Погрузитесь в зомби апокалипсис с Zombie Panic! Source: командным, survival-horror шутером от первого лица! Одна из самых популярных модификаций для Half-Life 2 за всё время.
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Очень положительные (всего 107) - 92% из 107 обзоров пользователей за последние 30 дней положительные.
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Очень положительные (всего 4,275) - Обзоров: 4,275, 91% из них положительны
Дата выхода: 28 дек. 2007

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Модификация от сообщества

Эта игра требует наличия у вас игры на движке Source, например Counter-Strike: Source, Half-Life 2 или Day of Defeat: Source. Нажмите здесь, чтобы увидеть полный список игр, отвечающих этому требованию. Обратите внимание, что Portal: First Slice и Half-Life 2: Deathmatch, полученные в ходе промо-акции, не отвечают данному требованию.

Нажмите здесь, чтобы узнать больше о модификациях в Steam.

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Модификация Half-Life 2

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24 ноября

Nominate ZPS for: The "Test of Time" Award + Twitch Channel!



During the Steam Autum Sale, everyone has been given the chance to nominate their favorite games for various awards. We're currently working hard on the v3.0 build and we are hoping to breathe new life into the game and bringing in old as well as new players and communities, and for that to happen we need your help; We need to spread the word! You have already shown a tremendous support for the new update, and we are thankful for the excitement and dedication that so many of you display. These awards are a great way for the game to gain more recognition – and we’d love for you guys to nominate Zombie Panic! Source for The Test of Time Award! This is awarded to the game that has not only remained a blast to play throughout its’ history, but also the game with a community that is dedicated and involved. We believe ZP!S is that kind of game, and for that reason we’re asking all of you to help support us in nominating the game for this award.

Weekly Development Streams!

We’ve done our best to engage with the community for ideas and feedback, give insight into the development through sneak peaks and, starting tomorrow, Friday, November 25th, 9 PM EST, weekly mapping development streams. Casei Magnus will be sharing his mapping work on upcoming - and experimental maps and designs, where you can give feedback, share ideas and have a good time while discussing ZPS - all to make sure that the new update ends up being what both our development team and community want.

Progress on the 3.0 Build

The new update is coming. We have begun the playtesting phase where we make sure that everything is running as it should and that no bugs or exploits make it through to the launch. After the playtesting phase has completed, what will remain on our to-do list before the build is ready for launch is the Linux port and stress testing and hardening of the game’s netcode. Stay tuned and share the news with your friends!

Happy Thanksgiving everyone!

- ZPS Dev Team & Monochrome

Комментариев: 19 Подробнее

17 сентября

Zombie Panic! Source coming to Source Engine 2013!

Hello Everyone,
Our team has some excited and long-awaited news to share with you! After years of delays and putting the development on hold many times, ZPS on Source 2013 is finally happening!
Before we get into the details of what this will mean for the game, we must introduce our newest programmer, who offered to do the port of SDK 2007 to the latest Source Engine version SDK 2013, and is willing to support ZPS even more: Jonnyboy0719, from BrainBread2! He has been doing outstanding work porting this game to a proper build, fixing up lots of old bugs, issues and critical glitches from the old engine and making this happen for us!

So let's get to the news and what this means for the community.



Source 2013 was released awhile ago by Valve, and we were working on a port already back in 2014, which would be the release of ZPS 2.5 that never went further because of delays and other problems that the team had to face.

Now, with this new engine running on our upcoming build, we're excited to introduce the following:

  • Better optimization, fixed memory leaks and multi-core rendering, making the game run smoother, faster and more stable, for both players and servers.
  • Proper Linux support for dedicated servers.
  • Fixes of old engine bugs and glitches that were causing the game crash or close itself.
  • Better Hit-registration and lag compensation.
  • Better Steampipe.
  • Working achievements.
If everything goes as planned, we'll be releasing these features in ZPS v3.0, along with other improvements, as soon as possible. For now, enjoy this small teaser, showcasing the alpha state of ZPS 3.0

Meet Pedro: our newest Survivor!
Pedro was in development for a long time back in 2011, by our 3D artist EArkham. He's a ex-drug dealer from Mexico before the apocalypse started, and we'll make you guys finally meet him in-game sooner than you think! Here are some previews of what he looks like:




New Engine means major changes!
Since this is a totally new engine port, basically rewriting the game from scratch, Jonnyboy will be doing his best to make everything work how it is supposed to be working in ZPS. However, like we mentioned above, some things had to be changed, which will affect some custom content that was compiled for the Source SDK 2007.

This will affect all of the custom maps and content as they will be incompatible with the new engine. The major changes on the port is a flip of the names/numbers that determine how your map reads the Teams (Human, Zombie and the Spec). Technically speaking, if any map running the entities: "filter_activator_team" and "func_ladder"; and was compiled in SDK 2007, it will be unplayable in ZPS 3.0 version.



But don't PANIC! yet. if you're reading this, are a community mapper and still active, then don't worry, the changes that have to be made are small and easy to do. We'll create a guide explaining how to do these small changes on your map, recompile it properly to be compatible and ready for the future release in no time! We're informing you now so that you have time to prepare but as we are not fully done with the build, other requirements needed to make maps work on the engine may be discovered. If so, we will inform you in due time.

New Upcoming Maps!
Speaking of maps, this update will include two old, popular community maps, made official: Zomboeing and FrozenHeart! Both objective, having lots of additional details and other changes that have improved the gameplay and look of the maps. We would like to thank Ratboy and Darb Dude for doing an amazing job on bringing back Zomboeing as an fully-fledged and incredibly entertaining experience!

And also, releasing bunch of maps improvements & fixes on other stock maps, introducing our first official Hardcore map, zph_pithole, by Xufe!

Improved Server Security - The days of malicious crashes are behind us.
One of the most important changes in this update is the solution to the age-old exploit that has been used to carry out server attacks for years. This behavior is not something we want to see carried over to the new build.

To help secure the community until the new build is ready, we've set up a Server Setup and Security threads. With the help of the community, their threads will help you secure your server to deal with the attacks to the best of the current engines ability.

When will this update roll out?
After all this information, you guys might be asking yourself: update, when!?
As we've mentioned, the build is currently in Alpha state, and our team is doing our best to bring you guys this update as quick as possible. The update is focused on bringing stability and security to the game, adding a bunch of new content is something our team wishes to do but we won't let it prolong the release date of this crucial update.
Future updates, that will introduce more new content and tweaks, will be shared with you as always through our announcements.

In the meantime, share these exciting news with your old friends through Steam, Facebook and even on Twitter! Tell them that ZPS is coming back in a more secure and stable state than ever seen before.
The next announcement will be the changelog of the ZPS 3.0 build. Looking forward to it! We sure are.

-ZPS Dev Team

Комментариев: 150 Подробнее

Об этой игре

Погрузитесь в зомби апокалипсис с Zombie Panic! Source: командным, survival-horror шутером от первого лица! Одна из самых популярных модификаций для Half-Life 2 за всё время.
Выберите свою команду в роли выживших или мертвецов. Наслаждайтесь их возможностями, оружиями, а также сразитесь на высокой скорости в этом остросюжетном триллере.

Команды

Как выживший, разблокируйте арсеналы огнестрельного оружия, взрывчатки и импровизированных оружий ближнего боя. Можете ли Вы остановить волны мертвецов? Будете ли вы участвовать в сражении с ордой зомби, или забаррикадируетесь, когда ваши друзья играют в снайпера? Если всё провалилось, паникуйте! Затем бегите, словно от этого зависит Ваша жизнь… безусловно, зависит.

Как зомби, вы свободны для охоты на жизнь, словно дикий зверь. Наслаждайтесь их плотью и разблокируйте своего внутреннего берсерка. Усиленное ночное-зрение у зомби даёт Вам преимущество в темноте. Инфицируйте выживших, если вы главарь зомби, чтобы ослабить их оборону, а затем наблюдайте, как они обращаются в зомби. Используйте это в своих интересах для стратегий, засад, покоряйте и уничтожайте ваших живых коллег.

Режимы игры

Сервера Zombie Panic! Source поддерживают многие режимы игры для развлечения. Исследуйте зомби-апокалипсис с:

  • Режим выживания: Используйте ваши способность и выживите в испытании. Легко стать преуспевающим игроком.
  • Режим задания: Вы на миссии. Возможно, Вам надо спастись или отбиться от толпы зомби, тогда лучше использовать мозги для нахождения ключей, вернуть питание обратно, взломать компьютер и попасть на вертолёт! В противном случае… Я думаю вы знаете, что произойдёт.
  • Режим хардкора: Для опытных зомби-знатоков, Вы и Ваши товарищи могут наслаждаться гибелью от более жёстких противников, а также от маленького шанса выжить.
  • Режим захвата: Захватите точку. Точки вознаграждают за выполнения заданий, добавляют очки к общему счёту команды, которая в конце концов станет победителем.

Системные требования

    Минимальные:
    • ОС: Windows® 7 (32/64-bit) / Vista / XP
    • Процессор: 1.7 GHz Processor or better
    • Оперативная память: 512 MB ОЗУ
    • Видеокарта: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX: Версии 9.0c
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 8 GB
    • Звуковая карта: DirectX 9.0c compatible sound card
    Рекомендованные:
    • ОС: Windows® 7 32/64-bit
    • Процессор: Intel Dual Core 2.4 GHz Processor
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX: Версии 9.0c
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 8 GB
    • Звуковая карта: DirectX 9.0c compatible sound card
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