The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure...
사용자 평가: 대체로 긍정적 (평가 564 개)
출시 날짜: 2008년 12월 10일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Prince of Persia® 구매

 

큐레이터의 추천

"Good port. Runs great, no drm (besides steam) and it has an okay number of options. K/M works fine and can be rebound, but a controller is recommended."

게임에 대해

The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey.

Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming experience to consumers.

With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights of deadly acrobatic artistry and is set to become the #1 action-adventure game of 2008 this holiday season.

  • A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, and swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills, along with a whole new combat system, to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light.
  • A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies.
  • A new open world structure: A first for the Prince of Persia franchise — now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world.
  • Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving, enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks.

시스템 요구 사항

    • OS: Windows® XP/Windows Vista® (only)
    • Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
    • Memory: 1 GB Windows XP/2 GB Windows Vista
    • Graphics: 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*
    • DirectX Version: DirectX 9.0 or 10.0 libraries
    • Hard Drive: 9 GB
    • Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)
    • Input: Windows-compliant keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)

    *Supported Video Cards at Time of Release:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000 series
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280 series
    *PCI Express only supported

    Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.

    NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio.

유용한 고객 평가
23명 중 22명(96%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1,937.2 시간 기록
게시 일시: 2014년 12월 13일
한때 내복만 입고 돌아다니다가 다양한 방법으로 최후를 맞이하던 페르시아의 왕자의 2008년판 리메이크 버젼입니다. 이번 페르시아의 왕자는 복날 살아남은 개마냥 어딘가를 목적없이 돌아다니던 왕자가 집나간 공주인 엘리카를 만나서 쓸데없이 뭔가를 모으다가 미래의 장인어른이랑 싸우는 내용의 이야기입니다.

기존 시리즈와는 차별화된 카툰 렌더링 기반의 몽환적인 그래픽이나 콤보가 조합된 전투요소, 쓸데없는 수집요소등이 있기 때문에 기존 시리즈가 안 맞거나 기존 시리즈를 좋아했더라도 색다른 재미를 느끼고 싶으신 분들에게 추천드릴 수 있는 게임입니다.

특히 왕자와 공주가 다양한 상황에서 나누는 대화들이 실제 연인을 보는 듯 하게 잘 짜여졌기 때문에 실제로 사랑하는 사람이 있다면 왕자와 공주의 대화에 자신을 대입시켜서 즐겨보는 것도 비참하지만 재미있는 경험이 될 수 있습니다.

제 경우도 벼랑위의 포뇨 주인공 엄마를 대입시켜서 플레이해봤더니 비참하지만 재미있던 경험이였기에
이 평가가 유용한가요? 아니요 재미있음
7명 중 7명(100%)이 이 평가가 유용하다고 함
0.5 시간 기록
게시 일시: 2014년 12월 19일
나온지 좀 된 게임이라서 인지 몰라도 주사율로 인한 실행불가 문제가 있습니다.

저같은 경우는 라데온 프로를 사용해서 강제로 잡고 실행했네요.

툼레이더 같은 액션 어드밴처를 기대하고 플레이 했는데,

까보니 다크사이더스2에서 전투가 빠진 플랫폼 액션 게임이었습니다.

주로 벽을 타고 발판을 이용한 액션으로 목표지점까지 가서 약간의 전투를 하는 진행형태인데

아무리 고전 페르시아 왕자의 스타일이 주로 길찾기였다 하더라도

이건 마치 어쎄신 크리드1과 같이 똑같은 셋트의 플레이를 적게는 열 몇번에서 많게는 수십번을 반복하게 됩니다.

빛의 구슬이라는 걸 모아야 발판이 언락이 되고 그에 따라 다른 장소를 갈 수 있게 되는데

이 빛의 구슬이 처음에는 없다가 해당 지점을 정화하고 나서 생기기 때문에

계속 벽타고 했던 액션을 고대로 다시 해서 빛의 구슬을 모아야 합니다.

전투는 적 스탈이 뭐든간에 해야 하는 행동도 별차이 없고,

그마저도 능동적인 전투라기 보단 반격 후 타격 등이 주를 이루는 수동적인 전투라서

벽타는 액션이 됐든 전투가 됐든 처음에만 잠깐 반짝 흥미있고 나중가면 지겨운 거는 똑같습니다.

스토리 자체가 평이한 수준인데 게임방식이 위에서 말한 스타일로 죽죽 늘여놓은 거라 스토리에 몰입하기 힘들었습니다.

전투에 QTE가 있는데 버튼을 XYAB가 아닌 색깔로 구별해야 되는 불편한 인터페이스도 있고,

유저 한글화 되어 있는 게임인데, 안타깝게도 한글화가 완전치 않아서 중간 중간 꺠진 중국어와 영어가 표기되며,

끝 마무리 부분에서 나오는 말의 번역은 거의 잘못된 게 많아 내용을 정확하게 이해하는 데 문제가 있더군요.

장점이라고 하나 적어보자면 나온지 좀 된 게임치고 카툰렌더링을 이용한 그래픽은 괜찮았습니다.

개인적으로는 별로 추천하지 않는 게임입니다.

게임 플레이 시간이 없는 건 한글패치시 스팀연동 플레이를 할 수 없어서 그렇습니다.
이 평가가 유용한가요? 아니요 재미있음
14명 중 11명(79%)이 이 평가가 유용하다고 함
1.4 시간 기록
게시 일시: 2014년 11월 30일
This is a vastly underrated game. Magnificent art direction, excellent voice acting, great music, a good solid plot and writing (although yes, you will get sick of the phrase "sacred ground" pretty quickly), incredible character animation, and game mechanics that steadfastly refuse to punish the player for experimenting.

It was too different from the games that came before it and it was "too easy", so it was considered a failure and Ubisoft went back to the previous incarnation of the franchise. Such a loss, because it was so far ahead of its time.

I played this on a console first and then bought it again for Steam because I didn't want to lose it when my console went obsolete.
이 평가가 유용한가요? 아니요 재미있음
14명 중 11명(79%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
12.3 시간 기록
게시 일시: 2015년 2월 1일
So after having played the Prince of Persia trilogy and the two dimnesional original (on console please forgive me, and awhile back) you may notice that this version is vast departure. Sort of..

I was actually impressed at how it remains quite linear whilst still being open world. Mostly regarding pathing and traversal in between objectives and choosing what order you do the objectives.

THIS GAME IS TOO EASY. You literally cannot die. You can't.. Not that you would come close to doing that anyways. All the battles are one on one (2v1 really) but the second person is more of a type of attack and traversal method. The enemies will do stance changes which have visual indications to the effect that only specific types of attacks will affect them where they will go back to regular stance. There are occasional quicktime events in which should you press the wrong button, the only consequence is that the enemy recovers a small bit of health.

Traversal is probably the main draw here. Enviromental puzzles have long been a staple of the Prince of Persia IP. But this too is also easy. Any mistakes made during traversal you are saved by your random encounter companion and brought back to the last flat platform. All in all, this bascially "no fail" state makes the game fairly relaxing as jumping around and collecting "light shards" is fairly mindless and feels pretty good. (and is required to progress)

The narrative throughline I found rather unengaging. The Prince is voiced by Nolan North (the voice of everything that isn't played by Troy Baker.) His performance wasn't bad its just what was being said wasn't interesting. There is a twist in the ending that is fairly unique. Though there a comparison a specific PS2 exclusive (PS3 remake) game that I wont name due to potential spoliers. I won't even put it behind a black bar.

I re-read what I just wrote and I feel like it comes off more negative than I intended. Nonetheless it remains accurrate. In essence this is more Prince of Persia. If you've played previous ones and didn't like them. This will not change your mind.
이 평가가 유용한가요? 아니요 재미있음
5명 중 4명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.0 시간 기록
게시 일시: 2015년 1월 2일
I was a bit skeptical when I first saw the cover art. but after playing it for about an hour it has officially become the best prince of persia game i have ever played. And i've played all of them
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
6.7 시간 기록
게시 일시: 2015년 5월 17일
Nothing like the other PoP games in the series! But...
Easily addictable. Although I'm not a fan of just never dying, no HP bar and having so few enemies, I absolutely love this game. Stunning graphics, design, concept, art and characters...Everything! The Prince is charming and attachable with his character.
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3명 중 2명(67%)이 이 평가가 유용하다고 함
6.1 시간 기록
게시 일시: 2014년 11월 28일
Its a great game with celshade graphics and its kinda sucks that it's semi-open world although it's not directed, but you decide to complete the game or just keep on playing. I had this for both 360 and ps3. I was angery about ubisoft not releasing the dlc for pc thats for damn sure.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
0.4 시간 기록
게시 일시: 2014년 3월 19일
과격한 액션, 퀄리티 높은 그래픽으로
게임을 뽐내고 있습니다. 스토리도 흥미진진한 만족한 플레이고요.
모험,액션등을 좋아하신다면 이 게임을 플레이 하시는것을 추천드립니다.
하지만 게임조작이 어려운게 단점이며, 적을 물리치는데에
시간이 오래 걸린다는 점이 약간의 흠입니다만, 게임자체는 만족스럽습니다.
플레이타임은 약 23~30시간 정도입니다.
이 평가가 유용한가요? 아니요 재미있음
5명 중 2명(40%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2014년 5월 3일
소개
유비소프트 제작,배급
2008년 발매

+
죽지않음(좋은건지 나쁜건지..)
전체적으로 쉬운 난이도
깔끔한 카툰 렌더링
유플레이 조1까
하다보면 은근히 빠져드는 재미
적당한 가격
한글화가 없지만, 굳이 한국어 패치 안 해도되는 스토리 이해

-
죽지않음(좋은건지 나쁜건지..)
지읒같은 조작감
전작 팬이었다면 다소 실망스러웠을 부분 : 패싸움 -> 1:1 싸움
스팀 클라우드 미지원
조작키 설명 불친절
빌어머글 카메라
이 평가가 유용한가요? 아니요 재미있음
12명 중 5명(42%)이 이 평가가 유용하다고 함
31.4 시간 기록
게시 일시: 2014년 2월 14일
죽지 못해 산다는 말이 어울리는 게임. 어떤 죽음을 시도해도 공주가 구해주는 탓에 탐색이든 전투든 긴장감이 제로였다. 카툰스타일의 그래픽은 참신했지만, 지역마다 개성이 부족하고, 레벨디자인도 비슷비슷해서 지겨웠던 게임.
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178명 중 162명(91%)이 이 평가가 유용하다고 함
10.9 시간 기록
게시 일시: 2013년 12월 26일
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
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64명 중 61명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
14.1 시간 기록
게시 일시: 2014년 10월 16일
The 2008 reboot of Prince of Persia has already gone down in history as a weird specimen, an odd game that was disliked by the series' fans and that Ubisoft hastily tried to sweep under the carpet. As such, I approached the game with a mix of curiosity and caution.

What I found was a beautiful, mesmerizing experience.

The graphics and the music are striking, from the first moment. I understand that the game extensively cell-shaded appearance can be a love-it-or-hate-it experience which won't appeal to everybody, yet I found the game atmosphere beautiful and enticing. Every scenery is wonderfully drawn, and every moment it feels like you are watching a fairy tale unfold before your eyes. I found myself stopping every now and then to look around and visually explore the enviroment around me, taking the time to appreciate the details of the level rather than just calculating where I should aim my next jump.
The rendition of the Prince is also my favourite, so far. Having played through the original Prince of Persia, back in the MS-DOS days, and also through the whole "Sands of time" trilogy, I must say I like this version of the Prince the most. This has mainly to do with the Prince's attitude. There is no sense of urgency in this game, no running against the clock, no being pursued by a deadly monster, no ambition, or thirst for power driving the game's protagonist. He simply stumbled upon an ancient evil which is about to be unleashed; however, he still has all the time in the world to stop him. He embraces the adventure he suddenly found himself in and just goes with the flow, always smiling, always relaxed. When controlling the Prince, you can rush from one level to the next, pursuing enemies, or you can stop and go for a walk through the desert under the moon: nobody's coming at you. This is your story, have it your way.

Speaking about the actual gameplay, a great deal of criticism stems from its dumbed-down difficulty. In fact, there is no "game over" screen, as there is no way to die. Whenever you fall to your death, you witness a cutscene where Elika saves you instead. This is merely a convenience, though: each time you see the cutscene, you know you screwed up; only you don't have to worry about saving, reloading or continuing. To me, that's perfectly fine.
Coming from the "Sands of time" trilogy, the difficulty of navigating treacherous environments feels reduced as well. There are no spikes or deadly contraptions you have to avoid, most envirnomental hazards are about well-timed jumps and avoiding falls. The controls are easy to master, and there is some amount of auto-pilot helping you navigate the most treacherous parkours. All in all, navigating a level feels more relaxing than challenging, although you will sometime need several attempts to figure out how to traverse a difficult section.

The combat system is maybe this game biggest flaw. There are very few enemies scattered throughout the game, so virtually every fight will be a boss fight. You cannot die, but each time you are saved by Elika, your opponent has a chance to recover some life, protracting the battle longer. Fighting in this game is mostly about quick-time events and stringing together your attacks in a long combo, in order to maximize damage. Then it's parrying and ducking, until you can start a combo again. The whole control system seemed stiff here, and whenever I though I had an opening to start a combo I ended up being hit instead. All in all, I never developed a good feeling with the battle system, and boss battles degenerated in a chore rather than a fun experience.

Ultimately, this game might not be for players or long time series fan who are looking for a challenge, but I think its visual style and atmosphere earn this title a place in any gamer's collection. It looks and feels like a remarkable work of art; and each time you complete a level, you watch the scenery transform around you, feeling a genuine sense of reward for your efforts. I definitely recommend to try this one out.
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36명 중 30명(83%)이 이 평가가 유용하다고 함
25.0 시간 기록
게시 일시: 2013년 11월 26일
A rather underappreciated game that fails to innovate like previous installments in the series have, yet, it delivers a thrilling adventure, beatiful enviroments, great platforming and parkour experience. This, mixed with a lackluster fighting system it gets a solid recommendation.

While the game itself is not on par with the Sands of time trilogy in terms of fighting mechanics, it sure delivers a story that will stick, a beatiful, cel shaded world that encourgaes to explore through the platforming system that is as satisfying as always.

It feels like Ubisoft took a hasty look at The Two Thrones, threw all mechanics out the window and started fresh with everything but the core of the franchise. The instant revival system that recieved a tsunami of hate is there, yes, however this is not necessarily a bad thing. While the fact that you get pulled from every jump you miss shortens the game somehwhat, it gives the more casual gamers a try to get involved in this massive laborynth called gaming.

7/10 - Great bang for the buck

// Xaeleep 26/11-13
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127명 중 78명(61%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
11.1 시간 기록
게시 일시: 2014년 2월 22일
This game is beautiful, but bland. Most of your time will be spent parkour-ing around mini-hubs in search of enough collectibles to open up further mini-hubs to parkour around to collect more collectibles, and so on.

There is one way to play this game: each location has a set number of collectibles to find, that can only be accessed by taking a specific route. Failure to take the appropriate route - for example, by mis-timing a jump, or falling into a trap - means you get caught by your companion, and dropped off at the last flat terrain you were stood on. This means there's very little sense of scale to your surroundings: the only difference between being hundreds of feet in the air dangling from a cliff edge, or hanging from an archway above the ground, is the skybox. Fall off the edge and whoops, try again, you're back at the start.

The graphics are sharp and vivid, colours are vibrant, and there's a clear distinction between areas you've 'healed' and those that are on the checklist. There's even a nice subtle visual effect - what's it called? where the corners of the screen dim? - that appears when you pass from safe to dangerous areas.

There's not really a lot to the game, in all honesty. What kills it for me is the total lack of variety - enemies are few and far between, and generally exist as an obstacle to slow down your progress (as with the collectibles). Combat consists of waiting for the enemy to strike, parrying, and using a certain weapon to attack (that the game helpfully pauses combat to explain). Even the parkour isn't very interesting, as all the areas you are capable of traversing are marked with certain visual cues: 'wallrun here' areas are all marked with the same scraped texture, for example, and 'climb this ledge' areas have the same scuffed edges. So there's hardly even a sense of exploration, or experimentation: it's like you're told how to solve the puzzle before even attempting the puzzle.

Other miscellaneous points:
The player protagonist isn't either an obnoxious misanthrope, or a wisecracking cynic. Dude just wants to save the day and then go home with his donkey, which is admirable. The Princess is your standard warm-hearted 'i must reclaim my land from evil' archetype, but mostly exists outside of cutscenes to be dragged around the scenery with you and fed the collectibles.
The game itself is fully controller-compatible, but for some reason there's a launcher screen with a 'Launch the game!' option that you'll need a mouse for. Of course, graphics options etc. are also to be found in the launcher, rather than in-game.
The soundtrack isn't anything to celebrate: vague 'you are exploring an Arabian Nights-ish landscape' sonic wallpaper, nothing special or memorable.
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26명 중 21명(81%)이 이 평가가 유용하다고 함
4.6 시간 기록
게시 일시: 2013년 12월 15일
So first things first: You can't die in this game. Your partner will ALWAYS save you. Although, to me, it kinda takes away some of the challenge, but this feature encourages you to explore and collect light seeds. The game is beautiful, the combat is kinda weird but it doesn't take long to get the hang of it, the voice acting is spot on, and the way you move around the enviorment is just amazing and awesome. I happened to get this during the Steam Autumn Sale, but for $9.99 you can't really go wrong with this game.

My Personal Rating: Solid 8 out of 10
이 평가가 유용한가요? 아니요 재미있음
18명 중 16명(89%)이 이 평가가 유용하다고 함
6.0 시간 기록
게시 일시: 2014년 3월 19일
As a fan of the Prince of Persia™ franchise, I just couldn't miss this one. And it blew my mind.


This game was just what I needed. Like a ray of pure light it purged the ideas of blood, brutal violence, and gory deaths. This particular game was full of magic. And when I say magic, I mean it. The world is just beautiful. Filled with gorgeous landscapes such as: huge mountains, shining rivers, caves and caverns, flowery plains and other delightful sights. And that's just the "nature" part. There are also a large number of beautifully designed buildings. Some go deep underground, and others reach the throat of the world. Which is both beautiful, and impressive. Especially when there is a Day/Night cycle. And the nights are full of wonders.


The new protagonist is a nameless adventurer in search of fortune. Which, even though called a Prince, is not one. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman. Ahriman is the god of darkness who was imprisoned by Ormazd. The game is a constant fight between the forces of Lights and Darkness. In order to entrap Ahriman and his 4 Corrupted followers once and for all.


Most of the gameplay is still intact. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. Which not only looks stunning, but also causes more damage if you chain all the attacks together. The game features open world exploration that allows the player to travel to any spot in the game world at any given point, and lets the player witness the plot in any way they want. The traps are manifested in various forms of the antagonist Ahriman's Corruption. Black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps. And after they heal the land, the traps are purged completely.


The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. But by doing this, the enemy has time to regain it's health. The combat is tricky at first, but when you get the hang of blocking and deflecting attacks, you won't go down anymore.


The voice acting is probably my favorite part of this game. As soon as the Prince started talking, I knew it was Nolan North. And the game would be full of jokes, witty comments, and funny remarks. And boy, I laughed my face off. Elika was serious about the imminent apocalypse, while the Prince was joking around most of the time, making this adventure less tensioned. Take a look at this:


Prince: I hope that hurt!
Elika: He can’t hear you.
Prince: He can’t?! And you're an ugly mother too!
[Elika gives him a look]
Prince: What?


Or this:


Elika: Tell me about your family.
Prince: I don't have a family.
Elika: Well, you come from somewhere.
Prince: Yes, and I'm going somewhere else.



Although I find Yuri Lowenthalțs voice more charismatic and touching, I cannon resist Nolan North's. His voice created so many amazing characters...


Alright, last one:


Prince: Want to play a game ? Come on, it'll be fun !
Elika: The World's about to end and you want to play a game ?!
Prince: Might as well die happy.
Elika: What sort of game is this ?
Prince: Well, I see something and you have to guess what it is.
Elika: How can I guess that ?
Prince: You just guess.
Elika: Grass.
Prince: No.
Elika: Rock.
Prince: No.
Elika: This is a stupid game.
...
Prince: Want another go ?
Elika: No... Path.
Prince: No.
Elika: This is impossible !
...
Prince: The game would be easier if we played it by the rules.
Elika: There are rules ?
Prince: Yeah. I tell you the first letter.
Elika: Then why didn't you do that ?
Prince: You didn't give me a chance.
Elika: *sigh* Can we get to the Fertile Ground ?
...
Prince: S.
Elika: Are you still playing that game ?
Prince: S.
Elika: Sky.
Prince: Hey! You got it! Okay, your turn.
...
Prince: Come on, your turn.
Elika: For what ? Uhm... C.
Prince: Corruption.
Elika: Yes. Can we go on ?
...
Prince: S.
Elika: Sky again ?
Prince: Now you're getting it !
Elika: You picked 'sky' again ?
Prince: No, but you're getting the hang of the rules.
Elika: Ah, thanks, they're so complex I was worried they might evade me.
...
Prince: S.
Elika: Scar.
Prince: No.
Elika: Scarf ?
Prince: No.
Elika: Shrine ?
Prince: Aha! No.
Elika: I give up.
Prince: It's too soon to give up.
Elika: I give up !
Prince: Soulless Follower of Ahriman !
Elika: I am amazed no one threw you overboard on your sea trips.
...
Prince: G.
Elika: Are you still playing ?
Prince: G !
Elika: Gauntlet.
Prince: Yes !
Elika: You wanna make this game harder ?
...
Prince: Wanna play the game again for forfeits ?
Elika: No.


I was even laughing while I was re-checking the text again. Ubisoft, thank you for choosing Nolan North.


Now the music. Stuart Chatwood and Inon Zur, my favorite composers. They created this amazing, vibrant music for the game. Both epic and fantastic. When you are roaming around the plains, and other healed ground. A soft, relaxing, light music is playing. And when a fight starts, the drums and flutes are pulsing and come crashing down. Both of these create the perfect atmosphere.


As I said, this game is just stunning. Full of adventuring, jokes, fights, flights, magic, beauty, and romance too. I had so much fun playing it, and I still do. I recommend this game to everyone who enjoys an epic adventure.


10/10



이 평가가 유용한가요? 아니요 재미있음
49명 중 32명(65%)이 이 평가가 유용하다고 함
12.7 시간 기록
게시 일시: 2013년 11월 23일
Personal Rating: "Worth playing"
Traditional Rating: 8.5/10
Genre: Action Adventure

As this generation closes out Prince Of Persia 2008 steadfastly remains one of my favorite games of the era even when there where times I wanted to rip my ears off my own head when it came to the dialogue and voice overs - Why oh why did the Prince have to sound like some juvenile American school kid with so many modern day wisecracks and quips he could fill a mine-shaft? It was God-awful. Normally I am a fan of Nolan North's work but I am afraid just not here.

This re-imagining of the past POP classics takes the game in a slightly different direction. Not only does it introduce a new art style, which is simply breathtaking, but it removes the frustration of death which I am sure will not please many hardcore gamers. This exclusion does keep the game moving at a frantic pace and for pure adrenalin based platform fun, it can't be beaten.

The story even wraps up with an emotional twist giving the player the choice to choose selfishly or selflessly for love. The only other negatives I can think of apart from the voice-work and script are the somewhat erratic camera, which this series has suffered with since the Sands of Time, often leading to a variety of frustrating mishaps when the action is moving at a cracking pace. Also limited enemy encounters do become repetitive.

All in all though it's a very impressive game indeed and one I love!
이 평가가 유용한가요? 아니요 재미있음
19명 중 15명(79%)이 이 평가가 유용하다고 함
23.6 시간 기록
게시 일시: 2013년 12월 30일
This is a great game for people who like lore, collectors (for unlockables) and platforming. The game does not have a great combat system and you will find yourself doing the same thing ALOT. The game does not have a difficulty setting and you can not die. By far the best thing about this game is the SETTING and ART STYLE.

Recommended for those who want a platform that focus less on combat and does not punish you for failure.
이 평가가 유용한가요? 아니요 재미있음
21명 중 15명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
13.7 시간 기록
게시 일시: 2014년 10월 16일
Even know its vastly different from the PoP trilogy (WHERES MY TIME TRAVEL AND MY SMARTASS PRINCE?!), I still enjoyed it for what it is: A cool cel-shaded game with parkour, a collect-a-thon, semi open world, and one on one shuffle fights of doom. The battles are more or less repetetive, but it usually feels awesome to just execute overly dramatic sword slashes and finish enemies.

...Until I hit the ending, then I just slightly facepalmed at the cliche dramatic plot twist of an ending.

A HERPA DERPA, LETS KILL (X) THROUGH (Y), THEN KILL (Z), AND HAVE (E) BE SACRIFIED TO ONLY REVIVE (Z) AND ALL HIS SHENANIGAN FRIENDS ((X) AND (Y)). And then I silently said to myself "Bugger off you wacky cel-shaded spinoff! This is just simply a nightmare the real PoP is having because Warrior Within's glitches and/or extensive time travel gave him a stroke.

But aside from the (herpa derpa), its a pretty cool, decent experience with pretty awesome environments, although semi-linear.
이 평가가 유용한가요? 아니요 재미있음
8명 중 8명(100%)이 이 평가가 유용하다고 함
14.9 시간 기록
게시 일시: 2014년 3월 18일
Fantastic stuff, and frequently staggeringly beautiful. Not a challenge by any means and the combat system is far from the best, so don't get it for that. Get it for the chance to do brilliant parkour/platforming in environments with superb art design. When 75% off, totally worth it.
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