Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
사용자 평가:
매우 긍정적 (평가 59 개) - 지난 30일 동안의 사용자 평가 59건 중 89% 가 긍정적입니다.
매우 긍정적 (평가 4,164 개) - 이 게임에 대한 사용자 평가 4,164개 중 91% 가 긍정적입니다.
출시 날짜: 2007년 12월 28일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

한국어(을)를 지원하지 않습니다
이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

커뮤니티가 만든 모드

이 게임을 플레이하려면 Counter-Strike: Source, Half-Life 2, Day of Defeat: Source와 같은 Source 엔진 기반 게임을 가지고 있어야 합니다. 이 요구 사항을 충족하는 게임의 전체 목록을 보려면 여기를 클릭하십시오. Portal: First Slice나 묶음에 딸려온 Half-Life 2: Deathmatch는 위 요구 사항을 충족하지 않으니 이 점 참고하시기 바랍니다.

여기를 눌러 Steam의 모드에 대해 더 알아보세요.

Zombie Panic! Source 설치

Half-Life 2 모드


최신 업데이트 모두 보기 (234)

2016년 9월 17일

Zombie Panic! Source coming to Source Engine 2013!

Hello Everyone,
Our team has some excited and long-awaited news to share with you! After years of delays and putting the development on hold many times, ZPS on Source 2013 is finally happening!
Before we get into the details of what this will mean for the game, we must introduce our newest programmer, who offered to do the port of SDK 2007 to the latest Source Engine version SDK 2013, and is willing to support ZPS even more: Jonnyboy0719, from BrainBread2! He has been doing outstanding work porting this game to a proper build, fixing up lots of old bugs, issues and critical glitches from the old engine and making this happen for us!

So let's get to the news and what this means for the community.

Source 2013 was released awhile ago by Valve, and we were working on a port already back in 2014, which would be the release of ZPS 2.5 that never went further because of delays and other problems that the team had to face.

Now, with this new engine running on our upcoming build, we're excited to introduce the following:

  • Better optimization, fixed memory leaks and multi-core rendering, making the game run smoother, faster and more stable, for both players and servers.
  • Proper Linux support for dedicated servers.
  • Fixes of old engine bugs and glitches that were causing the game crash or close itself.
  • Better Hit-registration and lag compensation.
  • Better Steampipe.
  • Working achievements.
If everything goes as planned, we'll be releasing these features in ZPS v3.0, along with other improvements, as soon as possible. For now, enjoy this small teaser, showcasing the alpha state of ZPS 3.0

Meet Pedro: our newest Survivor!
Pedro was in development for a long time back in 2011, by our 3D artist EArkham. He's a ex-drug dealer from Mexico before the apocalypse started, and we'll make you guys finally meet him in-game sooner than you think! Here are some previews of what he looks like:

New Engine means major changes!
Since this is a totally new engine port, basically rewriting the game from scratch, Jonnyboy will be doing his best to make everything work how it is supposed to be working in ZPS. However, like we mentioned above, some things had to be changed, which will affect some custom content that was compiled for the Source SDK 2007.

This will affect all of the custom maps and content as they will be incompatible with the new engine. The major changes on the port is a flip of the names/numbers that determine how your map reads the Teams (Human, Zombie and the Spec). Technically speaking, if any map running the entities: "filter_activator_team" and "func_ladder"; and was compiled in SDK 2007, it will be unplayable in ZPS 3.0 version.

But don't PANIC! yet. if you're reading this, are a community mapper and still active, then don't worry, the changes that have to be made are small and easy to do. We'll create a guide explaining how to do these small changes on your map, recompile it properly to be compatible and ready for the future release in no time! We're informing you now so that you have time to prepare but as we are not fully done with the build, other requirements needed to make maps work on the engine may be discovered. If so, we will inform you in due time.

New Upcoming Maps!
Speaking of maps, this update will include two old, popular community maps, made official: Zomboeing and FrozenHeart! Both objective, having lots of additional details and other changes that have improved the gameplay and look of the maps. We would like to thank Ratboy and Darb Dude for doing an amazing job on bringing back Zomboeing as an fully-fledged and incredibly entertaining experience!

And also, releasing bunch of maps improvements & fixes on other stock maps, introducing our first official Hardcore map, zph_pithole, by Xufe!

Improved Server Security - The days of malicious crashes are behind us.
One of the most important changes in this update is the solution to the age-old exploit that has been used to carry out server attacks for years. This behavior is not something we want to see carried over to the new build.

To help secure the community until the new build is ready, we've set up a Server Setup and Security threads. With the help of the community, their threads will help you secure your server to deal with the attacks to the best of the current engines ability.

When will this update roll out?
After all this information, you guys might be asking yourself: update, when!?
As we've mentioned, the build is currently in Alpha state, and our team is doing our best to bring you guys this update as quick as possible. The update is focused on bringing stability and security to the game, adding a bunch of new content is something our team wishes to do but we won't let it prolong the release date of this crucial update.
Future updates, that will introduce more new content and tweaks, will be shared with you as always through our announcements.

In the meantime, share these exciting news with your old friends through Steam, Facebook and even on Twitter! Tell them that ZPS is coming back in a more secure and stable state than ever seen before.
The next announcement will be the changelog of the ZPS 3.0 build. Looking forward to it! We sure are.

-ZPS Dev Team

댓글 128 개 더 읽어보기

2016년 8월 18일

Zombie Panic August Update

We've made some adjustments to the preview public beta and the recent maps update. Thank you to all who've been playing those official maps, reporting minor bugs to us and giving us feedback to help improve your experience even more. You can find those changes detailed below.

===== 2.4.1 August Update (08-19-2016) =====

  • Updated Store Page description.
  • Updated all .cfg files
  • Updated game tips.
  • Removed unused files inside the models and materials folders.
  • Added Brazilian translations.
  • Added Danish translations.
  • Added French translations.
  • Added German translations.
  • Added Swedish translations.
  • Updated Russian translations.
  • ZPO_harvest
    • Tweaked weapon spawns.
    • Fixed some decal issues.
    • Fixed few spot_light issues.
    • Added an easter egg.
  • ZPO_shreddingfield
    • *NEW*: Survivors can no longer go through the parking lot right away until they move to another street. (Breakable after that)
    • Fixed an issue with the last objective generator.
    • Fixed players being able to block the human spawn door.
    • Fixed players being able to block the supermarket exit door.
    • Fixed players being able to block the warehouse door.
    • Fixed a displacement error.
    • Tweaked random weapon spawns.
  • ZPS_asylum
    • Tweaked weapon and ammo spawns.
    • Fixed a displacement error.
  • ZPS_deadend.
    • Added an extra way out on the Zspawn closer to the school bus.
    • Added a breakable window inside the Church.
    • Tweaked weapon and ammo spawns.
    • Improved HDR lighting.
  • ZPS_keretti
    • Tweaked weapon and ammo spawns.
  • ZPS_nightmare
    • Added a few details around.
    • Tweaked weapon and ammo spawns.
    • Healthkit and Kevlar spawns nerfed.
    • Improved optimization.
    • Fixed an annoying ladder issue on a roof.
  • ZPS_policestation
    • Added more vehicles outside of police station.
    • Added fire smoke inside the police station.
    • Tweaked weapon and ammo spawns.
    • Fixed a displacement error.
    • Replaced some HL2 models.
  • ZPS_silence
    • Tweaked weapon and ammo spawns.
  • Added models/textures for the new survival map zps_sapidcerebrum.
  • Replaced weapon_spanner with a new pipe wrench model/texture.

This is not the map update that we promised you guys earlier. This is only a small patch to correct issues and add tweaks to the newly updated stock maps and game files. The next map update is still in the works.

This update will add changes to your cfg files so we recommend backing up your game commands and binds by creating a autoexec.cfg file. A basic on how to do this can be found here. When the update rolls out, replace your own .cfg file to the new one.

-ZP:S Dev Team

댓글 60 개 더 읽어보기

게임에 대해

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

The Teams

As a survivor, unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, Panic! Then run as if your lives depend on it… for they surely do.

As a zombie, you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts.


Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with:

  • Survival Mode: Put your ability to scavenge and survive to the test. Easily the top player choice.
  • Objective Mode: You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens.
  • Hardcore Mode: For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds.
  • Assault Mode: Capture the Point. Points are awarded for completing side objectives, adding to the overall score of the players’ team which in the end decides the victor.

시스템 요구 사항

    • 운영체제: Windows® 7 (32/64-bit) / Vista / XP
    • 프로세서: 1.7 GHz Processor or better
    • 메모리: 512 MB RAM
    • 그래픽: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX: 버전 9.0c
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 8 GB 사용 가능 공간
    • 사운드카드: DirectX 9.0c compatible sound card
    • 운영체제: Windows® 7 32/64-bit
    • 프로세서: Intel Dual Core 2.4 GHz Processor
    • 메모리: 2 GB RAM
    • 그래픽: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX: 버전 9.0c
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 8 GB 사용 가능 공간
    • 사운드카드: DirectX 9.0c compatible sound card
고객 평가
고객 평가 시스템이 2016년 9월에 업데이트되었습니다! 더 보기
매우 긍정적 (평가 59 개)
매우 긍정적 (평가 4,164 개)
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제가 스팀처음접하고 팀포다음하게된 게임입니다! 라운드 시작했을떄 막 존나 달려서 좋은무기 빨리 파밍하고 사람들이랑 방들어가서 소파나 책상 쳐서 문 막고있으면 꿀잼 근데 웹서빙하다가 늦게 출발하면 빠루하나밖에 못집음 거의.. 개인적으로 엄청 재미있게했습니다 다들 한번쯤은 해보시는걸 추천드립니다
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아쉬운게 무엇보다 한국섭은 없고 외국섭만있어서 핑이 넘 높은게 불편하다! 하지만 잘만들어진 모드라서 재밌다!
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스팀 처음시작했을때 카솟과 함께 즐겼던 게임

그때당시엔 게임이 어려워서 적응하는데 애좀먹었다.

게임방식은 몇몇 플레이어들이 뭉치고 협력하고 아이템을 찾아서 개개인이 무장하면서

탈출하는 방식, 그러면서 다가오는 좀비를 쏴죽이고 때려죽인다.

지금은 어떤지 모르겠지만, 옛날에 했을땐 분위기가 상당히 좋았던걸로 안다.

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핑이 높아서 렉이 좀 걸리지만 그레도 할만함

P.S:샷건병 개새끼야 ㅠㅠㅠ
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늅늅들은 보이는대로 다먹고선 느릿느릿 기어가다가 잡히더군요.
탄알도 자기혼자 독차지하다가 저멀리 외딴곳에서 죽어서 탄알도못먹게 만드는건기본이고요.
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