Cazualisation to the Maximum and beyond!
The First hour is really enjoyable, the characters are likeable, the atmosphere is great.
But after a while you'll just end up wondering "why the hell am I still playing this?".
You really quickly end up doing the very same things over and over and over AND OVER, to the point where it all feels like one big chore.
The "jumping arround" is fun but if you take a good look at it, it's rather limited. You end up running through the same patterns during the whole damn game. You fight each of the few bosses several times with litterally no differances in your approach (fights are just QTEs btw). The puzzles do nothing but slow down the pace for a short bit but won't require you to think much. The game allows you to interact with magical plates at some point, which allows you to get to new areas, but they don't bring any kind of diversity to the gameplay and are pretty flappin' anoying (especially the yellow ones)
The game is litterally just a succsession of QTEs, with a complete absence of challenge. The fact that you can't die, even during combats, thanks you your qt magical gf, removes any kind of threatning situation. All that's keeping you away from the end of the game is just the fact that you have to collect shiny stuffs that are all arround the place. It's entertaining at first but it's really all there is to do, and it's not satisfying.
This game stands as a reminder of why QTEs are dumb ♥♥♥♥ and why having a "fail state" is vital to any game of this kind. Too bad.