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The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure...
Çıkış Tarihi: 10 Ara 2008
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Prince of Persia® Satın Alın

$9.99

Oyun Açıklaması

The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey.

Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming experience to consumers.

With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights of deadly acrobatic artistry and is set to become the #1 action-adventure game of 2008 this holiday season.

  • A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, and swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills, along with a whole new combat system, to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light.
  • A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies.
  • A new open world structure: A first for the Prince of Persia franchise — now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world.
  • Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving, enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks.

Sistem Gereksinimleri

    • OS: Windows® XP/Windows Vista® (only)
    • Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
    • Memory: 1 GB Windows XP/2 GB Windows Vista
    • Graphics: 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*
    • DirectX Version: DirectX 9.0 or 10.0 libraries
    • Hard Drive: 9 GB
    • Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)
    • Input: Windows-compliant keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)

    *Supported Video Cards at Time of Release:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000 series
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280 series
    *PCI Express only supported

    Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.

    NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio.

Yararlı müşteri incelemeleri
7 kişiden 4 tanesi (57%) bu incelemeyi yararlı buldu
kayıtlı 12.5 saat
Bu oyun Prince of Persia serisine tamamen hakarettir...

Grafik: Muazzam

Ses ve Diyalog: Diyaloglar sizi güldürmeyi başarıyor. Sesler de fena değil

Oynanış: Normal free run zamanında kolay bir oynanışa sahip iken düşmanlarla savaşta acayip derecede saçmalıyor... Birde kombo sayınızın 6 - 7 tane olması ve düşman sayısının 4(boss) + 4(boss yardımcıları) + 1(elika' nın babası) (ana kötüyü saymıyorum çünkü onla dövüşmüyorsunuz bile) olması inanılmaz derecede oyunun kötü olmasına sebebiyet vermiş. Aslında yapımcılar epik savaş olsun istemişler ama başaramadıkları kesin...

Peki bu saydıklarım oyunu almamak için ana nedenler mi? Kesinlikle hayır... Bu oyun tamamen kendini tekrar etme üzerine kurulmuş... Yani bir yere gidiyorsunuz orada ışık parçaçıkları (toplamda 500 üzeri) topluyorsunuz sonra onları parça parça geri getiriyorsunuz (yani hepsini istesenizde bir seferde toplayamıyorsunuz) ve bunu bir kaç defa yapıyorsunuz... Her seferinde aynı yerlere 8 - 10 defa gitmek zorunda kalacaksınız... Grafiklerin güzelliği 3. defa gidişinizde gözünüze hoş gelmeyecektir. Bazı bulmacalar maksat bulmaca olsun da ne olursa olsun mantığıyla konulmuş...

Prince of persia' nın eski oyunlarındaki ve özellikle warrior within' deki o mutheşem destansı hikaye ve harika komboları bu muhteşem grafikli oyuna getirebilmeyi başarabilselerdi yılın oyunu bile olabilirdi... Ama şu anda Prince of Persia serisi fanı olarak Two Thrones' tan sonrası 2 oyunu bizlere hakaret olarak görüyorum...
Yayınlanma: 24 Temmuz
Bu inceleme yararlı oldu mu? Evet Hayır
5 kişiden 2 tanesi (40%) bu incelemeyi yararlı buldu
kayıtlı 10.2 saat
Oynanışı artık tarihe karışmış bir oyun, hiç bir şekilde ölmeyi başaramıyorsunuz.Ama hikayenin sonu güzeldi.
Yayınlanma: 11 Nisan
Bu inceleme yararlı oldu mu? Evet Hayır
18 kişiden 17 tanesi (94%) bu incelemeyi yararlı buldu
kayıtlı 11.4 saat
Charming and beautiful game. Creative areas with breathtaking vistas. Repetitive game play which still feels fresh until the end. Good character animations. Excellent voice acting. Surprise heart wrenching ending.
Yayınlanma: 24 Nisan
Bu inceleme yararlı oldu mu? Evet Hayır
5 kişiden 5 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 10.0 saat
Nathan Drake is back again in his newest game. Join The Penguin as he saves the world from a constantly spreading corruption. The Bosses' journey will be pretty easy though, since he can't really die or be hindered in any real way. Still, sometimes Vashyron just wants to take in the sights, you know? Raph is (not) suprisingly really slow-feeling in a fight though. The ending is suprisingly bad, despite Captain Walker ending up regretting what he's done. The bottom line is That Guy From Shadow Complex will deliver you through some entertaining platforming and pretty environments and I guess that's all I really need.
Yayınlanma: 4 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 0.3 saat
As this review was reasonably current at the time it assumes you know one major thing new to this game in the franchise: you cannot die. Should you fall or lose a combat, your companion Elika will save you. In combat this resets the health of the enemy.

I thought this would be a platformer, but it plays more like an extended quick-time event. I didn't find it took much platforming skill (I'd know if it did, I suck at them) so it was actually rather interesting stringing all those moves together. Not entirely satisfying, just more interesting.

The music seemed sparse. I see that there appears to be quite a bit of it, but it sure didn't seem that way and there was a lot of silence. I don't think it made full use of its score. I found sound balance to be an issue in general, with far too many things drowning out dialogue and even towards the end of the game I was fiddling with volume levels.

The death mechanic worked. Mostly. Where it didn't work was in allowing me to keep light seeds I gathered when I died, removing all punishment from death and making it easier than quick loading would. All in all it kept the flow of the game, which was broken less by death and more by the odd decision to have the prince pause to catch Elika on the ivy.

The majority of the game was collecting light seeds. If you only collected the precise number to open the pads you were missing a large chunk of the game. This is why it was such a kicker that there is absolutely zero reward for collecting all of them, beyond a sense of a achievement. Hunting them down was actually oddly satisfying, especially the odd tricky one which got you to think for a bit, but couldn't we get so much as a line of dialogue as a pat on the back for 100%? Considering how vital they were supposed to be to Elika this struck me as another failure in the world building.

On that front though, the view was gorgeous. Being able to stand in one land and see all the nearby lands was absolutely outstanding. The immense scale of some of it, seeing the restored clashing with the corruption; made for one hell of a sight.

The fighting system was a bit pants to be honest. You have a huge number of combos, but they're almost entirely irrelevant. You either fight an enemy with their back to the edge (push them to their death) or you fight them with your back to the edge (they can't be pushed off you need room for a combo). In the latter case you memorise the longest combo possible and then unleash it, I think mine was Elika - Elika - Gauntlet - Elika - Sword - Elika - Jump - Elika - Sword. I suspect you could go longer but since I almost never had enough space to unleash the full combo it didn't seem worth my time to find out.

The real problem is that you don't seem to have any real options in combat. The quick-time events often don't punish you for failing them and don't always reward you for passing them leaving you with the question of what they were for. Sometimes I'd deliberately let the enemy hit me just to get them out of the near invincible "Smack you back and Elika down" mode so I could fire off my combo again. For a game which was all about flow in the platforming there was none of this in the combat. And yes, Elika was painfully fussy about distance.

My next biggest complaint is the open world. I like that I could do things in the order I want, but the sacrifice was too great. The story is not the saving the world story it first appears to be but rather it's about two characters with one goal but completely different motivations. One is led by her faith in her god and redemption for the acts of her father, while the other is being strung along by his ♥♥♥♥ at first and then more emotionally intimate feelings later on. The problem is that this requires character development, development which the open world precludes from happening (along with any semblance of a difficulty curve) because every zone can be done at any time and so the dialogue maintains a pretty consistent tone throughout, you never feel that the relationship moves anywhere beyond the initial leap from chasing the girl to saving your first land. This was such an integral part of the game I can't believe it wasn't handled better, the chats upon cleansing a zone should have either been unrelated to the zone, or formed of two parts, one for the zone/opponent and one for the stage of the relationship you have reached so that you see a natural development across the course of the game.

The writing doesn't help, the characters are far too modern in the way they speak to each other, both in their choice of words and in their voicing. Maybe modern isn't the word, but it really felt off for the entire game. The writing problem extends to the enemies as well.

The characters talk about the Concubine for example driving a wedge between them, yet I didn't feel that at all. The best moment was with the Warrior where both characters interpret the events according to their biases and the writer never spells out which is correct.

This is a shame because the ending is so good, so very very good, that I wish there'd been a better build up. The characters are key to your enjoyment of the game and a better writer, or just better development spread over the course of the game, would have pushed this from good fun on a budget into superb territory.

Overall, it wasn't a hugely challenging game and it certainly had its problems, but nor does it overstay its welcome and it's one of a growing number of "buddy adventure" games and that always wins a game points with me. I wouldn't have thought it worthwhile at full price, but in a sale it's worth checking out just to experience the journey if not the tightest mechanics ever seen in gaming. You will also get one of the best endings gaming has to offer.
Yayınlanma: 5 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 11.7 saat
Bu oyun sanatsal açıdan bir şaheser!

Hadi ama, oyunun Healing Grounds isimli müziğini dinlediğiniz sırada çevredeki o mavi ışık kürelerini toplarken karşınıza çıkan manzaralar hiç mi büyülemedi sizi?!

Evet herkesin diline düşen ölümsüz olma durumu var. Ancak oyun yapısı gereği böyle de olmalıydı. Açık Dünya kavramını 2008 de, yani yeni nesilin ikinci senesinde PoP dünyasına entegre ediyorsun. Bu oyunda hangi boss'u hangi sırayla kesmek istiyorsanız size seçme şansı sunuluyor. Akıcı bir yapısının olması gerekiyordu. Oyunde neredeyse hiç yükleme ekranı yok insafsız! ^^

Gameplay eski oyunlarda olduğu gibi çok karışık değildi. Bu iyi bir şey, ancak eski oyunların zorluğuna alışanlar tarafından "aşırı kolay olmuş" yorumlarının gelmesine sebep oldu. Hayır arkadaşım sen zora alıştın! Bence oyunun oynanışı gayet orta dereceydi.

Eğer bu oyun zamanında acımasızca eleştirilmişse Eski PoP oyunlarına alışanlar tarafından eleştirildi. İlk defa oyuna başlayanlar bu oyuna resmen bayıldılar! Hem eski PoP serisi ile hikaye açısından bir bağlantısı da yoktu. O yüzden PoP 4 değil de PoP (2008) diye anılır bu oyun. Yani, PoP oynamak isteyip te PS2 platformunu sevmeyen yeni nesil oyuncular önceki oyunlarda neler olup bittiğini bilmek zorunda olmadan yeni nesil konsollarda PoP oynayabileceklerdi.

Ben şahsen bu oyunun güzelliğine hayran oldum. Keşke Ubisoft Montreal Assassin's Creed serisine 6 ayda bir oyun eklerken araya bir tane de PoP (2008) için bir sequel sıkıştırsa. Hani AC III ten beri her yeni AC oyunu için diyorlar ya, "Üç yıldır ayrı bir ekip ile bu oyunun üzerinde çalışıyorduk." Aynı şeyi bu oyun için de söyleseniz beni ne kadar mutlu edersiniz.
Yayınlanma: 23 Mart
Bu inceleme yararlı oldu mu? Evet Hayır