbuilding and landscapes
- Some of the most organic character interactions and development around

- Borderline-offensive gameplay
- Linear level design detracts from the beautiful landscapes
- A rather basic combat system that does get better, but not nearly enough
- The Light Seeds cause offensive backtracking and game padding

for a more in-depth look at Prince of Persia please watch my video review linked above.

- Mr. u Suk
Var denne anmeldelsen til hjelp? Ja Nei Morsom