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Den kritikerroste Prince of Persia®-serien kommer tilbake for første gang på neste generasjon plattformer med en helt ny, storslått reise. Prince of Persia er laget av det samme prisbelønnede studioet Ubisoft Montreal som laget Assassin's Creed™.
Utgivelsesdato: 10 Des 2008
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Den kritikerroste Prince of Persia®-serien kommer tilbake for første gang på neste generasjon plattformer med en helt ny, storslått reise.

Prince of Persia er laget av det samme prisbelønnede studioet Ubisoft Montreal som laget Assassin's Creed™. Prince of Persia har vært i utvikling i over tre år for å kunne levere en helt ny spillopplevelse i et actioneventyr til forbrukerne.

Med en helt ny prins, en ny historie, en ny verden der du kan bevege deg som du vil, ny kampstil, ny visuell stil og din dødelige nye allierte, Elika, løftes Prince of Persia serien til nye høyder med dødelig kunstnerisk akrobatikk. Spillet satser på å bli det beste actioneventyrspillet i 2008 denne julen.

  • En ny helt blir til: Lær deg å mestre akrobatikken, strategien og kamptaktikken til tidenes kløktigste kriger. Rappeller nedover fronten av en bygning, utfør prefekt beregnede akrobatiske krumspring og sving deg over juv, bygninger og alt du kan nå. Denne nye selvstendige krigeren må bruke alle de nye evnene sine sammen med et helt nytt kampsystem for å slåss mot Ahrimans korrupte løytnanter for å helbrede landet fra mørkets korrupsjon og bringe lyset tilbake.
  • En ny, storslått reise tar fatt: Drøm deg bort til den nye fantasiverdenen i oldtidens Persia. Mesterlig historiefortelling og vidstrakte miljøer vil gi actioneventyrfans en opplevelse på linje med selv de beste Hollywood-filmene.
  • En ny, åpen verdensstruktur: For første gang i Prince of Persia-serien har du friheten til å bestemme hvordan spillet skal utvikle seg i dette ikke-lineære eventyret. Spillerne vil bestemme hvordan historien skal utfolde seg ved å velge sin egen vei i den åpne verdenen.
  • En ny, dødelig forbundsfelle melder seg: Den beste forbundsfellen i historien avsløres i form av Elika, en dynamisk følgesvenn med kunstig intelligens som blir med prinsen i kampen for å redde verden. Hun har magiske krefter og samarbeider med spilleren i kamp, med akrobatikk og oppgaveløsning og gir prinsen mulighet til å nå nye høyder med høytflygende kunster via spesielle akrobatiske dobbeltmanøvrer eller knusende kombinasjonsangrep i kamp.

Systemkrav

    • Operativsystem: Windows® XP/Windows Vista® (bare)
    • Prosessor: Dual core prosessor. 2,6 GHz Intel® Pentium® D eller AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2,2 GHz eller AMD Athlon 64 X2 4400+ eller bedre anbefales)
    • Minne: 1 GB Windows XP/2 GB Windows Vista
    • Grafikkort: 256 MB DirectX® 10.0–kompatibelt skjermkort eller DirectX 9.0–kompatibelt kort med Shader Model 3.0 eller nyere (se liste over kort som støttes)*
    • DirectX-versjon: Bibliotekene DirectX 9.0- eller 10.0
    • Harddisk: 9 GB
    • Lydkort: DirectX 9.0 eller 10.0–kompatibelt lydkort (5.1-lydkort anbefales)
    • Styremekanismer: Windows-kompatibelt tastatur, mus, valgfri kontroller (Xbox 360®-kontroller for Windows anbefales)

    *Skjermkort som støttes ved lanseringstidspunktet:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000-serien
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280-serien
    *Kun støtte for PCI Express

    Versjoner av disse kortene for bærbare datamaskiner kan fungere, men støttes IKKE. Disse brikkesettene er de eneste som vil få dette spillet til å kjøre. Hvis du vil ha en fullstendig oppdatert liste over systemkrav, kan du se de vanlige spørsmålene om spillet på vår brukerstøtteside på http://support.ubi.com.

    NVIDIA® nForce™ eller hovedkort/lydkort som inneholder Dolby® Digital Interactive Content som kreves for Dolby Digital-lyd.

Hjelpsomme kundeanmeldelser
0 av 1 personer (0%) syntes denne anmeldelsen var hjelpsom
110 produkter på kontoen
8 anmeldelser
1.6 timer registrert
It is like legend of zelda skyward sword for pc, except you can not die.
Publisert: 20 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
59 av 92 personer (64%) syntes denne anmeldelsen var hjelpsom
289 produkter på kontoen
6 anmeldelser
11.1 timer registrert
This game is beautiful, but bland. Most of your time will be spent parkour-ing around mini-hubs in search of enough collectibles to open up further mini-hubs to parkour around to collect more collectibles, and so on.

There is one way to play this game: each location has a set number of collectibles to find, that can only be accessed by taking a specific route. Failure to take the appropriate route - for example, by mis-timing a jump, or falling into a trap - means you get caught by your companion, and dropped off at the last flat terrain you were stood on. This means there's very little sense of scale to your surroundings: the only difference between being hundreds of feet in the air dangling from a cliff edge, or hanging from an archway above the ground, is the skybox. Fall off the edge and whoops, try again, you're back at the start.

The graphics are sharp and vivid, colours are vibrant, and there's a clear distinction between areas you've 'healed' and those that are on the checklist. There's even a nice subtle visual effect - what's it called? where the corners of the screen dim? - that appears when you pass from safe to dangerous areas.

There's not really a lot to the game, in all honesty. What kills it for me is the total lack of variety - enemies are few and far between, and generally exist as an obstacle to slow down your progress (as with the collectibles). Combat consists of waiting for the enemy to strike, parrying, and using a certain weapon to attack (that the game helpfully pauses combat to explain). Even the parkour isn't very interesting, as all the areas you are capable of traversing are marked with certain visual cues: 'wallrun here' areas are all marked with the same scraped texture, for example, and 'climb this ledge' areas have the same scuffed edges. So there's hardly even a sense of exploration, or experimentation: it's like you're told how to solve the puzzle before even attempting the puzzle.

Other miscellaneous points:
The player protagonist isn't either an obnoxious misanthrope, or a wisecracking cynic. Dude just wants to save the day and then go home with his donkey, which is admirable. The Princess is your standard warm-hearted 'i must reclaim my land from evil' archetype, but mostly exists outside of cutscenes to be dragged around the scenery with you and fed the collectibles.
The game itself is fully controller-compatible, but for some reason there's a launcher screen with a 'Launch the game!' option that you'll need a mouse for. Of course, graphics options etc. are also to be found in the launcher, rather than in-game.
The soundtrack isn't anything to celebrate: vague 'you are exploring an Arabian Nights-ish landscape' sonic wallpaper, nothing special or memorable.
Publisert: 22 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
8 av 9 personer (89%) syntes denne anmeldelsen var hjelpsom
1,268 produkter på kontoen
169 anmeldelser
11.4 timer registrert
Charming and beautiful game. Creative areas with breathtaking vistas. Repetitive game play which still feels fresh until the end. Good character animations. Excellent voice acting. Surprise heart wrenching ending.
Publisert: 24 April 2014
Var denne anmeldelsen til hjelp? Ja Nei
6 av 7 personer (86%) syntes denne anmeldelsen var hjelpsom
168 produkter på kontoen
26 anmeldelser
6.0 timer registrert
As a fan of the Prince of Persia™ franchise, I just couldn't miss this one. And it blew my mind.


This game was just what I needed. Like a ray of pure light it purged the ideas of blood, brutal violence, and gory deaths. This particular game was full of magic. And when I say magic, I mean it. The world is just beautiful. Filled with gorgeous landscapes such as: huge mountains, shining rivers, caves and caverns, flowery plains and other delightful sights. And that's just the "nature" part. There are also a large number of beautifully designed buildings. Some go deep underground, and others reach the throat of the world. Which is both beautiful, and impressive. Especially when there is a Day/Night cycle. And the nights are full of wonders.


The new protagonist is a nameless adventurer in search of fortune. Which, even though called a Prince, is not one. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman. Ahriman is the god of darkness who was imprisoned by Ormazd. The game is a constant fight between the forces of Lights and Darkness. In order to entrap Ahriman and his 4 Corrupted followers once and for all.


Most of the gameplay is still intact. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. Which not only looks stunning, but also causes more damage if you chain all the attacks together. The game features open world exploration that allows the player to travel to any spot in the game world at any given point, and lets the player witness the plot in any way they want. The traps are manifested in various forms of the antagonist Ahriman's Corruption. Black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps. And after they heal the land, the traps are purged completely.


The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. But by doing this, the enemy has time to regain it's health. The combat is tricky at first, but when you get the hang of blocking and deflecting attacks, you won't go down anymore.


The voice acting is probably my favorite part of this game. As soon as the Prince started talking, I knew it was Nolan North. And the game would be full of jokes, witty comments, and funny remarks. And boy, I laughed my face off. Elika was serious about the imminent apocalypse, while the Prince was joking around most of the time, making this adventure less tensioned. Take a look at this:


Prince: I hope that hurt!
Elika: He can’t hear you.
Prince: He can’t?! And you're an ugly mother too!
[Elika gives him a look]
Prince: What?


Or this:


Elika: Tell me about your family.
Prince: I don't have a family.
Elika: Well, you come from somewhere.
Prince: Yes, and I'm going somewhere else.



Although I find Yuri Lowenthalțs voice more charismatic and touching, I cannon resist Nolan North's. His voice created so many amazing characters...


Alright, last one:


Prince: Want to play a game ? Come on, it'll be fun !
Elika: The World's about to end and you want to play a game ?!
Prince: Might as well die happy.
Elika: What sort of game is this ?
Prince: Well, I see something and you have to guess what it is.
Elika: How can I guess that ?
Prince: You just guess.
Elika: Grass.
Prince: No.
Elika: Rock.
Prince: No.
Elika: This is a stupid game.
...
Prince: Want another go ?
Elika: No... Path.
Prince: No.
Elika: This is impossible !
...
Prince: The game would be easier if we played it by the rules.
Elika: There are rules ?
Prince: Yeah. I tell you the first letter.
Elika: Then why didn't you do that ?
Prince: You didn't give me a chance.
Elika: *sigh* Can we get to the Fertile Ground ?
...
Prince: S.
Elika: Are you still playing that game ?
Prince: S.
Elika: Sky.
Prince: Hey! You got it! Okay, your turn.
...
Prince: Come on, your turn.
Elika: For what ? Uhm... C.
Prince: Corruption.
Elika: Yes. Can we go on ?
...
Prince: S.
Elika: Sky again ?
Prince: Now you're getting it !
Elika: You picked 'sky' again ?
Prince: No, but you're getting the hang of the rules.
Elika: Ah, thanks, they're so complex I was worried they might evade me.
...
Prince: S.
Elika: Scar.
Prince: No.
Elika: Scarf ?
Prince: No.
Elika: Shrine ?
Prince: Aha! No.
Elika: I give up.
Prince: It's too soon to give up.
Elika: I give up !
Prince: Soulless Follower of Ahriman !
Elika: I am amazed no one threw you overboard on your sea trips.
...
Prince: G.
Elika: Are you still playing ?
Prince: G !
Elika: Gauntlet.
Prince: Yes !
Elika: You wanna make this game harder ?
...
Prince: Wanna play the game again for forfeits ?
Elika: No.


I was even laughing while I was re-checking the text again. Ubisoft, thank you for choosing Nolan North.


Now the music. Stuart Chatwood and Inon Zur, my favorite composers. They created this amazing, vibrant music for the game. Both epic and fantastic. When you are roaming around the plains, and other healed ground. A soft, relaxing, light music is playing. And when a fight starts, the drums and flutes are pulsing and come crashing down. Both of these create the perfect atmosphere.


As I said, this game is just stunning. Full of adventuring, jokes, fights, flights, magic, beauty, and romance too. I had so much fun playing it, and I still do. I recommend this game to everyone who enjoys an epic adventure.


10/10



Publisert: 19 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
252 produkter på kontoen
1 anmeldelse
7.8 timer registrert
It's a great stylistic game with an easy to pick up control scheme. The voice acting is terrible and the combat is a joke, but if you can get past those element, the ambiance makes up for it. The ability to choose where you want to go next is also an interesting concept which keeps the game interesting. While it definitly doesn't play the same as the previous Prince of Persia titles, I'd recommend this game as a solid platformer.

EDIT: I'm using a Xbox controller, so I cannot comment on how the keyboard controls are.
Publisert: 19 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei