The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure...
Análises de usuários: Ligeiramente positivas (565 análises)
Data de lançamento: 10/dez/2008

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"Good port. Runs great, no drm (besides steam) and it has an okay number of options. K/M works fine and can be rebound, but a controller is recommended."

Sobre este jogo

The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey.

Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming experience to consumers.

With a whole new Prince, storyline, open world environments, combat style, signature illustrative graphical style and the addition of Elika, a deadly new ally, Prince of Persia brings the franchise to new heights of deadly acrobatic artistry and is set to become the #1 action-adventure game of 2008 this holiday season.

  • A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, and swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills, along with a whole new combat system, to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light.
  • A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies.
  • A new open world structure: A first for the Prince of Persia franchise — now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world.
  • Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving, enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks.

Requisitos de sistema

    • OS: Windows® XP/Windows Vista® (only)
    • Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
    • Memory: 1 GB Windows XP/2 GB Windows Vista
    • Graphics: 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*
    • DirectX Version: DirectX 9.0 or 10.0 libraries
    • Hard Drive: 9 GB
    • Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)
    • Input: Windows-compliant keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)

    *Supported Video Cards at Time of Release:
    ATI® RADEON® X1600*/1650*-1950/HD 2000–4000 series
    NVIDIA GeForce® 6800*/7/8/9/GTX 260–280 series
    *PCI Express only supported

    Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at:

    NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio.

Análises úteis de usuários
11 de 14 pessoas (79%) acharam esta análise útil
1.4 hrs registradas
Publicada: 30 de novembro de 2014
This is a vastly underrated game. Magnificent art direction, excellent voice acting, great music, a good solid plot and writing (although yes, you will get sick of the phrase "sacred ground" pretty quickly), incredible character animation, and game mechanics that steadfastly refuse to punish the player for experimenting.

It was too different from the games that came before it and it was "too easy", so it was considered a failure and Ubisoft went back to the previous incarnation of the franchise. Such a loss, because it was so far ahead of its time.

I played this on a console first and then bought it again for Steam because I didn't want to lose it when my console went obsolete.
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11 de 14 pessoas (79%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.3 hrs registradas
Publicada: 1 de fevereiro
So after having played the Prince of Persia trilogy and the two dimnesional original (on console please forgive me, and awhile back) you may notice that this version is vast departure. Sort of..

I was actually impressed at how it remains quite linear whilst still being open world. Mostly regarding pathing and traversal in between objectives and choosing what order you do the objectives.

THIS GAME IS TOO EASY. You literally cannot die. You can't.. Not that you would come close to doing that anyways. All the battles are one on one (2v1 really) but the second person is more of a type of attack and traversal method. The enemies will do stance changes which have visual indications to the effect that only specific types of attacks will affect them where they will go back to regular stance. There are occasional quicktime events in which should you press the wrong button, the only consequence is that the enemy recovers a small bit of health.

Traversal is probably the main draw here. Enviromental puzzles have long been a staple of the Prince of Persia IP. But this too is also easy. Any mistakes made during traversal you are saved by your random encounter companion and brought back to the last flat platform. All in all, this bascially "no fail" state makes the game fairly relaxing as jumping around and collecting "light shards" is fairly mindless and feels pretty good. (and is required to progress)

The narrative throughline I found rather unengaging. The Prince is voiced by Nolan North (the voice of everything that isn't played by Troy Baker.) His performance wasn't bad its just what was being said wasn't interesting. There is a twist in the ending that is fairly unique. Though there a comparison a specific PS2 exclusive (PS3 remake) game that I wont name due to potential spoliers. I won't even put it behind a black bar.

I re-read what I just wrote and I feel like it comes off more negative than I intended. Nonetheless it remains accurrate. In essence this is more Prince of Persia. If you've played previous ones and didn't like them. This will not change your mind.
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.0 hrs registradas
Publicada: 2 de janeiro
I was a bit skeptical when I first saw the cover art. but after playing it for about an hour it has officially become the best prince of persia game i have ever played. And i've played all of them
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1 de 1 pessoas (100%) acharam esta análise útil
6.7 hrs registradas
Publicada: 17 de maio
Nothing like the other PoP games in the series! But...
Easily addictable. Although I'm not a fan of just never dying, no HP bar and having so few enemies, I absolutely love this game. Stunning graphics, design, concept, art and characters...Everything! The Prince is charming and attachable with his character.
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2 de 3 pessoas (67%) acharam esta análise útil
6.1 hrs registradas
Publicada: 28 de novembro de 2014
Its a great game with celshade graphics and its kinda sucks that it's semi-open world although it's not directed, but you decide to complete the game or just keep on playing. I had this for both 360 and ps3. I was angery about ubisoft not releasing the dlc for pc thats for damn sure.
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10 de 10 pessoas (100%) acharam esta análise útil
17.7 hrs registradas
Publicada: 12 de maio de 2014
Eu recomendo esse jogo, apesar de não ser nem de perto melhor q a trilogia lançada na geração PS2/GC/XBOX, ele é agradável de ser jogado. Os esquemas de parkour aliado aos poderes ficaram mto bons; o único problema é q é basicamente isso o jogo inteiro, mta repetição, isso acaba enjoando um pouco.
Entretanto o diálogo entre os dois personagens, na minha opinião ficou mto bom, descontraído, engraçado e carismático!!!
Bom e quanto ao final, eu pelo menos gostei, axei q fugiu um poko do q era previsto.
Se não fosse tão repetitivo teria uma nota maior, os gráficos são um show a parte, o design em cel-shaded ficou excelente.

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5 de 5 pessoas (100%) acharam esta análise útil
13.2 hrs registradas
Publicada: 29 de março de 2014
Analise feita por alguém que jogou apenas Sands of Times e este:

Se você é daqueles que considera o grande diferencial de Prince of Persia, os puzzles, os saltos e acrobacias, as salas que mais parecem labirintos e a jogabilidade mais estrategica. Este jogo é um prato cheio para você.

Agora, se você é daqueles que acha que o ponto forte da série são os combates, e que o Prince deve ser um Kratos para o jogo ser bom, lutando com 84923842983652874 criaturas ao mesmo tempo, sinto-lhe informar mas este jogo não serve para você.

O combate nesta versão de PoP é individual, como um duelo estrategico onde vc precisa encontrar o momento certo para implicar seu combo, bloquear e contra-atacar.

Comparando com o Sands of Times, é como a ultima batalha daquele jogo, um contra um. Porém, em Sands of Times, apesar de o personagem possuir uma mecanica muito mais voltada para duelos tbm, os desenvolvedores tiveram a ideia de te colocar em situações de Hack'n Slash, com multiplos inimigos, boss e escolta tudo ao mesmo tempo, tornando algumas lutas quase impossiveis e extremamente frustrante (Na minha humilde opinião, hack n slash onde todos os inimigos bloqueiam, se teleportam, contra-atacam, te atacam caido e REVIVEM não é hack n slash)

Se vc ja jogou Sands of Times, fique tranquilo, aqui vc possui as mesmas ferramentas de luta, porém utiliza muito mais da estrategia nos combates.

O foco do jogo é a exploração do cenário.

Os principais ponto fracos pra mim ficam por conta dos controles extremamente simplificados. Por exemplo penas com o Pulo, você faz quase tudo (pula, anda na parede e até o exageiro de um aperto valer por dois, para alcançar distancias maiores nas paredes) O que torna o jogo meio idiota em relação ao SoT.

Você não morre durante o jogo, nem mesmo nas batalhas, o que por um lado pode parecer interessante, pois acaba sendo uma experiencia frustrante morrer em um lugar distante e ter que fazer 10 minutos de jogo para alcançar tal ponto varias vezes, acaba tirando a sua atenção e tornando a jogatina tranquila e monotona até demais.

Poderia ter sido substituido por save points, o que não tiraria aquela sensação de "não posso morrer" ao se deparar com um cenário de dificil acesso.

Resumindo: É um bom jogo? Sim. Um ótimo passa tempo, um jogo bastante tranquilo e visivelmente voltado para um publico mais novo e que nao conhece a série. Porém, não vale os 19,99, a menos que vc já possua outros Prince of Persia (O sands of times por exemplo, vale)
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6 de 8 pessoas (75%) acharam esta análise útil
4.5 hrs registradas
Publicada: 27 de janeiro de 2014
Graficos iguais do Bordelands, dahora, alem de eu ter zerado toda a coletanea prince of persia, essa aqui foi a melhor na classificação dos Graficos.
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3 de 3 pessoas (100%) acharam esta análise útil
18.9 hrs registradas
Publicada: 1 de maio de 2014
Achei o game muito bom, a mecânica de combate é boa e os controles decentes.
Esse PoP é muitas vezes melhor que o seu sucessor Forgotten Sands, que é horrível, não existe bloqueio nem contra ataque, o sistema de combos era apenas ficar apertando um botão, etc... Já este game tem bloqueio, contra ataque e eu achei o sistema de combos incrível!
O único defeito, se é que pode ser chamado de defeito deste game é que você nunca lutará contra hordas de inimigos como nos outros títulos de PoP. Os inimigos aqui são todos fortes, e até os "soldadinhos" normais são enfrentados da mesma forma que bosses, portanto aquela antiga mecânica de atacar com o direcional para trocar de alvo no meio da batalha não existe.
Resumindo, esse jogo é bem melhor que forgotten sands, mas ainda não chega ao nível da trilogia sands of time.
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2 de 3 pessoas (67%) acharam esta análise útil
10.4 hrs registradas
Publicada: 21 de maio de 2014
Boa história,bom jogo +1
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1 de 2 pessoas (50%) acharam esta análise útil
27.3 hrs registradas
Publicada: 4 de abril de 2014
O melhor jogo da série desde "The Sands of Time", na minha opinião...

Antes de ser um fã de Prince of Persia, eu sou um fã dos jogos de Jordan Mechner. Este jogo não foi criado por ele, mas é o que mais se aproxima de seus jogos. Prince of Persia, antes é, antes de um jogo repleto de ação, é um jogo que traz um mito e esse mito havia sido perdido e corrompido em Warrior Within.

A Ubisoft traz de volta neste jogo esse mito perdido inspirando-se no zoroastrismo, antiga religião persa que veio a influenciar as religiões monoteístas que existem hoje, para compor a históra.

Mas vamos por partes nesta análise:

Vou tentar começar pelas críticas porque, na verdade, eu não tenho crítica nenhuma a fazer. Sendo assim vou tentar fazer uma listagem sobre coisas que possivelmente podem desagradar aos que são fãs da trilogia Sands of Time.

A arte gráfica utiliza o estilo cel-shading, deixando um ar ligeiramente cômico, ao invés de ter um ar mais sério.

As batalhas ficaram reduzidíssimas. Você não vai lutar contra dezenas de inimigos de uma só vez, sair pulando de um para o outro e sair os cortando ao meio e lhes decepando a cabeça, nas vai enforcar, assassinar pelas costas, não vai roubar espada de bicho nenhum e nem lutar no estilo dual hand.

Já que falei das batalhas: você luta apenas com uma espada e sempre contra apenas um inimigo de cada vez. Na verdade, quando você entra no ritmo do jogo mesmo, serão apenas 4 inimigos que você vai enfrentar - antes do chefão - e você enfrenta cerca de 5 vezes, o que pode se tornar enjoativo.

Falando em chefão: bastante gente ficou decepcionada com o chefão. Também ficaram dececionados com o final aberto.

Enjoativo também pode se tornar a exploração do jogo, que em geral se resume em ficar coletando umas luzinhas (o que toma boa parte do jogo, na verdade).

Outro detalhe importante é que não se pode morrer. Toda vez que você cometer um erro crítico Elika, a personagem que acompanha o príncipe, o salva.

Por fim: não suporta Steam Overlay. Não sei o motivo. Lembrando que o Overlay funciona mesmo em alguns jogos não-Steam e não funciona em outros imagino que o problema está mais no sistema do Steam Overlay do que no jogo em si, mas seja onde for o prpblema o faot é que você não vai poder acessar a comunidade ou tirar um snapshot direto pro Steam enquanto joga.

Inicialmente tem que ter uma coisa em mente: Este é um novo jogo do POP, uma tentativa de criar uma nova série, ele definitivamente não pertence ao Sands of Time.

Dito isso:

Meu primeiro elogio vai para a trilha sonora. Composta em um trabalho conjunto de Inon Zur e Stuart Chatwood ela é perfeita. Extremamente imersiva, possui um carater épico nas batalhas e em momentos e maior tensão, mas sem perder o toque de música médio-oriental.

A arte gráfica também é perfeita e imersiva. Para ser sincero, foi o primeiro jogo a usar o estilo cel-shading sem ficar ridiculo. As ruínas lembram bastante o estilo de construção do oriente médio. Deixou o jogo com um tom ligeiramente cômico e leve que me agradou bastante.

Como eu disse nas críticas, as batalhas são todas contra um inimigo de cada vez. Isso é um ponto positivo ao se ter conciência que na gênese da série (lá em 1989) era assim. Cada inimigo tem um jeito diferente de se derrotar e cada hora que o enfrente, será de uma forma variada. É talvez a maior ruptura que tem com o The Sands of Time, mas é bom - gostei.

Se o jogo carece as excessivas batalhas contra vários oponentes ao mesmo tempo, ele compensa pelas outras características básicas do jogo: exploração e puzzles. Vai estar sempre tentando descobrir como atravessar do ponto A ao ponto B, tentando pegar o ritmo de certos obstáculos e desvendar quebra cabeças.

Sem dar spoilers, elementos que critiquei lá em cima, defendo-os cá em baixo:

1º o final:
A forma com o chefão é enfretado foi muito importante para humanizar o Príncipe e valorizar a personagem secundária. Em geral não acho o final aberto seja um grande problema: problema é quando o final é aberto, mas não conclui o jogo. Neste caso o final conclui bem o jogo. A história do jogo é bem construida e é redonda, a forma como vem o final aberto dá espaço suficiente para o mítico, para a imaginação do jogador, para fan-fictions e etc. Gostei muito do final, mas muito mesmo.

Agora a grande sacada do jogo: Elika, a princesa. Se desde o The Sands of Time nos acostumamos em ver princesas de personalidades forte e boas guerreiras/arqueiras, aqui tem a uma das melhores personagens femininas da história dos jogos. Elika tem uma personalidade forte, faz acrobacias tão boas quanto as do Príncipe, usa magia, ajuda o príncipe nas batalhas e nas acrobacias.

Se por um lado graças a ela não se pode morrer, há coisas que balanceiam a situação toda: normalmente é preciso fazer longos combos acrobáticos e se você fizer um erro sequer e a Elika precisar te salvar, você voltará lá no início do combo (particularmente considero isto uma forma de morrer e voltar no último checkpoint). Se a Elika precisar de te salvar durante uma batalha haverá uma boa chance que todo o sangue que você tirou do inimigo encha novamente.

Em termos de jogabilidade a ruptura com a série anterior é muito grande. Se você for muito apegado aos The Sands of Time, Warrior Within e The Two Thrones, vai ter uma decepção muito grandoe com este.

Mas a série estava precisando dar mesmo uma renovada e ela foi renovada de uma forma brilhante. Traz de volta a tonalidade mítica que tinha nos POPs de Jordan Mechner e mantém certos aspectos cômicos que tinha em "The Sands of Time".

Como afirmei na primeira linha deste review: O melhor jogo da série desde "The Sands of Time".
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7 de 19 pessoas (37%) acharam esta análise útil
0.7 hrs registradas
Publicada: 24 de março de 2014
Não compre esse jogo! A movimentação é estranha! E o pior de tudo mudaram o esquema de batalha para Duelo! O antigo Hack 'n Slash foi jogado no lixo! Quanto eu pensava em Prince of Persia pensava em duas coisas, os saltos/ corridas nas paredes/ todas as peripécias de sempre e pensava também nas batalhas super divertidas com saltos mortais e investidas das paredes... até um pouco de stealth. Mas esse jogo simplesmente abandonou toda essa parte de batalha! Não posso negar que o gráfico é bonito, mas do que adianta ter gráfico mas não ter jogo?

Não vale a pena jogar.
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0 de 5 pessoas (0%) acharam esta análise útil
1 pessoa achou esta análise engraçada
10.0 hrs registradas
Publicada: 29 de julho de 2013
Eu sinceramente não sei o que a IGN viu nesse jogo para dar 93, perdeu total credibilidade. Já o BaixakiJogos (site que recomendo muito as análises), deu meros 69, classificando como regular. Classificação perfeita e ainda mais perfeito foi essa frase: "[...] quem costuma levar os jogos a sério geralmente quer mais que um simples papo furado como pano de fundo bobo para entrar em lugares sombrios e esgueirar-se através dos mais variados obstáculos." Um jogo bobo e sem historia que se apoia no sucesso da franquia para vender.
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2 de 11 pessoas (18%) acharam esta análise útil
0.5 hrs registradas
Publicada: 10 de junho de 2014
Walt Disney curtiu este jogo! Ficou bem ao estilo dos filmes da disney, ou seja vc não morre, não mata e fica arremessando a sua "namorada" no inimigo enquanto luta, o estilo do duelo n ficou ruim, soh precisavam melhorar as animações q para um jogo lançado depois da trilogia Sands Of Time ficou bem abaixo do nivel da mesma. se você jogou e gostou, recomendo q vc jogue a "trilogia" e repense

Antigamente os jogos eram bem pensados e nos faziam pensar tambem, hoje em dia parecem q sao feitos para r_etardados, ficam explicando em toda luta o q vc deve fazer e ainda pausa ateh vc acertar
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162 de 178 pessoas (91%) acharam esta análise útil
10.9 hrs registradas
Publicada: 26 de dezembro de 2013
Prince of Persia is a beautiful game and it's a lot of fun to play. The controls are simple and make all the well animated jumping and running easy to pull off. The graphics are very beautiful, almost like playing in some kind of painting.

The game is rather easy, since you can never die. If you fall or miss your jump, your partner Elika will pull you back onto solid ground. If you start to lose in a battle, she will pull you to safety, knocking the enemy back. However, the enemy will regain some of it's lost health for doing so. To me, this is a really great option. Sometimes games are just meant to be fun, and not so much to provide a hardcore challange that will only end up frustrating.

Combat is fun and smooth, with great attack animations. You can attack with your sword, you can grab an enemy, and you can let Elika attack. You can combo all sorts of beautiful moves together to make for an awesome fight scene. None of the bad guys should really give you too much trouble, especially since right before you would "die", a button will pop up and if you press it in time you avoid the "final" blow, so that way Elika doesn't have to save you and the enemy's health stays where it's at.

The environments are great to look at. The world starts off all dark and dreary with corruption, but as you heal the lands, everything becomes bright and green and lush again.

Most of the time you'll have to go through an area twice, once to get to the fertile ground so you can heal it, and then you'll probably want to go through it again after it's been healed so you can collect all the Light Seeds lying around. You collect Light Seeds in order to "buy" special powers that Elika can use for platforming, which allows you to get to new areas.

The voice acting and script of the game are not top-notch, but are certainly passable. Personally, I found the soundtrack and plot incredibly pleasing.

Overall, Prince of Persia is quite fun; however, it is not for those who don't want to relax. Challenge-seekers will be severely disappointed, and those looking for excitement will also be let down. For those who seek a fun and relaxing experience in a richly textured world, on the other hand, Prince of Persia is the game to play.
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61 de 64 pessoas (95%) acharam esta análise útil
1 pessoa achou esta análise engraçada
14.1 hrs registradas
Publicada: 16 de outubro de 2014
The 2008 reboot of Prince of Persia has already gone down in history as a weird specimen, an odd game that was disliked by the series' fans and that Ubisoft hastily tried to sweep under the carpet. As such, I approached the game with a mix of curiosity and caution.

What I found was a beautiful, mesmerizing experience.

The graphics and the music are striking, from the first moment. I understand that the game extensively cell-shaded appearance can be a love-it-or-hate-it experience which won't appeal to everybody, yet I found the game atmosphere beautiful and enticing. Every scenery is wonderfully drawn, and every moment it feels like you are watching a fairy tale unfold before your eyes. I found myself stopping every now and then to look around and visually explore the enviroment around me, taking the time to appreciate the details of the level rather than just calculating where I should aim my next jump.
The rendition of the Prince is also my favourite, so far. Having played through the original Prince of Persia, back in the MS-DOS days, and also through the whole "Sands of time" trilogy, I must say I like this version of the Prince the most. This has mainly to do with the Prince's attitude. There is no sense of urgency in this game, no running against the clock, no being pursued by a deadly monster, no ambition, or thirst for power driving the game's protagonist. He simply stumbled upon an ancient evil which is about to be unleashed; however, he still has all the time in the world to stop him. He embraces the adventure he suddenly found himself in and just goes with the flow, always smiling, always relaxed. When controlling the Prince, you can rush from one level to the next, pursuing enemies, or you can stop and go for a walk through the desert under the moon: nobody's coming at you. This is your story, have it your way.

Speaking about the actual gameplay, a great deal of criticism stems from its dumbed-down difficulty. In fact, there is no "game over" screen, as there is no way to die. Whenever you fall to your death, you witness a cutscene where Elika saves you instead. This is merely a convenience, though: each time you see the cutscene, you know you screwed up; only you don't have to worry about saving, reloading or continuing. To me, that's perfectly fine.
Coming from the "Sands of time" trilogy, the difficulty of navigating treacherous environments feels reduced as well. There are no spikes or deadly contraptions you have to avoid, most envirnomental hazards are about well-timed jumps and avoiding falls. The controls are easy to master, and there is some amount of auto-pilot helping you navigate the most treacherous parkours. All in all, navigating a level feels more relaxing than challenging, although you will sometime need several attempts to figure out how to traverse a difficult section.

The combat system is maybe this game biggest flaw. There are very few enemies scattered throughout the game, so virtually every fight will be a boss fight. You cannot die, but each time you are saved by Elika, your opponent has a chance to recover some life, protracting the battle longer. Fighting in this game is mostly about quick-time events and stringing together your attacks in a long combo, in order to maximize damage. Then it's parrying and ducking, until you can start a combo again. The whole control system seemed stiff here, and whenever I though I had an opening to start a combo I ended up being hit instead. All in all, I never developed a good feeling with the battle system, and boss battles degenerated in a chore rather than a fun experience.

Ultimately, this game might not be for players or long time series fan who are looking for a challenge, but I think its visual style and atmosphere earn this title a place in any gamer's collection. It looks and feels like a remarkable work of art; and each time you complete a level, you watch the scenery transform around you, feeling a genuine sense of reward for your efforts. I definitely recommend to try this one out.
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30 de 36 pessoas (83%) acharam esta análise útil
25.0 hrs registradas
Publicada: 26 de novembro de 2013
A rather underappreciated game that fails to innovate like previous installments in the series have, yet, it delivers a thrilling adventure, beatiful enviroments, great platforming and parkour experience. This, mixed with a lackluster fighting system it gets a solid recommendation.

While the game itself is not on par with the Sands of time trilogy in terms of fighting mechanics, it sure delivers a story that will stick, a beatiful, cel shaded world that encourgaes to explore through the platforming system that is as satisfying as always.

It feels like Ubisoft took a hasty look at The Two Thrones, threw all mechanics out the window and started fresh with everything but the core of the franchise. The instant revival system that recieved a tsunami of hate is there, yes, however this is not necessarily a bad thing. While the fact that you get pulled from every jump you miss shortens the game somehwhat, it gives the more casual gamers a try to get involved in this massive laborynth called gaming.

7/10 - Great bang for the buck

// Xaeleep 26/11-13
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78 de 127 pessoas (61%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.1 hrs registradas
Publicada: 22 de fevereiro de 2014
This game is beautiful, but bland. Most of your time will be spent parkour-ing around mini-hubs in search of enough collectibles to open up further mini-hubs to parkour around to collect more collectibles, and so on.

There is one way to play this game: each location has a set number of collectibles to find, that can only be accessed by taking a specific route. Failure to take the appropriate route - for example, by mis-timing a jump, or falling into a trap - means you get caught by your companion, and dropped off at the last flat terrain you were stood on. This means there's very little sense of scale to your surroundings: the only difference between being hundreds of feet in the air dangling from a cliff edge, or hanging from an archway above the ground, is the skybox. Fall off the edge and whoops, try again, you're back at the start.

The graphics are sharp and vivid, colours are vibrant, and there's a clear distinction between areas you've 'healed' and those that are on the checklist. There's even a nice subtle visual effect - what's it called? where the corners of the screen dim? - that appears when you pass from safe to dangerous areas.

There's not really a lot to the game, in all honesty. What kills it for me is the total lack of variety - enemies are few and far between, and generally exist as an obstacle to slow down your progress (as with the collectibles). Combat consists of waiting for the enemy to strike, parrying, and using a certain weapon to attack (that the game helpfully pauses combat to explain). Even the parkour isn't very interesting, as all the areas you are capable of traversing are marked with certain visual cues: 'wallrun here' areas are all marked with the same scraped texture, for example, and 'climb this ledge' areas have the same scuffed edges. So there's hardly even a sense of exploration, or experimentation: it's like you're told how to solve the puzzle before even attempting the puzzle.

Other miscellaneous points:
The player protagonist isn't either an obnoxious misanthrope, or a wisecracking cynic. Dude just wants to save the day and then go home with his donkey, which is admirable. The Princess is your standard warm-hearted 'i must reclaim my land from evil' archetype, but mostly exists outside of cutscenes to be dragged around the scenery with you and fed the collectibles.
The game itself is fully controller-compatible, but for some reason there's a launcher screen with a 'Launch the game!' option that you'll need a mouse for. Of course, graphics options etc. are also to be found in the launcher, rather than in-game.
The soundtrack isn't anything to celebrate: vague 'you are exploring an Arabian Nights-ish landscape' sonic wallpaper, nothing special or memorable.
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21 de 26 pessoas (81%) acharam esta análise útil
4.6 hrs registradas
Publicada: 15 de dezembro de 2013
So first things first: You can't die in this game. Your partner will ALWAYS save you. Although, to me, it kinda takes away some of the challenge, but this feature encourages you to explore and collect light seeds. The game is beautiful, the combat is kinda weird but it doesn't take long to get the hang of it, the voice acting is spot on, and the way you move around the enviorment is just amazing and awesome. I happened to get this during the Steam Autumn Sale, but for $9.99 you can't really go wrong with this game.

My Personal Rating: Solid 8 out of 10
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16 de 18 pessoas (89%) acharam esta análise útil
6.0 hrs registradas
Publicada: 19 de março de 2014
As a fan of the Prince of Persia™ franchise, I just couldn't miss this one. And it blew my mind.

This game was just what I needed. Like a ray of pure light it purged the ideas of blood, brutal violence, and gory deaths. This particular game was full of magic. And when I say magic, I mean it. The world is just beautiful. Filled with gorgeous landscapes such as: huge mountains, shining rivers, caves and caverns, flowery plains and other delightful sights. And that's just the "nature" part. There are also a large number of beautifully designed buildings. Some go deep underground, and others reach the throat of the world. Which is both beautiful, and impressive. Especially when there is a Day/Night cycle. And the nights are full of wonders.

The new protagonist is a nameless adventurer in search of fortune. Which, even though called a Prince, is not one. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman. Ahriman is the god of darkness who was imprisoned by Ormazd. The game is a constant fight between the forces of Lights and Darkness. In order to entrap Ahriman and his 4 Corrupted followers once and for all.

Most of the gameplay is still intact. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. Which not only looks stunning, but also causes more damage if you chain all the attacks together. The game features open world exploration that allows the player to travel to any spot in the game world at any given point, and lets the player witness the plot in any way they want. The traps are manifested in various forms of the antagonist Ahriman's Corruption. Black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps. And after they heal the land, the traps are purged completely.

The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. But by doing this, the enemy has time to regain it's health. The combat is tricky at first, but when you get the hang of blocking and deflecting attacks, you won't go down anymore.

The voice acting is probably my favorite part of this game. As soon as the Prince started talking, I knew it was Nolan North. And the game would be full of jokes, witty comments, and funny remarks. And boy, I laughed my face off. Elika was serious about the imminent apocalypse, while the Prince was joking around most of the time, making this adventure less tensioned. Take a look at this:

Prince: I hope that hurt!
Elika: He can’t hear you.
Prince: He can’t?! And you're an ugly mother too!
[Elika gives him a look]
Prince: What?

Or this:

Elika: Tell me about your family.
Prince: I don't have a family.
Elika: Well, you come from somewhere.
Prince: Yes, and I'm going somewhere else.

Although I find Yuri Lowenthalțs voice more charismatic and touching, I cannon resist Nolan North's. His voice created so many amazing characters...

Alright, last one:

Prince: Want to play a game ? Come on, it'll be fun !
Elika: The World's about to end and you want to play a game ?!
Prince: Might as well die happy.
Elika: What sort of game is this ?
Prince: Well, I see something and you have to guess what it is.
Elika: How can I guess that ?
Prince: You just guess.
Elika: Grass.
Prince: No.
Elika: Rock.
Prince: No.
Elika: This is a stupid game.
Prince: Want another go ?
Elika: No... Path.
Prince: No.
Elika: This is impossible !
Prince: The game would be easier if we played it by the rules.
Elika: There are rules ?
Prince: Yeah. I tell you the first letter.
Elika: Then why didn't you do that ?
Prince: You didn't give me a chance.
Elika: *sigh* Can we get to the Fertile Ground ?
Prince: S.
Elika: Are you still playing that game ?
Prince: S.
Elika: Sky.
Prince: Hey! You got it! Okay, your turn.
Prince: Come on, your turn.
Elika: For what ? Uhm... C.
Prince: Corruption.
Elika: Yes. Can we go on ?
Prince: S.
Elika: Sky again ?
Prince: Now you're getting it !
Elika: You picked 'sky' again ?
Prince: No, but you're getting the hang of the rules.
Elika: Ah, thanks, they're so complex I was worried they might evade me.
Prince: S.
Elika: Scar.
Prince: No.
Elika: Scarf ?
Prince: No.
Elika: Shrine ?
Prince: Aha! No.
Elika: I give up.
Prince: It's too soon to give up.
Elika: I give up !
Prince: Soulless Follower of Ahriman !
Elika: I am amazed no one threw you overboard on your sea trips.
Prince: G.
Elika: Are you still playing ?
Prince: G !
Elika: Gauntlet.
Prince: Yes !
Elika: You wanna make this game harder ?
Prince: Wanna play the game again for forfeits ?
Elika: No.

I was even laughing while I was re-checking the text again. Ubisoft, thank you for choosing Nolan North.

Now the music. Stuart Chatwood and Inon Zur, my favorite composers. They created this amazing, vibrant music for the game. Both epic and fantastic. When you are roaming around the plains, and other healed ground. A soft, relaxing, light music is playing. And when a fight starts, the drums and flutes are pulsing and come crashing down. Both of these create the perfect atmosphere.

As I said, this game is just stunning. Full of adventuring, jokes, fights, flights, magic, beauty, and romance too. I had so much fun playing it, and I still do. I recommend this game to everyone who enjoys an epic adventure.


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