Le retour tant attendu d’une marque mythique ! Prince of Persia, le petit bijou du studio Ubisoft Montréal, revient pour une toute nouvelle trilogie artistique et épique. Sacré meilleur Jeu d’Action Aventure à l’E3 2008, il constitue déjà l’événement vidéo ludique de l’année à ne pas rater !
Évaluations des utilisateurs : Plutôt positive (565 évaluation(s))
Date de parution: 10 déc 2008

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"Good port. Runs great, no drm (besides steam) and it has an okay number of options. K/M works fine and can be rebound, but a controller is recommended."

À propos de ce jeu

Le retour tant attendu d’une marque mythique !

Prince of Persia, le petit bijou du studio Ubisoft Montréal, revient pour une toute nouvelle trilogie artistique et épique.

Sacré meilleur Jeu d’Action Aventure à l’E3 2008, il constitue déjà l’événement vidéo ludique de l’année à ne pas rater !

Un nouveau départ pour une toute nouvelle trilogie !

  • Le nouveau style graphique « illustrative » provoque une rupture artistique unique en son genre et renouvelle l’univers de Prince of Persia.
  • Pour la première fois dans cette saga, l’environnement est entièrement ouvert.
  • Un nouveau prince en rupture avec le précédent : il sera cette fois accompagné d’Elika, une alliée fatale aux pouvoirs magiques qui aidera le Prince à ramener la lumière.
  • Développé par Ubisoft Montréal (Assassin’s Creed…)

Une nouvelle jouabilité :

  • La « Corruption », une substance visqueuse maléfique qui détruit tout ce qu’elle touche et évolue en fonction des choix du joueur ainsi que l’action coordonnée du Prince et d’Elika, redéfinissent le genre de l’action / aventure en y apportant grâce, intensité et spectacle.
  • Les nouvelles compétences et acrobaties du Prince ajoutent richesse et variété.

Un jeu plus dynamique que jamais :

  • Des combos spectaculaires et très efficaces.
  • Le système de combat a été recréé pour mettre l’accent sur des combats « titanesques » pour faire vivre une émotion intense pour une expérience inoubliable

Configuration requise

    • Interface : Windows® XP/Windows Vista® (exclusif)
    • Processeur : Processeur Dual core 2.6 GHz Intel® Pentium® D ou AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz ou AMD Athlon 64 X2 4400+ ou meilleur recommandé)
    • Mémoire : 1 Go Windows XP/2 Go Windows Vista
    • Graphismes : 256 Mo carte graphique compatible DirectX® 10.0 – ou carte graphique compatible DirectX 9.0 – avec Shader Model 3.0 ou supérieur (voir liste ci-dessous)*
    • Version DirectXDirectX 9.0 ou 10.0
    • Disque dur : 9 Go
    • Carte son : Cartes son compatibles DirectX 9.0 ou 10.0 (carte son 5.1 recommandée)
    • Périphériques : Clavier et souris compatibles Windows, contrôleur (Contrôleur Xbox 360® pour Windows recommandé)

    *Cartes graphiques supportées au jour de la sortie :
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000
    NVIDIA Geforce® 6800*/7/8/9/GTX 260–280
    *PCI Express exclusivement supporté

    Les versions portables de ces cartes ne sont pas supportées. Pour plus d'information veuillez consulter : http://support.ubi.com.

    NVIDIA® nforce™ ou d'autres cartes mères/son contenant Dolby® Digital Interactive Content Encoder sont requises pour l'audio en Dolby Digital.

Évaluations intéressantes des utilisateurs
11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 30 novembre 2014
This is a vastly underrated game. Magnificent art direction, excellent voice acting, great music, a good solid plot and writing (although yes, you will get sick of the phrase "sacred ground" pretty quickly), incredible character animation, and game mechanics that steadfastly refuse to punish the player for experimenting.

It was too different from the games that came before it and it was "too easy", so it was considered a failure and Ubisoft went back to the previous incarnation of the franchise. Such a loss, because it was so far ahead of its time.

I played this on a console first and then bought it again for Steam because I didn't want to lose it when my console went obsolete.
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11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.3 heures en tout
Posté le : 1 février
So after having played the Prince of Persia trilogy and the two dimnesional original (on console please forgive me, and awhile back) you may notice that this version is vast departure. Sort of..

I was actually impressed at how it remains quite linear whilst still being open world. Mostly regarding pathing and traversal in between objectives and choosing what order you do the objectives.

THIS GAME IS TOO EASY. You literally cannot die. You can't.. Not that you would come close to doing that anyways. All the battles are one on one (2v1 really) but the second person is more of a type of attack and traversal method. The enemies will do stance changes which have visual indications to the effect that only specific types of attacks will affect them where they will go back to regular stance. There are occasional quicktime events in which should you press the wrong button, the only consequence is that the enemy recovers a small bit of health.

Traversal is probably the main draw here. Enviromental puzzles have long been a staple of the Prince of Persia IP. But this too is also easy. Any mistakes made during traversal you are saved by your random encounter companion and brought back to the last flat platform. All in all, this bascially "no fail" state makes the game fairly relaxing as jumping around and collecting "light shards" is fairly mindless and feels pretty good. (and is required to progress)

The narrative throughline I found rather unengaging. The Prince is voiced by Nolan North (the voice of everything that isn't played by Troy Baker.) His performance wasn't bad its just what was being said wasn't interesting. There is a twist in the ending that is fairly unique. Though there a comparison a specific PS2 exclusive (PS3 remake) game that I wont name due to potential spoliers. I won't even put it behind a black bar.

I re-read what I just wrote and I feel like it comes off more negative than I intended. Nonetheless it remains accurrate. In essence this is more Prince of Persia. If you've played previous ones and didn't like them. This will not change your mind.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.0 heures en tout
Posté le : 2 janvier
I was a bit skeptical when I first saw the cover art. but after playing it for about an hour it has officially become the best prince of persia game i have ever played. And i've played all of them
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
6.7 heures en tout
Posté le : 17 mai
Nothing like the other PoP games in the series! But...
Easily addictable. Although I'm not a fan of just never dying, no HP bar and having so few enemies, I absolutely love this game. Stunning graphics, design, concept, art and characters...Everything! The Prince is charming and attachable with his character.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
6.1 heures en tout
Posté le : 28 novembre 2014
Its a great game with celshade graphics and its kinda sucks that it's semi-open world although it's not directed, but you decide to complete the game or just keep on playing. I had this for both 360 and ps3. I was angery about ubisoft not releasing the dlc for pc thats for damn sure.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
12.3 heures en tout
Posté le : 30 mars 2014
Encore un reboot pour Prince of Persia. La série d'Ubisoft n'en finit plus de renaître et c'est tant mieux. Cette nouvelle formule ose l'open world, le cell shading et conjugue des plaisirs venus d'ailleurs. Un temple au coeur du désert, une terre qui se meurt, un pacte maudit et un démon qui sommeille. La région a été @sséchée et il faudra la purifier parcelle après parcelle pour garder la créature prisonnière et l'empêcher d'envahir le monde. Battre le boss de chaque niveau permettra de redonner ses couleurs à la nature environnante. On prend goût à rengorger de soleil les zones les unes après les autres, à nettoyer chaque niveau dans l'ordre de notre choix (monde ouvert oblige) et à contempler les couleurs revigorées de la nature depuis les sommets - en cela, Prince of Persia fait sacrément penser à un certain Mario Sunshine. Là où la nature reprend vie, des sphères de lumières apparaissent. Il faudra en récupérer un certain nombre pour débloquer des pouvoirs nous permettant de progresser vers des terres plus éloignées. Prince of Persia invoque ainsi les plaisirs des vieux plateformers où la collecte d'objets nous poussait à re-traverser les niveaux comme dans un Precursor Legacy. Pour ne pas risquer de nous perdre en cours de route, Ubi Montreal s'est assuré qu'on ne puisse pas s'égarer malgré la liberté de progression : il suffit d'appuyer sur une touche pour qu'une lumière nous indique la direction à suivre (coucou Shadow of the Colossus).

Tout dans cet épisode, particulièrement facile, est en effet pensé pour ne pas frustrer le joueur. Comme dans Prey il est impossible de mourir : on passe tout le jeu en la compagnie de la belle Elika, une princesse dotée de pouvoirs suffisamment magiques pour nous rattraper à chaque chute ou nous sauver la mise juste avant chaque exécution. Les affrontements, assez rares (ne vous attendez pas à dézinguer une centaine d'ennemis), se font en duels singuliers en hommage aux premiers épisodes de la série. Quelconques voire lassants, on se pressera de les éviter et c'est un bonheur que de ne pas avoir à les recommencer - merci Elika ! Le fait de ne jamais jouer sans filet a fait couler beaucoup d'encre (et de larmes) mais ne m'a absolument pas gêné ; je trouve cette approche cohérente avec l'ensemble du jeu et, comme dans Bioshock Infinite, loin d'être désagréable. C'est comme avoir des checkpoints constants à la différence qu'on zappe l'écran de game over ou le loading. Le jeu n'étant pas porté sur le challenge mais sur d'autres plaisirs, il me semble que cette approche controversée ne gâche rien.

L'autre défaut regretté par presque tous les déçus concerne la fin du jeu ; une extension a en effet été commercialisée après sa sortie et Ubisoft, dans sa mauvaise foi aussi habituelle que magnifique, a prétexté un manque de rentabilité probable (vilains pirates que ces PCistes) pour ne pas la mettre à disposition des joueurs Windows. Certains diront d'aller la regarder sur Youtube, ce qui est sacrément triste pour un jeu qu'on a payé il faut l'avouer. Je ne l'ai pour ma part pas fait et ne compte pas le faire, la fin du jeu "de base" me convenant tout à fait. Elle ne me parait pas incomplète mais cohérente avec l'aspect légendaire et simple(iste) de ce scénario de conte - je la trouve même touchante et, en ce sens, parfaite en l'état. L'intérêt du scénario repose avant tout sur les épaules de ses deux personnages principaux, loin d'être renversants de charisme mais assez attachants malgré tout, avec un prince désinvolte aux répliques malvenues qui se sent obligé d'oser constamment un humour aléatoire comme s'il avait trop regardé La Momie ou Indiana Jones - ce qui a généralement le don de m'insupporter mais qui est étrangement passé, la qualité de la VF aidant.

Plus que le scénario, la collecte ou l'exploration, ce sont les mouvements qui font la force de cet épisode. Jonché quelque part entre les bases de la trilogie 128 bits (depuis devenue quadrilogie) et Assassin's Creed, la palette d'actions du nouveau prince est pensée pour s'enchaîner avec une grâce et une aisance très visuelles. On est pas là pour du hardcore gaming mais pour profiter d'une promenade, d'une danse de poutre en poutre faite de mouvements fluides annonciateurs de ce que sera Assassin's Creed. On se meut d'un mur à l'autre avec la délicatesse d'un prince et l'agilité d'un singe ; un véritable ballet fait de vagues et d'ondulations dont Elika est une parfaite partenaire. Jamais prise en défaut, sa présence, au-delà du régal romantique d'être accompagné tout le long de l'aventure à l'instar d'Ico ou de Lost in Blue, enrichit considérablement les chorégraphies. Les interactions entre les deux personnages qui se suivent et se croisent mais ne se percutent jamais sont particulièrement réussies. Quant à nos oreilles, elles se délectent du thème magique qui accompagne parfaitement ces acrobaties qui donnent vie à des visuels orientaux cell-shadés parfois très inspirés. Une vraie musique de grand film d'Aventure pour ce jeu avant tout contemplatif malgré son petit coup de vieux.

En définitive, ce Prince of Persia est un jeu foncièrement rustique au goût de plateformer à l'ancienne (la difficulté en moins) qui s'appuie sur des mécanismes viellots mais éprouvés. Il faut décidément aimer les vieilleries pour apprécier le nouveau Prince of Persia dont l'ambiance ne suffira pas à calmer les détracteurs. On continuera de se disputer à son sujet mais on pourra heureusement toujours compter sur Les Sables du Temps pour se réconcilier. Un titre sympathique à condition d'être sensible à ses qualités et insensible à ses défauts. Comme avec chaque jeu, non ?
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
0.0 heures en tout
Posté le : 6 juin 2011
Évaluation avant sortie
Excellent jeu, un des meilleurs titres d'Ubisoft
17/20
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.8 heures en tout
Posté le : 26 janvier 2013
+ Qualité visuelle et ambiance magnifiques
+ "Plateforming" intéressant, fluide et dynamique
- Commence en force, finit tout croche
- Combats redondants et inintéressants, festival de quick-time events
- Prince imbécile qui brise l'ambiance chaque fois qu'il ouvre la bouche
- Finale ridicule, qui demande au joueur de défaire tout ce qu'il a fait

7/10
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 18 juin 2014
Bon jeu, à la fois beau et plaisant dans le gameplay.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 3 juillet 2014
Très bien quoi.
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1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
20.4 heures en tout
Posté le : 8 juillet 2014
Quel deception !
Je ne comprend absolument pas ce Meta score de 82 pour ce jeu.
Etant fan de la franchise pour les 3 jeux précedent, je me faisais une joie de retrouver le Prince de ♥♥♥♥♥. Et pourtant il semblerait qu'il ai perdu son ame lors de sa précédente aventure des Sables du temps...
L'exploration est monotone et il ne faut la plus part du temps que se contenter d'appuyer sur une touche unique, le jeu fera le reste....
Les combats sont mou et plutot interessant (l'adversaire le plus corsé étant le sbire de base que l'on affronte au début.)
Le jeu peu être réalisé entierement à l'aide d'une seul main tant il semble n'être qu'un énorme QTE d'une dizaine d'heure.
Rien n'est là hormis peu être la qualité graphique.
Plateform faible, Exploration ininteressante, Combat terriblement ennuyeux. Bref un QTE de 3 à 7 ans pour une prise en main facile de la manette, 1 touche= une action, voila qui ravira les plus jeunes......peu être.
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1 personne(s) sur 5 (20%) ont trouvé cette évaluation utile
9.7 heures en tout
Posté le : 17 avril 2014
j'ai rarement joué à un jeu aussi chiant même la fin est décevante, seuls les graphismes sont bons, j'ai payé le jeu 3 euros et c'était 3 de trop.
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162 personne(s) sur 178 (91%) ont trouvé cette évaluation utile
10.9 heures en tout
Posté le : 26 décembre 2013
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
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61 personne(s) sur 64 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14.1 heures en tout
Posté le : 16 octobre 2014
The 2008 reboot of Prince of Persia has already gone down in history as a weird specimen, an odd game that was disliked by the series' fans and that Ubisoft hastily tried to sweep under the carpet. As such, I approached the game with a mix of curiosity and caution.

What I found was a beautiful, mesmerizing experience.

The graphics and the music are striking, from the first moment. I understand that the game extensively cell-shaded appearance can be a love-it-or-hate-it experience which won't appeal to everybody, yet I found the game atmosphere beautiful and enticing. Every scenery is wonderfully drawn, and every moment it feels like you are watching a fairy tale unfold before your eyes. I found myself stopping every now and then to look around and visually explore the enviroment around me, taking the time to appreciate the details of the level rather than just calculating where I should aim my next jump.
The rendition of the Prince is also my favourite, so far. Having played through the original Prince of Persia, back in the MS-DOS days, and also through the whole "Sands of time" trilogy, I must say I like this version of the Prince the most. This has mainly to do with the Prince's attitude. There is no sense of urgency in this game, no running against the clock, no being pursued by a deadly monster, no ambition, or thirst for power driving the game's protagonist. He simply stumbled upon an ancient evil which is about to be unleashed; however, he still has all the time in the world to stop him. He embraces the adventure he suddenly found himself in and just goes with the flow, always smiling, always relaxed. When controlling the Prince, you can rush from one level to the next, pursuing enemies, or you can stop and go for a walk through the desert under the moon: nobody's coming at you. This is your story, have it your way.

Speaking about the actual gameplay, a great deal of criticism stems from its dumbed-down difficulty. In fact, there is no "game over" screen, as there is no way to die. Whenever you fall to your death, you witness a cutscene where Elika saves you instead. This is merely a convenience, though: each time you see the cutscene, you know you screwed up; only you don't have to worry about saving, reloading or continuing. To me, that's perfectly fine.
Coming from the "Sands of time" trilogy, the difficulty of navigating treacherous environments feels reduced as well. There are no spikes or deadly contraptions you have to avoid, most envirnomental hazards are about well-timed jumps and avoiding falls. The controls are easy to master, and there is some amount of auto-pilot helping you navigate the most treacherous parkours. All in all, navigating a level feels more relaxing than challenging, although you will sometime need several attempts to figure out how to traverse a difficult section.

The combat system is maybe this game biggest flaw. There are very few enemies scattered throughout the game, so virtually every fight will be a boss fight. You cannot die, but each time you are saved by Elika, your opponent has a chance to recover some life, protracting the battle longer. Fighting in this game is mostly about quick-time events and stringing together your attacks in a long combo, in order to maximize damage. Then it's parrying and ducking, until you can start a combo again. The whole control system seemed stiff here, and whenever I though I had an opening to start a combo I ended up being hit instead. All in all, I never developed a good feeling with the battle system, and boss battles degenerated in a chore rather than a fun experience.

Ultimately, this game might not be for players or long time series fan who are looking for a challenge, but I think its visual style and atmosphere earn this title a place in any gamer's collection. It looks and feels like a remarkable work of art; and each time you complete a level, you watch the scenery transform around you, feeling a genuine sense of reward for your efforts. I definitely recommend to try this one out.
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30 personne(s) sur 36 (83%) ont trouvé cette évaluation utile
25.0 heures en tout
Posté le : 26 novembre 2013
A rather underappreciated game that fails to innovate like previous installments in the series have, yet, it delivers a thrilling adventure, beatiful enviroments, great platforming and parkour experience. This, mixed with a lackluster fighting system it gets a solid recommendation.

While the game itself is not on par with the Sands of time trilogy in terms of fighting mechanics, it sure delivers a story that will stick, a beatiful, cel shaded world that encourgaes to explore through the platforming system that is as satisfying as always.

It feels like Ubisoft took a hasty look at The Two Thrones, threw all mechanics out the window and started fresh with everything but the core of the franchise. The instant revival system that recieved a tsunami of hate is there, yes, however this is not necessarily a bad thing. While the fact that you get pulled from every jump you miss shortens the game somehwhat, it gives the more casual gamers a try to get involved in this massive laborynth called gaming.

7/10 - Great bang for the buck

// Xaeleep 26/11-13
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78 personne(s) sur 127 (61%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.1 heures en tout
Posté le : 22 février 2014
This game is beautiful, but bland. Most of your time will be spent parkour-ing around mini-hubs in search of enough collectibles to open up further mini-hubs to parkour around to collect more collectibles, and so on.

There is one way to play this game: each location has a set number of collectibles to find, that can only be accessed by taking a specific route. Failure to take the appropriate route - for example, by mis-timing a jump, or falling into a trap - means you get caught by your companion, and dropped off at the last flat terrain you were stood on. This means there's very little sense of scale to your surroundings: the only difference between being hundreds of feet in the air dangling from a cliff edge, or hanging from an archway above the ground, is the skybox. Fall off the edge and whoops, try again, you're back at the start.

The graphics are sharp and vivid, colours are vibrant, and there's a clear distinction between areas you've 'healed' and those that are on the checklist. There's even a nice subtle visual effect - what's it called? where the corners of the screen dim? - that appears when you pass from safe to dangerous areas.

There's not really a lot to the game, in all honesty. What kills it for me is the total lack of variety - enemies are few and far between, and generally exist as an obstacle to slow down your progress (as with the collectibles). Combat consists of waiting for the enemy to strike, parrying, and using a certain weapon to attack (that the game helpfully pauses combat to explain). Even the parkour isn't very interesting, as all the areas you are capable of traversing are marked with certain visual cues: 'wallrun here' areas are all marked with the same scraped texture, for example, and 'climb this ledge' areas have the same scuffed edges. So there's hardly even a sense of exploration, or experimentation: it's like you're told how to solve the puzzle before even attempting the puzzle.

Other miscellaneous points:
The player protagonist isn't either an obnoxious misanthrope, or a wisecracking cynic. Dude just wants to save the day and then go home with his donkey, which is admirable. The Princess is your standard warm-hearted 'i must reclaim my land from evil' archetype, but mostly exists outside of cutscenes to be dragged around the scenery with you and fed the collectibles.
The game itself is fully controller-compatible, but for some reason there's a launcher screen with a 'Launch the game!' option that you'll need a mouse for. Of course, graphics options etc. are also to be found in the launcher, rather than in-game.
The soundtrack isn't anything to celebrate: vague 'you are exploring an Arabian Nights-ish landscape' sonic wallpaper, nothing special or memorable.
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21 personne(s) sur 26 (81%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 15 décembre 2013
So first things first: You can't die in this game. Your partner will ALWAYS save you. Although, to me, it kinda takes away some of the challenge, but this feature encourages you to explore and collect light seeds. The game is beautiful, the combat is kinda weird but it doesn't take long to get the hang of it, the voice acting is spot on, and the way you move around the enviorment is just amazing and awesome. I happened to get this during the Steam Autumn Sale, but for $9.99 you can't really go wrong with this game.

My Personal Rating: Solid 8 out of 10
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16 personne(s) sur 18 (89%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 19 mars 2014
As a fan of the Prince of Persia™ franchise, I just couldn't miss this one. And it blew my mind.


This game was just what I needed. Like a ray of pure light it purged the ideas of blood, brutal violence, and gory deaths. This particular game was full of magic. And when I say magic, I mean it. The world is just beautiful. Filled with gorgeous landscapes such as: huge mountains, shining rivers, caves and caverns, flowery plains and other delightful sights. And that's just the "nature" part. There are also a large number of beautifully designed buildings. Some go deep underground, and others reach the throat of the world. Which is both beautiful, and impressive. Especially when there is a Day/Night cycle. And the nights are full of wonders.


The new protagonist is a nameless adventurer in search of fortune. Which, even though called a Prince, is not one. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman. Ahriman is the god of darkness who was imprisoned by Ormazd. The game is a constant fight between the forces of Lights and Darkness. In order to entrap Ahriman and his 4 Corrupted followers once and for all.


Most of the gameplay is still intact. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. Which not only looks stunning, but also causes more damage if you chain all the attacks together. The game features open world exploration that allows the player to travel to any spot in the game world at any given point, and lets the player witness the plot in any way they want. The traps are manifested in various forms of the antagonist Ahriman's Corruption. Black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps. And after they heal the land, the traps are purged completely.


The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. But by doing this, the enemy has time to regain it's health. The combat is tricky at first, but when you get the hang of blocking and deflecting attacks, you won't go down anymore.


The voice acting is probably my favorite part of this game. As soon as the Prince started talking, I knew it was Nolan North. And the game would be full of jokes, witty comments, and funny remarks. And boy, I laughed my face off. Elika was serious about the imminent apocalypse, while the Prince was joking around most of the time, making this adventure less tensioned. Take a look at this:


Prince: I hope that hurt!
Elika: He can’t hear you.
Prince: He can’t?! And you're an ugly mother too!
[Elika gives him a look]
Prince: What?


Or this:


Elika: Tell me about your family.
Prince: I don't have a family.
Elika: Well, you come from somewhere.
Prince: Yes, and I'm going somewhere else.



Although I find Yuri Lowenthalțs voice more charismatic and touching, I cannon resist Nolan North's. His voice created so many amazing characters...


Alright, last one:


Prince: Want to play a game ? Come on, it'll be fun !
Elika: The World's about to end and you want to play a game ?!
Prince: Might as well die happy.
Elika: What sort of game is this ?
Prince: Well, I see something and you have to guess what it is.
Elika: How can I guess that ?
Prince: You just guess.
Elika: Grass.
Prince: No.
Elika: Rock.
Prince: No.
Elika: This is a stupid game.
...
Prince: Want another go ?
Elika: No... Path.
Prince: No.
Elika: This is impossible !
...
Prince: The game would be easier if we played it by the rules.
Elika: There are rules ?
Prince: Yeah. I tell you the first letter.
Elika: Then why didn't you do that ?
Prince: You didn't give me a chance.
Elika: *sigh* Can we get to the Fertile Ground ?
...
Prince: S.
Elika: Are you still playing that game ?
Prince: S.
Elika: Sky.
Prince: Hey! You got it! Okay, your turn.
...
Prince: Come on, your turn.
Elika: For what ? Uhm... C.
Prince: Corruption.
Elika: Yes. Can we go on ?
...
Prince: S.
Elika: Sky again ?
Prince: Now you're getting it !
Elika: You picked 'sky' again ?
Prince: No, but you're getting the hang of the rules.
Elika: Ah, thanks, they're so complex I was worried they might evade me.
...
Prince: S.
Elika: Scar.
Prince: No.
Elika: Scarf ?
Prince: No.
Elika: Shrine ?
Prince: Aha! No.
Elika: I give up.
Prince: It's too soon to give up.
Elika: I give up !
Prince: Soulless Follower of Ahriman !
Elika: I am amazed no one threw you overboard on your sea trips.
...
Prince: G.
Elika: Are you still playing ?
Prince: G !
Elika: Gauntlet.
Prince: Yes !
Elika: You wanna make this game harder ?
...
Prince: Wanna play the game again for forfeits ?
Elika: No.


I was even laughing while I was re-checking the text again. Ubisoft, thank you for choosing Nolan North.


Now the music. Stuart Chatwood and Inon Zur, my favorite composers. They created this amazing, vibrant music for the game. Both epic and fantastic. When you are roaming around the plains, and other healed ground. A soft, relaxing, light music is playing. And when a fight starts, the drums and flutes are pulsing and come crashing down. Both of these create the perfect atmosphere.


As I said, this game is just stunning. Full of adventuring, jokes, fights, flights, magic, beauty, and romance too. I had so much fun playing it, and I still do. I recommend this game to everyone who enjoys an epic adventure.


10/10



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32 personne(s) sur 49 (65%) ont trouvé cette évaluation utile
12.7 heures en tout
Posté le : 23 novembre 2013
Personal Rating: "Worth playing"
Traditional Rating: 8.5/10
Genre: Action Adventure

As this generation closes out Prince Of Persia 2008 steadfastly remains one of my favorite games of the era even when there where times I wanted to rip my ears off my own head when it came to the dialogue and voice overs - Why oh why did the Prince have to sound like some juvenile American school kid with so many modern day wisecracks and quips he could fill a mine-shaft? It was God-awful. Normally I am a fan of Nolan North's work but I am afraid just not here.

This re-imagining of the past POP classics takes the game in a slightly different direction. Not only does it introduce a new art style, which is simply breathtaking, but it removes the frustration of death which I am sure will not please many hardcore gamers. This exclusion does keep the game moving at a frantic pace and for pure adrenalin based platform fun, it can't be beaten.

The story even wraps up with an emotional twist giving the player the choice to choose selfishly or selflessly for love. The only other negatives I can think of apart from the voice-work and script are the somewhat erratic camera, which this series has suffered with since the Sands of Time, often leading to a variety of frustrating mishaps when the action is moving at a cracking pace. Also limited enemy encounters do become repetitive.

All in all though it's a very impressive game indeed and one I love!
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
23.6 heures en tout
Posté le : 30 décembre 2013
This is a great game for people who like lore, collectors (for unlockables) and platforming. The game does not have a great combat system and you will find yourself doing the same thing ALOT. The game does not have a difficulty setting and you can not die. By far the best thing about this game is the SETTING and ART STYLE.

Recommended for those who want a platform that focus less on combat and does not punish you for failure.
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