Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
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非常に好評 (52 件のレビュー) - 直近 30 日間のユーザーレビュー 52 件中 92% が好評です。
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リリース日: 2007年12月28日

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コミュニティにより制作された Mod

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Zombie Panic! Source をインストール

Half-Life 2 の Mod

 

最新の更新 全て表示(234)

9月17日

Zombie Panic! Source coming to Source Engine 2013!

Hello Everyone,
Our team has some excited and long-awaited news to share with you! After years of delays and putting the development on hold many times, ZPS on Source 2013 is finally happening!
Before we get into the details of what this will mean for the game, we must introduce our newest programmer, who offered to do the port of SDK 2007 to the latest Source Engine version SDK 2013, and is willing to support ZPS even more: Jonnyboy0719, from BrainBread2! He has been doing outstanding work porting this game to a proper build, fixing up lots of old bugs, issues and critical glitches from the old engine and making this happen for us!

So let's get to the news and what this means for the community.



Source 2013 was released awhile ago by Valve, and we were working on a port already back in 2014, which would be the release of ZPS 2.5 that never went further because of delays and other problems that the team had to face.

Now, with this new engine running on our upcoming build, we're excited to introduce the following:

  • Better optimization, fixed memory leaks and multi-core rendering, making the game run smoother, faster and more stable, for both players and servers.
  • Proper Linux support for dedicated servers.
  • Fixes of old engine bugs and glitches that were causing the game crash or close itself.
  • Better Hit-registration and lag compensation.
  • Better Steampipe.
  • Working achievements.
If everything goes as planned, we'll be releasing these features in ZPS v3.0, along with other improvements, as soon as possible. For now, enjoy this small teaser, showcasing the alpha state of ZPS 3.0

Meet Pedro: our newest Survivor!
Pedro was in development for a long time back in 2011, by our 3D artist EArkham. He's a ex-drug dealer from Mexico before the apocalypse started, and we'll make you guys finally meet him in-game sooner than you think! Here are some previews of what he looks like:




New Engine means major changes!
Since this is a totally new engine port, basically rewriting the game from scratch, Jonnyboy will be doing his best to make everything work how it is supposed to be working in ZPS. However, like we mentioned above, some things had to be changed, which will affect some custom content that was compiled for the Source SDK 2007.

This will affect all of the custom maps and content as they will be incompatible with the new engine. The major changes on the port is a flip of the names/numbers that determine how your map reads the Teams (Human, Zombie and the Spec). Technically speaking, if any map running the entities: "filter_activator_team" and "func_ladder"; and was compiled in SDK 2007, it will be unplayable in ZPS 3.0 version.



But don't PANIC! yet. if you're reading this, are a community mapper and still active, then don't worry, the changes that have to be made are small and easy to do. We'll create a guide explaining how to do these small changes on your map, recompile it properly to be compatible and ready for the future release in no time! We're informing you now so that you have time to prepare but as we are not fully done with the build, other requirements needed to make maps work on the engine may be discovered. If so, we will inform you in due time.

New Upcoming Maps!
Speaking of maps, this update will include two old, popular community maps, made official: Zomboeing and FrozenHeart! Both objective, having lots of additional details and other changes that have improved the gameplay and look of the maps. We would like to thank Ratboy and Darb Dude for doing an amazing job on bringing back Zomboeing as an fully-fledged and incredibly entertaining experience!

And also, releasing bunch of maps improvements & fixes on other stock maps, introducing our first official Hardcore map, zph_pithole, by Xufe!

Improved Server Security - The days of malicious crashes are behind us.
One of the most important changes in this update is the solution to the age-old exploit that has been used to carry out server attacks for years. This behavior is not something we want to see carried over to the new build.

To help secure the community until the new build is ready, we've set up a Server Setup and Security threads. With the help of the community, their threads will help you secure your server to deal with the attacks to the best of the current engines ability.

When will this update roll out?
After all this information, you guys might be asking yourself: update, when!?
As we've mentioned, the build is currently in Alpha state, and our team is doing our best to bring you guys this update as quick as possible. The update is focused on bringing stability and security to the game, adding a bunch of new content is something our team wishes to do but we won't let it prolong the release date of this crucial update.
Future updates, that will introduce more new content and tweaks, will be shared with you as always through our announcements.

In the meantime, share these exciting news with your old friends through Steam, Facebook and even on Twitter! Tell them that ZPS is coming back in a more secure and stable state than ever seen before.
The next announcement will be the changelog of the ZPS 3.0 build. Looking forward to it! We sure are.

-ZPS Dev Team

86 件のコメント 詳細を見る

8月18日

Zombie Panic August Update

We've made some adjustments to the preview public beta and the recent maps update. Thank you to all who've been playing those official maps, reporting minor bugs to us and giving us feedback to help improve your experience even more. You can find those changes detailed below.

===== 2.4.1 August Update (08-19-2016) =====

General:
  • Updated Store Page description.
  • Updated all .cfg files
  • Updated game tips.
  • Removed unused files inside the models and materials folders.
Localization:
  • Added Brazilian translations.
  • Added Danish translations.
  • Added French translations.
  • Added German translations.
  • Added Swedish translations.
  • Updated Russian translations.
Maps:
  • ZPO_harvest
    • Tweaked weapon spawns.
    • Fixed some decal issues.
    • Fixed few spot_light issues.
    • Added an easter egg.
  • ZPO_shreddingfield
    • *NEW*: Survivors can no longer go through the parking lot right away until they move to another street. (Breakable after that)
    • Fixed an issue with the last objective generator.
    • Fixed players being able to block the human spawn door.
    • Fixed players being able to block the supermarket exit door.
    • Fixed players being able to block the warehouse door.
    • Fixed a displacement error.
    • Tweaked random weapon spawns.
  • ZPS_asylum
    • Tweaked weapon and ammo spawns.
    • Fixed a displacement error.
  • ZPS_deadend.
    • Added an extra way out on the Zspawn closer to the school bus.
    • Added a breakable window inside the Church.
    • Tweaked weapon and ammo spawns.
    • Improved HDR lighting.
  • ZPS_keretti
    • Tweaked weapon and ammo spawns.
  • ZPS_nightmare
    • Added a few details around.
    • Tweaked weapon and ammo spawns.
    • Healthkit and Kevlar spawns nerfed.
    • Improved optimization.
    • Fixed an annoying ladder issue on a roof.
  • ZPS_policestation
    • Added more vehicles outside of police station.
    • Added fire smoke inside the police station.
    • Tweaked weapon and ammo spawns.
    • Fixed a displacement error.
    • Replaced some HL2 models.
  • ZPS_silence
    • Tweaked weapon and ammo spawns.
Models:
  • Added models/textures for the new survival map zps_sapidcerebrum.
Weapons:
  • Replaced weapon_spanner with a new pipe wrench model/texture.

This is not the map update that we promised you guys earlier. This is only a small patch to correct issues and add tweaks to the newly updated stock maps and game files. The next map update is still in the works.

This update will add changes to your cfg files so we recommend backing up your game commands and binds by creating a autoexec.cfg file. A basic on how to do this can be found here. When the update rolls out, replace your own .cfg file to the new one.

-ZP:S Dev Team

60 件のコメント 詳細を見る

このゲームについて

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

The Teams

As a survivor, unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, Panic! Then run as if your lives depend on it… for they surely do.

As a zombie, you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts.

Gamemodes

Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with:

  • Survival Mode: Put your ability to scavenge and survive to the test. Easily the top player choice.
  • Objective Mode: You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens.
  • Hardcore Mode: For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds.
  • Assault Mode: Capture the Point. Points are awarded for completing side objectives, adding to the overall score of the players’ team which in the end decides the victor.

システム要件

    最低:
    • OS: Windows® 7 (32/64-bit) / Vista / XP
    • プロセッサー: 1.7 GHz Processor or better
    • メモリー: 512 MB RAM
    • グラフィック: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX: Version 8.1
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 8 GB 利用可能
    • サウンドカード: DirectX 9.0c compatible sound card
    推奨:
    • OS: Windows® 7 32/64-bit
    • プロセッサー: Intel Dual Core 2.4 GHz Processor
    • メモリー: 2 GB RAM
    • グラフィック: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 8 GB 利用可能
    • サウンドカード: DirectX 9.0c compatible sound card
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16 件のレビューが、上記のフィルタと一致しました ( 好評)
最近の投稿
[JPN]Sargent
265.9 hrs
投稿日: 2015年10月3日
こんなゲームやってる日本人俺くらいやろ
このゲームはボスゾンビVS生存者という感じになり
ボスゾンビは生存者を感染させ、ゾンビを増やし全滅させるのが目的
生存者は目的を果たし脱出するのが目的となります
まあそこら辺のHL2ゲー並のゲーム、カスタムマップもアスレチックとかいろいろおかしいしw
まあ暇つぶしにでもどうぞ
参考になりましたか? はい いいえ 面白い
srots canps[BOT]
64.5 hrs
投稿日: 2015年6月6日
HL2のMODで生存者(プレイヤー) vs ゾンビ(プレイヤー)と戦いながら目標を達成し最後は脱出するのが基本となる。制限時間は基本無く、生存者が全滅するまで終わらない。
やられまくられるとつまんないが慣れれば楽しい
参考になりましたか? はい いいえ 面白い
梅花美
0.3 hrs
投稿日: 2014年4月29日
it is a good game but i do not like zombie i like GTA DAYZ THE walking dead
参考になりましたか? はい いいえ 面白い
remillllllllllllllllllllll
6.4 hrs
投稿日: 2013年11月2日
大人数でわいわいやると楽しいゲーム
ソースエンジンの癖にやたらフレームが落ちるときがある

地味に操作が多いのでプレイする前にボタン配置を確認しましょう
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仲間を信用してはいけないゲーム
仲間がゲロをはいていたらあたまを吹き飛ばして
楽にしてあげよう
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最高のゾンビゲーム
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リリース前のレビュー
投稿日: 2014年11月2日
ゾンビと人間側に分かれて戦闘をします。よくオンラインゲームにあるゾンビモードですね。
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おすすめ
記録時間: 11.1 時間
投稿日: 2011年10月29日
生存者がどういう行動をとるかなどを見極めてゾンビはそれに対抗する
ゾンビが後ろから迫っているという恐怖感や銃の弾をどう有効活用するかなど
ゾンビ映画をみていてありがちな展開がつまったゲームなのでゾンビ好きは
やるべし!
このレビューは参考になりましたか? はい いいえ 面白い
おすすめ
記録時間: 0.8 時間
投稿日: 2011年7月3日
「Half-Life 2」MODの一つ。プレイヤーはゾンビ側と生存者側に分かれ、生存者側はその時の目的を随時達成しながらストーリーを進行し、脱出を目指す対戦型ゲーム。「Left 4 Dead」と似ているのかと考えるかもしれないが、特殊感染者に該当する存在がいなかったり、ただ走って目的地を目指せばいい訳ではなかったりとそれなりに良く出来ている。絵的には映えないが、バランスとしてはそれなりに上手く出来ている。HL2さえあれば無料ということもありオススメ。
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おすすめ
記録時間: 16.4 時間
投稿日: 2013年6月23日
目の前でエレベーターの扉が閉まる。プライスレス。
シンプルに遊びたい、そんなあなたにオススメ!
今日も元気にレッツゾンビスタイル!
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おすすめ
記録時間: 17.0 時間
投稿日: 2014年2月20日
変なゾンビゲー買うくらいならこっちやったほうがいい
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