Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.
Recent Reviews:
Stort sett positive (144) - 70% of the 144 user reviews in the last 30 days are positive.
All Reviews:
Veldig positive (4,963) - 89% av 4,963 brukeranmeldelser for dette spillet er positive.
28. des., 2007

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Nylige oppdateringer Vis alle (246)

11. desember

v3.0.1 Changelog

  • Fixed an exploit where if you spammed F1, or F2, you it would skip some functions
  • Fixed an exploit with explode and kill commands
  • Fixed where gagging someone didn't work
  • Fixed where vote ban and vote gag would crash the server if the client has left the game beforehand
  • Fixed VR related crash (Steam VR will still show when going to the Options, nothing we can do about that)
  • Fixed where the score board would cause a crash if it wasn't fully initialized
  • Fixed admin gag and ungag timer values
  • Fixed where Game Instructor would cause server to freak out with 17 or more players.
  • Fixed where cl_playerspraydisable would ignore if it was disabled
  • Fixed where on round end, it would print "Survivor Win" even tho the survivor(s) died
  • Fixed the music volume bar not setting the music volume properly
  • Fixed a vulnerable security issue, that could overwrite VAC or GameBans.
  • Fixed crosshair convar not working properly

  • Updated Engine.EmitSound to play from the player and not from the world, and fixed the dB levels
  • Added forward function HL2MPRulesInitialize()
  • Added Globals.CurTime

  • Updated zpo_subway
    • Moved I/O for plan B door to different ent hopefully fixed premature opening
    • Changed security room door to a breakable prop_door_rotating
    • Changed obj list text to Train Leaves Very Soon insted of Few Minutes

  • Updated zpo_zomboeing
    • Scaled back capturepoint speed multipliers cuz they were too fast
    • Changed scripting on starting zombie spawns in conveyor area to work more betterz
    • Fixed texture on police tape

  • Updated zpo_tanker
    • Added player respawn delay, which automatically updates on playercount

  • Updated zpo_keretti
    • Fixed two granades getting stuck on the truck.
    • Fixed one minor bug on final obj trigger escape/win.

  • Updated zps_deadend
    • Fixed police line brush not being not solid

  • Updated zps_keretti
    • Fixed two doors stuck at same location in second floor offices.
    • Fixed soundscapes not playing
    • Updated fire sounds at zombie spawn.

  • Updated zps_policestation
    • Adjusted some zombie spawns
    • Tweaked AS balance script
    • Update the loading screen and changed spawn point of observer camera

  • Updated zps_sapidcerebrum
    • Fixed zombie spawn doors
    • Fixed the elevator
    • Fixed the missing texture in the conference room
    • Disabled the shadows for the curtains in the costume shop

  • Fixed models/custom/aircondition.mdl reading a broken VMT

  • Updated weapon_chair animations
  • Updated weapon_shovel and weapon_sledgehammer attack rate (Reduced by 1 seoond)
16 kommentarer Les mer

8. desember

v3.0 Changelog [End of the 2.4 Era]

It has been awhile since Zombie Panic! Source got it's major update, but after such a long wait, it's finally here! We have all enjoyed v2.4, but everything has to come to an end, but this time, it's for the better.

Windows XP Support
Windows XP is no longer supported in Zombie Panic! Source because of it's binaries and some third party libraries being used are not compatible with Windows XP.
In order to play Zombie Panic! Source, you can either upgrade your computer or use another one that runs Windows Vista or higher.

We're deeply sorry about this issue.

Zombie Panic! Dev Team

  • Rebuilt ZPS from scratch using Source SDK 2013 MP Branch
  • Switched the install directory to 'Zombie Panic! Source'

  • Added DiscordRPC support
  • Added character: Pedro Rodriguez
  • Added Steam achievements
  • Added survivors bios
  • Added loading logo video
  • Added zombie shader
  • Added AngelScript support
  • Added Linux dedicated server support
  • Added AFK manager system
  • Added built-in admin. system for server owners
  • Added Cascaded Shadow Mapping (CSM) (DirectX 9.0c and higher only)
  • Added optional anti-panic rush
  • Added Steam Workshop support
  • Added breakable doors entity
  • Fixed critical memory leak
  • Fixed security issues reported by many Steam users
  • Improved body hit registration
  • Updated the information when the player looks at their teammates
  • Updated how random_ entities spawn system works
  • Updated VBSP and VRAD compilers for maps
  • Updated Infection system

  • Added gun smokes
  • Added IED and grenade explosion particles
  • Updated muzzle flashes
  • Updated bullet impact effects

  • Updated survivor animations
  • Updated all melee animations
  • Updated and fixed firearms animations

  • Added character selection
  • Added vote system (similar to Left 4 Dead 2)
  • Added game Instructor
  • Added ZP Options
  • Updated main menu
  • Updated loading screen
  • Updated score board
  • Updated kill and microphone icons, and game tips

  • Updated Hardcore
  • Removed ZPA

  • Added zph_pithole
  • Added zpo_frozenheart
  • Added zpo_zomboeing
  • Updated zpo_aquatica
  • Updated zpo_biotec
  • Updated zpo_corpsington
  • Updated zpo_harvest
  • Updated zpo_keretti
  • Updated zpo_murksville
  • Updated zpo_shreddingfield
  • Updated zpo_subway
  • Updated zpo_tanker
  • Updated zps_asylum
  • Updated zps_blackout
  • Updated zps_cinema
  • Updated zps_clubzombo
  • Updated zps_corpsington
  • Updated zps_deadend
  • Updated zps_hauned
  • Updated zps_keretti
  • Updated zps_nightmare
  • Updated zps_policestation
  • Updated zps_ruralpanic
  • Updated zps_sapidcerebrum
  • Updated zps_silence
  • Updated zps_thrillvile
  • Updated zps_town
  • Updated zps_underground
  • Removed zpa_badbayou
  • Removed zpo_haunted
  • Removed zpa_town

  • Added VPK format files
  • Added ZPS console commands:
    • status_full
    • zps_anti_bunnyjump
    • zps_anti_panicrush
    • zps_hardcore
    • zps_hardcore_infection_chance
    • zps_hardcore_pillscure
    • zps_hardcore_rounds
    • zps_infection_chance
    • zps_map
    • zps_objective_rounds
    • zps_survival_rounds
    • zps_teambalance
    • zps_testmode_limitweapons
    • zps_waitingforplayersmode
    • zps_shoottrough
    • zps_afk_time
    • zps_afk_time_lobby

  • Updated ZPS Hammer entities:
    • logic_rounds
    • logic_player_manager
    • logic_hardcoretimer
    • logic_wincounter
    • logic_playercounter
    • logic_music
    • logic_script
    • func_precipitation
    • trigger_playercount
    • trigger_barricade
    • trigger_health
    • trigger_nojump
    • trigger_infect
    • trigger_uninfect
    • trigger_escape
    • trigger_capturepoint_zp
    • info_player_carrier
    • info_beacon
    • ambient_generic
    • item_armor (removed item_battery)
    • item_delivery
    • item_ammo_pistol
    • item_ammo_rifle
    • item_ammo_shotgun
    • item_ammo_revolver
    • filter_activator_team
    • filter_activator_type
    • prop_barricade
    • weapons_limit
    • random_ammo
    • random_any
    • random_def
    • random_weapon
    • random_firearms
    • random_melee
    • random_pistol
    • random_rifle
    • random_shotrev
    • game_text

  • Updated ammo boxes texture
  • Updated rain particle
  • Updated sv_alltalk console command
  • Updated random_*, item_ammo_* and weapon_* spawn entities
  • Updated all textures to use the new Shader System
  • Updated Hammer FGD's
  • Updated mod events
  • Updated VGUI
  • Updated plenty of models to support prop_static
  • Fixed many texture issues and other visual glitches

  • Added FMODEx middleware to handle the musics
  • Added CELT audio codec currently in use in TF2 and CS:GO
  • Added Carrier footsteps
  • Added 3 new soundtracks
  • Added zombie sound cues (Roar and Spotting)
  • Added new soundscapes
  • Added Objective mode soundcues (when escaping and reaching timelimit)
  • Added level specific sounddesign for zpo_frozenheart(Objective sound cue and soundeffects, item_deliver sound effects, event soundtrack)
  • Added level specific sounddesign for zpo_zomboeing(event soundtrack and objective sound cue)
  • Improved Steam Voice support
  • Improved M4 and Winchester reload sounds
  • Improved metal and wood melee weapons dropping sounds
  • Updated infection sound

  • Added weapon_pipewrench
  • Added weapon_wrench
  • Added holster animations for melees
  • Added holster animation for IED and grenade
  • Added unload pistol animations
  • Added (fixed) recoil system for firearm weaponry
  • Updated weapon_spanner UV and textures
  • Updated weapon_pot textures
  • Updated weapon_fryingpan textures
  • Updated weapon_mp5 origin placement
  • Updated item_deliver glow system
  • Fixed weapon_frag duplication exploit

  • Added sharing ammo and weapon directly feature (press the drop button)
  • Added color type at player's name scaled by their HP
  • Added bullet teammate penetration (optional by server owner)
  • Added flashlight icon
  • Updated movement speed
  • Fixed where the max and current speed could be overwritten by external means

  • Added Carrier feature: spotting ability
  • Added optional zombie respawn delay
  • Added zombie movement penalty when being shot in the leg
  • Adjusted zombie movement speed
  • Improved Carrier roar's glow effect
  • Updated zombie vision
  • Updated carrier textures and rig
  • Removed knockback in mid-air
  • Fixed where the max and current speed could be overwritten by external means
108 kommentarer Les mer


“The thrill of fending off a zombie hoard who are being controlled by real people is great!”

“Zombie Panic! Source is a truly one-of-a-kind experience for survival FPS lovers.”

“If you love a fast paced, first person Zombie shooter, this is your game. The positives of this game far outweighs any improvement areas that could be identified.”
Zombie Gaming

Om dette spillet

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.
Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

The Teams

As a survivor, unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, Panic! Then run as if your lives depend on it… for they surely do.

As a zombie, you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts.


Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with:

  • Survival Mode: Put your ability to scavenge and survive to the test. Easily the top player choice.
  • Objective Mode: You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens.
  • Hardcore Mode: For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds.


    • OS: Windows® 7 (32/64-bits)/Vista
    • Processor: 1.7 GHz Processor or better
    • Minne: 2 GB RAM
    • Graphics: DirectX® 9 level Graphics Card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Lagring: 8 GB available space
    • Lydkort: DirectX 9.0c compatible sound card
    • OS: Windows® 7 (32/64-bits) or above
    • Processor: Intel® Dual Core 2.4 GHz Processor
    • Minne: 4 GB RAM
    • Graphics: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Lagring: 8 GB available space
    • Lydkort: DirectX 9.0c compatible sound card
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