The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure...
Análises de utilizadores: Praticamente positivas (648 análises) - 77% das 648 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 10 Dez, 2008

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Recomendações de Curadores

"Good port. Runs great, no drm (besides steam) and it has an okay number of options. K/M works fine and can be rebound, but a controller is recommended."

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The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey.

Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming experience to consumers.

With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights of deadly acrobatic artistry and is set to become the #1 action-adventure game of 2008 this holiday season.

  • A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, and swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills, along with a whole new combat system, to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light.
  • A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies.
  • A new open world structure: A first for the Prince of Persia franchise — now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world.
  • Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving, enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks.

Requisitos do Sistema

    • Sistemas operativos suportados: Windows XP/Windows Vista (apenas)
    • Processador: processador Intel Pentium D Dual Core a 2,6 GHz ou AMD Athlon 64 X2 3800+ (Intel Core 2 Duo a 2,2 GHz ou AMD Athlon 64 X2 4400+ ou superior recomendados)
    • Memória: 1 GB para Windows XP/2 GB para Windows Vista
    • Placa gráfica: placa gráfica de 256 MB, compatível com DirectX 10.0 ou DirectX 9.0, com suporte para Shader Model 3.0 ou superior (consultar lista de placas suportadas)*
    • Versão DirectX: bibliotecas DirectX 9.0 ou 10.0
    • Disco rígido: 9 GB de espaço livre
    • Placa de som: placa de som compatível com DirectX 9.0 ou 10.0 (placa de som com som surround 5.1 recomendada)
    • Controladores: teclado e rato compatível com Windows, comando opcional (comando Xbox 360 para Windows recomendado)

    *Placas gráficas suportadas à data de lançamento:
    ATI RADEON série X1600*/1650*-1950/HD 2000-4000
    NVIDIA GeForce série 6800*/7/8/9/GTX 260-280
    *Suporta apenas a versão PCI Express

    As versões para computador portátil destas placas poderão funcionar mas NÃO SÃO suportadas. Estes chipsets são os únicos capazes de correr este jogo. Para as listas de requisitos mínimos mais actualizadas, consulte as Perguntas mais frequentes para este jogo no nosso website de assistência, em:

    É necessária uma NVIDIA nForce ou outras placas de sistema/placas de som que disponham de Dolby Digital Interactive Content Encoder para áudio Dolby Digital.

Análises úteis de clientes
34 de 37 pessoas (92%) acharam esta análise útil
10 pessoas acharam esta análise engraçada
5.6 hrs em registo
Publicada: 22 Junho
Having already beaten this game in 2008, I remember loving everything about it, the graphics, the voice acting, the gameplay... everything was perfect. So the idea was to instal and play a relaxing game while I wait for Arkham Knight to get released.

Well, the 2008 me was kinda wrong... the combat in this game is just awful and cringe inducing, I have no idea what they were thinking when they made it so that you're blocking 70% of the time, with maybe 15% of free fighting, and 15% quick time events/button mashing. Maybe they were trying to make it harder artificially when they realized the game was too short and fun and easy, I don't know... but I wish the game had 0 combat and more environmental puzzles to fill in the blanks. Luckily though, there are not a ton of fights in the game, so they don't completely destroy the mood.

The controls could be a bit tighter, but they aren't horrible, they work... I mean it's a Ubisoft parkour game, you can't expect anything more out of it really.

The story is next to non-existent and that's OK. You're looking for a donkey, but instead you find a princess, now help her save the world... c'mon man, do it! She may not be a donkey, but she's hawt.

The game came out in 2008, and it looks absolutely amazing even by today's standards, with maybe some stiff animations and facial expressions that wouldn't be present if it were released today.

All in all, if you love and miss Playstation 2 era platformers, this game might just tickle your nut$@ck. - 7.5/10
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8 de 8 pessoas (100%) acharam esta análise útil
4.3 hrs em registo
Publicada: 4 Agosto
An underrated blast.

It may be very different to the other Prince of Persia games, but thats what makes it stand out to me. Most people complain about how you can't actually die in this game, however most people don't seem to realise that Elika saving you whenever you 'die' is just a replacement for the sands of time in the original trillogy (The time reversing mechanic).

The writing is funny and it's great to look at too. My only complaint is that the combat can be too simple at times, the ability to fight more than one enemy at once would have spiced things up!

This game is great!
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2 de 2 pessoas (100%) acharam esta análise útil
14.0 hrs em registo
Publicada: 24 de Agosto de 2012
Um dos meus jogos favoritos. Simples, divertido e gostoso de jogar. Eu entendo o motivo pelo qual as pessoas não foram com a cara dele, mas o engraçado é que são exatamente estes detalhes que me fazem gostar dele. Pra mim é o melhor Prince of Persia já feito. E o simples fato dele que ele nunca terá um remake ou sequência, só faz dele um jogo ainda melhor.
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169 de 186 pessoas (91%) acharam esta análise útil
10.9 hrs em registo
Publicada: 26 de Dezembro de 2013
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
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69 de 72 pessoas (96%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
14.1 hrs em registo
Publicada: 16 de Outubro de 2014
The 2008 reboot of Prince of Persia has already gone down in history as a weird specimen, an odd game that was disliked by the series' fans and that Ubisoft hastily tried to sweep under the carpet. As such, I approached the game with a mix of curiosity and caution.

What I found was a beautiful, mesmerizing experience.

The graphics and the music are striking, from the first moment. I understand that the game extensively cell-shaded appearance can be a love-it-or-hate-it experience which won't appeal to everybody, yet I found the game atmosphere beautiful and enticing. Every scenery is wonderfully drawn, and every moment it feels like you are watching a fairy tale unfold before your eyes. I found myself stopping every now and then to look around and visually explore the enviroment around me, taking the time to appreciate the details of the level rather than just calculating where I should aim my next jump.
The rendition of the Prince is also my favourite, so far. Having played through the original Prince of Persia, back in the MS-DOS days, and also through the whole "Sands of time" trilogy, I must say I like this version of the Prince the most. This has mainly to do with the Prince's attitude. There is no sense of urgency in this game, no running against the clock, no being pursued by a deadly monster, no ambition, or thirst for power driving the game's protagonist. He simply stumbled upon an ancient evil which is about to be unleashed; however, he still has all the time in the world to stop him. He embraces the adventure he suddenly found himself in and just goes with the flow, always smiling, always relaxed. When controlling the Prince, you can rush from one level to the next, pursuing enemies, or you can stop and go for a walk through the desert under the moon: nobody's coming at you. This is your story, have it your way.

Speaking about the actual gameplay, a great deal of criticism stems from its dumbed-down difficulty. In fact, there is no "game over" screen, as there is no way to die. Whenever you fall to your death, you witness a cutscene where Elika saves you instead. This is merely a convenience, though: each time you see the cutscene, you know you screwed up; only you don't have to worry about saving, reloading or continuing. To me, that's perfectly fine.
Coming from the "Sands of time" trilogy, the difficulty of navigating treacherous environments feels reduced as well. There are no spikes or deadly contraptions you have to avoid, most envirnomental hazards are about well-timed jumps and avoiding falls. The controls are easy to master, and there is some amount of auto-pilot helping you navigate the most treacherous parkours. All in all, navigating a level feels more relaxing than challenging, although you will sometime need several attempts to figure out how to traverse a difficult section.

The combat system is maybe this game biggest flaw. There are very few enemies scattered throughout the game, so virtually every fight will be a boss fight. You cannot die, but each time you are saved by Elika, your opponent has a chance to recover some life, protracting the battle longer. Fighting in this game is mostly about quick-time events and stringing together your attacks in a long combo, in order to maximize damage. Then it's parrying and ducking, until you can start a combo again. The whole control system seemed stiff here, and whenever I though I had an opening to start a combo I ended up being hit instead. All in all, I never developed a good feeling with the battle system, and boss battles degenerated in a chore rather than a fun experience.

Ultimately, this game might not be for players or long time series fan who are looking for a challenge, but I think its visual style and atmosphere earn this title a place in any gamer's collection. It looks and feels like a remarkable work of art; and each time you complete a level, you watch the scenery transform around you, feeling a genuine sense of reward for your efforts. I definitely recommend to try this one out.
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